Offsite scattershot changes & fixes (#20172)

Touches on the Sol Bunker, Shady Asteroid, and Crashed Elyran offsites
to bring them a little closer to standard. Alters balance of the Sol
Bunker by giving it a regular airlock that can be cycled. Extends the
docking hangar of the Shady Asteroid so that it should(?) support most
possible shuttles. Gives the Sol Bunker the old Solarian flag subtype -
since it spawns in the Coalition, I assume this is meant to be mid or
pre-IW.
This commit is contained in:
hazelrat
2024-11-20 09:26:33 +00:00
committed by GitHub
parent 8c700ada3d
commit 3b099d8fd0
6 changed files with 3547 additions and 2914 deletions
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################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
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# - (removes an image or sprite)
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author: hazelmouse
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
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changes:
- rscadd: "Implemented various QoL mapping improvements to the Shady Asteroid, Sol Bunker, and Crashed Elyran Tanker offsites."
- bugfix: "All shuttles should now be able to dock with the Shady Asteroid offsite's primary docking landmarks."
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desc = "An asteroid with a hangar carved out inside it. Scans detect an unregistered structure within, with multiple lifeforms present."
icon_state = "object"
/obj/effect/map_effect/marker/airlock/shady
name = "Entrance Airlock"
master_tag = "airlock_shady"
/area/hideout
area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP
name = "hideout outpost"
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@@ -19,3 +19,15 @@
/obj/effect/overmap/visitable/sector/abandoned_bunker
name = "lone asteroid"
desc = "A lone asteroid. Strange signals are coming from this one."
/obj/effect/map_effect/marker/airlock/sol_bunker
name = "Entrance Airlock"
master_tag = "airlock_sol_bunker"
/area/sol_bunker
name = "ASSN Naval Installation"
area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP
requires_power = FALSE
ambience = AMBIENCE_RUINS
base_turf = /turf/space
icon_state = "bluenew"
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