mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 15:39:57 +01:00
The Great Antag Uplink Rework (#11336)
This commit is contained in:
@@ -62,7 +62,7 @@
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#define MODE_REVENANT "revenant"
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#define MODE_GOLEM "golem"
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#define DEFAULT_TELECRYSTAL_AMOUNT 25
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#define DEFAULT_TELECRYSTAL_AMOUNT 15
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// Defines (NOT FLAGS) for making secret, random, and mixed secret less snowflake-string
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// and number dependant.
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@@ -121,4 +121,4 @@
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#define VAMP_PRESENCE 0x4
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#define VAMP_FRENZIED 0x8
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#define VAMP_ISTHRALL 0x10
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#define VAMP_FULLPOWER 0x20
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#define VAMP_FULLPOWER 0x20
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@@ -2,59 +2,52 @@
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* Ammunition *
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*************/
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/datum/uplink_item/item/ammo
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item_cost = 4
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item_cost = 1
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category = /datum/uplink_category/ammunition
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/datum/uplink_item/item/ammo/mc9mm
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name = "9mm Magazine"
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item_cost = 1
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path = /obj/item/ammo_magazine/mc9mm
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desc = "Contains ten rounds of 9mm bullets."
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/datum/uplink_item/item/ammo/darts
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name = "Chemical Darts"
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item_cost = 1
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path = /obj/item/ammo_magazine/chemdart
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desc = "Contains five chemical darts for use with a dart gun."
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/datum/uplink_item/item/ammo/fourty_five
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name = ".45 Pistol Magazine"
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item_cost = 2
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path = /obj/item/ammo_magazine/c45m
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desc = "Contains seven rounds of .45 bullets."
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/datum/uplink_item/item/ammo/submachinegundrum
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name = "Submachine Gun Drum Magazine (.45)"
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item_cost = 4
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item_cost = 2
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path = /obj/item/ammo_magazine/submachinedrum
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desc = "Contains fifty rounds of .45 bullets, for use with the vintage submachine gun."
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/datum/uplink_item/item/ammo/submachinegunmag
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name = "Submachine Gun Magazine (.45)"
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item_cost = 2
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path = /obj/item/ammo_magazine/submachinemag
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desc = "Contains twenty rounds of .45 bullets, for use with the vintage submachine gun."
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/datum/uplink_item/item/ammo/a357
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name = ".357 Speedloader"
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item_cost = 2
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path = /obj/item/ammo_magazine/a357
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desc = "Contains eight rounds of .357 bullets."
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/datum/uplink_item/item/ammo/shotgun_shells
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name = "Box of Shells"
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item_cost = 3
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path = /obj/item/storage/box/shotgunshells
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desc = "Contains eight shotgun buckshot shells."
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/datum/uplink_item/item/ammo/plasma_mag
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name = "Plasma Shotgun Magazine"
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item_cost = 3
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item_cost = 2
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path = /obj/item/ammo_magazine/plasma
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desc = "Contains ten plasma cells."
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/datum/uplink_item/item/ammo/rifle_mag
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name = "7.62mm clip"
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item_cost = 2
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path = /obj/item/ammo_magazine/boltaction
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desc = "Contains five rounds of 7.62mm bullets."
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desc = "Contains five rounds of 7.62mm bullets."
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@@ -12,7 +12,7 @@
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/datum/uplink_item/abstract/announcements/fake_centcom/New()
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..()
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name = "[current_map.boss_name] Update Announcement"
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item_cost = round(DEFAULT_TELECRYSTAL_AMOUNT / 3)
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item_cost = 5
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desc = "Causes a falsified [current_map.boss_name] Update. Triggers immediately after supplying additional data."
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/datum/uplink_item/abstract/announcements/fake_centcom/extra_args(var/mob/user)
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@@ -32,7 +32,7 @@
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name = "Crew Arrival Announcement/Records"
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desc = "Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!"
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antag_roles = list(MODE_MERCENARY)
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item_cost = 8
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item_cost = 4
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/datum/uplink_item/abstract/announcements/fake_crew_arrival/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
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if(!user)
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@@ -98,7 +98,7 @@
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/datum/uplink_item/abstract/announcements/fake_radiation
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name = "Radiation Storm Announcement"
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desc = "Interferes with the station's radiation sensors. Triggers immediately upon investment."
