Nuclear Missile Silo (#20222)
The Nuclear Missile Silo Bunker Thingamjig is a 2-z odyssey map. Should be nice and generic so storytellers can tell a variety of stories, including just blocking off the entire bunker and having a nice snowy town if they want to.   And the sub-maps:  Future plans for a later PR include a day/night cycle and maybe weather --------- Co-authored-by: Stev-the-third <rose@flurf.net>
@@ -3907,6 +3907,13 @@
|
||||
#include "maps\away\scenarios\cryo_outpost\cryo_outpost_outfits.dm"
|
||||
#include "maps\away\scenarios\cryo_outpost\cryo_outpost_scenario.dm"
|
||||
#include "maps\away\scenarios\cryo_outpost\cryo_outpost_theme.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\missile_silo.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\nuclear_silo_.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\nuclear_silo_areas.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\nuclear_silo_landmarks.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\nuclear_silo_outfits.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\nuclear_silo_scenario.dm"
|
||||
#include "maps\away\scenarios\nuclear_silo\nuclear_silo_theme.dm"
|
||||
#include "maps\away\scenarios\ruined_propellant_depot\ruined_propellant_depot_.dm"
|
||||
#include "maps\away\scenarios\ruined_propellant_depot\ruined_propellant_depot_areas.dm"
|
||||
#include "maps\away\scenarios\ruined_propellant_depot\ruined_propellant_depot_landmarks.dm"
|
||||
|
||||
@@ -838,3 +838,13 @@
|
||||
/datum/access/splf_access
|
||||
id = ACCESS_SPLF
|
||||
desc = "SPLF Access"
|
||||
|
||||
#define ACCESS_NUCLEAR_MISSILE_SILO 247
|
||||
/datum/access/nuclear_missile_silo_access
|
||||
id = ACCESS_NUCLEAR_MISSILE_SILO
|
||||
desc = "Nuclear Missile Silo Access"
|
||||
|
||||
#define ACCESS_NUCLEAR_MISSILE_SILO_HIGH 248
|
||||
/datum/access/nuclear_missile_silo_access_high
|
||||
id = ACCESS_NUCLEAR_MISSILE_SILO_HIGH
|
||||
desc = "Nuclear Missile Silo Access High Security"
|
||||
|
||||
@@ -230,3 +230,9 @@
|
||||
has_off_keyboards = TRUE
|
||||
can_pass_under = FALSE
|
||||
light_power_on = 1
|
||||
|
||||
/obj/machinery/computer/terminal/inactive
|
||||
name = "inactive terminal"
|
||||
light_power = 0
|
||||
light_power_on = 0
|
||||
light_range_on = 0
|
||||
|
||||
@@ -13,6 +13,13 @@
|
||||
/obj/structure/light_pole/r
|
||||
icon_state = "rustlamp_r"
|
||||
|
||||
/obj/structure/light_pole/decayed
|
||||
desc = "A tall light source. The bulb appears to be decayed."
|
||||
light_color = LIGHT_COLOR_DECAYED
|
||||
|
||||
/obj/structure/light_pole/decayed/r
|
||||
icon_state = "rustlamp_r"
|
||||
|
||||
/obj/structure/light_pole/konyang
|
||||
name = "dangling lamp"
|
||||
desc = "A flame-lit lamp dangling precariously from a tall pole."
|
||||
|
||||
@@ -381,6 +381,11 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
icon_state = "television"
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/television/adhomai
|
||||
name = "adhomaian television"
|
||||
desc = "A classic box television, manufactured on Adhomai."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
|
||||
/obj/structure/dressing_divider
|
||||
name = "wardrobe dressing divider"
|
||||
desc = "A divider for an environment where you're probably swapping clothes, made with your privacy in mind."
|
||||
|
||||
@@ -51,6 +51,10 @@
|
||||
name = "\improper DENIED rubber stamp"
|
||||
icon_state = "stamp-deny"
|
||||
|
||||
/obj/item/stamp/accepted
|
||||
name = "\improper ACCEPTED rubber stamp"
|
||||
icon_state = "stamp-accept"
|
||||
|
||||
/obj/item/stamp/clown
|
||||
name = "clown's rubber stamp"
|
||||
icon_state = "stamp-clown"
|
||||
|
||||
@@ -129,6 +129,11 @@
|
||||
randomize_color = FALSE
|
||||
icon_state = "tube_red_preview"
|
||||
|
||||
/obj/machinery/light/colored/violet
|
||||
brightness_color = LIGHT_COLOR_VIOLET
|
||||
randomize_color = FALSE
|
||||
icon_state = "tube_violet_preview"
|
||||
|
||||
/obj/machinery/light/colored/decayed
|
||||
brightness_color = LIGHT_COLOR_DECAYED
|
||||
randomize_color = FALSE
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
|
||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
|
||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Stev-the-third
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds a 2-Z Level odyssey map called the Arctic Valley and the Nuclear Silo."
|
||||
- rscadd: "Adds all of the additional supporting files to make an odyssey map work. and stuff."
|
||||
- imageadd: "Adds an accepted stamp."
|
||||
- imageadd: "Adds directionals for buffet trays."
|
||||
- imageadd: "Adds a decorative nuclear missile."
|
||||
- rscadd: "Adds violet lights and decayed streetlights."
|
||||
- rscadd: "Makes the missile silo cap a physical object."
|
||||
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,22 @@
|
||||
/obj/structure/missile_silo
|
||||
name = "missile silo blast door"
|
||||
desc = "An enormous reinforced plasteel silo door. It is mechanically operated and can not be forced non-destructively."
|
||||
icon = 'icons/effects/missile_silo.dmi'
|
||||
icon_state = "silo"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/icbm
|
||||
name = "RS-20 nuclear ballistic missile"
|
||||
desc = "A Zavodskoi-designed hypersonic missile carrying a nuclear payload. With a maximum speed of over 20% the speed of light in vacuum or Mach 25 in atmosphere, interplanetary travel capability, and an accuracy to the meter, this missile forms a cornerstone of arsenals galaxy-wide, able to function as both an anti-orbital weapon and an intercontinental nuclear bomb, delivered anywhere on a planet or in a solar system. The nuclear warhead on this has enough power to level a city."
