The Great Antag Uplink Rework (#11336)

This commit is contained in:
Scheveningen
2021-03-08 19:06:53 +01:00
committed by GitHub
parent 1f810086e3
commit 3bc8f4334c
19 changed files with 203 additions and 167 deletions
+4 -11
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@@ -2,59 +2,52 @@
* Ammunition *
*************/
/datum/uplink_item/item/ammo
item_cost = 4
item_cost = 1
category = /datum/uplink_category/ammunition
/datum/uplink_item/item/ammo/mc9mm
name = "9mm Magazine"
item_cost = 1
path = /obj/item/ammo_magazine/mc9mm
desc = "Contains ten rounds of 9mm bullets."
/datum/uplink_item/item/ammo/darts
name = "Chemical Darts"
item_cost = 1
path = /obj/item/ammo_magazine/chemdart
desc = "Contains five chemical darts for use with a dart gun."
/datum/uplink_item/item/ammo/fourty_five
name = ".45 Pistol Magazine"
item_cost = 2
path = /obj/item/ammo_magazine/c45m
desc = "Contains seven rounds of .45 bullets."
/datum/uplink_item/item/ammo/submachinegundrum
name = "Submachine Gun Drum Magazine (.45)"
item_cost = 4
item_cost = 2
path = /obj/item/ammo_magazine/submachinedrum
desc = "Contains fifty rounds of .45 bullets, for use with the vintage submachine gun."
/datum/uplink_item/item/ammo/submachinegunmag
name = "Submachine Gun Magazine (.45)"
item_cost = 2
path = /obj/item/ammo_magazine/submachinemag
desc = "Contains twenty rounds of .45 bullets, for use with the vintage submachine gun."
/datum/uplink_item/item/ammo/a357
name = ".357 Speedloader"
item_cost = 2
path = /obj/item/ammo_magazine/a357
desc = "Contains eight rounds of .357 bullets."
/datum/uplink_item/item/ammo/shotgun_shells
name = "Box of Shells"
item_cost = 3
path = /obj/item/storage/box/shotgunshells
desc = "Contains eight shotgun buckshot shells."
/datum/uplink_item/item/ammo/plasma_mag
name = "Plasma Shotgun Magazine"
item_cost = 3
item_cost = 2
path = /obj/item/ammo_magazine/plasma
desc = "Contains ten plasma cells."
/datum/uplink_item/item/ammo/rifle_mag
name = "7.62mm clip"
item_cost = 2
path = /obj/item/ammo_magazine/boltaction
desc = "Contains five rounds of 7.62mm bullets."
desc = "Contains five rounds of 7.62mm bullets."
+3 -3
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@@ -12,7 +12,7 @@
/datum/uplink_item/abstract/announcements/fake_centcom/New()
..()
name = "[current_map.boss_name] Update Announcement"
item_cost = round(DEFAULT_TELECRYSTAL_AMOUNT / 3)
item_cost = 5
desc = "Causes a falsified [current_map.boss_name] Update. Triggers immediately after supplying additional data."
/datum/uplink_item/abstract/announcements/fake_centcom/extra_args(var/mob/user)
@@ -32,7 +32,7 @@
name = "Crew Arrival Announcement/Records"
desc = "Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!"
antag_roles = list(MODE_MERCENARY)
item_cost = 8
item_cost = 4
/datum/uplink_item/abstract/announcements/fake_crew_arrival/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
if(!user)
@@ -98,7 +98,7 @@
/datum/uplink_item/abstract/announcements/fake_radiation
name = "Radiation Storm Announcement"
desc = "Interferes with the station's radiation sensors. Triggers immediately upon investment."
item_cost = 4
item_cost = 3
/datum/uplink_item/abstract/announcements/fake_radiation/get_goods(var/obj/item/device/uplink/U, var/loc)
var/static/cooldown = 0
+5 -5
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@@ -3,24 +3,24 @@
/datum/uplink_item/item/corporate_equipment/suit/zavodskoi
name = "Revenant Combat Suit"
item_cost = 10
item_cost = 5
path = /obj/structure/closet/crate/gear_loadout/zavodskoi
desc = "A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs."
/datum/uplink_item/item/corporate_equipment/suit/zenghu
name = "Dragon Biohazard Control Suit"
item_cost = 10
item_cost = 5
path = /obj/structure/closet/crate/gear_loadout/zenghu
desc = "A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs."
/datum/uplink_item/item/corporate_equipment/suit/hephaestus
name = "Caiman Drop Suit"
item_cost = 10
item_cost = 5
path = /obj/structure/closet/crate/gear_loadout/hephaestus
desc = "A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs."