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item_cost = 4
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item_cost = 3
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/datum/uplink_item/abstract/announcements/fake_radiation/get_goods(var/obj/item/device/uplink/U, var/loc)
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var/static/cooldown = 0
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@@ -3,24 +3,24 @@
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/datum/uplink_item/item/corporate_equipment/suit/zavodskoi
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name = "Revenant Combat Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/zavodskoi
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desc = "A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs."
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/datum/uplink_item/item/corporate_equipment/suit/zenghu
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name = "Dragon Biohazard Control Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/zenghu
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desc = "A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs."
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/datum/uplink_item/item/corporate_equipment/suit/hephaestus
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name = "Caiman Drop Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/hephaestus
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desc = "A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs."
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/datum/uplink_item/item/corporate_equipment/suit/einstein
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name = "Banshee Combat Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/einstein
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desc = "A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs."
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desc = "A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs."
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@@ -12,25 +12,25 @@
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/datum/uplink_item/item/tools/toolbelt
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name = "Fully Loaded Tool-belt"
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item_cost = 2
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item_cost = 1
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path = /obj/item/storage/belt/utility/very_full
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desc = "A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear."
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/datum/uplink_item/item/tools/money
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name = "Operations Funding"
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item_cost = 2
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item_cost = 1
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path = /obj/item/storage/secure/briefcase/money
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desc = "A briefcase with 10,000 untraceable credits for funding your sneaky activities."
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/datum/uplink_item/item/tools/firingpin //todo, make this a special syndicate one instead of just a normal one?
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name = "Firing Pin"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/firing_pin
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desc = "A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard."
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/datum/uplink_item/item/tools/surge
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name = "IPC surge prevention module"
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item_cost = 10
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item_cost = 3
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path = /obj/item/stack/nanopaste/surge
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desc = "An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses"
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@@ -41,42 +41,42 @@
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/datum/uplink_item/item/tools/plastique
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name = "C-4 (Destroys walls)"
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item_cost = 2
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item_cost = 1
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path = /obj/item/plastique
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desc = "A single block of C4, enough to breach any wall."
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/datum/uplink_item/item/tools/heavy_vest
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name = "Heavy Armor Kit"
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item_cost = 3
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item_cost = 2
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path = /obj/item/storage/box/syndie_kit/armor
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desc = "A heavy armor set consisting of a full kit. Not EVA capable."
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/datum/uplink_item/item/tools/encryptionkey_radio
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name = "Encrypted Radio Channel Key"
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item_cost = 3
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item_cost = 1
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path = /obj/item/device/encryptionkey/syndicate
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desc = "An encryption key for use in a headset, intercepts all frequencies and grants access to a secure syndicate frequency."
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/datum/uplink_item/item/tools/encryptionkey_binary
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name = "Binary Translator Key"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/encryptionkey/binary
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desc = "An encryption key for use in a headset, capable of intercepting stationbound binary communications."
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/datum/uplink_item/item/tools/emag
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name = "Cryptographic Sequencer"
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item_cost = 5
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item_cost = 1
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path = /obj/item/card/emag
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/datum/uplink_item/item/tools/personal_shield
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name = "Personal Shield"
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desc = "A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots."
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item_cost = 4
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item_cost = 1
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path = /obj/item/device/personal_shield
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/datum/uplink_item/item/tools/hacking_tool
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name = "Door Hacking Tool"
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item_cost = 4
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item_cost = 1
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path = /obj/item/device/multitool/hacktool
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desc = "Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. \
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When in hacking mode this device will grant full access to any standard airlock within 7 to 13 seconds. \
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@@ -89,12 +89,12 @@
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/datum/uplink_item/item/tools/thermal
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name = "Thermal Imaging Glasses"
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item_cost = 6
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item_cost = 2
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path = /obj/item/clothing/glasses/thermal/syndi
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/datum/uplink_item/item/tools/powersink
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name = "Powersink (DANGER!)"