|
||||
icon = 'icons/effects/icbm.dmi'
|
||||
icon_state = "icbm"
|
||||
density = 1
|
||||
anchored = 1
|
||||
layer = ABOVE_HUMAN_LAYER
|
||||
pixel_x = 8
|
||||
pixel_y = 10
|
||||
|
||||
/obj/structure/ship_weapon_dummy/icbm_dummy
|
||||
name = "icbm dummy"
|
||||
layer = ABOVE_HUMAN_LAYER+0.1
|
||||
@@ -0,0 +1,32 @@
|
||||
[
|
||||
{
|
||||
"type": "SubmapExtractInsert",
|
||||
"submap_size_x": 3,
|
||||
"submap_size_y": 4,
|
||||
"submap_size_z": 1,
|
||||
"submaps_dmm": "nuclear_silo_submaps.dmm",
|
||||
"marker_extract": "/obj/effect/map_effect/marker/mapmanip/submap/extract/nuclear_silo/crew_quarters_room",
|
||||
"marker_insert": "/obj/effect/map_effect/marker/mapmanip/submap/insert/nuclear_silo/crew_quarters_room",
|
||||
"submaps_can_repeat": false
|
||||
},
|
||||
{
|
||||
"type": "SubmapExtractInsert",
|
||||
"submap_size_x": 4,
|
||||
"submap_size_y": 6,
|
||||
"submap_size_z": 1,
|
||||
"submaps_dmm": "nuclear_silo_submaps.dmm",
|
||||
"marker_extract": "/obj/effect/map_effect/marker/mapmanip/submap/extract/nuclear_silo/armoury",
|
||||
"marker_insert": "/obj/effect/map_effect/marker/mapmanip/submap/insert/nuclear_silo/armoury",
|
||||
"submaps_can_repeat": false
|
||||
},
|
||||
{
|
||||
"type": "SubmapExtractInsert",
|
||||
"submap_size_x": 3,
|
||||
"submap_size_y": 4,
|
||||
"submap_size_z": 1,
|
||||
"submaps_dmm": "nuclear_silo_submaps.dmm",
|
||||
"marker_extract": "/obj/effect/map_effect/marker/mapmanip/submap/extract/nuclear_silo/crew_quarters_room_north",
|
||||
"marker_insert": "/obj/effect/map_effect/marker/mapmanip/submap/insert/nuclear_silo/crew_quarters_room_north",
|
||||
"submaps_can_repeat": false
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,85 @@
|
||||
// --------------------------------------------------- template
|
||||
|
||||
/datum/map_template/ruin/away_site/nuclear_silo
|
||||
name = "Arctic Valley"
|
||||
description = "A small wooden village within a valley in an arctic environment."
|
||||
prefix = "scenarios/nuclear_silo/"
|
||||
suffix = "nuclear_silo.dmm"
|
||||
|
||||
traits = list(
|
||||
// Bunker Level
|
||||
list(ZTRAIT_AWAY = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE),
|
||||
// Surface Level
|
||||
list(ZTRAIT_AWAY = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE),
|
||||
)
|
||||
|
||||
sectors = list(ALL_POSSIBLE_SECTORS)
|
||||
spawn_weight = 0
|
||||
spawn_cost = 1
|
||||
id = "nuclear_silo"
|
||||
shuttles_to_initialise = list(/datum/shuttle/autodock/multi/lift/nuclear_silo)
|
||||
exoplanet_theme_base = /datum/exoplanet_theme/snow/nuclear_silo
|
||||
exoplanet_themes = list(
|
||||
/turf/unsimulated/marker = /datum/exoplanet_theme/snow/nuclear_silo,
|
||||
/turf/unsimulated/marker/gray = /datum/exoplanet_theme/snow/nuclear_silo/mountain,
|
||||
/turf/unsimulated/marker/green = /datum/exoplanet_theme/snow/foothills/nuclear_silo
|
||||
)
|
||||
unit_test_groups = list(1)
|
||||
|
||||
/singleton/submap_archetype/nuclear_silo
|
||||
map = "Arctic Valley"
|
||||
descriptor = "A small wooden village within a valley in an arctic environment."
|
||||
|
||||
// --------------------------------------------------- sector
|
||||
|
||||
/obj/effect/overmap/visitable/sector/nuclear_silo
|
||||
name = "Unlabelled Arctic Exoplanet"
|
||||
desc = "\
|
||||
An arctic exoplanet not currently listed on available starcharts. \
|
||||
Scans of the landing area indicate a small valley within the wider craggy mountains, with a frozen river running through it. \
|
||||
Higher resolution scans show a small town within the valley, with biological signatures indicating a standard breathable atmosphere. \
|
||||
"
|
||||
icon_state = "globe2"
|
||||
color = "#f7e3e3"
|
||||
comms_support = TRUE
|
||||
initial_generic_waypoints = list(
|
||||
"nav_nuclear_silo_surface_south_1a",
|
||||
"nav_nuclear_silo_surface_south_1b",
|
||||
"nav_nuclear_silo_surface_south_1c",
|
||||
"nav_nuclear_silo_surface_south_1d",
|
||||
"nav_nuclear_silo_surface_south_2a",
|
||||
"nav_nuclear_silo_surface_south_2b",
|
||||
"nav_nuclear_silo_surface_south_2c",
|
||||
"nav_nuclear_silo_surface_south_2d",
|
||||
"nav_nuclear_silo_surface_north_1a",
|
||||
"nav_nuclear_silo_surface_north_1b",
|
||||
"nav_nuclear_silo_surface_north_1c",
|
||||
"nav_nuclear_silo_surface_north_1d",
|
||||
"nav_nuclear_silo_surface_north_2a",
|
||||
"nav_nuclear_silo_surface_north_2b",
|
||||
"nav_nuclear_silo_surface_north_2c",
|
||||
"nav_nuclear_silo_surface_north_2d",
|
||||
"nav_nuclear_silo_surface_north_3a",
|
||||
"nav_nuclear_silo_surface_north_3c",
|
||||
"nav_nuclear_silo_surface_north_3b",
|
||||
"nav_nuclear_silo_surface_north_3d",
|
||||
)
|
||||
// --------------------------------------------------- mapmanip
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/insert/nuclear_silo/crew_quarters_room
|
||||
name = "Crew Quarters Room South"
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/extract/nuclear_silo/crew_quarters_room
|
||||
name = "Crew Quarters Room South"
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/insert/nuclear_silo/crew_quarters_room_north
|
||||
name = "Crew Quarters Room North"
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/extract/nuclear_silo/crew_quarters_room_north
|
||||
name = "Crew Quarters Room North"
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/insert/nuclear_silo/armoury
|
||||
name = "Armoury"
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/extract/nuclear_silo/armoury
|
||||
name = "Armoury"
|
||||
@@ -0,0 +1,185 @@
|
||||
/area/nuclear_silo
|
||||
name = "Nuclear Silo"
|
||||
icon_state = "exterior"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = TRUE
|
||||
no_light_control = FALSE
|
||||
base_turf = /turf/simulated/floor/snow
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_INDESTRUCTIBLE_TURFS | AREA_FLAG_IS_BACKGROUND
|
||||
holomap_color = "#f0e0e0"
|
||||
|
||||
// --- Surface
|
||||
|
||||
/area/nuclear_silo/outside
|
||||
is_outside = OUTSIDE_YES
|
||||
|
||||
/area/nuclear_silo/outside/landing
|
||||
name = "Landing Pad"
|
||||
icon_state = "dk_yellow"
|
||||
holomap_color = "#7D5443"
|
||||
|
||||
/area/nuclear_silo/outside/surface
|
||||
name = "Surface"
|
||||
area_blurb = "An arctic valley, the air around you frigid and stinging. In the distance can be seen the illumination from lanterns and streetlights."
