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The Great Antag Uplink Rework (#11336)
This commit is contained in:
@@ -2,59 +2,52 @@
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* Ammunition *
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*************/
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/datum/uplink_item/item/ammo
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item_cost = 4
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item_cost = 1
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category = /datum/uplink_category/ammunition
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/datum/uplink_item/item/ammo/mc9mm
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name = "9mm Magazine"
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item_cost = 1
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path = /obj/item/ammo_magazine/mc9mm
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desc = "Contains ten rounds of 9mm bullets."
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/datum/uplink_item/item/ammo/darts
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name = "Chemical Darts"
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item_cost = 1
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path = /obj/item/ammo_magazine/chemdart
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desc = "Contains five chemical darts for use with a dart gun."
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/datum/uplink_item/item/ammo/fourty_five
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name = ".45 Pistol Magazine"
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item_cost = 2
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path = /obj/item/ammo_magazine/c45m
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desc = "Contains seven rounds of .45 bullets."
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/datum/uplink_item/item/ammo/submachinegundrum
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name = "Submachine Gun Drum Magazine (.45)"
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item_cost = 4
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item_cost = 2
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path = /obj/item/ammo_magazine/submachinedrum
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desc = "Contains fifty rounds of .45 bullets, for use with the vintage submachine gun."
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/datum/uplink_item/item/ammo/submachinegunmag
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name = "Submachine Gun Magazine (.45)"
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item_cost = 2
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path = /obj/item/ammo_magazine/submachinemag
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desc = "Contains twenty rounds of .45 bullets, for use with the vintage submachine gun."
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/datum/uplink_item/item/ammo/a357
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name = ".357 Speedloader"
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item_cost = 2
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path = /obj/item/ammo_magazine/a357
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desc = "Contains eight rounds of .357 bullets."
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/datum/uplink_item/item/ammo/shotgun_shells
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name = "Box of Shells"
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item_cost = 3
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path = /obj/item/storage/box/shotgunshells
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desc = "Contains eight shotgun buckshot shells."
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/datum/uplink_item/item/ammo/plasma_mag
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name = "Plasma Shotgun Magazine"
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item_cost = 3
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item_cost = 2
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path = /obj/item/ammo_magazine/plasma
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desc = "Contains ten plasma cells."
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/datum/uplink_item/item/ammo/rifle_mag
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name = "7.62mm clip"
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item_cost = 2
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path = /obj/item/ammo_magazine/boltaction
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desc = "Contains five rounds of 7.62mm bullets."
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desc = "Contains five rounds of 7.62mm bullets."
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@@ -12,7 +12,7 @@
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/datum/uplink_item/abstract/announcements/fake_centcom/New()
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..()
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name = "[current_map.boss_name] Update Announcement"
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item_cost = round(DEFAULT_TELECRYSTAL_AMOUNT / 3)
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item_cost = 5
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desc = "Causes a falsified [current_map.boss_name] Update. Triggers immediately after supplying additional data."
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/datum/uplink_item/abstract/announcements/fake_centcom/extra_args(var/mob/user)
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@@ -32,7 +32,7 @@
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name = "Crew Arrival Announcement/Records"
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desc = "Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!"
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antag_roles = list(MODE_MERCENARY)
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item_cost = 8
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item_cost = 4
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/datum/uplink_item/abstract/announcements/fake_crew_arrival/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
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if(!user)
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@@ -98,7 +98,7 @@
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/datum/uplink_item/abstract/announcements/fake_radiation
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name = "Radiation Storm Announcement"
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desc = "Interferes with the station's radiation sensors. Triggers immediately upon investment."
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item_cost = 4
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item_cost = 3
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/datum/uplink_item/abstract/announcements/fake_radiation/get_goods(var/obj/item/device/uplink/U, var/loc)
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var/static/cooldown = 0
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@@ -3,24 +3,24 @@
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/datum/uplink_item/item/corporate_equipment/suit/zavodskoi
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name = "Revenant Combat Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/zavodskoi
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desc = "A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs."
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/datum/uplink_item/item/corporate_equipment/suit/zenghu
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name = "Dragon Biohazard Control Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/zenghu
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desc = "A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs."
