Nuclear Missile Silo (#20222)

The Nuclear Missile Silo Bunker Thingamjig is a 2-z odyssey map. Should
be nice and generic so storytellers can tell a variety of stories,
including just blocking off the entire bunker and having a nice snowy
town if they want to.

![StrongDMM-2024-12-13 09 59
43](https://github.com/user-attachments/assets/30d36670-72a9-41d1-b48b-84d20d166600)

![image](https://github.com/user-attachments/assets/ced645a8-4896-4739-b17c-255da643c534)

And the sub-maps:

![image](https://github.com/user-attachments/assets/3add3533-7f41-4e3e-960e-cf61b36a7172)


Future plans for a later PR include a day/night cycle and maybe weather

---------

Co-authored-by: Stev-the-third <rose@flurf.net>
This commit is contained in:
Stev-the-third
2024-12-15 13:52:34 +00:00
committed by GitHub
co-authored by Stev-the-third
parent 255b802e1a
commit 46b044d302
22 changed files with 160552 additions and 0 deletions
@@ -13,6 +13,13 @@
/obj/structure/light_pole/r
icon_state = "rustlamp_r"
/obj/structure/light_pole/decayed
desc = "A tall light source. The bulb appears to be decayed."
light_color = LIGHT_COLOR_DECAYED
/obj/structure/light_pole/decayed/r
icon_state = "rustlamp_r"
/obj/structure/light_pole/konyang
name = "dangling lamp"
desc = "A flame-lit lamp dangling precariously from a tall pole."
+5
View File
@@ -381,6 +381,11 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
icon_state = "television"
anchored = TRUE
/obj/structure/television/adhomai
name = "adhomaian television"
desc = "A classic box television, manufactured on Adhomai."
icon = 'icons/obj/computer.dmi'
/obj/structure/dressing_divider
name = "wardrobe dressing divider"
desc = "A divider for an environment where you're probably swapping clothes, made with your privacy in mind."