Ports Shitloads of Fashion From Polaris (#5058)
@@ -63,7 +63,7 @@ var/datum/antagonist/raider/raiders
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/obj/item/clothing/suit/storage/toggle/hoodie,
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/obj/item/clothing/suit/storage/toggle/hoodie/black,
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/obj/item/clothing/suit/unathi/mantle,
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/obj/item/clothing/suit/poncho
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/obj/item/clothing/accessory/poncho
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)
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var/list/raider_guns = list(
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@@ -137,3 +137,12 @@
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scarfs["zebra scarf"] = /obj/item/clothing/accessory/scarf/zebra
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gear_tweaks += new/datum/gear_tweak/path(scarfs)
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/datum/gear/accessory/chaps
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display_name = "chaps, brown"
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path = /obj/item/clothing/accessory/chaps
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/datum/gear/accessory/chaps/black
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display_name = "chaps, black"
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path = /obj/item/clothing/accessory/chaps/black
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@@ -8,7 +8,7 @@
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/datum/gear/ears/bandanna
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display_name = "neck bandanna selection"
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path = /obj/item/clothing/ears/bandanna
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/datum/gear/ears/bandanna/New()
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..()
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var/bandanna = list()
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@@ -16,4 +16,7 @@
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bandanna["blue bandanna"] = /obj/item/clothing/ears/bandanna/blue
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bandanna["black bandanna"] = /obj/item/clothing/ears/bandanna/black
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gear_tweaks += new/datum/gear_tweak/path(bandanna)
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/datum/gear/ears/headphones
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display_name = "headphones"
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path = /obj/item/clothing/ears/earmuffs/headphones
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@@ -47,4 +47,8 @@
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ringtype["ring, glass"] = /obj/item/clothing/ring/material/glass
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ringtype["ring, wood"] = /obj/item/clothing/ring/material/wood
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ringtype["ring, plastic"] = /obj/item/clothing/ring/material/plastic
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gear_tweaks += new/datum/gear_tweak/path(ringtype)
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gear_tweaks += new/datum/gear_tweak/path(ringtype)
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/datum/gear/gloves/fingerless
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display_name = "fingerless gloves"
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path = /obj/item/clothing/gloves/fingerless
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@@ -182,4 +182,20 @@
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/datum/gear/head/headbando/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/beanie
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display_name = "beanie"
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path = /obj/item/clothing/head/beanie
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/datum/gear/head/beanie/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/loose_beanie
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display_name = "loose beanie"
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path = /obj/item/clothing/head/beanie_loose
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/datum/gear/head/loose_beanie/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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@@ -82,4 +82,21 @@
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/datum/gear/shoes/tongs/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/shoes/hitops
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display_name = "high-top selection"
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description = "High-top sneakers, in a selection of colors."
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path = /obj/item/clothing/shoes/hitops
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/datum/gear/shoes/hitops/New()
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..()
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var/shoes = list()
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shoes["high-tops, white"] = /obj/item/clothing/shoes/hitops
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shoes["high-tops, red"] = /obj/item/clothing/shoes/hitops/red
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shoes["high-tops, black"] = /obj/item/clothing/shoes/hitops/black
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shoes["high-tops, blue"] = /obj/item/clothing/shoes/hitops/blue
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shoes["high-tops, green"] = /obj/item/clothing/shoes/hitops/green
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shoes["high-tops, purple"] = /obj/item/clothing/shoes/hitops/purple
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shoes["high-tops, yellow"] = /obj/item/clothing/shoes/hitops/yellow
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gear_tweaks += new/datum/gear_tweak/path(shoes)
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@@ -18,7 +18,6 @@
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jackets["corporate brown jacket"] = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
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jackets["black jacket"] = /obj/item/clothing/suit/storage/leather_jacket
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jackets["brown jacket"] = /obj/item/clothing/suit/storage/toggle/brown_jacket
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jackets["track jacket"] = /obj/item/clothing/suit/storage/toggle/tracksuit
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jackets["flannel jacket, green"] = /obj/item/clothing/suit/storage/toggle/flannel
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jackets["flannel jacket, red"] = /obj/item/clothing/suit/storage/toggle/flannel/red
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jackets["flannel jacket, blue"] = /obj/item/clothing/suit/storage/toggle/flannel/blue
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@@ -80,19 +79,88 @@
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/datum/gear/suit/poncho
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display_name = "poncho selection"
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path = /obj/item/clothing/suit/poncho
