mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
grab sounds, visual message for pulling (#9908)
This commit is contained in:
@@ -584,3 +584,12 @@
|
||||
'sound/items/trayhit1.ogg',
|
||||
'sound/items/trayhit2.ogg'
|
||||
)
|
||||
|
||||
/decl/sound_category/grab_sound
|
||||
sounds = list(
|
||||
'sound/weapons/grab/grab1.ogg',
|
||||
'sound/weapons/grab/grab2.ogg',
|
||||
'sound/weapons/grab/grab3.ogg',
|
||||
'sound/weapons/grab/grab4.ogg',
|
||||
'sound/weapons/grab/grab5.ogg'
|
||||
)
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
LAssailant = WEAKREF(M)
|
||||
|
||||
H.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
playsound(loc, /decl/sound_category/grab_sound, 50, FALSE, -1)
|
||||
if(H.gloves && istype(H.gloves,/obj/item/clothing/gloves/force/syndicate)) //only antag gloves can do this for now
|
||||
G.state = GRAB_AGGRESSIVE
|
||||
G.icon_state = "grabbed1"
|
||||
|
||||
@@ -706,6 +706,11 @@
|
||||
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(H.lying) // If they're on the ground we're probably dragging their arms to move them
|
||||
visible_message(SPAN_WARNING("\The [src] leans down and grips \the [H]'s arms."), SPAN_NOTICE("You lean down and grip \the [H]'s arms."))
|
||||
else //Otherwise we're probably just holding their arm to lead them somewhere
|
||||
visible_message(SPAN_WARNING("\The [src] grips \the [H]'s arm."), SPAN_NOTICE("You grip \the [H]'s arm."))
|
||||
playsound(loc, /decl/sound_category/grab_sound, 25, FALSE, -1) //Quieter than hugging/grabbing but we still want some audio feedback
|
||||
if(H.pull_damage())
|
||||
to_chat(src, "<span class='danger'>Pulling \the [H] in their current condition would probably be a bad idea.</span>")
|
||||
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
item_state = "nothing"
|
||||
w_class = ITEMSIZE_HUGE
|
||||
|
||||
drop_sound = null
|
||||
pickup_sound = null
|
||||
equip_sound = null
|
||||
|
||||
/obj/item/grab/New(mob/user, mob/victim)
|
||||
..()
|
||||
@@ -182,12 +185,12 @@
|
||||
switch(target_zone)
|
||||
if(BP_MOUTH)
|
||||
if(announce)
|
||||
user.visible_message(SPAN_WARNING("\The [user] covers [target]'s face!"))
|
||||
user.visible_message(SPAN_WARNING("\The [user] covers [target]'s face!"), SPAN_WARNING("You cover [target]'s face!"))
|
||||
if(target.silent < 3)
|
||||
target.silent = 3
|
||||
if(BP_EYES)
|
||||
if(announce)
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] covers [affecting]'s eyes!"))
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] covers [affecting]'s eyes!"), SPAN_WARNING("You cover [target]'s eyes!"))
|
||||
if(affecting.eye_blind < 3)
|
||||
affecting.eye_blind = 3
|
||||
|
||||
@@ -267,9 +270,9 @@
|
||||
if(!allow_upgrade)
|
||||
return
|
||||
if(!affecting.lying)
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] grabs [affecting] aggressively by the hands!"))
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] grabs [affecting] aggressively by the hands!"), SPAN_WARNING("You grab [affecting] aggressively by the hands!"))
|
||||
else
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] pins [affecting] down to the ground by the hands!"))
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] pins [affecting] down to the ground by the hands!"), SPAN_WARNING("You pin [affecting] down to the ground by the hands!"))
|
||||
apply_pinning(affecting, assailant)
|
||||
|
||||
state = GRAB_AGGRESSIVE
|
||||
@@ -277,9 +280,10 @@
|
||||
hud.icon_state = "reinforce1"
|
||||
else if(state < GRAB_NECK)
|
||||
if(isslime(affecting))
|
||||
to_chat(assailant, SPAN_NOTICE("You try to squeeze [affecting], but your hands sink right through!"))
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] tries to squeeze [affecting], but [assailant.get_pronoun("his")] hands sink right through!"), SPAN_WARNING("You try to squeeze [affecting], but your hands sink right through!"))
|
||||
return
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] reinforces [assailant.get_pronoun("his")] grip on [affecting]'s neck'!"))
|
||||
playsound(loc, /decl/sound_category/grab_sound, 50, FALSE, -1)
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] reinforces [assailant.get_pronoun("his")] grip on [affecting]'s neck!"), SPAN_WARNING("You reinforce your grip on [affecting]'s neck!"))
|
||||
state = GRAB_NECK
|
||||
icon_state = "grabbed+1"
|
||||
affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>"
|
||||
@@ -292,12 +296,13 @@
|
||||
if(ishuman(affecting))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
if(H.head && (H.head.item_flags & AIRTIGHT))
|
||||
to_chat(assailant, SPAN_WARNING("[H]'s headgear prevents you from choking them out!"))
|
||||
assailant.visible_message(SPAN_WARNING("[affecting]'s headgear prevents [assailant] from choking them out!"), SPAN_WARNING("[affecting]'s headgear prevents you from choking them out!"))
|
||||
return
|
||||
hud.icon_state = "kill1"
|
||||
hud.name = "loosen"
|
||||
state = GRAB_KILL
|
||||
assailant.visible_message(SPAN_DANGER("[assailant] starts strangling [affecting]!"))
|
||||
playsound(loc, /decl/sound_category/grab_sound, 50, FALSE, -1)
|
||||
assailant.visible_message(SPAN_DANGER("[assailant] starts strangling [affecting]!"), SPAN_DANGER("You start strangling [affecting]!"))
|
||||
|
||||
affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>is being strangled by [assailant.name] ([assailant.ckey])</font>"
|
||||
assailant.attack_log += "\[[time_stamp()]\] <font color='red'>is strangling [affecting.name] ([affecting.ckey])</font>"
|
||||
@@ -313,7 +318,7 @@
|
||||
hud.icon_state = "kill"
|
||||
hud.name = "kill"
|
||||
state = GRAB_NECK
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] stops strangling [affecting]!"))
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] stops strangling [affecting]!"), SPAN_WARNING("You stop strangling [affecting]!"))
|
||||
adjust_position()
|
||||
|
||||
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
|
||||
@@ -352,7 +357,7 @@
|
||||
switch(assailant.a_intent)
|
||||
if(I_HELP)
|
||||
if(force_down)
|
||||
to_chat(assailant, SPAN_WARNING("You are no longer pinning [affecting] to the ground."))
|
||||
assailant.visible_message(SPAN_WARNING("[assailant] is no longer pinning [affecting] to the ground."), SPAN_WARNING("You are no longer pinning [affecting] to the ground."))
|
||||
force_down = 0
|
||||
return
|
||||
inspect_organ(affecting, assailant, hit_zone)
|
||||
@@ -385,7 +390,7 @@
|
||||
|
||||
/obj/item/grab/proc/reset_kill_state()
|
||||
if(state == GRAB_KILL)
|
||||
assailant.visible_message(SPAN_DANGER("[assailant] stops strangling [affecting] to move."))
|
||||
assailant.visible_message(SPAN_DANGER("[assailant] stops strangling [affecting] to move."), SPAN_DANGER("You stop strangling [affecting] to move."))
|
||||
hud.icon_state = "kill"
|
||||
state = GRAB_NECK
|
||||
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Wowzewow (Wezzy)
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds audiovisual feedback for pulling."
|
||||
- soundadd: "Adds new sounds for grabbing."
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user