|
||||
|
||||
/area/nuclear_silo/outside/mountain
|
||||
name = "Mountain"
|
||||
icon_state = "unexplored"
|
||||
is_outside = OUTSIDE_NO
|
||||
holomap_color = "#382405"
|
||||
base_turf = /turf/simulated/floor/exoplanet/barren
|
||||
|
||||
/area/nuclear_silo/outside/cave/bunker
|
||||
name = "Bunker"
|
||||
icon_state = "dark128"
|
||||
holomap_color = "#615e5b"
|
||||
|
||||
/area/nuclear_silo/outside/buildings
|
||||
name = "Building"
|
||||
icon_state = "away"
|
||||
is_outside = OUTSIDE_NO
|
||||
holomap_color = "#7c4d14"
|
||||
area_blurb = "As you enter the building, the quiet hum of electric lights is magnified as the dim bulbs around you flicker gently, the floorboards under your feet creaking and straining with every step."
|
||||
requires_power = 0
|
||||
|
||||
/area/nuclear_silo/outside/buildings/snowmobiles
|
||||
name = "Snowmobiles"
|
||||
icon_state = "away2"
|
||||
area_blurb = "As you enter the building, it appears to be completely abandoned. Snow and dust coat the floor around you, and a lone button sits on a desk, coated in a thick film of dust."
|
||||
|
||||
/area/nuclear_silo/outside/buildings/town
|
||||
name = "Building"
|
||||
icon_state = "away1"
|
||||
area_blurb = "As you step foot into the town, the quiet hum of electric streetlights can be heard. Overhead are powerlines, strung across from building to building, some reaching up into the streetlights."
|
||||
holomap_color = null
|
||||
// --- Lower Level
|
||||
|
||||
/area/nuclear_silo/lower_level
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
holomap_color = "#636161"
|
||||
|
||||
/area/nuclear_silo/lower_level/hallway
|
||||
name = "Hallway"
|
||||
icon_state = "hallC"
|
||||
|
||||
/area/nuclear_silo/lower_level/engineering
|
||||
name = "Engineering"
|
||||
icon_state = "engineering"
|
||||
holomap_color = "#d88314"
|
||||
|
||||
/area/nuclear_silo/lower_level/checkpoint
|
||||
name = "Security Checkpoint"
|
||||
icon_state = "checkpoint1"
|
||||
holomap_color = "#200266"
|
||||
|
||||
/area/nuclear_silo/lower_level/medbay
|
||||
name = "Medical Bay"
|
||||
icon_state = "medbay2"
|
||||
holomap_color = "#1a910b"
|
||||
|
||||
|
||||
/area/nuclear_silo/lower_level/security
|
||||
name = "Security"
|
||||
icon_state = "security"
|
||||
holomap_color = "#3906b1"
|
||||
|
||||
/area/nuclear_silo/lower_level/brig
|
||||
name = "Brig"
|
||||
icon_state = "brig"
|
||||
holomap_color = "#5018d3"
|
||||
|
||||
/area/nuclear_silo/lower_level/nuke_monitoring
|
||||
name = "Nuclear Missile Silo Monitoring"
|
||||
icon_state = "conference"
|
||||
holomap_color = "#641c1c"
|
||||
|
||||
/area/nuclear_silo/lower_level/nuke_silo
|
||||
name = "Nuclear Missile Silo"
|
||||
icon_state = "observatory"
|
||||
holomap_color = "#d81414"
|
||||
|
||||
// --- Civilian
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian
|
||||
holomap_color = "#11570e"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/crew_quarters
|
||||
name = "Crew Quarters and Offices"
|
||||
icon_state = "crew_quarters"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/bathrooms
|
||||
name = "Bathrooms"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/messhall
|
||||
name = "Messhall"
|
||||
icon_state = "kitchen"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/freezer
|
||||
name = "Freezer"
|
||||
icon_state = "kitchen"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/gym
|
||||
name = "Gym"
|
||||
icon_state = "fitness_gym"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/hydroponics
|
||||
name = "Hydroponics"
|
||||
icon_state = "garden"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/janitor
|
||||
name = "Janitors Closet"
|
||||
icon_state = "janitor"
|
||||
|
||||
/area/nuclear_silo/lower_level/civilian/cryogenics
|
||||
name = "Cryogenic Storage"
|
||||
icon_state = "cryo"
|
||||
|
||||
// --- Maintenance
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance
|
||||
name = "Maintenance"
|
||||
icon_state = "maintenance"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/lift
|
||||
name = "Maintenance, Lift"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/engimed
|
||||
name = "Maintenance, Engineering and Medical Interstitial"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/east
|
||||
name = "Maintenance, Eastern Tunnels"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/east/robotics_bay
|
||||
name = "Maintenance, Abandoned Storage Room"
|
||||
icon_state = "mechbay"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/east/cellar
|
||||
name = "Tavern Cellar"
|
||||
icon_state = "bar"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/south
|
||||
name = "Maintenance, Southern Tunnels"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/central
|
||||
name = "Maintenance, Central"
|
||||
|
||||
/area/nuclear_silo/lower_level/maintenance/north
|
||||
name = "Maintenance, North"
|
||||
|
||||
// --- Lifts
|
||||
|
||||
/area/nuclear_silo/lower_level_lift
|
||||
name = "Nuclear Missile Silo Bunker - Lower Level Lift Passage"
|
||||
icon_state = "exit"
|
||||
area_blurb = "The elevator descends with a low hum, air hissing from hydraulic tubes as it slowly descends into the passage below. The walls are lined with intricate marks and pipes, dotted with cables sheathed in metal covers. Eventually, the elevator settles down after what must have been thirty metres, a loud metallic banging as it impacts the plating at the base of the passage."