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path = /obj/item/clothing/accessory/poncho
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cost = 1
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/datum/gear/suit/poncho/New()
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..()
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var/poncho = list()
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poncho["poncho, tan"] = /obj/item/clothing/suit/poncho
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poncho["poncho, blue"] = /obj/item/clothing/suit/poncho/blue
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poncho["poncho, green"] = /obj/item/clothing/suit/poncho/green
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poncho["poncho, purple"] = /obj/item/clothing/suit/poncho/purple
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poncho["poncho, red"] = /obj/item/clothing/suit/poncho/red
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poncho["poncho, tan"] = /obj/item/clothing/accessory/poncho
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poncho["poncho, blue"] = /obj/item/clothing/accessory/poncho/blue
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poncho["poncho, green"] = /obj/item/clothing/accessory/poncho/green
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poncho["poncho, purple"] = /obj/item/clothing/accessory/poncho/purple
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poncho["poncho, red"] = /obj/item/clothing/accessory/poncho/red
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poncho["poncho, medical"] = /obj/item/clothing/accessory/poncho/roles/medical
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poncho["poncho, engineering"] = /obj/item/clothing/accessory/poncho/roles/engineering
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poncho["poncho, science"] = /obj/item/clothing/accessory/poncho/roles/science
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poncho["poncho, cargo"] = /obj/item/clothing/accessory/poncho/roles/cargo
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gear_tweaks += new/datum/gear_tweak/path(poncho)
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/datum/gear/suit/roles/poncho/cloak/cmo
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display_name = "cloak, chief medical officer"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/cmo
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allowed_roles = list("Chief Medical Officer")
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/datum/gear/suit/roles/poncho/cloak/ce
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display_name = "cloak, chief engineer"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/ce
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allowed_roles = list("Chief Engineer")
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/datum/gear/suit/roles/poncho/cloak/rd
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display_name = "cloak, research director"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/rd
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allowed_roles = list("Research Director")
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/datum/gear/suit/roles/poncho/cloak/qm
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display_name = "cloak, quartermaster"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/qm
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allowed_roles = list("Quartermaster")
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/datum/gear/suit/roles/poncho/cloak/captain
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display_name = "cloak, captain"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/roles/poncho/cloak/hop
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display_name = "cloak, head of personnel"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/hop
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/roles/poncho/cloak/cargo
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display_name = "cloak, cargo"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/cargo
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allowed_roles = list("Cargo Technician","Quartermaster")
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/datum/gear/suit/roles/poncho/cloak/mining
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display_name = "cloak, mining"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/mining
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allowed_roles = list("Quartermaster","Shaft Miner")
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/datum/gear/suit/roles/poncho/cloak/service
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display_name = "cloak, service"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/service
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allowed_roles = list("Head of Personnel","Bartender","Botanist","Janitor","Chef","Librarian")
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/datum/gear/suit/roles/poncho/cloak/engineer
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display_name = "cloak, engineer"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/engineer
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allowed_roles = list("Station Engineer", "Chief Engineer", "Engineering Apprentice")
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/datum/gear/suit/roles/poncho/cloak/atmos
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display_name = "cloak, atmos"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/atmos
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allowed_roles = list("Chief Engineer","Atmospheric Technician")
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/datum/gear/suit/roles/poncho/cloak/research
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display_name = "cloak, science"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/research
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allowed_roles = list("Research Director","Scientist", "Roboticist", "Xenobiologist")
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/datum/gear/suit/roles/poncho/cloak/medical
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display_name = "cloak, medical"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/medical
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Paramedic", "Medical Resident", "Psychiatrist", "Chemist")
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/datum/gear/suit/blue_lawyer_jacket
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display_name = "suit jacket, blue"
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path = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
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@@ -209,3 +277,76 @@
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coat["dominia great coat, black"] = /obj/item/clothing/suit/storage/toggle/dominia/black
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coat["dominia great coat, alternative black"] = /obj/item/clothing/suit/storage/toggle/dominia/black/alt
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gear_tweaks += new/datum/gear_tweak/path(coat)
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/datum/gear/suit/military
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display_name = "military jacket selection"
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description = "A selection of military jackets, for the trained marksman in you."
