mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Removes useless uniforms (#8941)
This commit is contained in:
@@ -345,8 +345,6 @@
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#include "code\datums\outfits\event\outfit_killers.dm"
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#include "code\datums\outfits\event\outfit_lance.dm"
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#include "code\datums\outfits\event\outfit_nanotrasen.dm"
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#include "code\datums\outfits\event\outfit_pirate.dm"
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#include "code\datums\outfits\event\outfit_soviet.dm"
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#include "code\datums\outfits\event\outfit_tfcl.dm"
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#include "code\datums\radio\frequency.dm"
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#include "code\datums\radio\signal.dm"
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@@ -1,19 +0,0 @@
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/datum/outfit/admin/pirate
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name = "Pirate"
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uniform = /obj/item/clothing/under/pirate
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shoes = /obj/item/clothing/shoes/brown
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head = /obj/item/clothing/head/bandana
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glasses = /obj/item/clothing/glasses/eyepatch
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r_hand = /obj/item/melee/energy/sword/pirate
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/datum/outfit/admin/pirate/space
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name = "Space Pirate"
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uniform = /obj/item/clothing/under/pirate
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suit = /obj/item/clothing/suit/space/pirate
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shoes = /obj/item/clothing/shoes/brown
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head = /obj/item/clothing/head/helmet/space/pirate
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glasses = /obj/item/clothing/glasses/eyepatch
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r_hand = /obj/item/melee/energy/sword/pirate
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@@ -1,26 +0,0 @@
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/datum/outfit/admin/soviet_soldier
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name = "Soviet Soldier"
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uniform = /obj/item/clothing/under/soviet
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shoes = /obj/item/clothing/shoes/black
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head = /obj/item/clothing/head/ushanka/grey
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/datum/outfit/admin/soviet_soldier/admiral
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name = "Soviet Admiral"
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uniform = /obj/item/clothing/under/soviet
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suit = /obj/item/clothing/suit/hgpirate
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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head = /obj/item/clothing/head/hgpiratecap
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belt = /obj/item/gun/projectile/revolver/mateba
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l_ear = /obj/item/device/radio/headset/heads/captain
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glasses = /obj/item/clothing/glasses/eyepatch/hud/thermal
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id = /obj/item/card/id
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/datum/outfit/admin/soviet_soldier/admiral/get_id_assignment()
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return "Admiral"
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/datum/outfit/admin/soviet_soldier/admiral/get_id_rank()
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return "Admiral"
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@@ -77,7 +77,6 @@
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var/datum/gear/G = gear_datums["gloves selection"]
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H.equip_or_collect(G.spawn_random(), slot_gloves)
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/datum/outfit/admin/random/visitor
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name = "Random Visitor"
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@@ -88,4 +87,4 @@
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return "Visitor"
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/datum/outfit/admin/random/visitor/get_id_rank()
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return "Visitor"
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return "Visitor"
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@@ -170,11 +170,7 @@
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allow_backbag_choice = FALSE
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uniform = list(
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/obj/item/clothing/under/soviet,
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/obj/item/clothing/under/pirate,
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/obj/item/clothing/under/redcoat,
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/obj/item/clothing/under/serviceoveralls,
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/obj/item/clothing/under/captain_fly,
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/obj/item/clothing/under/det,
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/obj/item/clothing/under/brown,
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/obj/item/clothing/under/syndicate/tracksuit
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@@ -135,12 +135,9 @@
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/obj/item/clothing/under/pj = TRADER_BLACKLIST,
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/obj/item/clothing/under/rank = TRADER_BLACKLIST,
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/obj/item/clothing/under/shorts = TRADER_BLACKLIST,
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/obj/item/clothing/under/stripper = TRADER_BLACKLIST_ALL,
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/obj/item/clothing/under/swimsuit = TRADER_BLACKLIST,
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/obj/item/clothing/under/syndicate = TRADER_BLACKLIST_ALL,
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/obj/item/clothing/under/tactical = TRADER_BLACKLIST,
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/obj/item/clothing/under/vox = TRADER_BLACKLIST_ALL,