|
||||
|
||||
/area/nuclear_silo/upper_level_lift
|
||||
name = "Nuclear Missile Silo Bunker - Upper Level Lift Passage"
|
||||
icon_state = "exit"
|
||||
|
||||
// --- Lift area
|
||||
|
||||
/area/turbolift/nuclear_silo/bunker_lift
|
||||
name = "Nuclear Silo Lift"
|
||||
station_area = FALSE
|
||||
@@ -0,0 +1,138 @@
|
||||
/obj/effect/shuttle_landmark/nuclear_silo
|
||||
base_area = /area/nuclear_silo/outside/landing
|
||||
base_turf = /turf/simulated/floor/exoplanet/dirt_konyang
|
||||
|
||||
// --- Lift
|
||||
/datum/shuttle/autodock/multi/lift/nuclear_silo
|
||||
name = "Bunker Lift"
|
||||
current_location = "nav_nuclear_silo_lift_upper_level"
|
||||
shuttle_area = /area/turbolift/nuclear_silo/bunker_lift
|
||||
destination_tags = list(
|
||||
"nav_nuclear_silo_lift_lower_level",
|
||||
"nav_nuclear_silo_lift_upper_level",
|
||||
)
|
||||
|
||||
/obj/effect/shuttle_landmark/lift/nuclear_silo_lower_level
|
||||
name = "Nuclear Missile Silo Bunker - Lower Level"
|
||||
landmark_tag = "nav_nuclear_silo_lift_lower_level"
|
||||
base_area = /area/nuclear_silo/lower_level_lift
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
|
||||
/obj/effect/shuttle_landmark/lift/nuclear_silo_upper_level
|
||||
name = "Nuclear Missile Silo Bunker - Upper Level"
|
||||
landmark_tag = "nav_nuclear_silo_lift_upper_level"
|
||||
base_area = /area/nuclear_silo/upper_level_lift
|
||||
base_turf = /turf/simulated/open
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/lift/nuclear_silo
|
||||
shuttle_tag = "Bunker Lift"
|
||||
|
||||
// --------------------- surface, South
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_1a
|
||||
name = "Surface, Landing Pad, South, 1a"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_1a"
|
||||
dir = NORTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_1b
|
||||
name = "Surface, Landing Pad, South, 1b"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_1b"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_1c
|
||||
name = "Surface, Landing Pad, South, 1c"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_1c"
|
||||
dir = EAST
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_1d
|
||||
name = "Surface, Landing Pad, South, 1d"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_1d"
|
||||
dir = WEST
|
||||
|
||||
// ----
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_2a
|
||||
name = "Surface, Landing Pad, South, 2a"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_2a"
|
||||
dir = NORTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_2b
|
||||
name = "Surface, Landing Pad, South, 2b"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_2b"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_2c
|
||||
name = "Surface, Landing Pad, South, 2c"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_2c"
|
||||
dir = EAST
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/south_2d
|
||||
name = "Surface, Landing Pad, South, 2d"
|
||||
landmark_tag = "nav_nuclear_silo_surface_south_2d"
|
||||
dir = WEST
|
||||
|
||||
// --------------------- surface, North
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_1a
|
||||
name = "Surface, Landing Pad, North, 1a"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_1a"
|
||||
dir = NORTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_1b
|
||||
name = "Surface, Landing Pad, North, 1b"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_1b"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_1c
|
||||
name = "Surface, Landing Pad, North, 1c"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_1c"
|
||||
dir = EAST
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_1d
|
||||
name = "Surface, Landing Pad, North, 1d"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_1d"
|
||||
dir = WEST
|
||||
|
||||
// ----
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_2a
|
||||
name = "Surface, Landing Pad, North, 2a"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_2a"
|
||||
dir = NORTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_2b
|
||||
name = "Surface, Landing Pad, North, 2b"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_2b"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_2c
|
||||
name = "Surface, Landing Pad, North, 2c"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_2c"
|
||||
dir = EAST
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_2d
|
||||
name = "Surface, Landing Pad, North, 2d"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_2d"
|
||||
dir = WEST
|
||||
|
||||
// ----
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_3a
|
||||
name = "Surface, Landing Pad, North, 3a"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_3a"
|
||||
dir = NORTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_3b
|
||||
name = "Surface, Landing Pad, North, 3b"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_3b"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_3c
|
||||
name = "Surface, Landing Pad, North, 3c"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_3c"
|
||||
dir = EAST
|
||||
|
||||
/obj/effect/shuttle_landmark/nuclear_silo/surface/north_3d
|
||||
name = "Surface, Landing Pad, North, 3d"
|
||||
landmark_tag = "nav_nuclear_silo_surface_north_3d"
|
||||
dir = WEST
|
||||
@@ -0,0 +1,471 @@
|
||||
|
||||
// --- Basic gear
|
||||
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew
|
||||
name = "Arctic Valley Citizen Uniform"
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
id = /obj/item/card/id/syndicate
|
||||
l_pocket = /obj/item/device/radio/hailing
|
||||
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/get_id_access()
|
||||
return list(
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_NUCLEAR_MISSILE_SILO,
|
||||
)
|
||||
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/get_id_access()
|
||||
return list(
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_NUCLEAR_MISSILE_SILO, ACCESS_NUCLEAR_MISSILE_SILO_HIGH,
|
||||
)
|
||||
// --- Village
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/upper/villager
|
||||
name = "Arctic Valley Villager"
|
||||
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/color/black,
|
||||
/obj/item/clothing/under/color/blue,
|
||||
/obj/item/clothing/under/color/yellow,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
/obj/item/clothing/under/waiter,
|
||||
)
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hoodie/random,
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket,
|
||||
/obj/item/clothing/suit/storage/toggle/bomber,
|
||||
/obj/item/clothing/suit/storage/toggle/cardigan,
|
||||
/obj/item/clothing/suit/storage/toggle/flannel,
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/red,
|
||||
/obj/item/clothing/suit/storage/toggle/greatcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/greatcoat/brown,
|
||||
/obj/item/clothing/suit/storage/toggle/trench/green,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer/black,
|
||||
)
|
||||
head = list(
|
||||
/obj/item/clothing/head/beanie/random,
|
||||
/obj/item/clothing/head/beanie/submariner,
|
||||
/obj/item/clothing/head/beanie/winter,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/head/newsboy,
|
||||