/datum/uplink_item/item/corporate_equipment/suit/einstein
name = "Banshee Combat Suit"
item_cost = 10
item_cost = 5
path = /obj/structure/closet/crate/gear_loadout/einstein
desc = "A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs."
desc = "A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs."
+31 -31
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@@ -12,25 +12,25 @@
/datum/uplink_item/item/tools/toolbelt
name = "Fully Loaded Tool-belt"
item_cost = 2
item_cost = 1
path = /obj/item/storage/belt/utility/very_full
desc = "A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear."
/datum/uplink_item/item/tools/money
name = "Operations Funding"
item_cost = 2
item_cost = 1
path = /obj/item/storage/secure/briefcase/money
desc = "A briefcase with 10,000 untraceable credits for funding your sneaky activities."
/datum/uplink_item/item/tools/firingpin //todo, make this a special syndicate one instead of just a normal one?
name = "Firing Pin"
item_cost = 2
item_cost = 1
path = /obj/item/device/firing_pin
desc = "A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard."
/datum/uplink_item/item/tools/surge
name = "IPC surge prevention module"
item_cost = 10
item_cost = 3
path = /obj/item/stack/nanopaste/surge
desc = "An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses"
@@ -41,42 +41,42 @@
/datum/uplink_item/item/tools/plastique
name = "C-4 (Destroys walls)"
item_cost = 2
item_cost = 1
path = /obj/item/plastique
desc = "A single block of C4, enough to breach any wall."
/datum/uplink_item/item/tools/heavy_vest
name = "Heavy Armor Kit"
item_cost = 3
item_cost = 2
path = /obj/item/storage/box/syndie_kit/armor
desc = "A heavy armor set consisting of a full kit. Not EVA capable."
/datum/uplink_item/item/tools/encryptionkey_radio
name = "Encrypted Radio Channel Key"
item_cost = 3
item_cost = 1
path = /obj/item/device/encryptionkey/syndicate
desc = "An encryption key for use in a headset, intercepts all frequencies and grants access to a secure syndicate frequency."
/datum/uplink_item/item/tools/encryptionkey_binary
name = "Binary Translator Key"
item_cost = 2
item_cost = 1
path = /obj/item/device/encryptionkey/binary
desc = "An encryption key for use in a headset, capable of intercepting stationbound binary communications."
/datum/uplink_item/item/tools/emag
name = "Cryptographic Sequencer"
item_cost = 5
item_cost = 1
path = /obj/item/card/emag
/datum/uplink_item/item/tools/personal_shield
name = "Personal Shield"
desc = "A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots."
item_cost = 4
item_cost = 1
path = /obj/item/device/personal_shield
/datum/uplink_item/item/tools/hacking_tool
name = "Door Hacking Tool"
item_cost = 4
item_cost = 1
path = /obj/item/device/multitool/hacktool
desc = "Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. \
When in hacking mode this device will grant full access to any standard airlock within 7 to 13 seconds. \
@@ -89,12 +89,12 @@
/datum/uplink_item/item/tools/thermal
name = "Thermal Imaging Glasses"
item_cost = 6
item_cost = 2
path = /obj/item/clothing/glasses/thermal/syndi
/datum/uplink_item/item/tools/powersink
name = "Powersink (DANGER!)"
item_cost = 10
item_cost = 6
path = /obj/item/device/powersink
/datum/uplink_item/item/tools/teleporter/New()
@@ -103,56 +103,56 @@
/datum/uplink_item/item/tools/ai_module
name = "Hacked AI Upload Module"
item_cost = 12
item_cost = 4
path = /obj/item/aiModule/syndicate
/datum/uplink_item/item/tools/supply_beacon
name = "Hacked Supply Beacon (DANGER!)"
item_cost = 10
item_cost = 4
path = /obj/item/supply_beacon
desc = "A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards."
/datum/uplink_item/item/tools/advancedpinpointer
name = "Advanced pinpointer"
item_cost = 15
item_cost = 5
path = /obj/item/pinpointer/advpinpointer
desc = "An advanced pinpointer that can find any target with DNA along with various other items."
/datum/uplink_item/item/tools/syndieborg
name = "Syndicate Cyborg Teleporter"
item_cost = 35
item_cost = 20
path = /obj/item/antag_spawner/borg_tele
/datum/uplink_item/item/tools/thermal_drill
name = "Thermal Safe Drill"
item_cost = 8
item_cost = 3
path = /obj/item/thermal_drill
/datum/uplink_item/item/tools/heatpatch
name = "HUDPatch, Thermal"
item_cost = 6
item_cost = 2
path = /obj/item/clothing/glasses/eyepatch/hud/thermal
/datum/uplink_item/item/tools/nightpatch
name = "HUDPatch, Night-Vision"
item_cost = 2
item_cost = 1
path = /obj/item/clothing/glasses/eyepatch/hud/night
/datum/uplink_item/item/tools/aviatortherm
name = "Aviators, Thermal"
item_cost = 6
item_cost = 2
path = /obj/item/clothing/glasses/thermal/aviator
desc = "A pair of thermal-vision glasses disguised as aviator shades."