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item_cost = 10
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item_cost = 6
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path = /obj/item/device/powersink
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/datum/uplink_item/item/tools/teleporter/New()
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@@ -103,56 +103,56 @@
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/datum/uplink_item/item/tools/ai_module
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name = "Hacked AI Upload Module"
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item_cost = 12
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item_cost = 4
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path = /obj/item/aiModule/syndicate
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/datum/uplink_item/item/tools/supply_beacon
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name = "Hacked Supply Beacon (DANGER!)"
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item_cost = 10
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item_cost = 4
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path = /obj/item/supply_beacon
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desc = "A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards."
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/datum/uplink_item/item/tools/advancedpinpointer
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name = "Advanced pinpointer"
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item_cost = 15
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item_cost = 5
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path = /obj/item/pinpointer/advpinpointer
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desc = "An advanced pinpointer that can find any target with DNA along with various other items."
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/datum/uplink_item/item/tools/syndieborg
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name = "Syndicate Cyborg Teleporter"
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item_cost = 35
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item_cost = 20
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path = /obj/item/antag_spawner/borg_tele
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/datum/uplink_item/item/tools/thermal_drill
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name = "Thermal Safe Drill"
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item_cost = 8
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item_cost = 3
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path = /obj/item/thermal_drill
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/datum/uplink_item/item/tools/heatpatch
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name = "HUDPatch, Thermal"
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item_cost = 6
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item_cost = 2
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path = /obj/item/clothing/glasses/eyepatch/hud/thermal
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/datum/uplink_item/item/tools/nightpatch
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name = "HUDPatch, Night-Vision"
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/eyepatch/hud/night
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/datum/uplink_item/item/tools/aviatortherm
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name = "Aviators, Thermal"
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item_cost = 6
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item_cost = 2
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path = /obj/item/clothing/glasses/thermal/aviator
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desc = "A pair of thermal-vision glasses disguised as aviator shades."
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/datum/uplink_item/item/tools/aviatornight
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name = "Aviators, Night-Vision"
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/night/aviator
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desc = "A pair of night-vision glasses disguised as aviator shades."
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/datum/uplink_item/item/tools/suit_cooling_unit
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name = "Portable suit cooling unit"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/suit_cooling_unit
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desc = "A suit cooling unit with a high capacity power cell."
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@@ -170,24 +170,24 @@
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/datum/uplink_item/item/tools/pin_extractor
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name = "Firing Pin Extractor"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/pin_extractor
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desc = "An extractor tool capable of extracting firing pins from most firearms."
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/datum/uplink_item/item/tools/radio_jammer
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name = "Radio Jammer"
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item_cost = 5
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item_cost = 2
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path = /obj/item/device/radiojammer
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desc = "A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters."
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/datum/uplink_item/item/tools/jetpack
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name = "Jetpack"
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item_cost = 3
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item_cost = 1
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path = /obj/item/tank/jetpack/oxygen
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/datum/uplink_item/item/tools/electropack
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name = "Electropack"
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item_cost = 3
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item_cost = 1
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path = /obj/item/device/radio/electropack
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desc = "A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them."
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@@ -199,17 +199,17 @@
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/datum/uplink_item/item/tools/mesons_glasses
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name = "Mesons Scanners"
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desc = "These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors."
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/meson
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/datum/uplink_item/item/tools/materials_glasses
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name = "Optical Material Scanner"
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desc = "These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors."
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item_cost = 2
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||||
item_cost = 1
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path = /obj/item/clothing/glasses/material
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/datum/uplink_item/item/tools/earmuff_headset
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name = "Earmuff Headset"
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desc = "This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset."