/obj/item/clothing/head/softcap,
|
||||
/obj/item/clothing/head/wool,
|
||||
)
|
||||
glasses = null
|
||||
gloves = list(
|
||||
/obj/item/clothing/gloves/black_leather,
|
||||
/obj/item/clothing/gloves/mittens,
|
||||
/obj/item/clothing/gloves/fingerless,
|
||||
)
|
||||
shoes = list(
|
||||
/obj/item/clothing/shoes/sneakers,
|
||||
/obj/item/clothing/shoes/sneakers/black,
|
||||
/obj/item/clothing/shoes/sneakers/hitops/black,
|
||||
/obj/item/clothing/shoes/sneakers/hitops/red,
|
||||
/obj/item/clothing/shoes/winter,
|
||||
/obj/item/clothing/shoes/workboots,
|
||||
)
|
||||
species_gloves = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/gloves/black_leather/unathi,
|
||||
SPECIES_TAJARA = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/workboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/workboots/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/workboots/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/workboots/tajara,
|
||||
)
|
||||
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/upper/villager_business_owner
|
||||
name = "Arctic Valley Business Owner"
|
||||
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/zhongshan,
|
||||
/obj/item/clothing/under/suit_jacket/white,
|
||||
/obj/item/clothing/under/suit_jacket/tan,
|
||||
/obj/item/clothing/under/suit_jacket/red,
|
||||
/obj/item/clothing/under/suit_jacket/really_black,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
)
|
||||
suit = null
|
||||
glasses = null
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
accessory = /obj/item/clothing/accessory/holster/hip/brown
|
||||
accessory_contents = list(/obj/item/gun/projectile/leyon)
|
||||
|
||||
l_ear = /obj/item/device/radio/headset/distress
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/wallet/random = 1,
|
||||
/obj/item/ammo_magazine/mc10mm/leyon = 2,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/winter/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/laceup/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/laceup/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/laceup/tajara,
|
||||
)
|
||||
|
||||
//--- Bunker
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/silo_resident
|
||||
name = "Nuclear Missile Silo Resident"
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/color/black,
|
||||
/obj/item/clothing/under/color/blue,
|
||||
/obj/item/clothing/under/color/yellow,
|
||||
/obj/item/clothing/under/color/white,
|
||||
/obj/item/clothing/under/color/red,
|
||||
/obj/item/clothing/under/color/lightred,
|
||||
)
|
||||
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hoodie/random,
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket,
|
||||
/obj/item/clothing/suit/storage/toggle/bomber,
|
||||
/obj/item/clothing/suit/storage/toggle/flannel,
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/red,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer/black,
|
||||
)
|
||||
|
||||
head = list(
|
||||
/obj/item/clothing/head/beanie/random,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/head/softcap,
|
||||
)
|
||||
glasses = null
|
||||
gloves = list(
|
||||
/obj/item/clothing/gloves/black_leather,
|
||||
/obj/item/clothing/gloves/fingerless,
|
||||
)
|
||||
|
||||
shoes = list(
|
||||
/obj/item/clothing/shoes/sneakers,
|
||||
/obj/item/clothing/shoes/sneakers/black,
|
||||
/obj/item/clothing/shoes/sneakers/hitops/black,
|
||||
/obj/item/clothing/shoes/sneakers/hitops/red,
|
||||
/obj/item/clothing/shoes/workboots,
|
||||
)
|
||||
species_gloves = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/gloves/black_leather/unathi,
|
||||
SPECIES_TAJARA = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/workboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/workboots/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/workboots/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/workboots/tajara,
|
||||
)
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/silo_engineer
|
||||
name = "Nuclear Missile Silo Engineer"
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/service_overalls,
|
||||
/obj/item/clothing/under/overalls,
|
||||
/obj/item/clothing/under/color/brown,
|
||||
)
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/toggle/highvis,
|
||||
/obj/item/clothing/suit/storage/toggle/highvis_alt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
/obj/item/clothing/suit/storage/hazardvest/blue,
|
||||
/obj/item/clothing/suit/storage/hazardvest/green,
|
||||
/obj/item/clothing/suit/storage/hazardvest/red,
|
||||
)
|
||||
back = list(
|
||||
/obj/item/storage/backpack/duffel,
|
||||
/obj/item/storage/backpack/duffel/eng,
|
||||
/obj/item/storage/backpack/industrial,
|
||||
/obj/item/storage/backpack/messenger,
|
||||
/obj/item/storage/backpack/messenger/engi,
|
||||
/obj/item/storage/backpack/rucksack/tan,
|
||||
/obj/item/storage/backpack/satchel/eng,
|
||||
)
|
||||
belt = list(
|
||||
/obj/item/storage/belt/utility,
|
||||
/obj/item/storage/belt/utility/alt,
|
||||
/obj/item/storage/belt/utility/full,
|
||||
/obj/item/storage/belt/utility/atmostech,
|
||||
/obj/item/storage/belt/utility/very_full,
|
||||
)
|
||||
shoes = list(
|
||||
/obj/item/clothing/shoes/cowboy,
|
||||
/obj/item/clothing/shoes/workboots,
|
||||
/obj/item/clothing/shoes/workboots/dark,
|
||||
)
|
||||
head = list(
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/head/hardhat/dblue,
|
||||
/obj/item/clothing/head/hardhat/green,
|
||||
/obj/item/clothing/head/hardhat/red,
|
||||
/obj/item/clothing/head/hardhat/orange,
|
||||
/obj/item/clothing/head/softcap/engineering,
|
||||
)
|
||||
glasses = null
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/tape_roll = 1,
|
||||
/obj/item/taperoll/engineering = 1,
|
||||
/obj/item/device/magnetic_lock/engineering = 1,
|
||||
/obj/item/device/gps/engineering = 1,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/workboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/workboots/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/workboots/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/workboots/tajara,
|
||||
)
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/silo_doctor
|
||||
name = "Nuclear Missile Silo Doctor"
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/rank/medical,
|
||||
/obj/item/clothing/under/rank/medical/surgeon,
|
||||
/obj/item/clothing/under/rank/medical/generic,
|
||||
/obj/item/clothing/under/color/white,
|
||||
/obj/item/clothing/under/color/lightgreen,
|
||||
)
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/toggle/med_dep_jacket,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/para_jacket,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical,
|
||||
)
|
||||
back = list(
|
||||
/obj/item/storage/backpack/satchel,
|
||||
/obj/item/storage/backpack/satchel/leather,
|
||||
/obj/item/storage/backpack/satchel/pocketbook,
|
||||
/obj/item/storage/backpack/messenger/med,
|
||||
/obj/item/storage/backpack/medic,
|
||||
/obj/item/storage/backpack/duffel/med,
|
||||
)
|
||||
belt = list(
|
||||
/obj/item/storage/belt/medical/paramedic/full,
|
||||
/obj/item/storage/belt/medical/paramedic/combat/full,
|
||||
/obj/item/storage/belt/medical/full,
|
