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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 13:30:42 +01:00
Fixes pointblank spacing + fire delay issues (#9059)
* Fixes pointblank spacing + fire delay issues * I hate comments
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@@ -265,7 +265,7 @@
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to_chat(user, span("warning","\The [src] is not ready to fire again!"))
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return FALSE
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var/shoot_time = (burst - 1)* burst_delay
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var/shoot_time = (burst - 1) * burst_delay
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user.setClickCooldown(shoot_time)
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user.setMoveCooldown(shoot_time)
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next_fire_time = world.time + shoot_time
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@@ -305,10 +305,9 @@
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update_held_icon()
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//update timing
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var/delay = min(max(burst_delay+1, fire_delay), DEFAULT_QUICK_COOLDOWN)
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if(delay)
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user.setClickCooldown(delay)
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next_fire_time = world.time + fire_delay
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var/delay = max(burst_delay+1, fire_delay)
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user.setClickCooldown(min(delay, DEFAULT_QUICK_COOLDOWN))
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user.setMoveCooldown(move_delay)
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// Similar to the above proc, but does not require a user, which is ideal for things like turrets.
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/obj/item/gun/proc/Fire_userless(atom/target)
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@@ -379,8 +378,8 @@
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//called if there was no projectile to shoot
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/obj/item/gun/proc/handle_click_empty(mob/user)
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if (user)
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user.visible_message("*click click*", span("danger","*click*"))
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if(user)
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to_chat(user, span("danger","*click*"))
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else
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src.visible_message("*click click*")
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playsound(loc, 'sound/weapons/empty.ogg', 100, 1)
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@@ -395,14 +394,14 @@
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if(playemote)
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if(reflex)
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user.visible_message(
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SPAN_DANGER("<b>\The [user] fires \the [src][pointblank ? " point blank at \the [target]" : ""] by reflex!</b>"),
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SPAN_DANGER("You fire \the [src][pointblank ? " point blank at \the [target]" : ""] by reflex!"),
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SPAN_DANGER("<b>\The [user] fires \the [src][pointblank ? " point blank at [target]" : ""] by reflex!</b>"),
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SPAN_DANGER("You fire \the [src][pointblank ? " point blank at [target]" : ""] by reflex!"),
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"You hear a [fire_sound_text]!"
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)
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else
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user.visible_message(
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SPAN_DANGER("\The [user] fires \the [src][pointblank ? " point blank at \the [target]" : ""]!"),
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SPAN_DANGER("You fire \the [src][pointblank ? " point blank at \the [target]" : ""]!"),
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SPAN_DANGER("\The [user] fires \the [src][pointblank ? " point blank at [target]" : ""]!"),
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SPAN_DANGER("You fire \the [src][pointblank ? " point blank at [target]" : ""]!"),
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"You hear a [fire_sound_text]!"
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)
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@@ -0,0 +1,42 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Firearms should now be more responsive and less janky with movement and fire delays."
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- bugfix: "Pointblanks no longer put a huge space before the pointblanked's name."
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