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path = /obj/item/clothing/suit/storage/miljacket
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/datum/gear/suit/military/New()
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..()
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var/coat = list()
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coat["military jacket"] = /obj/item/clothing/suit/storage/miljacket
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coat["military jacket, alternative"] = /obj/item/clothing/suit/storage/miljacket/alt
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coat["military jacket, green"] = /obj/item/clothing/suit/storage/miljacket/green
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gear_tweaks += new/datum/gear_tweak/path(coat)
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/datum/gear/suit/miscellaneous/engi_dep_jacket
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display_name = "department jacket, engineering"
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path = /obj/item/clothing/suit/storage/toggle/engi_dep_jacket
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/datum/gear/suit/miscellaneous/supply_dep_jacket
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display_name = "department jacket, supply"
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path = /obj/item/clothing/suit/storage/toggle/supply_dep_jacket
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/datum/gear/suit/miscellaneous/sci_dep_jacket
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display_name = "department jacket, science"
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path = /obj/item/clothing/suit/storage/toggle/sci_dep_jacket
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/datum/gear/suit/miscellaneous/med_dep_jacket
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display_name = "department jacket, medical"
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path = /obj/item/clothing/suit/storage/toggle/med_dep_jacket
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/datum/gear/suit/miscellaneous/peacoat
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display_name = "peacoat"
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path = /obj/item/clothing/suit/storage/toggle/peacoat
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/datum/gear/suit/miscellaneous/peacoat/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/suit/varsity
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display_name = "varsity jacket selection"
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path = /obj/item/clothing/suit/varsity
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/datum/gear/suit/varsity/New()
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..()
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var/list/varsities = list()
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for(var/varsity_style in typesof(/obj/item/clothing/suit/varsity))
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var/obj/item/clothing/suit/varsity/varsity = varsity_style
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varsities[initial(varsity.name)] = varsity
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(varsities))
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/datum/gear/suit/track
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display_name = "track jacket selection"
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path = /obj/item/clothing/suit/storage/toggle/track
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/datum/gear/suit/track/New()
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..()
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var/list/tracks = list()
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for(var/track_style in typesof(/obj/item/clothing/suit/storage/toggle/track))
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var/obj/item/clothing/suit/storage/toggle/track/track = track_style
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tracks[initial(track.name)] = track
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(tracks))
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/datum/gear/suit/puffer_coat
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display_name = "puffer coat"
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path = /obj/item/clothing/suit/jacket/puffer
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/datum/gear/suit/puffer_vest
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display_name = "puffer vest"
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path = /obj/item/clothing/suit/jacket/puffer/vest
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/datum/gear/suit/greenjacket
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display_name = "green suit jacket"
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path = /obj/item/clothing/suit/storage/toggle/greengov
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@@ -174,6 +174,10 @@
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pants["tan pants"] = /obj/item/clothing/under/pants/tan
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pants["khaki pants"] = /obj/item/clothing/under/pants/khaki
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pants["track pants"] = /obj/item/clothing/under/pants/track
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pants["blue track pants"] = /obj/item/clothing/under/pants/track/blue
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pants["green track pants"] = /obj/item/clothing/under/pants/track/green
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pants["white track pants"] = /obj/item/clothing/under/pants/track/white
|
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pants["red track pants"] = /obj/item/clothing/under/pants/track/blue
|
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pants["camo pants"] = /obj/item/clothing/under/pants/camo
|
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pants["athletic shorts, black"] = /obj/item/clothing/under/shorts
|
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pants["athletic shorts, red"] = /obj/item/clothing/under/shorts/red
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@@ -210,4 +214,16 @@
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suit["dominia suit"] = /obj/item/clothing/under/dominia
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suit["dominia suit, black"] = /obj/item/clothing/under/dominia/black
|
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suit["lyodsuit"] = /obj/item/clothing/under/dom_thermal
|
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gear_tweaks += new/datum/gear_tweak/path(suit)
|
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gear_tweaks += new/datum/gear_tweak/path(suit)
|
||||
|
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/datum/gear/uniform/miscellaneous/kimono
|
||||
display_name = "kimono"
|
||||
path = /obj/item/clothing/under/kimono
|
||||
|
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/datum/gear/uniform/miscellaneous/kimono/New()
|
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..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
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/datum/gear/uniform/miscellaneous/greensuit
|
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display_name = "green formal uniform"
|
||||
path = /obj/item/clothing/under/gov
|
||||
@@ -315,6 +315,33 @@
|
||||
item_state = "earmuffs"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/headphones
|
||||
name = "headphones"
|
||||
desc = "Unce unce unce unce."