||||
)
|
||||
gloves = list(
|
||||
/obj/item/clothing/gloves/latex,
|
||||
/obj/item/clothing/gloves/latex/nitrile,
|
||||
)
|
||||
shoes = list(
|
||||
/obj/item/clothing/shoes/sneakers/medsci,
|
||||
/obj/item/clothing/shoes/sneakers/hitops,
|
||||
/obj/item/clothing/shoes/sneakers/hitops/green,
|
||||
/obj/item/clothing/shoes/sneakers,
|
||||
/obj/item/clothing/shoes/sneakers/green,
|
||||
)
|
||||
head = list(
|
||||
/obj/item/clothing/head/softcap/medical,
|
||||
/obj/item/clothing/head/beret/medical,
|
||||
/obj/item/clothing/head/bandana/medical,
|
||||
)
|
||||
mask = null
|
||||
glasses = null
|
||||
r_pocket = /obj/item/reagent_containers/hypospray
|
||||
l_pocket = /obj/item/device/healthanalyzer
|
||||
species_gloves = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/gloves/latex/nitrile/unathi,
|
||||
SPECIES_TAJARA = /obj/item/clothing/gloves/latex/nitrile/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/gloves/latex/nitrile/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/gloves/latex/nitrile/tajara,
|
||||
)
|
||||
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_researcher
|
||||
name = "Nuclear Missile Silo Researcher"
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/rank/medical/surgeon,
|
||||
/obj/item/clothing/under/rank/scientist,
|
||||
/obj/item/clothing/under/color/white,
|
||||
/obj/item/clothing/under/color/purple,
|
||||
/obj/item/clothing/under/color/lightpurple,
|
||||
)
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/toggle/longcoat,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/suit/storage/toggle/sci_dep_jacket,
|
||||
)
|
||||
back = list(
|
||||
/obj/item/storage/backpack/satchel/leather,
|
||||
/obj/item/storage/backpack/satchel/pocketbook,
|
||||
)
|
||||
gloves = null
|
||||
shoes = list(
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/shoes/sneakers/hitops/black,
|
||||
)
|
||||
head = null
|
||||
glasses = null
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/folder = 1,
|
||||
/obj/item/folder/purple = 1,
|
||||
/obj/item/clipboard = 1,
|
||||
/obj/item/pen/fountain/black = 1,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/sneakers/hitops/black,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/laceup/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/laceup/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/laceup/tajara,
|
||||
)
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_guard
|
||||
name = "Nuclear Missile Silo Guard"
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/tactical,
|
||||
/obj/item/clothing/under/color/blue,
|
||||
/obj/item/clothing/under/color/darkblue,
|
||||
/obj/item/clothing/under/rank/security,
|
||||
)
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/suit/storage/toggle/warden,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan,
|
||||
/obj/item/clothing/suit/storage/toggle/sec_dep_jacket,
|
||||
)
|
||||
back = list(
|
||||
/obj/item/storage/backpack/rucksack/blue,
|
||||
/obj/item/storage/backpack/rucksack/navy,
|
||||
/obj/item/storage/backpack/messenger/sec,
|
||||
)
|
||||
belt = list(
|
||||
/obj/item/storage/belt/security/full,
|
||||
/obj/item/storage/belt/security/full/alt,
|
||||
/obj/item/storage/belt/military,
|
||||
/obj/item/storage/belt/security/tactical,
|
||||
)
|
||||
gloves = list(
|
||||
/obj/item/clothing/gloves/fingerless,
|
||||
/obj/item/clothing/gloves/force/basic,
|
||||
/obj/item/clothing/gloves/black_leather,
|
||||
)
|
||||
shoes = list(
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/shoes/jackboots/cavalry,
|
||||
)
|
||||
head = list(
|
||||
/obj/item/clothing/head/beret/security,
|
||||
/obj/item/clothing/head/beret/security/officer,
|
||||
/obj/item/clothing/head/softcap/security,
|
||||
/obj/item/clothing/head/warden,
|
||||
)
|
||||
glasses = list(
|
||||
/obj/item/clothing/glasses/sunglasses/aviator,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/aviator,
|
||||
)
|
||||
l_pocket = /obj/item/handcuffs/ziptie
|
||||
r_pocket = /obj/item/device/gps
|
||||
accessory = list (
|
||||
/obj/item/clothing/accessory/holster/armpit,
|
||||
/obj/item/clothing/accessory/holster/armpit/brown,
|
||||
/obj/item/clothing/accessory/holster/hip,
|
||||
/obj/item/clothing/accessory/holster/hip/brown,
|
||||
/obj/item/clothing/accessory/holster/thigh,
|
||||
/obj/item/clothing/accessory/holster/thigh/brown,
|
||||
/obj/item/clothing/accessory/holster/waist,
|
||||
/obj/item/clothing/accessory/holster/waist/brown,
|
||||
)
|
||||
species_gloves = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/gloves/black_leather/unathi,
|
||||
SPECIES_TAJARA = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/gloves/black_leather/tajara,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/jackboots/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/jackboots/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/jackboots/tajara,
|
||||
)
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_base_commander
|
||||
name = "Nuclear Missile Silo Base Commander"
|
||||
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/zhongshan,
|
||||
/obj/item/clothing/under/suit_jacket/really_black,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
)
|
||||
suit = null
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/aviator
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
|
||||
back = list(
|
||||
/obj/item/storage/backpack/satchel/leather,
|
||||
/obj/item/storage/backpack/messenger,
|
||||
/obj/item/storage/backpack/satchel/pocketbook,
|
||||
)
|
||||
|
||||
accessory = /obj/item/clothing/accessory/holster/hip/brown
|
||||
accessory_contents = list(/obj/item/gun/projectile/revolver)
|
||||
id = /obj/item/card/id/syndicate
|
||||
|
||||
l_ear = /obj/item/device/radio/headset/distress
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/wallet/random = 1,
|
||||
/obj/item/ammo_magazine/a454 = 3,
|
||||
/obj/random/smokable = 1,
|
||||
/obj/item/flame/lighter/zippo = 1,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/laceup/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/laceup/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/laceup/tajara,
|
||||
)
|
||||
|
||||
/obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_military_attache
|
||||
name = "Nuclear Missile Silo Military Attache"
|
||||
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/syndicate/tacticool,
|
||||
/obj/item/clothing/under/tactical,
|
||||
)
|
||||
suit = list(
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/old,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/old/alt,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/green,
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/white,
|
||||
)
|
||||
head = /obj/item/clothing/head/beret/red
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/aviator
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
belt = /obj/item/storage/belt/military
|
||||
back = list(
|
||||
/obj/item/storage/backpack/satchel/leather,
|
||||
/obj/item/storage/backpack/messenger,
|
||||
/obj/item/storage/backpack/satchel/pocketbook,
|
||||
)
|
||||
id = /obj/item/card/id/syndicate
|
||||
l_ear = /obj/item/device/radio/headset/distress