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item_cost = 2
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path = /obj/item/device/radio/headset/earmuff
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item_cost = 1
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||||
path = /obj/item/device/radio/headset/earmuff
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||||
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@@ -4,23 +4,23 @@
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/datum/uplink_item/item/exosuit/combat
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||||
name = "Combat Exosuit Dropper"
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desc = "A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
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||||
item_cost = 40
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||||
item_cost = 25
|
||||
path = /obj/item/device/orbital_dropper/mecha/combat
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||||
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/datum/uplink_item/item/exosuit/heavy
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name = "Heavy Exosuit Dropper"
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||||
desc = "A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
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||||
item_cost = 35
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||||
item_cost = 20
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||||
path = /obj/item/device/orbital_dropper/mecha/heavy
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||||
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/datum/uplink_item/item/exosuit/light
|
||||
name = "Light Exosuit Dropper"
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desc = "A device that can be used to drop in a light exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
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||||
item_cost = 25
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||||
item_cost = 15
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||||
path = /obj/item/device/orbital_dropper/mecha
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||||
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/datum/uplink_item/item/exosuit/powerloader
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||||
name = "Powerloader Exosuit Dropper"
|
||||
desc = "A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
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||||
item_cost = 20
|
||||
path = /obj/item/device/orbital_dropper/mecha/powerloader
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||||
item_cost = 10
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||||
path = /obj/item/device/orbital_dropper/mecha/powerloader
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||||
|
||||
@@ -6,31 +6,31 @@
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/datum/uplink_item/item/exosuit_equipment/mounted_gun
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||||
name = "Mounted Electrolaser Carbine"
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||||
desc = "A dual fire mode electrolaser system connected to the exosuit's targetting system."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/taser
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||||
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||||
/datum/uplink_item/item/exosuit_equipment/mounted_gun/ion
|
||||
name = "Mounted Ion Rifle"
|
||||
desc = "An exosuit-mounted ion rifle. Handle with care."
|
||||
item_cost = 12
|
||||
item_cost = 7
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/ion
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_gun/laser
|
||||
name = "Mounted Laser Rifle"
|
||||
desc = "An exosuit-mounted laser rifle. Handle with care."
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/laser
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_gun/smg
|
||||
name = "Mounted Machine Gun"
|
||||
desc = "An exosuit-mounted automatic weapon. Handle with care."
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/smg
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_launcher
|
||||
name = "Mounted Missile Rack"
|
||||
desc = "An SRM-8 missile rack loaded with explosive missiles."
|
||||
item_cost = 20
|
||||
item_cost = 10
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/missile
|
||||
|
||||
// UTILITY //
|
||||
@@ -38,31 +38,31 @@
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool
|
||||
name = "Mounted RFD-C"
|
||||
desc = "A RFD, modified to construct walls and floors. This one can be mounted on an exosuit."
|
||||
item_cost = 10
|
||||
item_cost = 5
|
||||
path = /obj/item/mecha_equipment/mounted_system/rfd
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/clamp
|
||||
name = "Mounted Clamp"
|
||||
desc = "A large, heavy industrial cargo loading clamp."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/clamp
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/catapult
|
||||
name = "Mounted Gravitational Catapult"
|
||||
desc = "An exosuit-mounted gravitational catapult."
|
||||
item_cost = 8
|
||||
item_cost = 2
|
||||
path = /obj/item/mecha_equipment/catapult
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/drill
|
||||
name = "Mounted Drill"
|
||||
desc = "An exosuit-mounted drill."
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/drill
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/passenger
|
||||
name = "Mounted Passenger Compartment"
|
||||
desc = "An exosuit-mounted passenger compartment."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/sleeper/passenger_compartment
|
||||
|
||||
// MEDICAL //
|
||||
@@ -70,11 +70,11 @@
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_medical
|
||||
name = "Mounted Sleeper"
|
||||
desc = "An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities."
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/sleeper
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_medical/drone
|
||||
name = "Mounted Crisis Dronebay"
|
||||
desc = "A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit."