|
||||
var/headphones_on = 0
|
||||
icon_state = "headphones_off"
|
||||
item_state = "headphones"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
|
||||
set name = "Toggle Headphone Music"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(headphones_on)
|
||||
icon_state = "headphones_off"
|
||||
headphones_on = 0
|
||||
usr << "<span class='notice'>You turn the music off.</span>"
|
||||
else
|
||||
icon_state = "headphones_on"
|
||||
headphones_on = 1
|
||||
usr << "<span class='notice'>You turn the music on.</span>"
|
||||
|
||||
update_clothing_icon()
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//Gloves
|
||||
/obj/item/clothing/gloves
|
||||
@@ -701,6 +728,8 @@
|
||||
"Resomi" = 'icons/mob/species/resomi/suit.dmi'
|
||||
)
|
||||
|
||||
valid_accessory_slots = list("over")
|
||||
|
||||
/obj/item/clothing/suit/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -739,7 +768,7 @@
|
||||
//convenience var for defining the icon state for the overlay used when the clothing is worn.
|
||||
//Also used by rolling/unrolling.
|
||||
var/worn_state = null
|
||||
valid_accessory_slots = list("utility","armband","decor")
|
||||
valid_accessory_slots = list("utility","armband","decor", "over")
|
||||
restricted_accessory_slots = list("utility", "armband")
|
||||
|
||||
|
||||
|
||||
@@ -195,3 +195,17 @@
|
||||
name = "evening gloves"
|
||||
desc = "A pair of gloves that reach past the elbow."
|
||||
icon_state = "evening_gloves"
|
||||
|
||||
/obj/item/clothing/gloves/fingerless
|
||||
desc = "A pair of gloves that don't actually cover the fingers."
|
||||
name = "fingerless gloves"
|
||||
icon_state = "fingerlessgloves"
|
||||
item_state = "fingerlessgloves"
|
||||
fingerprint_chance = 100
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/attackby(obj/item/weapon/W, mob/user)
|
||||
if(iswirecutter(W) || istype(W, /obj/item/weapon/scalpel))
|
||||
user << "<span class='notice'>What do you plan to snip?</span>" //Nope
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -381,4 +381,16 @@
|
||||
|
||||
/obj/item/clothing/head/fedora/grey
|
||||
icon_state = "detective2"
|
||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
|
||||
/obj/item/clothing/head/beanie
|
||||
name = "beanie"
|
||||
desc = "A head-hugging brimless winter cap. This one is tight."
|
||||
icon_state = "beanie"
|
||||
item_state = "beanie"
|
||||
|
||||
/obj/item/clothing/head/beanie_loose
|
||||
name = "loose beanie"
|
||||
desc = "A head-hugging brimless winter cap. This one is loose."
|
||||
icon_state = "beanie_hang"
|
||||
item_state = "beanie"
|
||||
@@ -57,7 +57,7 @@
|
||||
name = "orange shoes"
|
||||
icon_state = "orange"
|
||||
var/obj/item/weapon/handcuffs/chained = null
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/flats
|
||||
desc = "A pair of black, low-heeled women's flats."
|
||||
name = "black dress flats"
|
||||
@@ -125,4 +125,48 @@
|
||||
if (istype(H, /obj/item/weapon/handcuffs))
|
||||
attach_cuffs(H, user)
|
||||
|
||||
/obj/item/clothing/shoes/hitops
|
||||
name = "white high-tops"
|
||||
desc = "A pair of shoes that extends past the ankle. Based on a centuries-old, timeless design."