/datum/uplink_item/item/tools/aviatornight
name = "Aviators, Night-Vision"
item_cost = 2
item_cost = 1
path = /obj/item/clothing/glasses/night/aviator
desc = "A pair of night-vision glasses disguised as aviator shades."
/datum/uplink_item/item/tools/suit_cooling_unit
name = "Portable suit cooling unit"
item_cost = 2
item_cost = 1
path = /obj/item/device/suit_cooling_unit
desc = "A suit cooling unit with a high capacity power cell."
@@ -170,24 +170,24 @@
/datum/uplink_item/item/tools/pin_extractor
name = "Firing Pin Extractor"
item_cost = 2
item_cost = 1
path = /obj/item/device/pin_extractor
desc = "An extractor tool capable of extracting firing pins from most firearms."
/datum/uplink_item/item/tools/radio_jammer
name = "Radio Jammer"
item_cost = 5
item_cost = 2
path = /obj/item/device/radiojammer
desc = "A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters."
/datum/uplink_item/item/tools/jetpack
name = "Jetpack"
item_cost = 3
item_cost = 1
path = /obj/item/tank/jetpack/oxygen
/datum/uplink_item/item/tools/electropack
name = "Electropack"
item_cost = 3
item_cost = 1
path = /obj/item/device/radio/electropack
desc = "A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them."
@@ -199,17 +199,17 @@
/datum/uplink_item/item/tools/mesons_glasses
name = "Mesons Scanners"
desc = "These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors."
item_cost = 2
item_cost = 1
path = /obj/item/clothing/glasses/meson
/datum/uplink_item/item/tools/materials_glasses
name = "Optical Material Scanner"
desc = "These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors."
item_cost = 2
item_cost = 1
path = /obj/item/clothing/glasses/material
/datum/uplink_item/item/tools/earmuff_headset
name = "Earmuff Headset"
desc = "This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset."
item_cost = 2
path = /obj/item/device/radio/headset/earmuff
item_cost = 1
path = /obj/item/device/radio/headset/earmuff
+5 -5
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@@ -4,23 +4,23 @@
/datum/uplink_item/item/exosuit/combat
name = "Combat Exosuit Dropper"
desc = "A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 40
item_cost = 25
path = /obj/item/device/orbital_dropper/mecha/combat
/datum/uplink_item/item/exosuit/heavy
name = "Heavy Exosuit Dropper"
desc = "A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 35
item_cost = 20
path = /obj/item/device/orbital_dropper/mecha/heavy
/datum/uplink_item/item/exosuit/light
name = "Light Exosuit Dropper"
desc = "A device that can be used to drop in a light exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 25
item_cost = 15
path = /obj/item/device/orbital_dropper/mecha
/datum/uplink_item/item/exosuit/powerloader
name = "Powerloader Exosuit Dropper"
desc = "A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 20
path = /obj/item/device/orbital_dropper/mecha/powerloader
item_cost = 10
path = /obj/item/device/orbital_dropper/mecha/powerloader
+13 -13
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@@ -6,31 +6,31 @@
/datum/uplink_item/item/exosuit_equipment/mounted_gun
name = "Mounted Electrolaser Carbine"
desc = "A dual fire mode electrolaser system connected to the exosuit's targetting system."
item_cost = 4
item_cost = 2
path = /obj/item/mecha_equipment/mounted_system/combat/taser
/datum/uplink_item/item/exosuit_equipment/mounted_gun/ion
name = "Mounted Ion Rifle"
desc = "An exosuit-mounted ion rifle. Handle with care."
item_cost = 12
item_cost = 7
path = /obj/item/mecha_equipment/mounted_system/combat/ion
/datum/uplink_item/item/exosuit_equipment/mounted_gun/laser
name = "Mounted Laser Rifle"
desc = "An exosuit-mounted laser rifle. Handle with care."
item_cost = 8
item_cost = 3
path = /obj/item/mecha_equipment/mounted_system/combat/laser
/datum/uplink_item/item/exosuit_equipment/mounted_gun/smg
name = "Mounted Machine Gun"
desc = "An exosuit-mounted automatic weapon. Handle with care."
