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Moved IAA spawn to their office. (#4297)
The IAA spawns were moved to their office chairs. I also removed the chairs in the security briefing room that they previously occupied. There is now a bit of imposing space between the HoS and the rest of his team, which I like.
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@@ -0,0 +1,37 @@
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################################
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# wip (For works in progress)
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# Your name.
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author: Kaedwuff
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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changes:
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- maptweak: "IAA now spawn in their office. HoS now also spawn with an improved, imposing distance from their team."
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@@ -1359,9 +1359,6 @@
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/turf/simulated/floor/tiled,
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/area/security/vacantoffice2)
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"acK" = (
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/obj/structure/bed/chair/office/dark{
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dir = 1
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},
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/obj/structure/cable/green{
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d1 = 4;
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d2 = 8;
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@@ -1370,9 +1367,6 @@
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/obj/effect/floor_decal/corner/blue{
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dir = 5
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},
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/obj/effect/landmark/start{
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name = "Internal Affairs Agent"
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},
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/turf/simulated/floor/tiled,
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/area/security/vacantoffice2)
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"acL" = (
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@@ -12224,6 +12218,9 @@
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pixel_x = -24;
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pixel_y = 0
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},
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/obj/effect/landmark/start{
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name = "Internal Affairs Agent"
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},
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/turf/simulated/floor/carpet,
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/area/lawoffice)
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"avX" = (
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@@ -93835,7 +93832,7 @@ aad
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aaU
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aba
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abw
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acY
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abP
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ace
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abP
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