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/obj/item/clothing/under/wedding = TRADER_BLACKLIST,
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/obj/item/clothing/under/punpun = TRADER_BLACKLIST,
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/obj/item/clothing/under/fluff = TRADER_BLACKLIST_ALL,
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/obj/item/clothing/under/dress/fluff = TRADER_BLACKLIST_ALL,
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@@ -153,8 +153,6 @@
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/obj/item/clothing/suit/armor/tajara = TRADER_THIS_TYPE,
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/obj/item/clothing/under/gladiator = TRADER_THIS_TYPE,
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/obj/item/clothing/under/kilt = TRADER_THIS_TYPE,
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/obj/item/clothing/under/redcoat = TRADER_THIS_TYPE,
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/obj/item/clothing/under/soviet = TRADER_THIS_TYPE,
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/obj/item/material/harpoon = TRADER_THIS_TYPE,
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/obj/item/material/sword = TRADER_ALL,
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/obj/item/material/scythe = TRADER_THIS_TYPE,
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@@ -269,9 +269,6 @@ var/datum/antagonist/raider/raiders
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/datum/antagonist/raider/proc/equip_vox(var/mob/living/carbon/human/player)
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var/uniform_type = pick(list(/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual))
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player.equip_to_slot_or_del(new uniform_type(player), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(player), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow/vox(player), slot_gloves) // AS ABOVE.
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player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat/vox(player), slot_wear_mask)
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@@ -159,7 +159,7 @@
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name = "Cargo Technician"
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jobtype = /datum/job/cargo_tech
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uniform = /obj/item/clothing/under/rank/cargotech
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uniform = /obj/item/clothing/under/rank/cargo
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pda = /obj/item/device/pda/cargo
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id = /obj/item/card/id/silver
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shoes = /obj/item/clothing/shoes/brown
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@@ -325,4 +325,4 @@
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l_pocket = /obj/item/modular_computer/tablet/preset/custom_loadout/advanced
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r_pocket = /obj/item/card/tech_support
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l_hand = /obj/item/modular_computer/laptop/preset
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gloves = /obj/item/modular_computer/wristbound/preset/advanced/generic
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gloves = /obj/item/modular_computer/wristbound/preset/advanced/generic
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@@ -271,8 +271,6 @@
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name = "Emergency Medical Technician"
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jobtype = /datum/job/paramedic
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uniform = /obj/item/clothing/under/rank/medical/paramedic
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/datum/job/intern_med
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title = "Medical Resident"
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flag = INTERN_MED
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@@ -51,8 +51,6 @@
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/obj/item/clothing/under/det/black,
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/obj/item/clothing/under/suit_jacket/charcoal,
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/obj/item/clothing/under/suit_jacket/tan,
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/obj/item/clothing/under/assistantformal,
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/obj/item/clothing/under/blazer
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)
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shoes = list(
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/obj/item/clothing/shoes/laceup/brown,
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@@ -85,4 +83,4 @@
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return "Merchant's Assistant"
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/datum/outfit/merchant_assistant/get_id_access()
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return list(access_merchant)
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return list(access_merchant)
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@@ -105,4 +105,4 @@
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if(citizenship)
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rep_objectives = citizenship.get_objectives(mission_level, H)
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return rep_objectives
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return rep_objectives
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@@ -162,7 +162,7 @@
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/obj/effect/landmark/costume/scratch/New()
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new /obj/item/clothing/gloves/white(src.loc)
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new /obj/item/clothing/shoes/white(src.loc)
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new /obj/item/clothing/under/scratch(src.loc)
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new /obj/item/clothing/under/suit_jacket/white(src.loc)
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if (prob(30))
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new /obj/item/clothing/head/cueball(src.loc)
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delete_me = 1
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@@ -201,7 +201,6 @@
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delete_me = 1
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/obj/effect/landmark/costume/pirate/New()
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new /obj/item/clothing/under/pirate(src.loc)
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new /obj/item/clothing/suit/pirate(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
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new CHOICE(src.loc)