item_cost = 8
item_cost = 3
path = /obj/item/mecha_equipment/mounted_system/combat/smg
/datum/uplink_item/item/exosuit_equipment/mounted_launcher
name = "Mounted Missile Rack"
desc = "An SRM-8 missile rack loaded with explosive missiles."
item_cost = 20
item_cost = 10
path = /obj/item/mecha_equipment/mounted_system/combat/missile
// UTILITY //
@@ -38,31 +38,31 @@
/datum/uplink_item/item/exosuit_equipment/mounted_tool
name = "Mounted RFD-C"
desc = "A RFD, modified to construct walls and floors. This one can be mounted on an exosuit."
item_cost = 10
item_cost = 5
path = /obj/item/mecha_equipment/mounted_system/rfd
/datum/uplink_item/item/exosuit_equipment/mounted_tool/clamp
name = "Mounted Clamp"
desc = "A large, heavy industrial cargo loading clamp."
item_cost = 3
item_cost = 1
path = /obj/item/mecha_equipment/clamp
/datum/uplink_item/item/exosuit_equipment/mounted_tool/catapult
name = "Mounted Gravitational Catapult"
desc = "An exosuit-mounted gravitational catapult."
item_cost = 8
item_cost = 2
path = /obj/item/mecha_equipment/catapult
/datum/uplink_item/item/exosuit_equipment/mounted_tool/drill
name = "Mounted Drill"
desc = "An exosuit-mounted drill."
item_cost = 4
item_cost = 1
path = /obj/item/mecha_equipment/drill
/datum/uplink_item/item/exosuit_equipment/mounted_tool/passenger
name = "Mounted Passenger Compartment"
desc = "An exosuit-mounted passenger compartment."
item_cost = 3
item_cost = 1
path = /obj/item/mecha_equipment/sleeper/passenger_compartment
// MEDICAL //
@@ -70,11 +70,11 @@
/datum/uplink_item/item/exosuit_equipment/mounted_medical
name = "Mounted Sleeper"
desc = "An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities."
item_cost = 6
item_cost = 1
path = /obj/item/mecha_equipment/sleeper
/datum/uplink_item/item/exosuit_equipment/mounted_medical/drone
name = "Mounted Crisis Dronebay"
desc = "A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit."
item_cost = 5
path = /obj/item/mecha_equipment/crisis_drone
item_cost = 1
path = /obj/item/mecha_equipment/crisis_drone
+9 -9
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@@ -1,6 +1,6 @@
/datum/uplink_item/item/gear_loadout
category = /datum/uplink_category/gear_loadout
item_cost = 70
item_cost = 35
/datum/uplink_item/item/gear_loadout/coalition
name = "Coalition of Colonies Assets (Group)"
@@ -9,7 +9,7 @@
/datum/uplink_item/item/gear_loadout/coalition_single
name = "Coalition of Colonies Assets (Single)"
path = /obj/structure/closet/crate/secure/gear_loadout/coalition_single
item_cost = 15
item_cost = 10
/datum/uplink_item/item/gear_loadout/eridani
name = "Eridani Corporate Federation Assets (Group)"
@@ -18,7 +18,7 @@
/datum/uplink_item/item/gear_loadout/eridani_single
name = "Eridani Corporate Federation Assets (Single)"
path = /obj/structure/closet/crate/secure/gear_loadout/eridani_single
item_cost = 15
item_cost = 10
/datum/uplink_item/item/gear_loadout/elyra
name = "Serene Republic of Elyra Assets (Group)"
@@ -27,7 +27,7 @@
/datum/uplink_item/item/gear_loadout/elyra_single
name = "Serene Republic of Elyra Assets (Single)"
path = /obj/structure/closet/crate/secure/gear_loadout/elyra_single
item_cost = 15
item_cost = 10
/datum/uplink_item/item/gear_loadout/elyra
name = "Serene Republic of Elyra Assets (Group)"
@@ -36,7 +36,7 @@
/datum/uplink_item/item/gear_loadout/elyra_single
name = "Serene Republic of Elyra Assets (Single)"
path = /obj/structure/closet/crate/secure/gear_loadout/elyra_single
item_cost = 15
item_cost = 10
/datum/uplink_item/item/gear_loadout/sol
name = "Sol Alliance Assets (Group)"
@@ -45,7 +45,7 @@
/datum/uplink_item/item/gear_loadout/sol_single
name = "Sol Alliance Assets (Single)"
path = /obj/structure/closet/crate/secure/gear_loadout/sol_single
item_cost = 15
item_cost = 10
/datum/uplink_item/item/gear_loadout/dominia
name = "Empire of Dominia Assets (Group)"
@@ -54,12 +54,12 @@
/datum/uplink_item/item/gear_loadout/dominia_single
name = "Empire of Dominia Assets (Single)"
path = /obj/structure/closet/crate/secure/gear_loadout/dominia/single
item_cost = 15
item_cost = 10
/datum/uplink_item/item/gear_loadout/cowboys
name = "Frontier Cowboys (Group)"
path = /obj/structure/closet/crate/secure/gear_loadout/ram_ranch
item_cost = 50
item_cost = 35
/datum/uplink_item/item/gear_loadout/cowboy_single
name = "Frontier Cowboy (Single)"
@@ -75,4 +75,4 @@
name = "Kosmostrelki Assets (Single)"
desc = "A crate containing gear for a single individual.The voidsuit is only usable by Tajara."
