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Abandoned Industrial Station: post-3/4 fixes (#17331)
* mapping * floor_damage defs * random_broken * floor damage * mapping * changelog --------- Co-authored-by: DreamySkrell <>
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DreamySkrell <>
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@@ -936,6 +936,7 @@
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#include "code\game\objects\effects\decals\wall.dm"
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#include "code\game\objects\effects\decals\warning_stripes.dm"
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#include "code\game\objects\effects\decals\Cleanable\aliens.dm"
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#include "code\game\objects\effects\decals\Cleanable\floor_damage.dm"
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#include "code\game\objects\effects\decals\Cleanable\fuel.dm"
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#include "code\game\objects\effects\decals\Cleanable\humans.dm"
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#include "code\game\objects\effects\decals\Cleanable\misc.dm"
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@@ -0,0 +1,103 @@
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/obj/effect/decal/cleanable/floor_damage
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name = "floor damage"
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desc = "Someone should fix this."
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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icon = 'icons/turf/decals/damage.dmi'
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icon_state = "rust"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/floor_damage/rust
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icon_state = "rust"
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/obj/effect/decal/cleanable/floor_damage/random_broken
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icon_state = "broken0"
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random_icon_states = list("broken0", "broken1", "broken2", "broken3", "broken4", "broken5", "broken6", "broken7")
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/obj/effect/decal/cleanable/floor_damage/broken0
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icon_state = "broken0"
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/obj/effect/decal/cleanable/floor_damage/broken1
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icon_state = "broken1"
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/obj/effect/decal/cleanable/floor_damage/broken2
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icon_state = "broken2"
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/obj/effect/decal/cleanable/floor_damage/broken3
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icon_state = "broken3"
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/obj/effect/decal/cleanable/floor_damage/broken4
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icon_state = "broken4"
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/obj/effect/decal/cleanable/floor_damage/broken5
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icon_state = "broken5"
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/obj/effect/decal/cleanable/floor_damage/broken6
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icon_state = "broken6"
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/obj/effect/decal/cleanable/floor_damage/broken7
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icon_state = "broken7"
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/obj/effect/decal/cleanable/floor_damage/random_burned
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icon_state = "burned3"
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random_icon_states = list("burned0", "burned1", "burned2", "burned3", "burned4")
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/obj/effect/decal/cleanable/floor_damage/burned0
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icon_state = "burned0"
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/obj/effect/decal/cleanable/floor_damage/burned1
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icon_state = "burned1"
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/obj/effect/decal/cleanable/floor_damage/burned2
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icon_state = "burned2"
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/obj/effect/decal/cleanable/floor_damage/burned3
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icon_state = "burned3"
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/obj/effect/decal/cleanable/floor_damage/burned4
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icon_state = "burned4"
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/obj/effect/decal/cleanable/floor_damage/random_tiled_broken
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icon_state = "tiled_broken0"
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random_icon_states = list("tiled_broken0", "tiled_broken1", "tiled_broken2", "tiled_broken3", "tiled_broken4", "tiled_broken5", "tiled_broken6", "tiled_broken7")
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/obj/effect/decal/cleanable/floor_damage/tiled_broken0
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icon_state = "tiled_broken0"
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/obj/effect/decal/cleanable/floor_damage/tiled_broken1
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icon_state = "tiled_broken1"
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/obj/effect/decal/cleanable/floor_damage/tiled_broken2
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icon_state = "tiled_broken2"
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/obj/effect/decal/cleanable/floor_damage/tiled_broken3
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icon_state = "tiled_broken3"
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/obj/effect/decal/cleanable/floor_damage/tiled_broken4
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icon_state = "tiled_broken4"
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/obj/effect/decal/cleanable/floor_damage/random_tiled_burned
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icon_state = "tiled_burned0"
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random_icon_states = list("tiled_burned0", "tiled_burned1")
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/obj/effect/decal/cleanable/floor_damage/tiled_burned0
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icon_state = "tiled_burned0"
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/obj/effect/decal/cleanable/floor_damage/tiled_burned1
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icon_state = "tiled_burned1"
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/obj/effect/decal/cleanable/floor_damage/random_carpet_broken
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icon_state = "carpet_broken0"
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random_icon_states = list("carpet_broken0", "carpet_broken1", "carpet_broken2")
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/obj/effect/decal/cleanable/floor_damage/carpet_broken0
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icon_state = "carpet_broken0"
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/obj/effect/decal/cleanable/floor_damage/carpet_broken1
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icon_state = "carpet_broken1"
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/obj/effect/decal/cleanable/floor_damage/carpet_broken2
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icon_state = "carpet_broken2"
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/obj/effect/decal/cleanable/floor_damage/random_wood_broken
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icon_state = "wood_broken0"
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random_icon_states = list("wood_broken0", "wood_broken1", "wood_broken3", "wood_broken4", "wood_broken5", "wood_broken6", "wood_broken7")
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/obj/effect/decal/cleanable/floor_damage/wood_broken0
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icon_state = "wood_broken0"
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/obj/effect/decal/cleanable/floor_damage/wood_broken1
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icon_state = "wood_broken1"
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/obj/effect/decal/cleanable/floor_damage/wood_broken3
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icon_state = "wood_broken3"
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/obj/effect/decal/cleanable/floor_damage/wood_broken4
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icon_state = "wood_broken4"
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/obj/effect/decal/cleanable/floor_damage/wood_broken5
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icon_state = "wood_broken5"
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/obj/effect/decal/cleanable/floor_damage/wood_broken6
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icon_state = "wood_broken6"
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/obj/effect/decal/cleanable/floor_damage/wood_broken7
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icon_state = "wood_broken7"
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@@ -0,0 +1,42 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: DreamySkrell
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- maptweak: "Abandoned Industrial Station: post-3/4 fixes."
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- rscadd: "Adds definitions for floor damage decal."
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