|
||||
icon_state = "whitehi"
|
||||
item_state = "whitehi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/red
|
||||
name = "red high-tops"
|
||||
icon_state = "redhi"
|
||||
item_state = "redhi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/brown
|
||||
name = "brown high-tops"
|
||||
icon_state = "brownhi"
|
||||
item_state = "brownhi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/black
|
||||
name = "black high-tops"
|
||||
icon_state = "blackhi"
|
||||
item_state = "blackhi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/orange
|
||||
name = "orange high-tops"
|
||||
icon_state = "orangehi"
|
||||
item_state = "orangehi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/blue
|
||||
name = "blue high-tops"
|
||||
icon_state = "bluehi"
|
||||
item_state = "bluehi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/green
|
||||
name = "green high-tops"
|
||||
icon_state = "greenhi"
|
||||
item_state = "greenhi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/purple
|
||||
name = "purple high-tops"
|
||||
icon_state = "purplehi"
|
||||
item_state = "purplehi"
|
||||
|
||||
/obj/item/clothing/shoes/hitops/yellow
|
||||
name = "yellow high-tops"
|
||||
icon_state = "yellowhi"
|
||||
item_state = "yellowhi"
|
||||
@@ -222,36 +222,6 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/suit/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is green."
|
||||
icon_state = "greenponcho"
|
||||
item_state = "greenponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/red
|
||||
name = "red poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is red."
|
||||
icon_state = "redponcho"
|
||||
item_state = "redponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/purple
|
||||
name = "purple poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is purple."
|
||||
icon_state = "purpleponcho"
|
||||
item_state = "purpleponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/blue
|
||||
name = "blue poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is blue."
|
||||
icon_state = "blueponcho"
|
||||
item_state = "blueponcho"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/bomber
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
@@ -327,16 +297,6 @@
|
||||
icon_open = "black_hoodie_open"
|
||||
icon_closed = "black_hoodie"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/tracksuit
|
||||
name = "track jacket"
|
||||
desc = "An athletic black and white track jacket."
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacket"
|
||||
item_state = "trackjacket"
|
||||
icon_open = "trackjacket_open"
|
||||
icon_closed = "trackjacket"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel
|
||||
name = "green flannel shirt"
|
||||
desc = "A flannel shirt, for all your space hipster needs."
|
||||
@@ -429,4 +389,161 @@
|
||||
icon_state = "dominian_noble5"
|
||||
item_state = "dominian_noble5"
|
||||
icon_open = "dominian_noble5_open"
|
||||
icon_closed = "dominian_noble5"
|
||||
icon_closed = "dominian_noble5"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/greengov
|
||||
name = "green formal jacket"
|
||||
desc = "A sleek proper formal jacket with gold buttons."
|
||||
icon_state = "suitjacket_green_open"
|
||||
item_state = "suitjacket_green"
|
||||
icon_open = "suitjacket_green_open"
|
||||
icon_closed = "suitjacket_green"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track
|
||||
name = "track jacket"
|
||||
desc = "a track jacket, for the athletic."
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacket"
|
||||
item_state = "trackjacket"
|
||||
icon_open = "trackjacket_open"
|
||||
icon_closed = "trackjacket"
|
||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||
name = "blue track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketblue"
|
||||
item_state = "trackjacketblue"
|
||||
icon_open = "trackjacketblue_open"
|
||||
icon_closed = "trackjacketblue"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/green
|
||||
name = "green track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketgreen"
|
||||
item_state = "trackjacketgreen"
|
||||
icon_open = "trackjacketgreen_open"
|
||||
icon_closed = "trackjacketgreen"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/red
|
||||
name = "red track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketred"
|
||||
item_state = "trackjacketred"
|
||||
icon_open = "trackjacketred_open"
|
||||
icon_closed = "trackjacketred"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/white
|
||||
name = "white track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketwhite"
|
||||
item_state = "trackjacketwhite"
|
||||
icon_open = "trackjacketwhite_open"
|
||||
icon_closed = "trackjacketwhite"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/varsity
|
||||
name = "black varsity jacket"
|
||||
desc = "A favorite of jocks everywhere from Sol to the Frontier."