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/box/fancy/cigarettes/dromedaryco = 1,
|
||||
/obj/item/flame/lighter/zippo = 1,
|
||||
//fluff documents, folder, fountain pen
|
||||
)
|
||||
belt_contents = list(
|
||||
/obj/item/handcuffs/ziptie = 1,
|
||||
/obj/item/melee/energy/sword/knife = 1,
|
||||
)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/jackboots/tajara,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/jackboots/tajara,
|
||||
SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/jackboots/tajara,
|
||||
)
|
||||
@@ -0,0 +1,95 @@
|
||||
/singleton/scenario/nuclear_silo
|
||||
name = "Arctic Valley"
|
||||
desc = "A small wooden village within a valley in an arctic environment, entirely unlabelled on starcharts. Scans indicate \
|
||||
there may be more under the surface. As the SCCV Horizon is the closest vessel within range, it has been dispatched to make contact."
|
||||
scenario_site_id = "nuclear_silo"
|
||||
|
||||
min_player_amount = 0
|
||||
min_actor_amount = 0
|
||||
|
||||
scenario_announcements = /singleton/scenario_announcements/nuclear_silo
|
||||
|
||||
roles = list(
|
||||
/singleton/role/nuclear_silo_crew/upper/villager,
|
||||
/singleton/role/nuclear_silo_crew/upper/villager_business_owner,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_resident,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_engineer,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_doctor,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_researcher,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_guard,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_base_commander,
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_military_attache,
|
||||
)
|
||||
default_outfit = /obj/outfit/admin/generic/nuclear_silo_crew
|
||||
|
||||
base_area = /area/nuclear_silo
|
||||
|
||||
radio_frequency_name = "Arctic Valley"
|
||||
|
||||
/singleton/scenario_announcements/nuclear_silo
|
||||
horizon_announcement_title = "SCC Vessel Sensor Relay Network"
|
||||
horizon_unrestrict_landing_message = "SCCV Horizon, an SCC scouting vessel detected a hitherto uncontacted community within a small arctic valley on an \
|
||||
exoplanet within your current sector. All current starcharts indicate that this planet does not exist. Several hundred lifesigns have been detected on \
|
||||
the surface, collected in scattered communities. The community within an arctic valley seems to have the most hospitable environment for landing, and \
|
||||
as such you have been authorized to land and make contact with this group. You are what makes this chainlink unbreakable."
|
||||
|
||||
offship_announcement_message = "A small unlabelled arctic exoplanet has been located within the sector. Sapient lifesigns are detected. The coordinates \
|
||||
have been registered on the flight deck."
|
||||
|
||||
/singleton/role/nuclear_silo_crew/upper/villager
|
||||
name = "Arctic Valley Villager"
|
||||
desc = "You are a villager who lives in a small town in an arctic valley. You may or may not be aware of the nuclear silo below you, \
|
||||
and could be anything from a hunter, to a farmer in better months, to a craftsman. You are equipped with cold weather clothing."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/upper/villager
|
||||
|
||||
/singleton/role/nuclear_silo_crew/upper/villager_business_owner
|
||||
name = "Arctic Valley Business Owner"
|
||||
desc = "You are a villager in the small town, and also run some kind of business. Perhaps you're the towns doctor, barkeep or shopkeeper. \
|
||||
You have a suit, some money and a titchy pistol at your disposal."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/upper/villager_business_owner
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_resident
|
||||
name = "Nuclear Silo Resident"
|
||||
desc = "You work and live in the nuclear silo bunker. Perhaps you're an engineer or doctor off duty, or perhaps you're the chef or the janitor. \
|
||||
You are equipped with some basic clothing."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/silo_resident
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_engineer
|
||||
name = "Nuclear Silo Engineer"
|
||||
desc = "You work and live in the nuclear silo bunker. You are on-duty as an engineer, and are tasked with managing the power and oxygen recycling \
|
||||
systems, to keep the lights on and everyone breathing. You are equipped with some tools, and more can be found in your storage room."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/silo_engineer
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_doctor
|
||||
name = "Nuclear Silo Doctor"
|
||||
desc = "You work and live in the nuclear silo bunker. You are on-duty as a doctor, and are tasked with making sure people do not succumb to the \
|
||||
dangers of the job. Patch holes, mix chemicals and perform surgeries. You are equipped with medicines and supplies, and more can be found in \
|
||||
your storage room."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/silo_doctor
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_researcher
|
||||
name = "Nuclear Silo Researcher"
|
||||
desc = "You work and live in the nuclear silo bunker. You are on-duty as a researcher, and are tasked with monitoring the nuclear missile. \
|
||||
You are equipped with a labcoat and clerical supplies."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_researcher
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_guard
|
||||
name = "Nuclear Silo Guard"
|
||||
desc = "You work and live in the nuclear silo bunker. You are on-duty as a security guard, and are tasked with shooting anyone who tries to get in. \
|
||||
Your job may entail shooting intruders, throwing rowdy silo residents in the communal cell to cool off, or distributing guns to your fellow \
|
||||
residents. You are equipped with an empty holster and some basic security gear, and more can be found in the armoury."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_guard
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_base_commander
|
||||
name = "Nuclear Silo Base Commander"
|
||||
desc = "You command the nuclear silo bunker. You may be an agent for your government, a rebel or an independent, as decided by the storyteller. \
|
||||
You are tasked with talking to people and smoothing out disagreements. Matters of security or military interest are handled by the attache. \
|
||||
You are equipped with a fine suit and a loaded revolver. Pray your negotation skills are enough to not use it."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_base_commander
|
||||
|
||||
/singleton/role/nuclear_silo_crew/lower/silo_military_attache
|
||||
name = "Nuclear Silo Military Attache"
|
||||
desc = "You are the military attache attached to the nuclear silo bunker. You may be an agent for your government, a rebel or an independent, as \
|
||||
decided by the storyteller. You are tasked with handling matters of security or military interest. Matters of diplomacy are handled by the \
|
||||
base commander. You are equipped with military fatigues and a jacket, and your bedroom contains a gun and armour."
