Fixes pointblank spacing + fire delay issues (#9059)

* Fixes pointblank spacing + fire delay issues

* I hate comments
This commit is contained in:
Matt Atlas
2020-06-08 01:55:48 +02:00
committed by GitHub
parent 2cda98e2d0
commit 38c2f9cfbf
2 changed files with 52 additions and 11 deletions
+10 -11
View File
@@ -265,7 +265,7 @@
to_chat(user, span("warning","\The [src] is not ready to fire again!"))
return FALSE
var/shoot_time = (burst - 1)* burst_delay
var/shoot_time = (burst - 1) * burst_delay
user.setClickCooldown(shoot_time)
user.setMoveCooldown(shoot_time)
next_fire_time = world.time + shoot_time
@@ -305,10 +305,9 @@
update_held_icon()
//update timing
var/delay = min(max(burst_delay+1, fire_delay), DEFAULT_QUICK_COOLDOWN)
if(delay)
user.setClickCooldown(delay)
next_fire_time = world.time + fire_delay
var/delay = max(burst_delay+1, fire_delay)
user.setClickCooldown(min(delay, DEFAULT_QUICK_COOLDOWN))
user.setMoveCooldown(move_delay)
// Similar to the above proc, but does not require a user, which is ideal for things like turrets.
/obj/item/gun/proc/Fire_userless(atom/target)
@@ -379,8 +378,8 @@
//called if there was no projectile to shoot
/obj/item/gun/proc/handle_click_empty(mob/user)
if (user)
user.visible_message("*click click*", span("danger","*click*"))
if(user)
to_chat(user, span("danger","*click*"))
else
src.visible_message("*click click*")
playsound(loc, 'sound/weapons/empty.ogg', 100, 1)
@@ -395,14 +394,14 @@
if(playemote)
if(reflex)
user.visible_message(
SPAN_DANGER("<b>\The [user] fires \the [src][pointblank ? " point blank at \the [target]" : ""] by reflex!</b>"),
SPAN_DANGER("You fire \the [src][pointblank ? " point blank at \the [target]" : ""] by reflex!"),
SPAN_DANGER("<b>\The [user] fires \the [src][pointblank ? " point blank at [target]" : ""] by reflex!</b>"),
SPAN_DANGER("You fire \the [src][pointblank ? " point blank at [target]" : ""] by reflex!"),
"You hear a [fire_sound_text]!"
)
else
user.visible_message(
SPAN_DANGER("\The [user] fires \the [src][pointblank ? " point blank at \the [target]" : ""]!"),
SPAN_DANGER("You fire \the [src][pointblank ? " point blank at \the [target]" : ""]!"),
SPAN_DANGER("\The [user] fires \the [src][pointblank ? " point blank at [target]" : ""]!"),
SPAN_DANGER("You fire \the [src][pointblank ? " point blank at [target]" : ""]!"),
"You hear a [fire_sound_text]!"
)
+42
View File
@@ -0,0 +1,42 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MattAtlas
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Firearms should now be more responsive and less janky with movement and fire delays."
- bugfix: "Pointblanks no longer put a huge space before the pointblanked's name."