|
||||
item_cost = 5
|
||||
path = /obj/item/mecha_equipment/crisis_drone
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/crisis_drone
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/uplink_item/item/gear_loadout
|
||||
category = /datum/uplink_category/gear_loadout
|
||||
item_cost = 70
|
||||
item_cost = 35
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/coalition
|
||||
name = "Coalition of Colonies Assets (Group)"
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/coalition_single
|
||||
name = "Coalition of Colonies Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/coalition_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/eridani
|
||||
name = "Eridani Corporate Federation Assets (Group)"
|
||||
@@ -18,7 +18,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/eridani_single
|
||||
name = "Eridani Corporate Federation Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/eridani_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/elyra
|
||||
name = "Serene Republic of Elyra Assets (Group)"
|
||||
@@ -27,7 +27,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/elyra_single
|
||||
name = "Serene Republic of Elyra Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/elyra_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/elyra
|
||||
name = "Serene Republic of Elyra Assets (Group)"
|
||||
@@ -36,7 +36,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/elyra_single
|
||||
name = "Serene Republic of Elyra Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/elyra_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/sol
|
||||
name = "Sol Alliance Assets (Group)"
|
||||
@@ -45,7 +45,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/sol_single
|
||||
name = "Sol Alliance Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/sol_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/dominia
|
||||
name = "Empire of Dominia Assets (Group)"
|
||||
@@ -54,12 +54,12 @@
|
||||
/datum/uplink_item/item/gear_loadout/dominia_single
|
||||
name = "Empire of Dominia Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/dominia/single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/cowboys
|
||||
name = "Frontier Cowboys (Group)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/ram_ranch
|
||||
item_cost = 50
|
||||
item_cost = 35
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/cowboy_single
|
||||
name = "Frontier Cowboy (Single)"
|
||||
@@ -75,4 +75,4 @@
|
||||
name = "Kosmostrelki Assets (Single)"
|
||||
desc = "A crate containing gear for a single individual.The voidsuit is only usable by Tajara."
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/kosmostrelki/single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
@@ -6,41 +6,41 @@
|
||||
|
||||
/datum/uplink_item/item/grenades/manhack
|
||||
name = "Viscerator Delivery Grenade"
|
||||
item_cost = 3
|
||||
item_cost = 2
|
||||
path = /obj/item/grenade/spawnergrenade/manhacks
|
||||
desc = "A grenade that deploys five viscerator combat drones. Deadly in numbers, will not attack you or your allies."
|
||||
|
||||
/datum/uplink_item/item/grenades/lubed_manhack
|
||||
name = "Lubed Viscerator Delivery Grenade"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/grenade/spawnergrenade/manhacks/lubed
|
||||
desc = "A grenade that deploys five lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed."
|
||||
|
||||
/datum/uplink_item/item/grenades/anti_photon
|
||||
name = "5xPhoton Disruption Grenades"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/anti_photons
|
||||
desc = "A box of five grenades that cause total darkness in the area they explode in. Circumvented by vision altering headgear. Useful for get-aways."
|
||||
|
||||
/datum/uplink_item/item/grenades/smoke
|
||||
name = "5xSmoke Grenades"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/smokes
|
||||
desc = "A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry."
|
||||
|
||||
/datum/uplink_item/item/grenades/emp
|
||||
name = "5xEMP Grenades"
|
||||
item_cost = 5
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/emps
|
||||
desc = "A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely."
|
||||
|
||||
/datum/uplink_item/item/grenades/frag
|
||||
name = "5xFrag Grenades"
|
||||
item_cost = 12
|
||||
item_cost = 6
|
||||
path = /obj/item/storage/box/frags
|
||||
|
||||
/datum/uplink_item/item/grenades/cardox
|
||||
name = "5xCardox Grenades"
|
||||
item_cost = 5
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/cardox
|
||||
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
|
||||
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
|
||||
|
||||
@@ -6,41 +6,41 @@
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/thermal
|
||||
name = "Thermal Scanner"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/vision/thermal
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/energy_net
|
||||
name = "Net Projector"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator/energy_net
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/ewar_voice
|
||||
name = "Electrowarfare Suite and Voice Synthesiser"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/ewar_voice
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
|
||||
name = "Maneuvering Jets"
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/maneuvering_jets
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/egun
|
||||
name = "Mounted Energy Gun"
|
||||
item_cost = 10
|
||||
item_cost = 6
|
||||
path = /obj/item/rig_module/mounted/egun
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/power_sink
|
||||
name = "Power Sink"
|
||||
item_cost = 8
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/power_sink
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/laser_canon
|
||||
name = "Mounted Laser Cannon"
|
||||
item_cost = 14
|
||||
item_cost = 8
|
||||
path = /obj/item/rig_module/mounted
|
||||
|
||||
/datum/uplink_item/item/tools/rig_cooling_unit
|
||||
name = "mounted suit cooling unit"
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/cooling_unit
|
||||
desc = "A mounted suit cooling unit for use with hardsuits."
