Debugging!
@@ -936,7 +936,6 @@
|
||||
#include "code\modules\clothing\under\jobs\engineering.dm"
|
||||
#include "code\modules\clothing\under\jobs\medsci.dm"
|
||||
#include "code\modules\clothing\under\jobs\security.dm"
|
||||
#include "code\modules\customitems\item_defines.dm"
|
||||
#include "code\modules\customitems\item_spawning.dm"
|
||||
#include "code\modules\detectivework\evidence.dm"
|
||||
#include "code\modules\detectivework\footprints_and_rag.dm"
|
||||
|
||||
@@ -292,7 +292,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
if(player.mind.assigned_role != "MODE")
|
||||
job_master.EquipRank(player, player.mind.assigned_role, 0)
|
||||
UpdateFactionList(player)
|
||||
EquipCustomItems(player)
|
||||
equip_custom_items(player)
|
||||
if(captainless)
|
||||
for(var/mob/M in player_list)
|
||||
if(!istype(M,/mob/new_player))
|
||||
|
||||
@@ -736,6 +736,10 @@
|
||||
user << "<span class='danger'>The cycler already contains a helmet.</span>"
|
||||
return
|
||||
|
||||
if(I.icon_override == CUSTOM_ITEM_MOB)
|
||||
user << "You cannot refit a customised voidsuit."
|
||||
return
|
||||
|
||||
user << "You fit \the [I] into the suit cycler."
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
@@ -755,6 +759,10 @@
|
||||
user << "<span class='danger'>The cycler already contains a voidsuit.</span>"
|
||||
return
|
||||
|
||||
if(I.icon_override == CUSTOM_ITEM_MOB)
|
||||
user << "You cannot refit a customised voidsuit."
|
||||
return
|
||||
|
||||
user << "You fit \the [I] into the suit cycler."
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
|
||||
@@ -814,32 +814,6 @@
|
||||
user.visible_message("[user] attaches [W] to [src].", "You attach [W] to [src]")
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/device/kit/paint))
|
||||
|
||||
if(occupant)
|
||||
user << "You can't customize a mech while someone is piloting it - that would be unsafe!"
|
||||
return
|
||||
|
||||
var/obj/item/device/kit/paint/P = W
|
||||
var/found = null
|
||||
|
||||
for(var/type in P.allowed_types)
|
||||
if(type==src.initial_icon)
|
||||
found = 1
|
||||
break
|
||||
|
||||
if(!found)
|
||||
user << "That kit isn't meant for use on this class of exosuit."
|
||||
return
|
||||
|
||||
user.visible_message("[user] opens [P] and spends some quality time customising [src].")
|
||||
|
||||
src.name = P.new_name
|
||||
src.desc = P.new_desc
|
||||
src.initial_icon = P.new_icon
|
||||
src.reset_icon()
|
||||
P.use(1, user)
|
||||
|
||||
else
|
||||
call((proc_res["dynattackby"]||src), "dynattackby")(W,user)
|
||||
/*
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
/obj/item/device/kit
|
||||
icon_state = "modkit"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
var/new_name = "mech" //What is the variant called?
|
||||
var/new_desc = "A mech." //How is the new mech described?
|
||||
var/new_icon = "ripley" //What base icon will the new mech use?
|
||||
var/uses = 2 // Uses before the kit deletes itself.
|
||||
var/new_icon_file
|
||||
var/uses = 1 // Uses before the kit deletes itself.
|
||||
|
||||
/obj/item/device/kit/proc/use(var/amt, var/mob/user)
|
||||
uses -= amt
|
||||
@@ -16,33 +19,46 @@
|
||||
/obj/item/device/kit/suit
|
||||
name = "voidsuit modification kit"
|
||||
desc = "A kit for modifying a voidsuit."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "salvage_kit"
|
||||
uses = 2
|
||||
var/new_light_overlay
|
||||
var/new_mob_icon_file
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/attackby(var/obj/item/O as obj, mob/user as mob)
|
||||
/obj/item/clothing/head/helmet/space/void/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O,/obj/item/device/kit/suit))
|
||||
|
||||
var/obj/item/device/kit/suit/kit = O
|
||||
name = "[kit.new_name] suit helmet"
|
||||
desc = kit.new_desc
|
||||
icon_state = kit.new_icon
|
||||
item_state = kit.new_icon
|
||||
icon_state = "[kit.new_icon]_helmet"
|
||||
item_state = "[kit.new_icon]_helmet"
|
||||
if(kit.new_icon_file)
|
||||
icon = kit.new_icon_file
|
||||
if(kit.new_mob_icon_file)
|
||||
icon_override = kit.new_mob_icon_file
|
||||
if(kit.new_light_overlay)
|
||||
light_overlay = kit.new_light_overlay
|
||||
user << "You set about modifying the helmet into [src]."
