Reduces vision while in closet or trash pile and fixes closet teleporter camera update (#21154)

This started out as an update to reduce vision while inside closets.
While I was testing that, I noticed closet teleporters weren't updating
the camera properly, so I fixed that, as well as a bug with an early
`return` causing closets to have 0 density while a closet teleporter was
on cooldown.


Reduce vision inside locker:
<img width="1354" height="1345" alt="image"
src="https://github.com/user-attachments/assets/5f581031-51c0-4502-bddd-21045329c754"
/>
This commit is contained in:
AlaunusLux
2025-08-15 08:58:31 -05:00
committed by GitHub
parent 86d2f868ac
commit 4697e7b347
5 changed files with 75 additions and 3 deletions
+3
View File
@@ -101,6 +101,9 @@
/atom/movable/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/atom/movable/screen/fullscreen/closet_impaired
icon_state = "impairedoverlay2"
/atom/movable/screen/fullscreen/blurry
icon = 'icons/mob/screen/effects.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
@@ -308,8 +308,14 @@ Frequency:
var/obj/structure/closet/target_closet = linked_teleporter.attached_closet
user.forceMove(target_closet.opened ? get_turf(target_closet) : target_closet)
if(target_closet.opened)
if(user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
user.visible_message(SPAN_NOTICE("\The [user] steps out of the back of \the [target_closet]."), SPAN_NOTICE("You teleport into the linked closet, stepping out of it."))
user.set_fullscreen(FALSE, "closet_impaired", /atom/movable/screen/fullscreen/closet_impaired)
else
if(user.client)
user.client.eye = target_closet
target_closet.visible_message(SPAN_WARNING("\The [target_closet] rattles."))
to_chat(user, SPAN_NOTICE("You teleport into the target closet, bumping into the closed door."))
target_closet.shake_animation()
@@ -190,6 +190,7 @@
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
M.set_fullscreen(FALSE, "closet_impaired", /atom/movable/screen/fullscreen/closet_impaired)
/obj/structure/closet/proc/open()
if(opened)
@@ -232,9 +233,7 @@
animate_door_alt(TRUE)
update_icon()
if(linked_teleporter)
if(linked_teleporter.last_use + 600 > world.time)
return
if(linked_teleporter && linked_teleporter.last_use + 600 < world.time)
var/did_teleport = FALSE
for(var/mob/M in contents)
if(linked_teleporter.do_teleport(M))
@@ -279,6 +278,7 @@
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.set_fullscreen(TRUE, "closet_impaired", /atom/movable/screen/fullscreen/closet_impaired)
M.forceMove(src)
added_units += M.mob_size
if(mob_limit) //We only want to store one valid mob
@@ -35,6 +35,7 @@
if(do_after(user, 3 SECONDS, src, DO_UNIQUE))
user.visible_message("<b>[user]</b> climbs into \the [src], disappearing from sight.", SPAN_NOTICE("You climb into \the [src], finally finding a good spot to hide."))
user.forceMove(src)
user.set_fullscreen(TRUE, "closet_impaired", /atom/movable/screen/fullscreen/closet_impaired)
hider = user
if(ishuman(user) && prob(5))
var/mob/living/carbon/human/H = user
@@ -47,6 +48,7 @@
if(user.stat || user.resting) // don't care too much about use_check here, checking these will suffice
return
user.forceMove(get_turf(src))
user.set_fullscreen(FALSE, "closet_impaired", /atom/movable/screen/fullscreen/closet_impaired)
if(user == hider)
hider = null
@@ -93,6 +95,7 @@
if(hider && prob(chance))
to_chat(hider, SPAN_DANGER("You've been discovered!"))
hider.forceMove(get_turf(src))
hider.set_fullscreen(FALSE, "closet_impaired", /atom/movable/screen/fullscreen/closet_impaired)
to_chat(user, SPAN_DANGER("You discover that \the [hider] was hiding inside \the [src]!"))
hider = null
return TRUE
@@ -0,0 +1,60 @@
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# - (fixes bugs)
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author: AlaunusLux
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delete-after: True
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changes:
- balance: "Adds an overlay to reduce vision while in a trash pile or closed locker."
- bugfix: "Fixed vision not updating when using closet teleporters."
- bugfix: "Fixed closet density and closet closing sound being lost while closets with teleporters were on cooldown."