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/datum/uplink_item/item/corporate_equipment/suit/hephaestus
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name = "Caiman Drop Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/hephaestus
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desc = "A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs."
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/datum/uplink_item/item/corporate_equipment/suit/einstein
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name = "Banshee Combat Suit"
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item_cost = 10
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item_cost = 5
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path = /obj/structure/closet/crate/gear_loadout/einstein
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desc = "A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs."
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desc = "A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs."
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@@ -12,25 +12,25 @@
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/datum/uplink_item/item/tools/toolbelt
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name = "Fully Loaded Tool-belt"
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item_cost = 2
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item_cost = 1
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path = /obj/item/storage/belt/utility/very_full
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desc = "A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear."
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/datum/uplink_item/item/tools/money
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name = "Operations Funding"
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item_cost = 2
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item_cost = 1
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path = /obj/item/storage/secure/briefcase/money
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desc = "A briefcase with 10,000 untraceable credits for funding your sneaky activities."
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/datum/uplink_item/item/tools/firingpin //todo, make this a special syndicate one instead of just a normal one?
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name = "Firing Pin"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/firing_pin
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desc = "A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard."
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/datum/uplink_item/item/tools/surge
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name = "IPC surge prevention module"
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item_cost = 10
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item_cost = 3
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path = /obj/item/stack/nanopaste/surge
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desc = "An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses"
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@@ -41,42 +41,42 @@
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/datum/uplink_item/item/tools/plastique
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name = "C-4 (Destroys walls)"
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item_cost = 2
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item_cost = 1
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path = /obj/item/plastique
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desc = "A single block of C4, enough to breach any wall."
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/datum/uplink_item/item/tools/heavy_vest
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name = "Heavy Armor Kit"
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item_cost = 3
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item_cost = 2
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path = /obj/item/storage/box/syndie_kit/armor
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desc = "A heavy armor set consisting of a full kit. Not EVA capable."
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/datum/uplink_item/item/tools/encryptionkey_radio
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name = "Encrypted Radio Channel Key"
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item_cost = 3
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item_cost = 1
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path = /obj/item/device/encryptionkey/syndicate
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desc = "An encryption key for use in a headset, intercepts all frequencies and grants access to a secure syndicate frequency."
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/datum/uplink_item/item/tools/encryptionkey_binary
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name = "Binary Translator Key"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/encryptionkey/binary
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desc = "An encryption key for use in a headset, capable of intercepting stationbound binary communications."
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/datum/uplink_item/item/tools/emag
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name = "Cryptographic Sequencer"
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item_cost = 5
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item_cost = 1
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path = /obj/item/card/emag
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/datum/uplink_item/item/tools/personal_shield
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name = "Personal Shield"
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desc = "A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots."
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item_cost = 4
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item_cost = 1
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path = /obj/item/device/personal_shield
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/datum/uplink_item/item/tools/hacking_tool
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name = "Door Hacking Tool"
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item_cost = 4
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item_cost = 1
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path = /obj/item/device/multitool/hacktool
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desc = "Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. \
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When in hacking mode this device will grant full access to any standard airlock within 7 to 13 seconds. \
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@@ -89,12 +89,12 @@
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/datum/uplink_item/item/tools/thermal
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name = "Thermal Imaging Glasses"
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item_cost = 6
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item_cost = 2
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path = /obj/item/clothing/glasses/thermal/syndi
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/datum/uplink_item/item/tools/powersink
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name = "Powersink (DANGER!)"
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item_cost = 10
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item_cost = 6
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path = /obj/item/device/powersink
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/datum/uplink_item/item/tools/teleporter/New()
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@@ -103,56 +103,56 @@
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/datum/uplink_item/item/tools/ai_module
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name = "Hacked AI Upload Module"
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item_cost = 12
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item_cost = 4
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path = /obj/item/aiModule/syndicate
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/datum/uplink_item/item/tools/supply_beacon
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name = "Hacked Supply Beacon (DANGER!)"
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item_cost = 10
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item_cost = 4
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path = /obj/item/supply_beacon
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desc = "A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards."
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/datum/uplink_item/item/tools/advancedpinpointer
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name = "Advanced pinpointer"
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item_cost = 15
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item_cost = 5
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path = /obj/item/pinpointer/advpinpointer
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desc = "An advanced pinpointer that can find any target with DNA along with various other items."