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@@ -209,7 +208,6 @@
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delete_me = 1
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/obj/effect/landmark/costume/commie/New()
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new /obj/item/clothing/under/soviet(src.loc)
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new /obj/item/clothing/head/ushanka/grey(src.loc)
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delete_me = 1
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@@ -309,7 +309,6 @@
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/obj/random/backpack,
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/obj/item/inflatable_duck,
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/obj/item/beach_ball,
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/obj/item/clothing/under/redcoat,
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/obj/item/clothing/under/syndicate/tracksuit,
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/obj/item/clothing/under/rank/clown,
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/obj/item/clothing/under/mime,
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@@ -686,7 +686,6 @@
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icon_state = "black"
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spawnlist = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/blackf,
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/obj/item/clothing/under/color/blue,
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/obj/item/clothing/under/color/green,
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/obj/item/clothing/under/color/grey,
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@@ -772,17 +771,10 @@
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/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen = 0.7,
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/obj/item/clothing/suit/storage/vest = 0.2,
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/obj/item/clothing/suit/syndicatefake = 0.6,
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/obj/item/clothing/under/assistantformal = 0.75,
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/obj/item/clothing/under/captain_fly = 0.5,
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/obj/item/clothing/under/mime = 0.1,
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/obj/item/clothing/under/overalls = 1,
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/obj/item/clothing/under/rainbow = 0.9,
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/obj/item/clothing/under/rank/clown = 0.1,
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/obj/item/clothing/under/rank/dispatch = 0.8,
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/obj/item/clothing/under/rank/mailman = 0.6,
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/obj/item/clothing/under/rank/vice = 0.8,
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/obj/item/clothing/under/redcoat = 0.5,
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/obj/item/clothing/under/serviceoveralls = 0.75,
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/obj/item/clothing/under/syndicate/tacticool = 0.4,
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/obj/item/clothing/under/syndicate/tracksuit = 0.2,
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/obj/item/device/firing_pin = 0.3,
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@@ -59,12 +59,6 @@
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new /obj/item/clothing/head/ushanka/grey(src)
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new /obj/item/clothing/head/ushanka/grey(src)
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new /obj/item/clothing/head/ushanka/grey(src)
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new /obj/item/clothing/under/soviet(src)
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new /obj/item/clothing/under/soviet(src)
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new /obj/item/clothing/under/soviet(src)
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new /obj/item/clothing/under/soviet(src)
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new /obj/item/clothing/under/soviet(src)
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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@@ -151,4 +145,4 @@
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icon_state = "skrell"
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icon_closed = "skrell"
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icon_opened = "skrellopen"
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layer = OBJ_LAYER - 0.01
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layer = OBJ_LAYER - 0.01
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@@ -29,7 +29,6 @@
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new /obj/item/clothing/under/sl_suit(src)
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new /obj/item/clothing/under/rank/bartender(src)
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new /obj/item/clothing/under/rank/bartender(src)
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new /obj/item/clothing/under/dress/dress_saloon(src)
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new /obj/item/clothing/accessory/wcoat(src)
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new /obj/item/clothing/accessory/wcoat(src)
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new /obj/item/clothing/shoes/black(src)
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@@ -102,12 +101,10 @@
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icon_closed = "blue"
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/obj/structure/closet/lawcloset/fill()
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new /obj/item/clothing/under/lawyer/female(src)
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new /obj/item/clothing/under/lawyer/black(src)
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new /obj/item/clothing/under/lawyer/red(src)
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new /obj/item/clothing/under/lawyer/bluesuit(src)
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new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(src)
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new /obj/item/clothing/under/lawyer/purpsuit(src)
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new /obj/item/clothing/under/lawyer/purple(src)
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new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/black(src)
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@@ -10,8 +10,8 @@
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/obj/structure/closet/secure_closet/cargotech/fill()
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..()