|
||||
icon_state = "varsity"
|
||||
item_state = "varsity"
|
||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||
|
||||
/obj/item/clothing/suit/varsity/red
|
||||
name = "red varsity jacket"
|
||||
icon_state = "varsity_red"
|
||||
item_state = "varsity_red"
|
||||
|
||||
/obj/item/clothing/suit/varsity/purple
|
||||
name = "purple varsity jacket"
|
||||
icon_state = "varsity_purple"
|
||||
item_state = "varsity_purple"
|
||||
|
||||
/obj/item/clothing/suit/varsity/green
|
||||
name = "green varsity jacket"
|
||||
icon_state = "varsity_green"
|
||||
item_state = "varsity_green"
|
||||
|
||||
/obj/item/clothing/suit/varsity/blue
|
||||
name = "blue varsity jacket"
|
||||
icon_state = "varsity_blue"
|
||||
item_state = "varsity_blue"
|
||||
|
||||
/obj/item/clothing/suit/varsity/brown
|
||||
name = "brown varsity jacket"
|
||||
icon_state = "varsity_brown"
|
||||
item_state = "varsity_brown"
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_nobadge"
|
||||
item_state = "militaryjacket_nobadge"
|
||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/alt
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_badge"
|
||||
item_state = "militaryjacket_badge"
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/green
|
||||
name = "military jacket"
|
||||
desc = "A dark green canvas jacket. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_green"
|
||||
item_state = "militaryjacket_green"
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer
|
||||
name = "puffer jacket"
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell. Oddly enough, you don't feel any heat."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "pufferjacket"
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
name = "puffer vest"
|
||||
desc = "A thick vest with a rubbery, water-resistant shell."
|
||||
icon_state = "puffervest"
|
||||
item_state = "puffervest"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/peacoat
|
||||
name = "peacoat"
|
||||
desc = "A well-tailored, stylish peacoat."
|
||||
icon_state = "peacoat"
|
||||
item_state = "peacoat"
|
||||
icon_open = "peacoat_open"
|
||||
icon_closed = "peacoat"
|
||||
|
||||
/*
|
||||
* Department Jackets
|
||||
*/
|
||||
/obj/item/clothing/suit/storage/toggle/engi_dep_jacket
|
||||
name = "department jacket, engineering"
|
||||
desc = "A cozy jacket in engineering's colors. Show your department pride!"
|
||||
icon_state = "engi_dep_jacket"
|
||||
item_state = "engi_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/supply_dep_jacket
|
||||
name = "department jacket, supply"
|
||||
desc = "A cozy jacket in supply's colors. Show your department pride!"
|
||||
icon_state = "supply_dep_jacket"
|
||||
item_state = "supply_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/sci_dep_jacket
|
||||
name = "department jacket, science"
|
||||
desc = "A cozy jacket in science's colors. Show your department pride!"
|
||||
icon_state = "sci_dep_jacket"
|
||||
item_state = "sci_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/med_dep_jacket
|
||||
name = "department jacket, medical"
|
||||
desc = "A cozy jacket in medical's colors. Show your department pride!"
|
||||
icon_state = "med_dep_jacket"
|
||||
item_state = "med_dep_jacket"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -321,3 +321,170 @@
|
||||
name = "zebra scarf"
|
||||
icon_state = "zebrascarf"
|
||||
item_state = "zebrascarf"
|
||||
|
||||
/obj/item/clothing/accessory/chaps
|
||||
name = "brown chaps"
|
||||
desc = "A pair of loose, brown leather chaps."
|
||||
icon_state = "chaps"
|
||||
item_state = "chaps"
|
||||
|
||||
/obj/item/clothing/accessory/chaps/black
|
||||
name = "black chaps"
|
||||
desc = "A pair of loose, black leather chaps."
|
||||
icon_state = "chaps_black"
|
||||
item_state = "chaps_black"
|
||||
|
||||
/*
|
||||
* Poncho
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
var/fire_resist = T0C+100
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING | SLOT_TIE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
siemens_coefficient = 0.9
|
||||
w_class = 3
|
||||
slot = "over"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/green
|
||||
name = "green poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is green."
|
||||
icon_state = "greenponcho"
|
||||
item_state = "greenponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/red
|
||||
name = "red poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is red."
|
||||
icon_state = "redponcho"
|
||||
item_state = "redponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/purple
|
||||
name = "purple poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is purple."
|
||||
icon_state = "purpleponcho"
|
||||
item_state = "purpleponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/blue
|
||||
name = "blue poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is blue."
