Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2025-11-15 01:20:24 +00:00
parent dec5e001ad
commit 3956b7ebc2
2 changed files with 16 additions and 24 deletions
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# Your name.
author: Batrachophrenoboocosmomachia
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Removes duplicate Engineering Hard Storage shutters button."
- bugfix: "Removes duplicate Warehouse shutters button."
- bugfix: "Fixes location and pixel shift of D3 elevator hazard sign."
- bugfix: "Shifts several overlapping wall objects."
- bugfix: "Shifts several vent/scrubber objects."
- bugfix: "Slight EVA compartment adjustments."
- bugfix: "Slight Xenoarchaeology Storage compartment adjustments."
- bugfix: "Improves lighting in Shield Generator compartment."
- bugfix: "Fixes Spark cargo bay doors being atmos-impermeable (thus screwing with the airlock sensor)."
- bugfix: "Lights in rooms with light switches now correctly toggle on automatically at round start if a character joins the round in one."
- rscadd: "Adds light switches to many rooms that were missing them."
- code_imp: "Adds directional variants for light switches for easier mapping."
+16
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TheGreyWolf:
- bugfix: Fixed the interrogation intercom and readded the missing sharps box to
the forensic lab.
2025-11-15:
Batrachophrenoboocosmomachia:
- bugfix: Removes duplicate Engineering Hard Storage shutters button.
- bugfix: Removes duplicate Warehouse shutters button.
- bugfix: Fixes location and pixel shift of D3 elevator hazard sign.
- bugfix: Shifts several overlapping wall objects.
- bugfix: Shifts several vent/scrubber objects.
- bugfix: Slight EVA compartment adjustments.
- bugfix: Slight Xenoarchaeology Storage compartment adjustments.
- bugfix: Improves lighting in Shield Generator compartment.
- bugfix: Fixes Spark cargo bay doors being atmos-impermeable (thus screwing with
the airlock sensor).
- bugfix: Lights in rooms with light switches now correctly toggle on automatically
at round start if a character joins the round in one.
- rscadd: Adds light switches to many rooms that were missing them.
- code_imp: Adds directional variants for light switches for easier mapping.