path = /obj/structure/closet/crate/secure/gear_loadout/kosmostrelki/single
item_cost = 15
item_cost = 10
+8 -8
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@@ -6,41 +6,41 @@
/datum/uplink_item/item/grenades/manhack
name = "Viscerator Delivery Grenade"
item_cost = 3
item_cost = 2
path = /obj/item/grenade/spawnergrenade/manhacks
desc = "A grenade that deploys five viscerator combat drones. Deadly in numbers, will not attack you or your allies."
/datum/uplink_item/item/grenades/lubed_manhack
name = "Lubed Viscerator Delivery Grenade"
item_cost = 8
item_cost = 4
path = /obj/item/grenade/spawnergrenade/manhacks/lubed
desc = "A grenade that deploys five lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed."
/datum/uplink_item/item/grenades/anti_photon
name = "5xPhoton Disruption Grenades"
item_cost = 2
item_cost = 1
path = /obj/item/storage/box/anti_photons
desc = "A box of five grenades that cause total darkness in the area they explode in. Circumvented by vision altering headgear. Useful for get-aways."
/datum/uplink_item/item/grenades/smoke
name = "5xSmoke Grenades"
item_cost = 2
item_cost = 1
path = /obj/item/storage/box/smokes
desc = "A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry."
/datum/uplink_item/item/grenades/emp
name = "5xEMP Grenades"
item_cost = 5
item_cost = 2
path = /obj/item/storage/box/emps
desc = "A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely."
/datum/uplink_item/item/grenades/frag
name = "5xFrag Grenades"
item_cost = 12
item_cost = 6
path = /obj/item/storage/box/frags
/datum/uplink_item/item/grenades/cardox
name = "5xCardox Grenades"
item_cost = 5
item_cost = 2
path = /obj/item/storage/box/cardox
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
+9 -9
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@@ -6,41 +6,41 @@
/datum/uplink_item/item/hardsuit_modules/thermal
name = "Thermal Scanner"
item_cost = 4
item_cost = 1
path = /obj/item/rig_module/vision/thermal
/datum/uplink_item/item/hardsuit_modules/energy_net
name = "Net Projector"
item_cost = 5
item_cost = 3
path = /obj/item/rig_module/fabricator/energy_net
/datum/uplink_item/item/hardsuit_modules/ewar_voice
name = "Electrowarfare Suite and Voice Synthesiser"
item_cost = 5
item_cost = 1
path = /obj/item/storage/box/syndie_kit/ewar_voice
/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
name = "Maneuvering Jets"
item_cost = 6
item_cost = 1
path = /obj/item/rig_module/maneuvering_jets
/datum/uplink_item/item/hardsuit_modules/egun
name = "Mounted Energy Gun"
item_cost = 10
item_cost = 6
path = /obj/item/rig_module/mounted/egun
/datum/uplink_item/item/hardsuit_modules/power_sink
name = "Power Sink"
item_cost = 8
item_cost = 2
path = /obj/item/rig_module/power_sink
/datum/uplink_item/item/hardsuit_modules/laser_canon
name = "Mounted Laser Cannon"
item_cost = 14
item_cost = 8
path = /obj/item/rig_module/mounted
/datum/uplink_item/item/tools/rig_cooling_unit
name = "mounted suit cooling unit"
item_cost = 6
item_cost = 1
path = /obj/item/rig_module/cooling_unit
desc = "A mounted suit cooling unit for use with hardsuits."
desc = "A mounted suit cooling unit for use with hardsuits."