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new /obj/item/clothing/under/rank/cargotech(src)
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new /obj/item/clothing/under/rank/cargotech/alt(src)
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new /obj/item/clothing/under/rank/cargo(src)
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new /obj/item/clothing/under/rank/cargo/alt(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/device/radio/headset/headset_cargo/alt(src)
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@@ -78,7 +78,6 @@
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/clothing/head/surgery/purple(src)
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new /obj/item/clothing/under/rank/medical(src)
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new /obj/item/clothing/under/rank/orderly(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat(src)
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new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
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new /obj/item/clothing/shoes/medical(src)
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@@ -98,11 +98,8 @@
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..()
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new /obj/item/clothing/under/rank/head_of_personnel(src)
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new /obj/item/clothing/under/dress/dress_hop(src)
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new /obj/item/clothing/under/dress/dress_hr(src)
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new /obj/item/clothing/under/lawyer/female(src)
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new /obj/item/clothing/under/lawyer/black(src)
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new /obj/item/clothing/under/lawyer/red(src)
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new /obj/item/clothing/under/lawyer/oldman(src)
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new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/black(src)
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@@ -129,7 +126,6 @@
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/under/rank/head_of_security(src)
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new /obj/item/clothing/under/rank/head_of_security/corp(src)
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new /obj/item/clothing/suit/storage/toggle/armor/hos/jensen(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/suit/storage/vest/hos(src)
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new /obj/item/clothing/head/helmet/hos/cap(src)
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@@ -86,7 +86,6 @@
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new /obj/item/clothing/suit/nun(src)
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new /obj/item/clothing/head/nun_hood(src)
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new /obj/item/clothing/suit/holidaypriest(src)
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new /obj/item/clothing/under/wedding/bride_white(src)
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new /obj/item/storage/fancy/candle_box(src)
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new /obj/item/storage/fancy/candle_box(src)
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new /obj/item/deck/tarot(src)
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@@ -421,7 +420,6 @@
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/obj/structure/closet/wardrobe/suit/fill()
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..()
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new /obj/item/clothing/under/assistantformal(src)
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new /obj/item/clothing/under/suit_jacket/charcoal(src)
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new /obj/item/clothing/under/suit_jacket/navy(src)
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new /obj/item/clothing/under/suit_jacket/burgundy(src)
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@@ -432,4 +430,4 @@
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new /obj/item/clothing/under/suit_jacket/female(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/clothing/under/suit_jacket/red(src)
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new /obj/item/clothing/under/scratch(src)
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new /obj/item/clothing/under/(src)
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@@ -418,8 +418,6 @@
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outfit_catagories["Ceres Lance"] = typesof(/datum/outfit/admin/lance)
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outfit_catagories["TCFL"] = typesof(/datum/outfit/admin/tcfl)
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outfit_catagories["Killers"] = typesof(/datum/outfit/admin/killer)
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outfit_catagories["Pirates"] = typesof(/datum/outfit/admin/pirate)
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outfit_catagories["Soviets"] = typesof(/datum/outfit/admin/soviet_soldier)
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outfit_catagories["Miscellaneous"] = typesof(/datum/outfit/admin/random)
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outfit_catagories["Miscellaneous"] += /datum/outfit/admin/random_employee
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@@ -1,17 +1,9 @@
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// Uniform slot
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/datum/gear/uniform
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display_name = "blazer, blue"
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path = /obj/item/clothing/under/blazer
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slot = slot_w_uniform
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sort_category = "Uniforms and Casual Dress"
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/datum/gear/uniform/kilt
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display_name = "kilt"
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path = /obj/item/clothing/under/kilt
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/datum/gear/uniform/formalblouse
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display_name = "formal blouse"
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path = /obj/item/clothing/under/formalblouse
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slot = slot_w_uniform
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sort_category = "Uniforms and Casual Dress"
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|
||||
/datum/gear/uniform/croptop
|
||||
display_name = "crop top"
|
||||
@@ -76,7 +68,7 @@
|
||||
/datum/gear/uniform/suit
|
||||
display_name = "suit selection"
|
||||
description = "A selection of formal suits."