|
||||
desc = "A mounted suit cooling unit for use with hardsuits."
|
||||
|
||||
@@ -6,117 +6,117 @@
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/dartgun
|
||||
name = "Dart Gun"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/projectile/dartgun
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/crossbow
|
||||
name = "Energy Crossbow"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/energy/crossbow
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/forcegloves
|
||||
name = "Force Gloves"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/gloves/force/syndicate
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/energy_sword
|
||||
name = "Energy Sword"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/melee/energy/sword
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/g9mm
|
||||
name = "Silenced 9mm"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/syndie_kit/g9mm
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/hammer
|
||||
name = "Kneebreaker Hammer"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/melee/hammer
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/revolver
|
||||
name = "Revolver"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/gun/projectile/revolver
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/submachinegun
|
||||
name = "Submachine Gun"
|
||||
item_cost = 14
|
||||
item_cost = 8
|
||||
path = /obj/item/gun/projectile/automatic/tommygun
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/landmine
|
||||
name = "Land Mine"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/landmine
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/emplandmine
|
||||
name = "EMP Land Mine"
|
||||
item_cost = 4
|
||||
item_cost = 3
|
||||
path = /obj/item/landmine/emp
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/sleepylandmine
|
||||
name = "N2O Land Mine"
|
||||
item_cost = 7
|
||||
item_cost = 3
|
||||
path = /obj/item/landmine/n2o
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/caltrops
|
||||
name = "Caltrops"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/material/caltrops
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/powerfist
|
||||
name = "Power Fist"
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/clothing/gloves/powerfist
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/clawedgloves
|
||||
name = "Clawed Gauntlets"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/gloves/claws
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/ballisticgauntlet
|
||||
name = "Ballistic Gauntlet"
|
||||
item_cost = 10
|
||||
item_cost = 6
|
||||
path = /obj/item/clothing/gloves/ballistic
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/gatling
|
||||
name = "Gatling Machine Gun"
|
||||
item_cost = 50
|
||||
item_cost = 30
|
||||
path = /obj/item/minigunpack
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/chainsaw
|
||||
name = "Chainsaw"
|
||||
item_cost = 10
|
||||
item_cost = 6
|
||||
path = /obj/item/material/twohanded/chainsaw/fueled
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/throwing_star
|
||||
name = "Steel Throwing Star"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/material/star
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/plasma_shotty
|
||||
name = "Plasma Shotgun"
|
||||
item_cost = 15
|
||||
item_cost = 9
|
||||
path = /obj/item/gun/projectile/plasma
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/icelance
|
||||
name = "Icelance Rifle"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/energy/rifle/icelance
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/boltaction
|
||||
name = "Bolt-Action Rifle"
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/projectile/shotgun/pump/rifle
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/colt
|
||||
name = "Vintage .45 Pistol"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/gun/projectile/colt
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/custom_ka
|
||||
name = "Kinetic Laser Assembly"
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/custom_ka/frame01/illegal
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/teslagauntlet
|
||||
@@ -126,5 +126,5 @@
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/random_weapon
|
||||
name = "Random Gun"
|
||||
item_cost = 10
|
||||
item_cost = 3
|
||||
path = /obj/item/storage/box/syndie_kit/random_weapon
|
||||
|
||||
@@ -6,24 +6,24 @@
|
||||
|
||||
/datum/uplink_item/item/implants/imp_freedom
|
||||
name = "Freedom Implant"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/imp_freedom
|
||||
|
||||
/datum/uplink_item/item/implants/imp_compress
|
||||
name = "Compressed Matter Implant"
|
||||
desc = "A box containing a single implanter and matter cartridge. To remove an unintended target, use the implanter in-hand then open the cartridge with a screwdriver."
