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"[ci skip] Automatic Build - 2021.06.27.16.39.45"
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@@ -35,6 +35,18 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">27 June 2021</h2>
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<h3 class="author">Geeves updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Disposal Pipe Dispensers now have their own sprite and uses a themed UI.</li>
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<li class="rscadd">Automatic Floor Layers now have their own sprite and no longer delete the tiles they dismantle.</li>
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<li class="rscadd">Automatic Cable Layers now have their own sprites.</li>
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</ul>
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<h3 class="author">TheGreyWolf updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Slicing a fatshouter fillet now properly gives fatshouter fillet slices.</li>
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</ul>
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<h2 class="date">26 June 2021</h2>
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<h3 class="author">Alberyk updated:</h3>
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<ul class="changes bgimages16">
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@@ -20539,3 +20539,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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similar to how the spawn verb works.
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TheGreyWolf:
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- maptweak: The head of personnel is now given a DENIED stamp.
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2021-06-27:
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Geeves:
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- rscadd: Disposal Pipe Dispensers now have their own sprite and uses a themed UI.
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- rscadd: Automatic Floor Layers now have their own sprite and no longer delete
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the tiles they dismantle.
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- rscadd: Automatic Cable Layers now have their own sprites.
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TheGreyWolf:
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- bugfix: Slicing a fatshouter fillet now properly gives fatshouter fillet slices.
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@@ -1,6 +0,0 @@
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author: TheGreyWolf
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delete-after: True
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changes:
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- bugfix: "Slicing a fatshouter fillet now properly gives fatshouter fillet slices."
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@@ -1,8 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Disposal Pipe Dispensers now have their own sprite and uses a themed UI."
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- rscadd: "Automatic Floor Layers now have their own sprite and no longer delete the tiles they dismantle."
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- rscadd: "Automatic Cable Layers now have their own sprites."
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