|
||||
path = /obj/item/clothing/under/lawyer/bluesuit
|
||||
path = /obj/item/clothing/under/sl_suit
|
||||
|
||||
/datum/gear/uniform/suit/New()
|
||||
..()
|
||||
@@ -89,16 +81,13 @@
|
||||
suits["checkered suit"] = /obj/item/clothing/under/suit_jacket/checkered
|
||||
suits["executive suit"] = /obj/item/clothing/under/suit_jacket/really_black
|
||||
suits["female executive suit"] = /obj/item/clothing/under/suit_jacket/female
|
||||
suits["gentleman suit"] = /obj/item/clothing/under/gentlesuit
|
||||
suits["navy suit"] = /obj/item/clothing/under/suit_jacket/navy
|
||||
suits["old man suit"] = /obj/item/clothing/under/lawyer/oldman
|
||||
suits["purple suit"] = /obj/item/clothing/under/lawyer/purpsuit
|
||||
suits["purple suit"] = /obj/item/clothing/under/lawyer/purple
|
||||
suits["red suit"] = /obj/item/clothing/under/suit_jacket/red
|
||||
suits["red lawyer suit"] = /obj/item/clothing/under/lawyer/red
|
||||
suits["shiny black suit"] = /obj/item/clothing/under/lawyer/black
|
||||
suits["tan suit"] = /obj/item/clothing/under/suit_jacket/tan
|
||||
suits["white suit"] = /obj/item/clothing/under/scratch
|
||||
suits["white-blue suit"] = /obj/item/clothing/under/lawyer/bluesuit
|
||||
suits["white suit"] = /obj/item/clothing/under/suit_jacket/white
|
||||
gear_tweaks += new/datum/gear_tweak/path(suits)
|
||||
|
||||
/datum/gear/uniform/scrubs
|
||||
@@ -134,7 +123,6 @@
|
||||
dress["dress, stripped"] = /obj/item/clothing/under/dress/stripeddress
|
||||
dress["dress, sailor"] = /obj/item/clothing/under/dress/sailordress
|
||||
dress["dress, red swept"] = /obj/item/clothing/under/dress/red_swept_dress
|
||||
dress["dress, western bustle"] = /obj/item/clothing/under/dress/westernbustle
|
||||
dress["dress, black tango"] = /obj/item/clothing/under/dress/blacktango
|
||||
dress["dress, black tango alternative"] = /obj/item/clothing/under/dress/blacktango/alt
|
||||
dress["cheongsam, white"] = /obj/item/clothing/under/cheongsam
|
||||
@@ -151,21 +139,11 @@
|
||||
path = /obj/item/clothing/under/dress/dress_cap
|
||||
allowed_roles = list("Captain")
|
||||
|
||||
/datum/gear/uniform/customdress
|
||||
display_name = "evening gown"
|
||||
path = /obj/item/clothing/under/dress/dress_evening
|
||||
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
|
||||
|
||||
/datum/gear/uniform/uniform_hop
|
||||
display_name = "uniform, HoP dress"
|
||||
path = /obj/item/clothing/under/dress/dress_hop
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/uniform/uniform_hr
|
||||
display_name = "uniform, HR director (HoP)"
|
||||
path = /obj/item/clothing/under/dress/dress_hr
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/uniform/pants
|
||||
display_name = "pants selection"
|
||||
description = "A selection of pants."
|
||||
@@ -249,10 +227,6 @@
|
||||
path = /obj/item/clothing/under/kimono
|
||||
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
|
||||
|
||||
/datum/gear/uniform/miscellaneous/greensuit
|
||||
display_name = "green formal uniform"
|
||||
path = /obj/item/clothing/under/gov
|
||||
|
||||
/datum/gear/uniform/officer
|
||||
display_name = "uniforms, (Security Officer)"
|
||||
description = "A selection of officer uniforms."
|
||||
@@ -314,7 +288,7 @@
|
||||
/datum/gear/uniform/cargo_alt
|
||||
display_name = "cargo technician, shorts"
|
||||
description = "For those that value leg-room."
|
||||
path = /obj/item/clothing/under/rank/cargotech/alt
|
||||
path = /obj/item/clothing/under/rank/cargo/alt
|
||||
allowed_roles = list("Cargo Technician")
|
||||
|
||||
/datum/gear/uniform/pyjama
|
||||
|
||||
@@ -73,23 +73,6 @@
|
||||
item_state = "vox-medic"
|
||||
desc = "An almost organic looking nonhuman pressure suit."
