mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
This commit is contained in:
@@ -973,7 +973,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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t = reception.message
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if(reception.message_server && (reception.telecomms_reception & TELECOMMS_RECEPTION_SENDER)) // only send the message if it's stable
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if(reception.telecomms_reception & TELECOMMS_RECEPTION_RECEIVER == 0) // Does our recipient have a broadcaster on their level?
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if(!(reception.telecomms_reception & TELECOMMS_RECEPTION_RECEIVER)) // Does our recipient have a broadcaster on their level?
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U << "ERROR: Cannot reach recipient."
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return
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var/send_result = reception.message_server.send_pda_message("[P.owner]","[owner]","[t]")
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@@ -292,6 +292,9 @@
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/* ###### Radio headsets can only broadcast through subspace ###### */
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if(subspace_transmission)
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// Check for jamming.
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if (within_jamming_range(src))
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return
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// First, we want to generate a new radio signal
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var/datum/signal/signal = new
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signal.transmission_method = 2 // 2 would be a subspace transmission.
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@@ -434,6 +437,8 @@
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return -1
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if(!listening)
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return -1
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if (within_jamming_range(src))
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(!position || !(position.z in level))
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@@ -652,4 +657,4 @@
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return
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/obj/item/device/radio/off
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listening = 0
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listening = 0
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@@ -0,0 +1,130 @@
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//Global list for housing active radiojammers:
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var/list/active_radio_jammers = list()
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proc/within_jamming_range(var/atom/test) // tests if an object is near a radio jammer
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if (active_radio_jammers && active_radio_jammers.len)
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for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
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if (get_dist(test, Jammer) <= Jammer.radius)
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return 1
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return 0
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/obj/item/device/radiojammer
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name = "radio jammer"
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desc = "A small, inconspicious looking item with an 'ON/OFF' toggle."
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icon = 'icons/obj/device.dmi'
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icon_state = "shield0"
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w_class = 2
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var/active = 0
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var/radius = 7
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var/icon_state_active = "shield1"
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var/icon_state_inactive = "shield0"
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/obj/item/device/radiojammer/New()
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..()
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update()
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/obj/item/device/radiojammer/Destroy()
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if (active)
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active_radio_jammers -= src
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..()
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/obj/item/device/radiojammer/attack_self()
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toggle()
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/obj/item/device/radiojammer/emp_act()
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toggle()
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/obj/item/device/radiojammer/proc/toggle()
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if (active)
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usr << "<span class='notice'>You deactivate \the [src].</span>"
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else
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usr << "<span class='notice'>You activate \the [src].</span>"
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set_active(!active)
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/obj/item/device/radiojammer/proc/set_active(var/new_value)
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active = new_value
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update()
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/obj/item/device/radiojammer/proc/update()
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if (active)
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active_radio_jammers += src
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icon_state = icon_state_active
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else
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active_radio_jammers -= src
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icon_state = icon_state_inactive
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/obj/item/device/radiojammer/improvised
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name = "improvised radio jammer"
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desc = "An awkward bundle of wires, batteries, and radio transmitters."
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var/obj/item/weapon/cell/cell
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var/obj/item/device/assembly_holder/assembly_holder
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// 10 seconds of operation on a standard cell. 200 (roughly 3 minutes) on a super cap.
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var/power_drain_per_second = 100
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var/last_updated = null
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radius = 5
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state_active = "improvised_jammer_active"
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icon_state_inactive = "improvised_jammer_inactive"
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/obj/item/device/radiojammer/improvised/New(var/obj/item/device/assembly_holder/incoming_holder, var/obj/item/weapon/cell/incoming_cell, var/mob/user)
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..()
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cell = incoming_cell
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assembly_holder = incoming_holder
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// Spawn() required to properly move the assembly. Why? No clue!
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// This does not make any sense, but sure.
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spawn(0)
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incoming_holder.forceMove(src, 1)
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incoming_cell.forceMove(src, 1)
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user.put_in_active_hand(src)
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/obj/item/device/radiojammer/improvised/Destroy()
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if (active)
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processing_objects.Remove(src)
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..()
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/obj/item/device/radiojammer/improvised/process()
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var/current = world.time // current tick
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var/delta = (current - last_updated) / 10.0 // delta in seconds
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last_updated = current
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if (!cell.use(delta * power_drain_per_second))
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set_active(0)
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cell.charge = 0 // drain the last of the battery
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/obj/item/device/radiojammer/improvised/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/screwdriver))
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user << "<span class='notice'>You disassemble the improvised signal jammer.</span>"
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user.put_in_hands(assembly_holder)
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user.put_in_hands(cell)
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qdel(src)
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/obj/item/device/radiojammer/improvised/set_active(var/new_value)
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if (new_value == 1)
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if (!cell || !cell.charge)
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return
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..()
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/obj/item/device/radiojammer/improvised/update()
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if (active)
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active_radio_jammers += src
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icon_state = icon_state_active
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processing_objects.Add(src)
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last_updated = world.time
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else
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active_radio_jammers -= src
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icon_state = icon_state_inactive
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processing_objects.Remove(src)
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