@@ -6,117 +6,117 @@
/datum/uplink_item/item/visible_weapons/dartgun
name = "Dart Gun"
item_cost = 5
item_cost = 3
path = /obj/item/gun/projectile/dartgun
/datum/uplink_item/item/visible_weapons/crossbow
name = "Energy Crossbow"
item_cost = 6
item_cost = 3
path = /obj/item/gun/energy/crossbow
/datum/uplink_item/item/visible_weapons/forcegloves
name = "Force Gloves"
item_cost = 5
item_cost = 3
path = /obj/item/clothing/gloves/force/syndicate
/datum/uplink_item/item/visible_weapons/energy_sword
name = "Energy Sword"
item_cost = 8
item_cost = 4
path = /obj/item/melee/energy/sword
/datum/uplink_item/item/visible_weapons/g9mm
name = "Silenced 9mm"
item_cost = 6
item_cost = 2
path = /obj/item/storage/box/syndie_kit/g9mm
/datum/uplink_item/item/visible_weapons/hammer
name = "Kneebreaker Hammer"
item_cost = 5
item_cost = 3
path = /obj/item/melee/hammer
/datum/uplink_item/item/visible_weapons/revolver
name = "Revolver"
item_cost = 8
item_cost = 4
path = /obj/item/gun/projectile/revolver
/datum/uplink_item/item/visible_weapons/submachinegun
name = "Submachine Gun"
item_cost = 14
item_cost = 8
path = /obj/item/gun/projectile/automatic/tommygun
/datum/uplink_item/item/visible_weapons/landmine
name = "Land Mine"
item_cost = 5
item_cost = 3
path = /obj/item/landmine
/datum/uplink_item/item/visible_weapons/emplandmine
name = "EMP Land Mine"
item_cost = 4
item_cost = 3
path = /obj/item/landmine/emp
/datum/uplink_item/item/visible_weapons/sleepylandmine
name = "N2O Land Mine"
item_cost = 7
item_cost = 3
path = /obj/item/landmine/n2o
/datum/uplink_item/item/visible_weapons/caltrops
name = "Caltrops"
item_cost = 4
item_cost = 1
path = /obj/item/material/caltrops
/datum/uplink_item/item/visible_weapons/powerfist
name = "Power Fist"
item_cost = 4
item_cost = 2
path = /obj/item/clothing/gloves/powerfist
/datum/uplink_item/item/visible_weapons/clawedgloves
name = "Clawed Gauntlets"
item_cost = 5
item_cost = 3
path = /obj/item/clothing/gloves/claws
/datum/uplink_item/item/visible_weapons/ballisticgauntlet
name = "Ballistic Gauntlet"
item_cost = 10
item_cost = 6
path = /obj/item/clothing/gloves/ballistic
/datum/uplink_item/item/visible_weapons/gatling
name = "Gatling Machine Gun"
item_cost = 50
item_cost = 30
path = /obj/item/minigunpack
/datum/uplink_item/item/visible_weapons/chainsaw
name = "Chainsaw"
item_cost = 10
item_cost = 6
path = /obj/item/material/twohanded/chainsaw/fueled
/datum/uplink_item/item/visible_weapons/throwing_star
name = "Steel Throwing Star"
item_cost = 2
item_cost = 1
path = /obj/item/material/star
/datum/uplink_item/item/visible_weapons/plasma_shotty
name = "Plasma Shotgun"
item_cost = 15
item_cost = 9
path = /obj/item/gun/projectile/plasma
/datum/uplink_item/item/visible_weapons/icelance
name = "Icelance Rifle"
item_cost = 6
item_cost = 3
path = /obj/item/gun/energy/rifle/icelance
/datum/uplink_item/item/visible_weapons/boltaction
name = "Bolt-Action Rifle"
item_cost = 8
item_cost = 3
path = /obj/item/gun/projectile/shotgun/pump/rifle
/datum/uplink_item/item/visible_weapons/colt
name = "Vintage .45 Pistol"
item_cost = 6
item_cost = 2
path = /obj/item/gun/projectile/colt
/datum/uplink_item/item/visible_weapons/custom_ka
name = "Kinetic Laser Assembly"
item_cost = 8
item_cost = 3
path = /obj/item/gun/custom_ka/frame01/illegal
/datum/uplink_item/item/visible_weapons/teslagauntlet
@@ -126,5 +126,5 @@
/datum/uplink_item/item/visible_weapons/random_weapon
name = "Random Gun"
item_cost = 10
item_cost = 3
path = /obj/item/storage/box/syndie_kit/random_weapon
+4 -4
View File
@@ -6,24 +6,24 @@
/datum/uplink_item/item/implants/imp_freedom
name = "Freedom Implant"
item_cost = 5
item_cost = 1
path = /obj/item/storage/box/syndie_kit/imp_freedom
/datum/uplink_item/item/implants/imp_compress
name = "Compressed Matter Implant"
desc = "A box containing a single implanter and matter cartridge. To remove an unintended target, use the implanter in-hand then open the cartridge with a screwdriver."