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H))
|
||||
species_restricted = list(H.species.name)
|
||||
kit.use(1,user)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/space/void/attackby(var/obj/item/O as obj, mob/user as mob)
|
||||
/obj/item/clothing/suit/space/void/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O,/obj/item/device/kit/suit))
|
||||
var/obj/item/device/kit/suit/kit = O
|
||||
name = "[kit.new_name] voidsuit"
|
||||
desc = kit.new_desc
|
||||
icon_state = kit.new_icon
|
||||
item_state = kit.new_icon
|
||||
icon_state = "[kit.new_icon]_suit"
|
||||
item_state = "[kit.new_icon]_suit"
|
||||
if(kit.new_icon_file)
|
||||
icon = kit.new_icon_file
|
||||
if(kit.new_mob_icon_file)
|
||||
icon_override = kit.new_mob_icon_file
|
||||
user << "You set about modifying the suit into [src]."
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H))
|
||||
species_restricted = list(H.species.name)
|
||||
kit.use(1,user)
|
||||
return 1
|
||||
return ..()
|
||||
@@ -51,8 +67,35 @@
|
||||
/obj/item/device/kit/paint
|
||||
name = "mecha customisation kit"
|
||||
desc = "A generic kit containing all the needed tools and parts to turn a mech into another mech."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "royce_kit"
|
||||
|
||||
var/removable = null
|
||||
var/list/allowed_types = list()
|
||||
var/list/allowed_types = list()
|
||||
|
||||
/obj/mecha/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(istype(W, /obj/item/device/kit/paint))
|
||||
if(occupant)
|
||||
user << "You can't customize a mech while someone is piloting it - that would be unsafe!"
|
||||
return
|
||||
|
||||
var/obj/item/device/kit/paint/P = W
|
||||
var/found = null
|
||||
|
||||
for(var/type in P.allowed_types)
|
||||
if(type==src.initial_icon)
|
||||
found = 1
|
||||
break
|
||||
|
||||
if(!found)
|
||||
user << "That kit isn't meant for use on this class of exosuit."
|
||||
return
|
||||
|
||||
user.visible_message("[user] opens [P] and spends some quality time customising [src].")
|
||||
src.name = P.new_name
|
||||
src.desc = P.new_desc
|
||||
src.initial_icon = P.new_icon
|
||||
if(P.new_icon_file)
|
||||
src.icon = P.new_icon_file
|
||||
src.reset_icon()
|
||||
P.use(1, user)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
@@ -92,12 +92,9 @@
|
||||
/obj/item/weapon/storage/belt/medical/emt
|
||||
name = "EMT utility belt"
|
||||
desc = "A sturdy black webbing belt with attached pouches."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "emsbelt"
|
||||
item_state = "emsbelt"
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/security
|
||||
name = "security belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/coatrack.dmi'
|
||||
icon_state = "coatrack0"
|
||||
var/obj/item/clothing/suit/coat
|
||||
var/list/allowed = list(/obj/item/clothing/suit/storage/labcoat, /obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/suit/storage/det_suit)
|
||||
var/list/allowed = list(/obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/suit/storage/det_suit)
|
||||
|
||||
/obj/structure/coatrack/attack_hand(mob/user as mob)
|
||||
user.visible_message("[user] takes [coat] off \the [src].", "You take [coat] off the \the [src]")
|
||||
|
||||
@@ -893,7 +893,7 @@ var/global/list/gear_datums = list()
|
||||
|
||||
/datum/gear/toeless_jackboots
|
||||
display_name = "toe-less jackboots"
|
||||
path = /obj/item/clothing/shoes/jackboots/fluff/kecer_eldraran
|
||||
path = /obj/item/clothing/shoes/jackboots/unathi
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
|
||||
@@ -89,6 +89,13 @@
|
||||
force = 3
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/unathi
|
||||
name = "toe-less jackboots"
|
||||
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
||||
item_state = "digiboots"
|
||||
icon_state = "digiboots"
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
name = "boots"
|
||||
desc = "A pair of boots worn by the followers of Nar-Sie."