|
||||
outfit = /obj/outfit/admin/generic/nuclear_silo_crew/lower/high_sec/silo_military_attache
|
||||
@@ -0,0 +1,92 @@
|
||||
/singleton/biome/snow/nuclear_silo
|
||||
turf_type = /turf/simulated/floor/exoplanet/snow
|
||||
generators = list(
|
||||
PLANET_TURF = list(BATCHED_NOISE, -0.2, 360, 16),
|
||||
GRASSES = list(BATCHED_NOISE, -0.4, 360, 4),
|
||||
LARGE_FLORA = list(POISSON_SAMPLE, 9),
|
||||
SMALL_FLORA = list(POISSON_SAMPLE, 6),
|
||||
)
|
||||
spawn_types = list(
|
||||
PLANET_TURF = list(/turf/simulated/floor/exoplanet/permafrost = 1),
|
||||
GRASSES = list(
|
||||
/obj/structure/flora/grass/both = 2,
|
||||
/obj/structure/flora/grass/green = 1,
|
||||
/obj/structure/flora/grass/brown = 1
|
||||
),
|
||||
LARGE_FLORA = list(
|
||||
/obj/effect/floor_decal/snowdrift/large/random = 4,
|
||||
/obj/structure/flora/rock/snow = 4,
|
||||
/obj/structure/flora/tree/dead = 2,
|
||||
/obj/structure/flora/tree/pine = 1,
|
||||
/obj/effect/landmark/exoplanet_spawn/large_plant = 1
|
||||
),
|
||||
SMALL_FLORA = list(
|
||||
/obj/structure/flora/bush = 2,
|
||||
/obj/effect/floor_decal/snowrocks = 1,
|
||||
/obj/effect/floor_decal/snowdrift/random = 1,
|
||||
/obj/effect/landmark/exoplanet_spawn/plant = 2
|
||||
)
|
||||
)
|
||||
exclusive_generators = list(LARGE_FLORA)
|
||||
|
||||
/singleton/biome/snow/forest/nuclear_silo
|
||||
generators = list(
|
||||
GRASSES = list(BATCHED_NOISE, -0.4, 360, 4),
|
||||
LARGE_FLORA = list(POISSON_SAMPLE, 4),
|
||||
SMALL_FLORA = list(POISSON_SAMPLE, 2),
|
||||
)
|
||||
spawn_types = list(
|
||||
GRASSES = list(
|
||||
/obj/structure/flora/grass/both = 1,
|
||||
/obj/structure/flora/grass/green = 2,
|
||||
/obj/structure/flora/grass/brown = 1
|
||||
),
|
||||
LARGE_FLORA = list(
|
||||
/obj/structure/flora/rock/snow = 1,
|
||||
/obj/structure/flora/tree/dead = 2,
|
||||
/obj/structure/flora/tree/pine = 4,
|
||||
/obj/effect/landmark/exoplanet_spawn/large_plant = 3
|
||||
),
|
||||
SMALL_FLORA = list(
|
||||
/obj/structure/flora/bush = 3,
|
||||
/obj/effect/floor_decal/snowrocks = 1,
|
||||
/obj/effect/floor_decal/snowdrift/random = 1,
|
||||
/obj/effect/landmark/exoplanet_spawn/plant = 3
|
||||
)
|
||||
)
|
||||
|
||||
/datum/exoplanet_theme/snow/nuclear_silo
|
||||
name = "Boreal Forest"
|
||||
surface_turfs = list(
|
||||
/turf/simulated/mineral/planet
|
||||
)
|
||||
possible_biomes = list(
|
||||
BIOME_POLAR = list(
|
||||
BIOME_ARID = /singleton/biome/snow/nuclear_silo,
|
||||
BIOME_SEMIARID = /singleton/biome/snow/nuclear_silo
|
||||
),
|
||||
BIOME_COOL = list(
|
||||
BIOME_ARID = /singleton/biome/snow/nuclear_silo,
|
||||
BIOME_SEMIARID = /singleton/biome/snow/forest/nuclear_silo
|
||||
)
|
||||
)
|
||||
|
||||
heat_levels = list(
|
||||
BIOME_POLAR = 0.3,
|
||||
BIOME_COOL = 1.0,
|
||||
)
|
||||
|
||||
humidity_levels = list(
|
||||
BIOME_ARID = 0.7,
|
||||
BIOME_SEMIARID = 1.0
|
||||
)
|
||||
/datum/exoplanet_theme/snow/nuclear_silo/mountain
|
||||
mountain_threshold = 0.0
|
||||
|
||||
/datum/exoplanet_theme/snow/foothills/nuclear_silo
|
||||
name = "Foothills"
|
||||
heat_levels = list(
|
||||
BIOME_POLAR = 0.7,
|
||||
BIOME_COOL = 1.0
|
||||
)
|
||||
mountain_threshold = 0.6
|
||||