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Offsite scattershot changes & fixes (#20172)
Touches on the Sol Bunker, Shady Asteroid, and Crashed Elyran offsites to bring them a little closer to standard. Alters balance of the Sol Bunker by giving it a regular airlock that can be cycled. Extends the docking hangar of the Shady Asteroid so that it should(?) support most possible shuttles. Gives the Sol Bunker the old Solarian flag subtype - since it spawns in the Coalition, I assume this is meant to be mid or pre-IW.
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# sounddel
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# - (removes a sound)
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# rscadd
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# - (adds a feature)
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# rscdel
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# - (removes a feature)
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# imageadd
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# - (adds an image or sprite)
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# imagedel
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# spellcheck
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# - (experimental change)
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# balance
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# - (balance changes)
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# code_imp
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# - (misc internal code change)
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# refactor
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# - (refactors code)
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# config
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# - (makes a change to the config files)
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# - (miscellaneous changes to server)
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#################################
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# Your name.
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author: hazelmouse
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changes:
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- rscadd: "Implemented various QoL mapping improvements to the Shady Asteroid, Sol Bunker, and Crashed Elyran Tanker offsites."
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- bugfix: "All shuttles should now be able to dock with the Shady Asteroid offsite's primary docking landmarks."
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@@ -22,6 +22,10 @@
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desc = "An asteroid with a hangar carved out inside it. Scans detect an unregistered structure within, with multiple lifeforms present."
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icon_state = "object"
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/obj/effect/map_effect/marker/airlock/shady
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name = "Entrance Airlock"
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master_tag = "airlock_shady"
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/area/hideout
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area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP
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name = "hideout outpost"
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+1995
-1936
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/obj/effect/overmap/visitable/sector/abandoned_bunker
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name = "lone asteroid"
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desc = "A lone asteroid. Strange signals are coming from this one."
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/obj/effect/map_effect/marker/airlock/sol_bunker
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name = "Entrance Airlock"
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master_tag = "airlock_sol_bunker"
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/area/sol_bunker
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name = "ASSN Naval Installation"
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area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP
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requires_power = FALSE
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ambience = AMBIENCE_RUINS
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base_turf = /turf/space
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icon_state = "bluenew"
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