item_cost = 6
item_cost = 1
path = /obj/item/storage/box/syndie_kit/imp_compress
/datum/uplink_item/item/implants/imp_explosive
name = "Explosive Implant (DANGER!)"
item_cost = 8
item_cost = 4
desc = "A box containing an explosive implant and implanter. Use the implant in-hand to set the explosion size and trigger phrase."
path = /obj/item/storage/box/syndie_kit/imp_explosive
/datum/uplink_item/item/implants/imp_deadman
name = "Deadman Implant (DANGER!)"
item_cost = 6
item_cost = 3
desc = "A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies."
path = /obj/item/storage/box/syndie_kit/imp_deadman
+5 -5
View File
@@ -3,21 +3,21 @@
/datum/uplink_item/item/martial_arts/solcom
name = "SolCom"
item_cost = 6
item_cost = 2
path = /obj/item/martial_manual
/datum/uplink_item/item/martial_arts/wrestling
name = "Wrestling"
item_cost = 6
item_cost = 2
path = /obj/item/martial_manual/wrestling
/datum/uplink_item/item/martial_arts/swordsmanship
name = "Swordsmanship"
item_cost = 5
item_cost = 2
path = /obj/item/martial_manual/swordsmanship
/datum/uplink_item/item/martial_arts/gun_kata
name = "Gun-Kata"
desc = "A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty."
item_cost = 4
path = /obj/item/martial_manual/gun_kata
item_cost = 1
path = /obj/item/martial_manual/gun_kata
+6 -6
View File
@@ -11,30 +11,30 @@
/datum/uplink_item/item/medical/combathypo
name = "Combat Hypospray"
item_cost = 4
item_cost = 1
path = /obj/item/reagent_containers/hypospray/combat
/datum/uplink_item/item/medical/surgery
name = "Surgery Kit"
item_cost = 5
item_cost = 1
path = /obj/item/storage/firstaid/surgery
/datum/uplink_item/item/medical/combat
name = "Combat Medical Kit"
item_cost = 4
item_cost = 1
path = /obj/item/storage/firstaid/combat
/datum/uplink_item/item/medical/stimulants
name = "Box of Combat Stimulants"
item_cost = 4
item_cost = 1
path = /obj/item/storage/box/syndie_kit/stimulants
/datum/uplink_item/item/medical/sideeffectbegone
name = "Box of Sideeffect-Be-Gone Injectors"
item_cost = 3
item_cost = 1
path = /obj/item/storage/box/syndie_kit/sideeffectbegone
/datum/uplink_item/item/medical/firstaid
name = "Standard First-Aid Kit"
item_cost = 2
item_cost = 1
path = /obj/item/storage/firstaid/regular
+11 -11
View File
@@ -7,65 +7,65 @@
/datum/uplink_item/item/ninja_modules/energency_generator
name = "Emergency Power Generator"
desc = "An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown."
item_cost = 4
item_cost = 2
path = /obj/item/rig_module/emergency_powergenerator
/datum/uplink_item/item/ninja_modules/energy_net
name = "Energy Net"
desc = "An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.."
item_cost = 4
item_cost = 3
path = /obj/item/rig_module/fabricator/energy_net
/datum/uplink_item/item/ninja_modules/stealth_field
name = "Stealth Field"
desc = "A module that allows the user to go invisible. Consumes power when active."
item_cost = 6
item_cost = 5
path = /obj/item/rig_module/stealth_field
/datum/uplink_item/item/ninja_modules/normal_grenade_lancher
name = "Standard Grenade Launcher"
desc = "A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades.It can be refilled with more grenades."
item_cost = 6
item_cost = 5
path = /obj/item/rig_module/grenade_launcher
/datum/uplink_item/item/ninja_modules/enery_blade
name = "Energy Blade and dart launcher."
desc = "A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts."
item_cost = 8
item_cost = 4
path = /obj/item/rig_module/mounted/energy_blade
/datum/uplink_item/item/ninja_modules/matter_fab
name = "Matter Fabricator"
desc = "A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing."
item_cost = 4
item_cost = 3
path = /obj/item/rig_module/fabricator
/datum/uplink_item/item/ninja_modules/emag_hand
name = "EMAG Hand Module"
desc = "A module that allows the user to apply an EMAG effect to the targeted item."
item_cost = 5
item_cost = 1
path = /obj/item/rig_module/device/emag_hand
/datum/uplink_item/item/ninja_modules/chem_injector
name = "Chemical Injector"
desc = "A chemical injector that allows the user to inject themsleves with medical chemicals."
item_cost = 3
item_cost = 1
path = /obj/item/rig_module/chem_dispenser
/datum/uplink_item/item/ninja_modules/EMP_Shield
name = "Active EMP Shielding"
desc = "A very complicated module for a hardsuit that protects it to some degree from EMPs."