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/datum/uplink_item/item/tools/syndieborg
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name = "Syndicate Cyborg Teleporter"
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item_cost = 35
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item_cost = 20
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path = /obj/item/antag_spawner/borg_tele
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/datum/uplink_item/item/tools/thermal_drill
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name = "Thermal Safe Drill"
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item_cost = 8
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item_cost = 3
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path = /obj/item/thermal_drill
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/datum/uplink_item/item/tools/heatpatch
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name = "HUDPatch, Thermal"
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item_cost = 6
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item_cost = 2
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path = /obj/item/clothing/glasses/eyepatch/hud/thermal
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/datum/uplink_item/item/tools/nightpatch
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name = "HUDPatch, Night-Vision"
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/eyepatch/hud/night
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/datum/uplink_item/item/tools/aviatortherm
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name = "Aviators, Thermal"
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item_cost = 6
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item_cost = 2
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path = /obj/item/clothing/glasses/thermal/aviator
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desc = "A pair of thermal-vision glasses disguised as aviator shades."
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/datum/uplink_item/item/tools/aviatornight
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name = "Aviators, Night-Vision"
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/night/aviator
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desc = "A pair of night-vision glasses disguised as aviator shades."
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/datum/uplink_item/item/tools/suit_cooling_unit
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name = "Portable suit cooling unit"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/suit_cooling_unit
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desc = "A suit cooling unit with a high capacity power cell."
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@@ -170,24 +170,24 @@
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/datum/uplink_item/item/tools/pin_extractor
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name = "Firing Pin Extractor"
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item_cost = 2
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item_cost = 1
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path = /obj/item/device/pin_extractor
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desc = "An extractor tool capable of extracting firing pins from most firearms."
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/datum/uplink_item/item/tools/radio_jammer
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name = "Radio Jammer"
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item_cost = 5
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item_cost = 2
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path = /obj/item/device/radiojammer
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desc = "A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters."
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/datum/uplink_item/item/tools/jetpack
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name = "Jetpack"
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item_cost = 3
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item_cost = 1
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path = /obj/item/tank/jetpack/oxygen
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/datum/uplink_item/item/tools/electropack
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name = "Electropack"
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item_cost = 3
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item_cost = 1
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path = /obj/item/device/radio/electropack
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desc = "A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them."
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@@ -199,17 +199,17 @@
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/datum/uplink_item/item/tools/mesons_glasses
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name = "Mesons Scanners"
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desc = "These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors."
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/meson
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/datum/uplink_item/item/tools/materials_glasses
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name = "Optical Material Scanner"
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desc = "These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors."
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item_cost = 2
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item_cost = 1
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path = /obj/item/clothing/glasses/material
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/datum/uplink_item/item/tools/earmuff_headset
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name = "Earmuff Headset"
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desc = "This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset."
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item_cost = 2
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path = /obj/item/device/radio/headset/earmuff
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item_cost = 1
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path = /obj/item/device/radio/headset/earmuff
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@@ -4,23 +4,23 @@
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/datum/uplink_item/item/exosuit/combat
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name = "Combat Exosuit Dropper"
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desc = "A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
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item_cost = 40
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item_cost = 25
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path = /obj/item/device/orbital_dropper/mecha/combat
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/datum/uplink_item/item/exosuit/heavy
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name = "Heavy Exosuit Dropper"
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desc = "A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
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||||
item_cost = 35
|
||||
item_cost = 20
|
||||
path = /obj/item/device/orbital_dropper/mecha/heavy
|
||||
|
||||
/datum/uplink_item/item/exosuit/light
|
||||
name = "Light Exosuit Dropper"
|
||||
desc = "A device that can be used to drop in a light exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
|
||||
item_cost = 25
|
||||
item_cost = 15
|
||||
path = /obj/item/device/orbital_dropper/mecha
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|
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/datum/uplink_item/item/exosuit/powerloader
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||||
name = "Powerloader Exosuit Dropper"
|
||||
desc = "A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
|
||||
item_cost = 20
|
||||
path = /obj/item/device/orbital_dropper/mecha/powerloader
|
||||
item_cost = 10
|
||||
path = /obj/item/device/orbital_dropper/mecha/powerloader
|
||||
|
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@@ -6,31 +6,31 @@
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/datum/uplink_item/item/exosuit_equipment/mounted_gun
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||||
name = "Mounted Electrolaser Carbine"
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||||
desc = "A dual fire mode electrolaser system connected to the exosuit's targetting system."