|
||||
|
||||
@@ -1,8 +1,19 @@
|
||||
//switch this out to use a database at some point
|
||||
//list of ckey/ real_name and item paths
|
||||
//gives item to specific people when they join if it can
|
||||
//see config/custom_items.txt how to to add things to it (yes crazy idea i know)
|
||||
//yes, it has to be an item, you can't pick up nonitems
|
||||
// Switch this out to use a database at some point. Each ckey is
|
||||
// associated with a list of custom item datums. When the character
|
||||
// spawns, the list is checked and all appropriate datums are spawned.
|
||||
// See config/example/custom_items.txt for a more detailed overview
|
||||
// of how the config system works.
|
||||
|
||||
// CUSTOM ITEM ICONS:
|
||||
// Inventory icons must be in CUSTOM_ITEM_OBJ with state name [item_icon].
|
||||
// On-mob icons must be in CUSTOM_ITEM_MOB with state name [item_icon].
|
||||
// Inhands must be in CUSTOM_ITEM_MOB as [icon_state]_l and [icon_state]_r.
|
||||
|
||||
// Kits must have mech icons in CUSTOM_ITEM_OBJ under [kit_icon].
|
||||
// Broken must be [kit_icon]-broken and open must be [kit_icon]-open.
|
||||
|
||||
// Kits must also have hardsuit icons in CUSTOM_ITEM_MOB as [kit_icon]_suit
|
||||
// and [kit_icon]_helmet, and in CUSTOM_ITEM_OBJ as [kit_icon].
|
||||
|
||||
/var/list/custom_items = list()
|
||||
|
||||
@@ -33,9 +44,10 @@
|
||||
if(item_desc)
|
||||
item.desc = item_desc
|
||||
if(item_icon)
|
||||
item.icon = 'icons/obj/custom_items.dmi'
|
||||
item.icon_override = 'icons/mob/custom_items.dmi'
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
if(istype(item, /obj/item))
|
||||
item.icon_override = CUSTOM_ITEM_MOB
|
||||
|
||||
// Kits are dumb so this is going to have to be hardcoded/snowflake.
|
||||
if(istype(item, /obj/item/device/kit))
|
||||
@@ -43,23 +55,26 @@
|
||||
K.new_name = kit_name
|
||||
K.new_desc = kit_desc
|
||||
K.new_icon = kit_icon
|
||||
K.new_icon_file = CUSTOM_ITEM_OBJ
|
||||
if(istype(item, /obj/item/device/kit/paint))
|
||||
var/obj/item/device/kit/paint/kit = item
|
||||
kit.allowed_types = text2list(additional_data, ", ")
|
||||
else if(istype(item, /obj/item/device/kit/suit))
|
||||
var/obj/item/device/kit/suit/kit = item
|
||||
kit.new_light_overlay = additional_data
|
||||
kit.new_mob_icon_file = CUSTOM_ITEM_MOB
|
||||
|
||||
return item
|
||||
|
||||
//parses the config file into the above listlist
|
||||
/hook/startup/proc/loadCustomItems()
|
||||
|
||||
// Parses the config file into the custom_items list.
|
||||
/hook/startup/proc/load_custom_items()
|
||||
|
||||
var/datum/custom_item/current_data
|
||||
for(var/line in text2list(file2text("config/custom_items.txt"), "\n"))
|
||||
|
||||
line = trim(line)
|
||||
if(line == "" || !line || findtext(line, "#", 1, 2) || findtext(line, "}", 1, 2))
|
||||
if(line == "" || !line || findtext(line, "#", 1, 2))
|
||||
continue
|
||||
|
||||
if(findtext(line, "{", 1, 2) || findtext(line, "}", 1, 2)) // New block!
