Darkness Fixes & Shell Tweaks (#2066)

changes:

ChangeTurf no longer breaks lighting when switching from statically lit turfs to dynamically lit turfs.
Human-types' is_noisy value is now updated on spawn; boots should now make footstep SFX without having to take them off and put them back on.
Fixed a logic error in is_noisy calculations which could have lead to false-negatives.
Shells can now wear socks & undershirts.
Fixed a bug where changing the dynamic lighting status on an area would attempt to build lighting overlays for the entire map.
Fixes #2027.
Fixes #1982.
This commit is contained in:
Lohikar
2017-04-10 03:55:56 -05:00
committed by skull132
parent c625bbe8e4
commit 3834fd9dec
8 changed files with 17 additions and 11 deletions

View File

@@ -17,12 +17,12 @@
dynamic_lighting = new_dynamic_lighting
if (new_dynamic_lighting)
for (var/turf/T in turfs)
for (var/turf/T in src)
if (T.dynamic_lighting)
T.lighting_build_overlay()
else
for (var/turf/T in turfs)
for (var/turf/T in src)
if (T.lighting_overlay)
T.lighting_clear_overlay()

View File

@@ -127,7 +127,7 @@
. = ..()
if (is_noisy)
var/turf/T = get_turf(src)
if (T.x == last_x && T.y == last_y)
if ((T.x == last_x && T.y == last_y) || !T.footstep_sound)
return
last_x = T.x
last_y = T.y

View File

@@ -437,8 +437,4 @@ This saves us from having to call add_fingerprint() any time something is put in
if (shoes:silent)
return
var/turf/T = get_turf(src)
if (!istype(T) || !T.footstep_sound)
return
is_noisy = TRUE

View File

@@ -35,7 +35,7 @@
"Your synthetic flesh crawls in the heat, swelling into a disgusting morass of plastic."
)
appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_TONE | HAS_EYE_COLOR | HAS_FBP
appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_TONE | HAS_EYE_COLOR | HAS_FBP | HAS_UNDERWEAR | HAS_SOCKS
has_limbs = list(
"chest" = list("path" = /obj/item/organ/external/chest/shell),