|
||||
|
||||
/obj/item/clothing/under/vox
|
||||
has_sensor = 0
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/under/vox/vox_casual
|
||||
name = "alien clothing"
|
||||
desc = "This doesn't look very comfortable."
|
||||
icon_state = "vox-casual-1"
|
||||
item_state = "vox-casual-1"
|
||||
body_parts_covered = LEGS
|
||||
|
||||
/obj/item/clothing/under/vox/vox_robes
|
||||
name = "alien robes"
|
||||
desc = "Weird and flowing!"
|
||||
icon_state = "vox-casual-2"
|
||||
item_state = "vox-casual-2"
|
||||
|
||||
/obj/item/clothing/gloves/yellow/vox
|
||||
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
|
||||
name = "insulated gauntlets"
|
||||
|
||||
@@ -100,24 +100,6 @@
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
pocket_slots = 4//More slots because coat
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat augmented with a special alloy for some protection and style."
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
icon_open = "jensencoat_open"
|
||||
icon_closed = "jensencoat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/armor/hos/jensen/Initialize()
|
||||
. = ..()
|
||||
pockets = new/obj/item/storage/internal(src)
|
||||
pockets.storage_slots = 4
|
||||
pockets.max_w_class = 2
|
||||
pockets.max_storage_space = 8
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "riot vest"
|
||||
desc = "A vest of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
|
||||
|
||||
@@ -4,13 +4,6 @@
|
||||
item_state = "bl_suit"
|
||||
worn_state = "black"
|
||||
|
||||
/obj/item/clothing/under/color/blackf
|
||||
name = "feminine black jumpsuit"
|
||||
desc = "It's very smart and in a ladies-size!"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "blackf"
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
name = "blue jumpsuit"
|
||||
icon_state = "blue"
|
||||
@@ -86,6 +79,13 @@
|
||||
item_state = "psyche"
|
||||
worn_state = "psyche"
|
||||
|
||||
/obj/item/clothing/under/rainbow
|
||||
name = "rainbow"
|
||||
desc = "rainbow"
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
worn_state = "rainbow"
|
||||
|
||||
/obj/item/clothing/under/lightblue
|
||||
name = "lightblue jumpsuit"
|
||||
desc = "lightblue"
|
||||
|
||||
@@ -21,16 +21,16 @@
|
||||
item_state = "lb_suit"
|
||||
worn_state = "qm"
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "The future of cargo tech apparel: long, stuffy slacks. We never said it was a bright future."
|
||||
icon_state = "cargotech"
|
||||
icon_state = "cargo"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "cargo"
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/alt
|
||||
/obj/item/clothing/under/rank/cargo/alt
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech_alt"
|
||||
icon_state = "cargo_alt"
|
||||
worn_state = "cargo_alt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -102,12 +102,6 @@
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
name = "black lawyer suit"
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
name = "red Lawyer suit"
|
||||
icon_state = "lawyer_red"
|
||||
@@ -120,25 +114,11 @@
|
||||
item_state = "lawyer_blue"
|
||||
worn_state = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "blue suit"
|
||||
desc = "A classy suit and tie"
|
||||
icon_state = "bluesuit"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "bluesuit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
/obj/item/clothing/under/lawyer/purple
|
||||
name = "purple suit"
|
||||
icon_state = "lawyer_purp"
|
||||
icon_state = "lawyer_purple"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
name = "old man's suit"
|
||||
desc = "A classic suit for the older gentleman with built in back support."
|
||||
icon_state = "oldman"
|
||||
item_state = "johnny"
|
||||
worn_state = "oldman"
|
||||
worn_state = "lawyer_purple"
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
name = "sensible suit"
|
||||
|
||||
@@ -38,12 +38,3 @@
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/roboticistalt
|
||||
name = "roboticist's jumpsuit"
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
icon_state = "robotics_alt"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics_alt"
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
|
||||
@@ -120,38 +120,6 @@
|
||||
item_state = "iacuniform"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 15, rad = 5)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/rank/nurse
|
||||
desc = "A dress commonly worn by the nursing staff in the medical department."