|
||||
@@ -91,12 +106,12 @@
|
||||
if("item_name")
|
||||
current_data.name = field_data
|
||||
if("item_icon")
|
||||
if(field_data in icon_states('icons/obj/custom_items.dmi'))
|
||||
if(field_data in icon_states(CUSTOM_ITEM_OBJ))
|
||||
current_data.item_icon = field_data
|
||||
if("item_desc")
|
||||
current_data.item_desc = field_data
|
||||
if("req_access")
|
||||
current_data.req_access = field_data
|
||||
current_data.req_access = text2num(field_data)
|
||||
if("req_titles")
|
||||
current_data.req_titles = text2list(field_data,", ")
|
||||
if("kit_name")
|
||||
@@ -110,9 +125,7 @@
|
||||
return 1
|
||||
|
||||
//gets the relevant list for the key from the listlist if it exists, check to make sure they are meant to have it and then calls the giving function
|
||||
/proc/EquipCustomItems(mob/living/carbon/human/M)
|
||||
return
|
||||
|
||||
/proc/equip_custom_items(mob/living/carbon/human/M)
|
||||
var/list/key_list = custom_items[M.ckey]
|
||||
if(!key_list || key_list.len < 1)
|
||||
return
|
||||
@@ -120,23 +133,25 @@
|
||||
for(var/datum/custom_item/citem in key_list)
|
||||
|
||||
// Check for requisite ckey and character name.
|
||||
if(citem.assoc_key != M.ckey || citem.character_name != M.real_name)
|
||||
if((lowertext(citem.assoc_key) != lowertext(M.ckey)) || (lowertext(citem.character_name) != lowertext(M.real_name)))
|
||||
continue
|
||||
|
||||
// Check for required access.
|
||||
var/obj/item/weapon/card/id/current_id = M.wear_id
|
||||
if(citem.req_access && !(istype(current_id) && (citem.req_access in current_id.access)))
|
||||
continue
|
||||
if(citem.req_access && citem.req_access > 0)
|
||||
if(!(istype(current_id) && (citem.req_access in current_id.access)))
|
||||
continue
|
||||
|
||||
// Check for required job title.
|
||||
var/has_title
|
||||
var/current_title = M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role
|
||||
for(var/title in citem.req_titles)
|
||||
if(title == current_title)
|
||||
has_title = 1
|
||||
break
|
||||
if(!has_title)
|
||||
continue
|
||||
if(citem.req_titles && citem.req_titles.len > 0)
|
||||
var/has_title
|
||||
var/current_title = M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role
|
||||
for(var/title in citem.req_titles)
|
||||
if(title == current_title)
|
||||
has_title = 1
|
||||
break
|
||||
if(!has_title)
|
||||
continue
|
||||
|
||||
// ID cards and PDAs are applied directly to the existing object rather than spawned fresh.
|
||||
var/obj/item/existing_item
|
||||
@@ -150,7 +165,6 @@
|
||||
citem.apply_to_item(existing_item)
|
||||
else
|
||||
place_custom_item(M,citem)
|
||||
return
|
||||
|
||||
// Places the item on the target mob.