|
||||
icon_state = "blueponcho"
|
||||
item_state = "blueponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/medical
|
||||
name = "medical poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is white with green and blue tint, standard Medical colors."
|
||||
icon_state = "medponcho"
|
||||
item_state = "medponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/engineering
|
||||
name = "engineering poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is yellow and orange, standard Engineering colors."
|
||||
icon_state = "engiponcho"
|
||||
item_state = "engiponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/science
|
||||
name = "science poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is white with purple trim, standard NanoTrasen Science colors."
|
||||
icon_state = "sciponcho"
|
||||
item_state = "sciponcho"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cargo
|
||||
name = "cargo poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
|
||||
icon_state = "cargoponcho"
|
||||
item_state = "cargoponcho"
|
||||
|
||||
/*
|
||||
* Cloak
|
||||
*/
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak
|
||||
name = "quartermaster's cloak"
|
||||
desc = "An elaborate brown and gold cloak."
|
||||
icon_state = "qmcloak"
|
||||
item_state = "qmcloak"
|
||||
body_parts_covered = null
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/ce
|
||||
name = "chief engineer's cloak"
|
||||
desc = "An elaborate cloak worn by the chief engineer."
|
||||
icon_state = "cecloak"
|
||||
item_state = "cecloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/cmo
|
||||
name = "chief medical officer's cloak"
|
||||
desc = "An elaborate cloak meant to be worn by the chief medical officer."
|
||||
icon_state = "cmocloak"
|
||||
item_state = "cmocloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/hop
|
||||
name = "head of personnel's cloak"
|
||||
desc = "An elaborate cloak meant to be worn by the head of personnel."
|
||||
icon_state = "hopcloak"
|
||||
item_state = "hopcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/rd
|
||||
name = "research director's cloak"
|
||||
desc = "An elaborate cloak meant to be worn by the research director."
|
||||
icon_state = "rdcloak"
|
||||
item_state = "rdcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/qm
|
||||
name = "quartermaster's cloak"
|
||||
desc = "An elaborate cloak meant to be worn by the quartermaster."
|
||||
icon_state = "qmcloak"
|
||||
item_state = "qmcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/captain
|
||||
name = "captain's cloak"
|
||||
desc = "An elaborate cloak meant to be worn by the colony director."
|
||||
icon_state = "capcloak"
|
||||
item_state = "capcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/cargo
|
||||
name = "brown cloak"
|
||||
desc = "A simple brown and black cloak worn by crate jockeys."
|
||||
icon_state = "cargocloak"
|
||||
item_state = "cargocloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/mining
|
||||
name = "trimmed purple cloak"
|
||||
desc = "A trimmed purple and brown cloak worn by dwarves."
|
||||
icon_state = "miningcloak"
|
||||
item_state = "miningcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/service
|
||||
name = "green cloak"
|
||||
desc = "A simple green and blue cloak worn by.. Who?"
|
||||
icon_state = "servicecloak"
|
||||
item_state = "servicecloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/engineer
|
||||
name = "gold cloak"
|
||||
desc = "A simple gold and brown cloak worn by grease monkeys."
|
||||
icon_state = "engicloak"
|
||||
item_state = "engicloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/atmos
|
||||
name = "yellow cloak"
|
||||
desc = "A trimmed yellow and blue cloak worn by airbenders."
|
||||
icon_state = "atmoscloak"
|
||||
item_state = "atmoscloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/research
|
||||
name = "purple cloak"
|
||||
desc = "A simple purple and white cloak worn by nerds."
|
||||
icon_state = "scicloak"
|
||||
item_state = "scicloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/medical
|
||||
name = "blue cloak"
|
||||
desc = "A simple blue and white cloak worn by suit sensor activists."
|
||||
icon_state = "medcloak"
|
||||
item_state = "medcloak"
|
||||
@@ -620,3 +620,28 @@
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/kimono
|
||||
name = "kimono"
|
||||
desc = "A traditional Japanese kimono."
|
||||
icon_state = "kimono"
|
||||
item_state = "kimono"
|
||||
|
||||
/obj/item/clothing/under/kimono/ronin
|
||||
name = "ronin kimono"
|
||||
desc = "A non-traditional Japanese kimono, it appears to be very gothic. Like, totally gothic."