item_cost = 4
item_cost = 1
path = /obj/item/rig_module/emp_shielding
/datum/uplink_item/item/ninja_modules/combat_injector
name = "Combat Injector"
desc = "A chemical injector that allows the user to inject themsleves with combat chemicals."
item_cost = 4
item_cost = 2
path = /obj/item/rig_module/chem_dispenser/combat
/datum/uplink_item/item/ninja_modules/self_destruct
name = "Self-destruct Module"
desc = "A Self-destruct Module that causes an explosion when the user dies or presses the switch."
item_cost = 8
item_cost = 5
path = /obj/item/rig_module/self_destruct
+5 -5
View File
@@ -4,23 +4,23 @@
/datum/uplink_item/item/revolution/armory
name = "Armory Dropper"
desc = "A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 40
item_cost = 25
path = /obj/item/device/orbital_dropper/armory/syndicate
/datum/uplink_item/item/revolution/implants
name = "Box of Aggression Implants"
desc = "A box containing implants that will make their owners increasingly aggressive."
item_cost = 6
item_cost = 2
path = /obj/item/storage/box/aggression
/datum/uplink_item/item/revolution/encryption_keys
name = "Box of Encryption Keys"
desc = "A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x."
item_cost = 12
item_cost = 3
path = /obj/item/storage/box/encryption_key
/datum/uplink_item/item/revolution/softsuits
name = "Crate of Softsuits"
desc = "A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch."
item_cost = 6
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
item_cost = 3
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
@@ -11,34 +11,34 @@
/datum/uplink_item/item/stealth_items/spy
name = "Bug Kit"
item_cost = 2
item_cost = 1
path = /obj/item/storage/box/syndie_kit/spy
/datum/uplink_item/item/stealth_items/id
name = "Agent ID card"
item_cost = 4
item_cost = 1
path = /obj/item/card/id/syndicate
/datum/uplink_item/item/stealth_items/chameleon_kit
name = "Chameleon Kit"
item_cost = 5
item_cost = 1
path = /obj/item/storage/box/syndie_kit/chameleon
/datum/uplink_item/item/stealth_items/voice
name = "Voice Changer"
item_cost = 5
item_cost = 1
path = /obj/item/clothing/mask/gas/voice
/datum/uplink_item/item/stealth_items/chameleon_projector
name = "Chameleon-Projector"
desc = "A device that can be used to mimic common items by scanning, then transforming into them."
item_cost = 7
item_cost = 2
path = /obj/item/device/chameleon
/datum/uplink_item/item/stealth_items/venenum
name = "Vial of Venenum"
desc = "A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes."
item_cost = 3
item_cost = 1
path = /obj/item/reagent_containers/glass/beaker/vial/venenum
/datum/uplink_item/item/stealth_items/balaclava
@@ -56,5 +56,5 @@
/datum/uplink_item/item/stealth_items/closet_teleporter
name = "Closet Teleportation Set-up"
desc = "A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport."
item_cost = 3
path = /obj/item/storage/box/closet_teleporter
item_cost = 1
path = /obj/item/storage/box/closet_teleporter
@@ -11,36 +11,36 @@
/datum/uplink_item/item/stealthy_weapons/cigarette_kit
name = "Cigarette Kit"
item_cost = 2
item_cost = 1
path = /obj/item/storage/box/syndie_kit/cigarette
/datum/uplink_item/item/stealthy_weapons/random_toxin
name = "Random Toxin - Beaker"
item_cost = 2
item_cost = 1
path = /obj/item/storage/box/syndie_kit/toxin
/datum/uplink_item/item/stealthy_weapons/pens
name = "Pen-jector Kit"
desc = "A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen."
item_cost = 4
item_cost = 2
path = /obj/item/storage/box/syndie_kit/special_pens
/datum/uplink_item/item/stealthy_weapons/parapen
name = "Paralysis pen"
item_cost = 6
item_cost = 3
path = /obj/item/pen/reagent/paralysis
/datum/uplink_item/item/stealthy_weapons/concealed_cane
name = "Concealed Cane Sword"
item_cost = 4
item_cost = 1
path = /obj/item/cane/concealed
/datum/uplink_item/item/stealthy_weapons/sleepy_ring
name = "Sleepy Ring"
item_cost = 5
item_cost = 3
path = /obj/item/clothing/ring/reagent/sleepy
/datum/uplink_item/item/stealthy_weapons/bear_trap
name = "Sharpened Bear Trap"
item_cost = 5
path = /obj/item/trap/sharpened
item_cost = 2
path = /obj/item/trap/sharpened