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/imp_compress
|
||||
|
||||
/datum/uplink_item/item/implants/imp_explosive
|
||||
name = "Explosive Implant (DANGER!)"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
desc = "A box containing an explosive implant and implanter. Use the implant in-hand to set the explosion size and trigger phrase."
|
||||
path = /obj/item/storage/box/syndie_kit/imp_explosive
|
||||
|
||||
/datum/uplink_item/item/implants/imp_deadman
|
||||
name = "Deadman Implant (DANGER!)"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
desc = "A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies."
|
||||
path = /obj/item/storage/box/syndie_kit/imp_deadman
|
||||
|
||||
|
||||
@@ -3,21 +3,21 @@
|
||||
|
||||
/datum/uplink_item/item/martial_arts/solcom
|
||||
name = "SolCom"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/martial_manual
|
||||
|
||||
/datum/uplink_item/item/martial_arts/wrestling
|
||||
name = "Wrestling"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/martial_manual/wrestling
|
||||
|
||||
/datum/uplink_item/item/martial_arts/swordsmanship
|
||||
name = "Swordsmanship"
|
||||
item_cost = 5
|
||||
item_cost = 2
|
||||
path = /obj/item/martial_manual/swordsmanship
|
||||
|
||||
/datum/uplink_item/item/martial_arts/gun_kata
|
||||
name = "Gun-Kata"
|
||||
desc = "A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty."
|
||||
item_cost = 4
|
||||
path = /obj/item/martial_manual/gun_kata
|
||||
item_cost = 1
|
||||
path = /obj/item/martial_manual/gun_kata
|
||||
|
||||
@@ -11,30 +11,30 @@
|
||||
|
||||
/datum/uplink_item/item/medical/combathypo
|
||||
name = "Combat Hypospray"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/reagent_containers/hypospray/combat
|
||||
|
||||
/datum/uplink_item/item/medical/surgery
|
||||
name = "Surgery Kit"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/firstaid/surgery
|
||||
|
||||
/datum/uplink_item/item/medical/combat
|
||||
name = "Combat Medical Kit"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/firstaid/combat
|
||||
|
||||
/datum/uplink_item/item/medical/stimulants
|
||||
name = "Box of Combat Stimulants"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/stimulants
|
||||
|
||||
/datum/uplink_item/item/medical/sideeffectbegone
|
||||
name = "Box of Sideeffect-Be-Gone Injectors"
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/sideeffectbegone
|
||||
|
||||
/datum/uplink_item/item/medical/firstaid
|
||||
name = "Standard First-Aid Kit"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/firstaid/regular
|
||||
|
||||
@@ -7,65 +7,65 @@
|
||||
/datum/uplink_item/item/ninja_modules/energency_generator
|
||||
name = "Emergency Power Generator"
|
||||
desc = "An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/emergency_powergenerator
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/energy_net
|
||||
name = "Energy Net"
|
||||
desc = "An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.."
|
||||
item_cost = 4
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator/energy_net
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/stealth_field
|
||||
name = "Stealth Field"
|
||||
desc = "A module that allows the user to go invisible. Consumes power when active."
|
||||
item_cost = 6
|
||||
item_cost = 5
|
||||
path = /obj/item/rig_module/stealth_field
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/normal_grenade_lancher
|
||||
name = "Standard Grenade Launcher"
|
||||
desc = "A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades.It can be refilled with more grenades."
|
||||
item_cost = 6
|
||||
item_cost = 5
|
||||
path = /obj/item/rig_module/grenade_launcher
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/enery_blade
|
||||
name = "Energy Blade and dart launcher."
|
||||
desc = "A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts."
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/rig_module/mounted/energy_blade
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/matter_fab
|
||||
name = "Matter Fabricator"
|
||||
desc = "A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing."
|
||||
item_cost = 4
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/emag_hand
|
||||
name = "EMAG Hand Module"
|
||||
desc = "A module that allows the user to apply an EMAG effect to the targeted item."
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/device/emag_hand
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/chem_injector
|
||||
name = "Chemical Injector"
|
||||
desc = "A chemical injector that allows the user to inject themsleves with medical chemicals."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/chem_dispenser
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/EMP_Shield
|
||||
name = "Active EMP Shielding"
|
||||
desc = "A very complicated module for a hardsuit that protects it to some degree from EMPs."
