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Nightmode Tweaks 2: The Fixening (#2065)
I actually fixed it this time I swear changes: Nightmode now follows the station's time instead of some random time schedule that made no sense. Red alert will properly disable night mode now. Dropping from red alert will reset nightmode to the state it was in before red alert was triggered.
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@@ -13,9 +13,7 @@ proc/worldtime2text(time = world.time, timeshift = 1)
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/proc/worldtime2hours()
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if (!roundstart_hour)
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worldtime2text()
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. = (world.timeofday / (60 MINUTES)) + roundstart_hour
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if (. > 24)
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. -= 24
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. = text2num(time2text(world.time + (36000 * roundstart_hour), "hh"))
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proc/worlddate2text()
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return num2text(game_year) + "-" + time2text(world.timeofday, "MM-DD")
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@@ -3,7 +3,10 @@ var/datum/controller/process/night_lighting/nl_ctrl
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/datum/controller/process/night_lighting/
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var/isactive = 0
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var/firstrun = 1
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var/manual_override = 0
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var/manual_override = 0
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// 0 -> No manual override
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// 1 -> Override via. player-set nightmode setting (like CE console)
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// 2 -> Red-alert override.
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/datum/controller/process/night_lighting/proc/is_active()
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return isactive
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@@ -19,25 +22,23 @@ var/datum/controller/process/night_lighting/nl_ctrl
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disabled = 1
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/datum/controller/process/night_lighting/preStart()
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var/time = worldtime2hours()
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if (time <= config.nl_finish || time >= config.nl_start)
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activate()
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else
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deactivate()
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doWork(FALSE)
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/datum/controller/process/night_lighting/doWork()
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/datum/controller/process/night_lighting/doWork(announce = TRUE)
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if (manual_override) // don't automatically change lighting if it was manually changed in-game
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return
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var/time = worldtime2hours()
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if (time <= config.nl_finish || time >= config.nl_start)
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if (!isactive)
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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activate()
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if (announce)
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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else
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if (isactive)
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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deactivate()
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if (announce)
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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// 'whitelisted' areas are areas that have nightmode explicitly enabled
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@@ -25,16 +25,24 @@
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if(SEC_LEVEL_GREEN)
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security_announcement_down.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green.")
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security_level = SEC_LEVEL_GREEN
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if (nl_ctrl.manual_override == 2) // Disable override if it was set by code-red.
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nl_ctrl.manual_override = 0
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nl_ctrl.doWork(FALSE) // Update night lighting if it was turned off by red alert.
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if(SEC_LEVEL_BLUE)
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if(security_level < SEC_LEVEL_BLUE)
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security_announcement_up.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue.")
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else
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security_announcement_down.Announce("[config.alert_desc_blue_downto]", "Attention! Security level lowered to blue.")
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security_level = SEC_LEVEL_BLUE
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if (nl_ctrl.manual_override == 2)
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nl_ctrl.manual_override = 0
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nl_ctrl.doWork(FALSE) // Update night lighting if it was turned off by red alert.
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if(SEC_LEVEL_RED)
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if(security_level < SEC_LEVEL_RED)
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security_announcement_up.Announce("[config.alert_desc_red_upto]", "Attention! Security level elevated to red!")
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nl_ctrl.deactivate(0) // Disable nightmode globally
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if (!nl_ctrl.manual_override)
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nl_ctrl.manual_override = 2
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else
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security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
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security_level = SEC_LEVEL_RED
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@@ -95,4 +103,4 @@
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set_security_level(2)
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/mob/verb/set_thing3()
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set_security_level(3)
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*/
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*/
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@@ -0,0 +1,5 @@
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author: Lohikar
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delete-after: True
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changes:
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- bugfix: "NanoTrasen has fired several designers in charge of stations' night-mode control systems after it was revealed that they did not actually know how time works."
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- tweak: "Red-alert is now kind enough to restore the previous nightmode settings instead of forcing its standards of illumination on the crew."
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