|
||||
/proc/place_custom_item(mob/living/carbon/human/M, var/datum/custom_item/citem)
|
||||
@@ -173,4 +187,4 @@
|
||||
newitem.loc = S
|
||||
return newitem
|
||||
newitem.loc = get_turf(M.loc)
|
||||
return newitem
|
||||
return newitem
|
||||
|
||||
@@ -468,7 +468,7 @@ var/global/list/damage_icon_parts = list()
|
||||
under_icon = w_uniform.item_icons[slot_w_uniform_str]
|
||||
else
|
||||
under_icon = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
|
||||
//determine state to use
|
||||
var/under_state
|
||||
if(w_uniform.item_state_slots && w_uniform.item_state_slots[slot_w_uniform_str])
|
||||
@@ -480,7 +480,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//need to append _s to the icon state for legacy compatibility
|
||||
var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s")
|
||||
|
||||
|
||||
//apply blood overlay
|
||||
if(w_uniform.blood_DNA)
|
||||
var/image/bloodsies = image(icon = species.blood_mask, icon_state = "uniformblood")
|
||||
@@ -499,7 +499,7 @@ var/global/list/damage_icon_parts = list()
|
||||
overlays_standing[UNIFORM_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
|
||||
if(wear_id)
|
||||
@@ -754,7 +754,7 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
back.screen_loc = ui_back //TODO
|
||||
|
||||
|
||||
//determine the icon to use
|
||||
var/icon/overlay_icon
|
||||
if(back.icon_override)
|
||||
@@ -769,7 +769,7 @@ var/global/list/damage_icon_parts = list()
|
||||
overlay_icon = back.item_icons[slot_back_str]
|
||||
else
|
||||
overlay_icon = INV_BACK_DEF_ICON
|
||||
|
||||
|
||||
//determine state to use
|
||||
var/overlay_state
|
||||
if(back.item_state_slots && back.item_state_slots[slot_back_str])
|
||||
@@ -778,13 +778,13 @@ var/global/list/damage_icon_parts = list()
|
||||
overlay_state = back.item_state
|
||||
else
|
||||
overlay_state = back.icon_state
|
||||
|
||||
|
||||
//create the image
|
||||
overlays_standing[BACK_LAYER] = image(icon = overlay_icon, icon_state = overlay_state)
|
||||
else
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
|
||||
@@ -822,15 +822,6 @@ var/global/list/damage_icon_parts = list()
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.icon_override)
|
||||
t_icon = r_hand.icon_override
|
||||
else if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
|
||||
@@ -839,7 +830,17 @@ var/global/list/damage_icon_parts = list()
|
||||
t_state = r_hand.item_state
|
||||
else
|
||||
t_state = r_hand.icon_state
|
||||
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.icon_override)
|
||||
t_state += "_r"
|
||||
t_icon = r_hand.icon_override
|
||||
else if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if (handcuffed) drop_r_hand() //this should be moved out of icon code
|
||||
@@ -853,15 +854,6 @@ var/global/list/damage_icon_parts = list()
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.icon_override)
|
||||
t_icon = l_hand.icon_override
|
||||
else if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
|
||||
@@ -870,7 +862,17 @@ var/global/list/damage_icon_parts = list()
|
||||
t_state = l_hand.item_state
|
||||
else
|
||||
t_state = l_hand.icon_state
|
||||
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.icon_override)
|
||||
t_state += "_l"
|
||||
t_icon = l_hand.icon_override
|
||||
else if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if (handcuffed) drop_l_hand() //This probably should not be here
|
||||
|
||||
@@ -311,7 +311,7 @@
|
||||
var/mob/living/character = create_character() //creates the human and transfers vars and mind
|
||||
character = job_master.EquipRank(character, rank, 1) //equips the human
|
||||
UpdateFactionList(character)
|
||||
EquipCustomItems(character)
|
||||
equip_custom_items(character)
|
||||
|
||||
// AIs don't need a spawnpoint, they must spawn at an empty core
|
||||
if(character.mind.assigned_role == "AI")
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/glasses/science(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
|
||||
@@ -261,7 +261,7 @@
|
||||
#define slot_legs 21
|
||||
#define slot_tie 22
|
||||
|
||||
// Inventory slot strings.
|
||||
// Inventory slot strings.
|
||||
// since numbers cannot be used as associative list keys.
|
||||
#define slot_back_str "back"
|
||||
#define slot_l_hand_str "slot_l_hand"
|
||||
@@ -956,3 +956,12 @@ var/list/be_special_flags = list(
|
||||
#define LANGUAGE_GUTTER "Gutter"
|
||||
|
||||
#define CLAMP01(x) max(0, min(1, x))
|
||||
|
||||
// Convoluted setup so defines can be supplied by Bay12 main server compile script.
|
||||
// Should still work fine for people jamming the icons into their repo.
|
||||
#ifndef CUSTOM_ITEM_OBJ
|
||||
#define CUSTOM_ITEM_OBJ 'icons/obj/custom_items.dmi'
|
||||
#endif
|
||||
#ifndef CUSTOM_ITEM_MOB
|
||||
#define CUSTOM_ITEM_MOB 'icons/mob/custom_items.dmi'
|
||||
#endif
|
||||
|
Before Width: | Height: | Size: 161 KiB After Width: | Height: | Size: 147 KiB |
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Before Width: | Height: | Size: 0 B After Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 576 B |