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||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/taser
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_gun/ion
|
||||
name = "Mounted Ion Rifle"
|
||||
desc = "An exosuit-mounted ion rifle. Handle with care."
|
||||
item_cost = 12
|
||||
item_cost = 7
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/ion
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_gun/laser
|
||||
name = "Mounted Laser Rifle"
|
||||
desc = "An exosuit-mounted laser rifle. Handle with care."
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/laser
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_gun/smg
|
||||
name = "Mounted Machine Gun"
|
||||
desc = "An exosuit-mounted automatic weapon. Handle with care."
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/smg
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_launcher
|
||||
name = "Mounted Missile Rack"
|
||||
desc = "An SRM-8 missile rack loaded with explosive missiles."
|
||||
item_cost = 20
|
||||
item_cost = 10
|
||||
path = /obj/item/mecha_equipment/mounted_system/combat/missile
|
||||
|
||||
// UTILITY //
|
||||
@@ -38,31 +38,31 @@
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool
|
||||
name = "Mounted RFD-C"
|
||||
desc = "A RFD, modified to construct walls and floors. This one can be mounted on an exosuit."
|
||||
item_cost = 10
|
||||
item_cost = 5
|
||||
path = /obj/item/mecha_equipment/mounted_system/rfd
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/clamp
|
||||
name = "Mounted Clamp"
|
||||
desc = "A large, heavy industrial cargo loading clamp."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/clamp
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/catapult
|
||||
name = "Mounted Gravitational Catapult"
|
||||
desc = "An exosuit-mounted gravitational catapult."
|
||||
item_cost = 8
|
||||
item_cost = 2
|
||||
path = /obj/item/mecha_equipment/catapult
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/drill
|
||||
name = "Mounted Drill"
|
||||
desc = "An exosuit-mounted drill."
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/drill
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_tool/passenger
|
||||
name = "Mounted Passenger Compartment"
|
||||
desc = "An exosuit-mounted passenger compartment."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/sleeper/passenger_compartment
|
||||
|
||||
// MEDICAL //
|
||||
@@ -70,11 +70,11 @@
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_medical
|
||||
name = "Mounted Sleeper"
|
||||
desc = "An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities."
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/sleeper
|
||||
|
||||
/datum/uplink_item/item/exosuit_equipment/mounted_medical/drone
|
||||
name = "Mounted Crisis Dronebay"
|
||||
desc = "A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit."
|
||||
item_cost = 5
|
||||
path = /obj/item/mecha_equipment/crisis_drone
|
||||
item_cost = 1
|
||||
path = /obj/item/mecha_equipment/crisis_drone
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/uplink_item/item/gear_loadout
|
||||
category = /datum/uplink_category/gear_loadout
|
||||
item_cost = 70
|
||||
item_cost = 35
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/coalition
|
||||
name = "Coalition of Colonies Assets (Group)"
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/coalition_single
|
||||
name = "Coalition of Colonies Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/coalition_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/eridani
|
||||
name = "Eridani Corporate Federation Assets (Group)"
|
||||
@@ -18,7 +18,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/eridani_single
|
||||
name = "Eridani Corporate Federation Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/eridani_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/elyra
|
||||
name = "Serene Republic of Elyra Assets (Group)"
|
||||
@@ -27,7 +27,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/elyra_single
|
||||
name = "Serene Republic of Elyra Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/elyra_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/elyra
|
||||
name = "Serene Republic of Elyra Assets (Group)"
|
||||
@@ -36,7 +36,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/elyra_single
|
||||
name = "Serene Republic of Elyra Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/elyra_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/sol
|
||||
name = "Sol Alliance Assets (Group)"
|
||||
@@ -45,7 +45,7 @@
|
||||
/datum/uplink_item/item/gear_loadout/sol_single
|
||||
name = "Sol Alliance Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/sol_single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/dominia
|
||||
name = "Empire of Dominia Assets (Group)"
|
||||
@@ -54,12 +54,12 @@
|
||||
/datum/uplink_item/item/gear_loadout/dominia_single
|
||||
name = "Empire of Dominia Assets (Single)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/dominia/single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/cowboys
|
||||
name = "Frontier Cowboys (Group)"
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/ram_ranch
|
||||
item_cost = 50
|
||||
item_cost = 35
|
||||
|
||||
/datum/uplink_item/item/gear_loadout/cowboy_single
|
||||
name = "Frontier Cowboy (Single)"
|
||||
@@ -75,4 +75,4 @@
|
||||
name = "Kosmostrelki Assets (Single)"
|
||||
desc = "A crate containing gear for a single individual.The voidsuit is only usable by Tajara."
