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https://github.com/Aurorastation/Aurora.3.git
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Buffs combat hardsuits' armor values to match crimson hardsuit armor. (#14813)
* Like it? Like it? Yeah I bet you want it / Then I'll keep it coming * LIKE IT LIKE IT YEAH I BET YOU WANT IT * AAAAAAAAA Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
@@ -8,6 +8,7 @@
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#define ARMOR_BALLISTIC_SMALL 25
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#define ARMOR_BALLISTIC_PISTOL 30 //Blocks holdout and normal pistol ammo
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#define ARMOR_BALLISTIC_MEDIUM 40
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#define ARMOR_BALLISTIC_CARBINE 45
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#define ARMOR_BALLISTIC_REVOLVER 50 //Blocks antag revolver rounds.
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#define ARMOR_BALLISTIC_RIFLE 60 //Blocks rifle rounds.
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#define ARMOR_BALLISTIC_AP 75 //Blocks basically almost every caliber except superheavy ones.
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@@ -7,12 +7,12 @@
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suit_type = "combat hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_PISTOL,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_PADDED,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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@@ -48,12 +48,12 @@
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suit_type = "military hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_MEDIUM,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_SHIELDED,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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@@ -124,7 +124,7 @@
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_MINOR,
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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@@ -174,13 +174,13 @@
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icon_state = "gunslinger"
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suit_type = "gunslinger hardsuit"
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_MEDIUM,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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@@ -224,12 +224,12 @@
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suit_type = "strike hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SHIELDED
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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@@ -291,13 +291,13 @@
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icon_state = "elyran_rig"
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suit_type = "elyran battlesuit"
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SHIELDED
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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@@ -382,10 +382,10 @@
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suit_type = "jinxiang combat suit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_MINOR,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL
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)
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@@ -12,7 +12,7 @@
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suit_type = "crimson hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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bullet = ARMOR_BALLISTIC_CARBINE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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@@ -76,14 +76,14 @@
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icon_state = "rhino"
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suit_type = "rhino hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_SMALL,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_REVOLVER,
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL
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)
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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@@ -304,9 +304,9 @@
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_SMALL,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- balance: "Most combat hardsuits now have armor values equal to the crimson hardsuit, which means that they're really good at blocking damage now. The hazard hardsuit has been buffed to be comparable to heavy armour instead."
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