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New Hair & Sprite Accessories Cleanup (#3897)
Adds 19 new hair styles and 3 new facial hair styles, splits human_face.dmi into several DMIs, and support for hair/sprite_accessories that use blending modes other than ICON_ADD.
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@@ -63,7 +63,7 @@
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var/icon/eyes_icon = SSicon_cache.human_eye_cache[cache_key]
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if (!eyes_icon)
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eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
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eyes_icon = new/icon('icons/mob/human_face/eyes.dmi', species.eyes)
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if(eyecolor)
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eyes_icon.Blend(eyecolor, ICON_ADD)
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else
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@@ -77,7 +77,7 @@
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if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
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var/icon/lip_icon = SSicon_cache.human_lip_cache["[owner.lip_style]"]
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if (!lip_icon)
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lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
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lip_icon = new/icon('icons/mob/human_face/lips.dmi', "[owner.lip_style]")
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SSicon_cache.human_lip_cache["[owner.lip_style]"] = lip_icon
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add_overlay(lip_icon)
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