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/kosmostrelki/single
|
||||
item_cost = 15
|
||||
item_cost = 10
|
||||
|
||||
@@ -6,41 +6,41 @@
|
||||
|
||||
/datum/uplink_item/item/grenades/manhack
|
||||
name = "Viscerator Delivery Grenade"
|
||||
item_cost = 3
|
||||
item_cost = 2
|
||||
path = /obj/item/grenade/spawnergrenade/manhacks
|
||||
desc = "A grenade that deploys five viscerator combat drones. Deadly in numbers, will not attack you or your allies."
|
||||
|
||||
/datum/uplink_item/item/grenades/lubed_manhack
|
||||
name = "Lubed Viscerator Delivery Grenade"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/grenade/spawnergrenade/manhacks/lubed
|
||||
desc = "A grenade that deploys five lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed."
|
||||
|
||||
/datum/uplink_item/item/grenades/anti_photon
|
||||
name = "5xPhoton Disruption Grenades"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/anti_photons
|
||||
desc = "A box of five grenades that cause total darkness in the area they explode in. Circumvented by vision altering headgear. Useful for get-aways."
|
||||
|
||||
/datum/uplink_item/item/grenades/smoke
|
||||
name = "5xSmoke Grenades"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/smokes
|
||||
desc = "A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry."
|
||||
|
||||
/datum/uplink_item/item/grenades/emp
|
||||
name = "5xEMP Grenades"
|
||||
item_cost = 5
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/emps
|
||||
desc = "A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely."
|
||||
|
||||
/datum/uplink_item/item/grenades/frag
|
||||
name = "5xFrag Grenades"
|
||||
item_cost = 12
|
||||
item_cost = 6
|
||||
path = /obj/item/storage/box/frags
|
||||
|
||||
/datum/uplink_item/item/grenades/cardox
|
||||
name = "5xCardox Grenades"
|
||||
item_cost = 5
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/cardox
|
||||
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
|
||||
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
|
||||
|
||||
@@ -6,41 +6,41 @@
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/thermal
|
||||
name = "Thermal Scanner"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/vision/thermal
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/energy_net
|
||||
name = "Net Projector"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator/energy_net
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/ewar_voice
|
||||
name = "Electrowarfare Suite and Voice Synthesiser"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/ewar_voice
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
|
||||
name = "Maneuvering Jets"
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/maneuvering_jets
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/egun
|
||||
name = "Mounted Energy Gun"
|
||||
item_cost = 10
|
||||
item_cost = 6
|
||||
path = /obj/item/rig_module/mounted/egun
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/power_sink
|
||||
name = "Power Sink"
|
||||
item_cost = 8
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/power_sink
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/laser_canon
|
||||
name = "Mounted Laser Cannon"
|
||||
item_cost = 14
|
||||
item_cost = 8
|
||||
path = /obj/item/rig_module/mounted
|
||||
|
||||
/datum/uplink_item/item/tools/rig_cooling_unit
|
||||
name = "mounted suit cooling unit"
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/cooling_unit
|
||||
desc = "A mounted suit cooling unit for use with hardsuits."
|
||||
desc = "A mounted suit cooling unit for use with hardsuits."