|
||||
icon_state = "ronin_kimono"
|
||||
item_state = "ronin_kimono"
|
||||
|
||||
/obj/item/clothing/under/kimono/fancy
|
||||
name = "fancy kimono"
|
||||
desc = "A Japanese kimono, this one is very luxurious. It brings to mine iced tea cans."
|
||||
icon_state = "fancy_kimono"
|
||||
item_state = "fancy_kimono"
|
||||
|
||||
/obj/item/clothing/under/gov
|
||||
name = "green formal uniform"
|
||||
desc = "A neat proper uniform of someone on offical business. Plain, professional attire. The collar is <i>immaculately</i> starched."
|
||||
icon_state = "greensuit"
|
||||
item_state = "greensuit"
|
||||
worn_state = "greensuit"
|
||||
|
||||
@@ -121,6 +121,26 @@
|
||||
item_state = "trackpants"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/under/pants/track/blue
|
||||
name = "blue track pants"
|
||||
icon_state = "trackpantsblue"
|
||||
item_state = "trackpantsblue"
|
||||
|
||||
/obj/item/clothing/under/pants/track/green
|
||||
name = "green track pants"
|
||||
icon_state = "trackpantsgreen"
|
||||
item_state = "trackpantsgreen"
|
||||
|
||||
/obj/item/clothing/under/pants/track/white
|
||||
name = "white track pants"
|
||||
icon_state = "trackpantswhite"
|
||||
item_state = "trackpantswhite"
|
||||
|
||||
/obj/item/clothing/under/pants/track/red
|
||||
name = "red track pants"
|
||||
icon_state = "trackpantsred"
|
||||
item_state = "trackpantsred"
|
||||
|
||||
/obj/item/clothing/under/pants/classic
|
||||
name = "classic jeans"
|
||||
desc = "A pair of classic jeans."
|
||||
|
||||
@@ -64,4 +64,11 @@
|
||||
desc = "A black jumpskirt, Sol size 0."
|
||||
icon_state = "blackjumpskirt"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "blackjumpskirt"
|
||||
worn_state = "blackjumpskirt"
|
||||
|
||||
/obj/item/clothing/under/skirt/loincloth
|
||||
name = "loincloth"
|
||||
desc = "A piece of cloth wrapped around the waist."
|
||||
icon_state = "loincloth"
|
||||
item_state = "loincloth"
|
||||
worn_state = "loincloth"
|
||||
@@ -1002,7 +1002,7 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/poncho/fluff/flaming_poncho //Stitched Heart White Poncho - Flaming Hearts Love Stars - sleepywolf
|
||||
/obj/item/clothing/accessory/poncho/fluff/flaming_poncho //Stitched Heart White Poncho - Flaming Hearts Love Stars - sleepywolf
|
||||
name = "stitched heart white poncho"
|
||||
desc = "A white poncho stitched together shoddily, with a pink heart made of flame patterned on the front. The fabric is rough, like chainmail."
|
||||
icon = 'icons/obj/custom_items/flaming_poncho.dmi'
|
||||
|
||||
@@ -69,10 +69,16 @@
|
||||
|
||||
//suit/armour
|
||||
if(wear_suit)
|
||||
var/tie_msg
|
||||
if(istype(wear_suit,/obj/item/clothing/suit))
|
||||
var/obj/item/clothing/suit/U = wear_suit
|
||||
if(U.accessories.len)
|
||||
tie_msg += ". Attached to it is [lowertext(english_list(U.accessories))]"
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[T.He] [T.is] wearing \icon[wear_suit] \a [wear_suit].\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[wear_suit] \a [wear_suit][tie_msg].\n"
|
||||
|
||||
//suit/armour storage
|
||||
if(s_store && !skipsuitstorage)
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: ParadoxSpace
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds fingerless gloves, varsity jackets, new tracksuits, high-top shoes, departmental ponchos, beanies, departmental cloaks, departmental jackets, puffer jackets, a kimono, a new formal uniform, headphones, and military jackets."
|
||||
- rscadd: "Cloaks and ponchos can now be worn over suit-slot items and as jumpsuit accessories. Yes, even over spacesuits and armored vests."
|
||||
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|
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