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/emp_shielding
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/combat_injector
|
||||
name = "Combat Injector"
|
||||
desc = "A chemical injector that allows the user to inject themsleves with combat chemicals."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/chem_dispenser/combat
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/self_destruct
|
||||
name = "Self-destruct Module"
|
||||
desc = "A Self-destruct Module that causes an explosion when the user dies or presses the switch."
|
||||
item_cost = 8
|
||||
item_cost = 5
|
||||
path = /obj/item/rig_module/self_destruct
|
||||
|
||||
@@ -4,23 +4,23 @@
|
||||
/datum/uplink_item/item/revolution/armory
|
||||
name = "Armory Dropper"
|
||||
desc = "A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous."
|
||||
item_cost = 40
|
||||
item_cost = 25
|
||||
path = /obj/item/device/orbital_dropper/armory/syndicate
|
||||
|
||||
/datum/uplink_item/item/revolution/implants
|
||||
name = "Box of Aggression Implants"
|
||||
desc = "A box containing implants that will make their owners increasingly aggressive."
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/aggression
|
||||
|
||||
/datum/uplink_item/item/revolution/encryption_keys
|
||||
name = "Box of Encryption Keys"
|
||||
desc = "A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x."
|
||||
item_cost = 12
|
||||
item_cost = 3
|
||||
path = /obj/item/storage/box/encryption_key
|
||||
|
||||
/datum/uplink_item/item/revolution/softsuits
|
||||
name = "Crate of Softsuits"
|
||||
desc = "A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch."
|
||||
item_cost = 6
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
|
||||
item_cost = 3
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
|
||||
|
||||
@@ -11,34 +11,34 @@
|
||||
|
||||
/datum/uplink_item/item/stealth_items/spy
|
||||
name = "Bug Kit"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/spy
|
||||
|
||||
/datum/uplink_item/item/stealth_items/id
|
||||
name = "Agent ID card"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/card/id/syndicate
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_kit
|
||||
name = "Chameleon Kit"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/voice
|
||||
name = "Voice Changer"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/clothing/mask/gas/voice
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_projector
|
||||
name = "Chameleon-Projector"
|
||||
desc = "A device that can be used to mimic common items by scanning, then transforming into them."
|
||||
item_cost = 7
|
||||
item_cost = 2
|
||||
path = /obj/item/device/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/venenum
|
||||
name = "Vial of Venenum"
|
||||
desc = "A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/reagent_containers/glass/beaker/vial/venenum
|
||||
|
||||
/datum/uplink_item/item/stealth_items/balaclava
|
||||
@@ -56,5 +56,5 @@
|
||||
/datum/uplink_item/item/stealth_items/closet_teleporter
|
||||
name = "Closet Teleportation Set-up"
|
||||
desc = "A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport."
|
||||
item_cost = 3
|
||||
path = /obj/item/storage/box/closet_teleporter
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/closet_teleporter
|
||||
|
||||
@@ -11,36 +11,36 @@
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/cigarette_kit
|
||||
name = "Cigarette Kit"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/cigarette
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/random_toxin
|
||||
name = "Random Toxin - Beaker"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/toxin
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/pens
|
||||
name = "Pen-jector Kit"
|
||||
desc = "A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/syndie_kit/special_pens
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/parapen
|
||||
name = "Paralysis pen"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
path = /obj/item/pen/reagent/paralysis
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/concealed_cane
|
||||
name = "Concealed Cane Sword"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/cane/concealed
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/sleepy_ring
|
||||
name = "Sleepy Ring"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/ring/reagent/sleepy
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/bear_trap
|
||||
name = "Sharpened Bear Trap"
|
||||
item_cost = 5
|
||||
path = /obj/item/trap/sharpened
|
||||
item_cost = 2
|
||||
path = /obj/item/trap/sharpened
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Scheveningen
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- balance: "Reduced overall TC amount granted to all antag uplinks to 15. This was so that it still maintains the concept of having to ration between weapons and non-combat uplink equipment, displayed below."
|
||||
- balance: "Greatly lowered costs of non-combat uplink equipment. Most weapons that can be acquired through the uplink have had their cost adjusted, rounded down. Relatively speaking, all weapons from the uplink should be very similar impact on the overall TC pool as before."
|
||||
Reference in New Issue
Block a user