|
||||
|
||||
@@ -6,117 +6,117 @@
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/dartgun
|
||||
name = "Dart Gun"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/projectile/dartgun
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/crossbow
|
||||
name = "Energy Crossbow"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/energy/crossbow
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/forcegloves
|
||||
name = "Force Gloves"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/gloves/force/syndicate
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/energy_sword
|
||||
name = "Energy Sword"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/melee/energy/sword
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/g9mm
|
||||
name = "Silenced 9mm"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/syndie_kit/g9mm
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/hammer
|
||||
name = "Kneebreaker Hammer"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/melee/hammer
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/revolver
|
||||
name = "Revolver"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/gun/projectile/revolver
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/submachinegun
|
||||
name = "Submachine Gun"
|
||||
item_cost = 14
|
||||
item_cost = 8
|
||||
path = /obj/item/gun/projectile/automatic/tommygun
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/landmine
|
||||
name = "Land Mine"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/landmine
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/emplandmine
|
||||
name = "EMP Land Mine"
|
||||
item_cost = 4
|
||||
item_cost = 3
|
||||
path = /obj/item/landmine/emp
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/sleepylandmine
|
||||
name = "N2O Land Mine"
|
||||
item_cost = 7
|
||||
item_cost = 3
|
||||
path = /obj/item/landmine/n2o
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/caltrops
|
||||
name = "Caltrops"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/material/caltrops
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/powerfist
|
||||
name = "Power Fist"
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/clothing/gloves/powerfist
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/clawedgloves
|
||||
name = "Clawed Gauntlets"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/gloves/claws
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/ballisticgauntlet
|
||||
name = "Ballistic Gauntlet"
|
||||
item_cost = 10
|
||||
item_cost = 6
|
||||
path = /obj/item/clothing/gloves/ballistic
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/gatling
|
||||
name = "Gatling Machine Gun"
|
||||
item_cost = 50
|
||||
item_cost = 30
|
||||
path = /obj/item/minigunpack
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/chainsaw
|
||||
name = "Chainsaw"
|
||||
item_cost = 10
|
||||
item_cost = 6
|
||||
path = /obj/item/material/twohanded/chainsaw/fueled
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/throwing_star
|
||||
name = "Steel Throwing Star"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/material/star
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/plasma_shotty
|
||||
name = "Plasma Shotgun"
|
||||
item_cost = 15
|
||||
item_cost = 9
|
||||
path = /obj/item/gun/projectile/plasma
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/icelance
|
||||
name = "Icelance Rifle"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/energy/rifle/icelance
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/boltaction
|
||||
name = "Bolt-Action Rifle"
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/projectile/shotgun/pump/rifle
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/colt
|
||||
name = "Vintage .45 Pistol"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/gun/projectile/colt
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/custom_ka
|
||||
name = "Kinetic Laser Assembly"
|
||||
item_cost = 8
|
||||
item_cost = 3
|
||||
path = /obj/item/gun/custom_ka/frame01/illegal
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/teslagauntlet
|
||||
@@ -126,5 +126,5 @@
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/random_weapon
|
||||
name = "Random Gun"
|
||||
item_cost = 10
|
||||
item_cost = 3
|
||||
path = /obj/item/storage/box/syndie_kit/random_weapon
|
||||
|
||||
@@ -6,24 +6,24 @@
|
||||
|
||||
/datum/uplink_item/item/implants/imp_freedom
|
||||
name = "Freedom Implant"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/imp_freedom
|
||||
|
||||
/datum/uplink_item/item/implants/imp_compress
|
||||
name = "Compressed Matter Implant"
|
||||
desc = "A box containing a single implanter and matter cartridge. To remove an unintended target, use the implanter in-hand then open the cartridge with a screwdriver."
|
||||
item_cost = 6
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/imp_compress
|
||||
|
||||
/datum/uplink_item/item/implants/imp_explosive
|
||||
name = "Explosive Implant (DANGER!)"
