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Darkness Fixes & Shell Tweaks (#2066)
changes: ChangeTurf no longer breaks lighting when switching from statically lit turfs to dynamically lit turfs. Human-types' is_noisy value is now updated on spawn; boots should now make footstep SFX without having to take them off and put them back on. Fixed a logic error in is_noisy calculations which could have lead to false-negatives. Shells can now wear socks & undershirts. Fixed a bug where changing the dynamic lighting status on an area would attempt to build lighting overlays for the entire map. Fixes #2027. Fixes #1982.
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@@ -17,12 +17,12 @@
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dynamic_lighting = new_dynamic_lighting
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if (new_dynamic_lighting)
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for (var/turf/T in turfs)
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for (var/turf/T in src)
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if (T.dynamic_lighting)
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T.lighting_build_overlay()
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else
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for (var/turf/T in turfs)
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for (var/turf/T in src)
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if (T.lighting_overlay)
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T.lighting_clear_overlay()
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