adjusts burn modifiers of the baseline IPC and industrial IPC machine species... and prosthetics, by extension (#3834)

Changes: Industrial IPC burn modifier changed to 1.1. Baseline IPC burn modifier changed to 1.2. Industrial IPCs should tank more damage, baselines should tank less due to their more agile frame, though brute is still only moderately effective against baselines. They aren't brittle but aren't tanky like industrials. This also makes baselines take a fair bit more damage from remaining in a vacuum, which they took very little before. Industrials were applied this in a bit of an unfair way, however, given they are walking heat sinks and should be treated as such. Both will still get roasted by lasers, the baseline moreso than the industrial.
This commit is contained in:
OneOneThreeEight
2017-11-29 10:33:29 +02:00
committed by Erki
parent f03485be5a
commit 6f78d13e78
5 changed files with 44 additions and 6 deletions
@@ -75,7 +75,7 @@
bald = 1
brute_mod = 0.8
burn_mod = 1.3
burn_mod = 1.1
slowdown = 4
blurb = "Tough units made for engineering and security with simple exteriors, roughly resembling humans. No job restrictions. Heavy emphasis on \
@@ -426,7 +426,7 @@
brute_mod = 1.0
burn_mod = 1.0
burn_mod = 1.2
show_ssd = "flashing a 'system offline' glyph on their monitor"
death_message = "gives one shrill beep before falling lifeless."
knockout_message = "encounters a hardware fault and suddenly reboots!"
+3 -3
View File
@@ -213,9 +213,9 @@
/obj/item/organ/external/robotize()
..()
//robit limbs take reduced damage
brute_mod = 0.8
burn_mod = 0.8
//robit limbs take reduced brute damage, but melt easier
brute_mod = 0.9
burn_mod = 1.1
/****************************************************
DAMAGE PROCS
+1 -1
View File
@@ -458,7 +458,7 @@ datum/unit_test/mob_damage/machine/brute
datum/unit_test/mob_damage/machine/fire
name = "MOB: IPC Fire Damage Check"
damagetype = BURN
expected_vulnerability = ARMORED
expected_vulnerability = EXTRA_VULNERABLE
datum/unit_test/mob_damage/machine/tox
name = "MOB: IPC Toxins Damage Check"
+38
View File
@@ -0,0 +1,38 @@
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changes:
- balance: "Changes Baseline + Industrial burn modifiers. Baselines are more susceptible to burn, Industrials handle heat better and survive for longer."
- tweak: "Also changes default damage modifiers for synthetic limbs. Retains its brute resistance, but takes more damage from burn-based sources."