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
desc = "A box containing an explosive implant and implanter. Use the implant in-hand to set the explosion size and trigger phrase."
|
||||
path = /obj/item/storage/box/syndie_kit/imp_explosive
|
||||
|
||||
/datum/uplink_item/item/implants/imp_deadman
|
||||
name = "Deadman Implant (DANGER!)"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
desc = "A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies."
|
||||
path = /obj/item/storage/box/syndie_kit/imp_deadman
|
||||
|
||||
|
||||
@@ -3,21 +3,21 @@
|
||||
|
||||
/datum/uplink_item/item/martial_arts/solcom
|
||||
name = "SolCom"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/martial_manual
|
||||
|
||||
/datum/uplink_item/item/martial_arts/wrestling
|
||||
name = "Wrestling"
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/martial_manual/wrestling
|
||||
|
||||
/datum/uplink_item/item/martial_arts/swordsmanship
|
||||
name = "Swordsmanship"
|
||||
item_cost = 5
|
||||
item_cost = 2
|
||||
path = /obj/item/martial_manual/swordsmanship
|
||||
|
||||
/datum/uplink_item/item/martial_arts/gun_kata
|
||||
name = "Gun-Kata"
|
||||
desc = "A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty."
|
||||
item_cost = 4
|
||||
path = /obj/item/martial_manual/gun_kata
|
||||
item_cost = 1
|
||||
path = /obj/item/martial_manual/gun_kata
|
||||
|
||||
@@ -11,30 +11,30 @@
|
||||
|
||||
/datum/uplink_item/item/medical/combathypo
|
||||
name = "Combat Hypospray"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/reagent_containers/hypospray/combat
|
||||
|
||||
/datum/uplink_item/item/medical/surgery
|
||||
name = "Surgery Kit"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/firstaid/surgery
|
||||
|
||||
/datum/uplink_item/item/medical/combat
|
||||
name = "Combat Medical Kit"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/firstaid/combat
|
||||
|
||||
/datum/uplink_item/item/medical/stimulants
|
||||
name = "Box of Combat Stimulants"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/stimulants
|
||||
|
||||
/datum/uplink_item/item/medical/sideeffectbegone
|
||||
name = "Box of Sideeffect-Be-Gone Injectors"
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/sideeffectbegone
|
||||
|
||||
/datum/uplink_item/item/medical/firstaid
|
||||
name = "Standard First-Aid Kit"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/firstaid/regular
|
||||
|
||||
@@ -7,65 +7,65 @@
|
||||
/datum/uplink_item/item/ninja_modules/energency_generator
|
||||
name = "Emergency Power Generator"
|
||||
desc = "An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/emergency_powergenerator
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/energy_net
|
||||
name = "Energy Net"
|
||||
desc = "An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.."
|
||||
item_cost = 4
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator/energy_net
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/stealth_field
|
||||
name = "Stealth Field"
|
||||
desc = "A module that allows the user to go invisible. Consumes power when active."
|
||||
item_cost = 6
|
||||
item_cost = 5
|
||||
path = /obj/item/rig_module/stealth_field
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/normal_grenade_lancher
|
||||
name = "Standard Grenade Launcher"
|
||||
desc = "A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades.It can be refilled with more grenades."
|
||||
item_cost = 6
|
||||
item_cost = 5
|
||||
path = /obj/item/rig_module/grenade_launcher
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/enery_blade
|
||||
name = "Energy Blade and dart launcher."
|
||||
desc = "A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts."
|
||||
item_cost = 8
|
||||
item_cost = 4
|
||||
path = /obj/item/rig_module/mounted/energy_blade
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/matter_fab
|
||||
name = "Matter Fabricator"
|
||||
desc = "A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing."
|
||||
item_cost = 4
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/emag_hand
|
||||
name = "EMAG Hand Module"
|
||||
desc = "A module that allows the user to apply an EMAG effect to the targeted item."
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/device/emag_hand
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/chem_injector
|
||||
name = "Chemical Injector"
|
||||
desc = "A chemical injector that allows the user to inject themsleves with medical chemicals."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/chem_dispenser
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/EMP_Shield
|
||||
name = "Active EMP Shielding"
|
||||
desc = "A very complicated module for a hardsuit that protects it to some degree from EMPs."
