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baystation12.int needs to not be different
It got changed somewhere along the line in my giant mess. This should make it the same as it was before. It's not the best way to do it, but it works and hopefully won't hurt anything long-term.
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+1
-6
@@ -1,11 +1,6 @@
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// BEGIN_INTERNALS
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/*
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MAP_ICON_TYPE: 0
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WINDOW: icons\obj\clothing\suits.dmi;code\modules\clothing\suits\storage.dm;code\modules\customitems\item_defines.dm
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LAST_COMPILE_VERSION: 506.1247
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DIR: code code\datums code\datums\diseases code\game code\game\jobs code\game\jobs\job code\game\objects code\game\objects\effects code\game\objects\structures code\game\objects\structures\crates_lockers code\game\objects\structures\crates_lockers\closets code\modules code\modules\clothing code\modules\clothing\suits code\modules\customitems icons icons\obj icons\obj\clothing
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FILE: code\modules\customitems\item_defines.dm
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LAST_COMPILE_TIME: 1415835747
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AUTO_FILE_DIR: OFF
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*/
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// END_INTERNALS
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// END_INTERNALS
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