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Changelog (#4775)
A recent "bugfix" reintroduced the bug that allows items that are in one or another way consumable to be restocked into the vending machines and to receive a "new" item for it. For example: A bartender vends a booze bottle from the vendor, uses it up, restocks it, vends it again and now the bottle is full again.
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@@ -100,6 +100,7 @@
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var/can_move = 1 //if you can wrench the machine out of place
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var/vend_id = "generic" //Id of the refill cartridge that has to be used
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var/restock_items = 0 //If items can be restocked into the vending machine
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var/list/restock_blocked_items = list() //Items that can not be restocked if restock_items is enabled
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/obj/machinery/vending/Initialize()
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. = ..()
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@@ -269,9 +270,16 @@
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return
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else if(!is_borg_item(W))
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if(!restock_items)
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user << "<span class='warning'>\the [src] can not be restocked manually!</span>"
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return
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for(var/path in restock_blocked_items)
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if(istype(W,path))
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user << "<span class='warning'>\the [src] does not accept this item!</span>"
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return
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for(var/datum/data/vending_product/R in product_records)
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if(istype(W, R.product_path) && restock_items)
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if(istype(W, R.product_path))
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stock(R, user)
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qdel(W)
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return
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@@ -23,7 +23,6 @@
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icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
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icon_deny = "boozeomat-deny"
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vend_id = "booze"
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restock_items = 1
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products = list(
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/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5,
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@@ -359,6 +358,11 @@
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/obj/item/clothing/glasses/sunglasses = 2,
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/obj/item/weapon/grenade/flashbang = 4
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)
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restock_blocked_items = list(
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/obj/item/weapon/storage/box/donut,
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/obj/item/weapon/storage/box/evidence,
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/obj/item/device/flash
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)
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restock_items = 1
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/obj/machinery/vending/hydronutrients
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@@ -384,7 +388,6 @@
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contraband = list(
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/obj/item/weapon/reagent_containers/glass/bottle/mutagen = 2
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)
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restock_items = 1
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idle_power_usage = 211 //refrigerator - believe it or not, this is actually the average power consumption of a refrigerated vending machine according to NRCan.
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@@ -481,6 +484,7 @@
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/obj/item/seeds/wheatseed = 20,
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/obj/item/seeds/whitebeetseed = 20
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)
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restock_items = 1
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/**
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* Populate hydroseeds product_records
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@@ -594,8 +598,13 @@
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premium = list(
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/obj/item/clothing/gloves/yellow = 1
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)
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restock_blocked_items = list(
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/obj/item/stack/cable_coil,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/weldingtool/hugetank
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)
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restock_items = 1
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/obj/machinery/vending/engivend
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name = "Engi-Vend"
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desc = "Spare tool vending. What? Did you expect some witty description?"
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@@ -701,6 +710,11 @@
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// There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
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// Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it.
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// The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu
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restock_blocked_items = list(
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/obj/item/stack/cable_coil/heavyduty,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/light/tube
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)
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restock_items = 1
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//This one's from bay12
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@@ -728,6 +742,12 @@
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/obj/item/weapon/crowbar = 5
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)
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//everything after the power cell had no amounts, I improvised. -Sayu
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restock_blocked_items = list(
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/obj/item/stack/cable_coil,
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/obj/item/device/flash,
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/obj/item/weapon/light/tube,
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/obj/item/weapon/tank/anesthetic
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)
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restock_items = 1
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//RECURSION
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@@ -0,0 +1,37 @@
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################################
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# Example Changelog File
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#
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# Valid Prefixes:
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# wip (For works in progress)
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# tweak
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#################################
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# Your name.
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author: Arrow768
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changes:
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- bugfix: "Fixes a bad bugfix that reintruduced the bug which allows to \"regenerate\" used items using the vending machines."
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