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/rig_module/emp_shielding
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/combat_injector
|
||||
name = "Combat Injector"
|
||||
desc = "A chemical injector that allows the user to inject themsleves with combat chemicals."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/chem_dispenser/combat
|
||||
|
||||
/datum/uplink_item/item/ninja_modules/self_destruct
|
||||
name = "Self-destruct Module"
|
||||
desc = "A Self-destruct Module that causes an explosion when the user dies or presses the switch."
|
||||
item_cost = 8
|
||||
item_cost = 5
|
||||
path = /obj/item/rig_module/self_destruct
|
||||
|
||||
@@ -4,23 +4,23 @@
|
||||
/datum/uplink_item/item/revolution/armory
|
||||
name = "Armory Dropper"
|
||||
desc = "A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous."
|
||||
item_cost = 40
|
||||
item_cost = 25
|
||||
path = /obj/item/device/orbital_dropper/armory/syndicate
|
||||
|
||||
/datum/uplink_item/item/revolution/implants
|
||||
name = "Box of Aggression Implants"
|
||||
desc = "A box containing implants that will make their owners increasingly aggressive."
|
||||
item_cost = 6
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/aggression
|
||||
|
||||
/datum/uplink_item/item/revolution/encryption_keys
|
||||
name = "Box of Encryption Keys"
|
||||
desc = "A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x."
|
||||
item_cost = 12
|
||||
item_cost = 3
|
||||
path = /obj/item/storage/box/encryption_key
|
||||
|
||||
/datum/uplink_item/item/revolution/softsuits
|
||||
name = "Crate of Softsuits"
|
||||
desc = "A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch."
|
||||
item_cost = 6
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
|
||||
item_cost = 3
|
||||
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
|
||||
|
||||
@@ -11,34 +11,34 @@
|
||||
|
||||
/datum/uplink_item/item/stealth_items/spy
|
||||
name = "Bug Kit"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/spy
|
||||
|
||||
/datum/uplink_item/item/stealth_items/id
|
||||
name = "Agent ID card"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/card/id/syndicate
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_kit
|
||||
name = "Chameleon Kit"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/voice
|
||||
name = "Voice Changer"
|
||||
item_cost = 5
|
||||
item_cost = 1
|
||||
path = /obj/item/clothing/mask/gas/voice
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_projector
|
||||
name = "Chameleon-Projector"
|
||||
desc = "A device that can be used to mimic common items by scanning, then transforming into them."
|
||||
item_cost = 7
|
||||
item_cost = 2
|
||||
path = /obj/item/device/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/venenum
|
||||
name = "Vial of Venenum"
|
||||
desc = "A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes."
|
||||
item_cost = 3
|
||||
item_cost = 1
|
||||
path = /obj/item/reagent_containers/glass/beaker/vial/venenum
|
||||
|
||||
/datum/uplink_item/item/stealth_items/balaclava
|
||||
@@ -56,5 +56,5 @@
|
||||
/datum/uplink_item/item/stealth_items/closet_teleporter
|
||||
name = "Closet Teleportation Set-up"
|
||||
desc = "A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport."
|
||||
item_cost = 3
|
||||
path = /obj/item/storage/box/closet_teleporter
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/closet_teleporter
|
||||
|
||||
@@ -11,36 +11,36 @@
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/cigarette_kit
|
||||
name = "Cigarette Kit"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/cigarette
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/random_toxin
|
||||
name = "Random Toxin - Beaker"
|
||||
item_cost = 2
|
||||
item_cost = 1
|
||||
path = /obj/item/storage/box/syndie_kit/toxin
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/pens
|
||||
name = "Pen-jector Kit"
|
||||
desc = "A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen."
|
||||
item_cost = 4
|
||||
item_cost = 2
|
||||
path = /obj/item/storage/box/syndie_kit/special_pens
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/parapen
|
||||
name = "Paralysis pen"
|
||||
item_cost = 6
|
||||
item_cost = 3
|
||||
path = /obj/item/pen/reagent/paralysis
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/concealed_cane
|
||||
name = "Concealed Cane Sword"
|
||||
item_cost = 4
|
||||
item_cost = 1
|
||||
path = /obj/item/cane/concealed
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/sleepy_ring
|
||||
name = "Sleepy Ring"
|
||||
item_cost = 5
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/ring/reagent/sleepy
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/bear_trap
|
||||
name = "Sharpened Bear Trap"
|
||||
item_cost = 5
|
||||
path = /obj/item/trap/sharpened
|
||||
item_cost = 2
|
||||
path = /obj/item/trap/sharpened
|
||||
|
||||
Reference in New Issue
Block a user