|
||||
name = "nurse's dress"
|
||||
icon_state = "nurse"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/rank/orderly
|
||||
desc = "A white suit to be worn by medical attendants."
|
||||
name = "orderly's uniform"
|
||||
icon_state = "orderly"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is trained medical personnel."
|
||||
@@ -168,13 +136,6 @@
|
||||
icon_state = "intern_medical"
|
||||
worn_state = "intern_medical"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/paramedic
|
||||
name = "short sleeve medical jumpsuit"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
icon_state = "medical_short"
|
||||
item_state = "medical_short"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
@@ -210,44 +171,6 @@
|
||||
item_state = "w_suit"
|
||||
worn_state = "psych"
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
worn_state = "psychturtle"
|
||||
|
||||
|
||||
/*
|
||||
* Medsci, unused (i think) stuff
|
||||
*/
|
||||
/obj/item/clothing/under/rank/geneticist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
worn_state = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
worn_state = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
worn_state = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/biochemist
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
name = "biochemist's jumpsuit"
|
||||
@@ -255,4 +178,4 @@
|
||||
item_state = "w_suit"
|
||||
worn_state = "virology"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -24,19 +24,12 @@
|
||||
worn_state = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
|
||||
/obj/item/clothing/under/captain_fly
|
||||
name = "rogue's uniform"
|
||||
desc = "For the man who doesn't care because he's still free."
|
||||
icon_state = "captain_fly"
|
||||
item_state = "r_suit"
|
||||
worn_state = "captain_fly"
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host"
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
worn_state = "scratch"
|
||||
icon_state = "white_suit"
|
||||
item_state = "w_suit"
|
||||
worn_state = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "It's a very amish looking suit."
|
||||
@@ -52,13 +45,6 @@
|
||||
item_state = "waiter"
|
||||
worn_state = "waiter"
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
worn_state = "mailman"
|
||||
|
||||
/obj/item/clothing/under/sexyclown
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
@@ -67,13 +53,6 @@
|
||||
worn_state = "sexyclown"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
worn_state = "vice"
|
||||
|
||||
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
|
||||
/obj/item/clothing/under/rank/centcom
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\""
|
||||
@@ -160,20 +139,6 @@
|
||||
worn_state = "owl"
|
||||
item_state = "owl"
|
||||
|
||||
/obj/item/clothing/under/johnny
|
||||
name = "johnny~~ jumpsuit"
|
||||
desc = "Johnny~~"
|
||||
icon_state = "johnny"
|
||||
worn_state = "johnny"
|
||||
item_state = "johnny"
|
||||
|
||||
/obj/item/clothing/under/rainbow
|
||||
name = "rainbow"
|
||||
desc = "rainbow"
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
worn_state = "rainbow"
|
||||
|
||||
/obj/item/clothing/under/psysuit
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
@@ -182,13 +147,6 @@
|
||||
worn_state = "psysuit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/under/gentlesuit
|
||||
name = "gentlemans suit"
|
||||
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
|
||||
icon_state = "gentlesuit"
|
||||
item_state = "gy_suit"
|
||||
worn_state = "gentlesuit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
@@ -196,6 +154,13 @@
|
||||
item_state = "dg_suit"
|
||||
worn_state = "green_suit"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "overalls"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
@@ -231,35 +196,6 @@
|
||||
item_state = "r_suit"
|
||||
worn_state = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "overalls"
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "sl_suit"
|
||||
worn_state = "pirate"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "gy_suit"
|
||||
worn_state = "soviet"
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "r_suit"
|
||||
worn_state = "redcoat"
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid"
|
||||
@@ -323,19 +259,6 @@
|
||||
item_state = "y_suit"
|
||||
worn_state = "dress_yellow"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_saloon
|
||||
name = "saloon girl dress"
|
||||
desc = "A old western inspired gown for the girl who likes to drink."
|
||||
icon_state = "dress_saloon"
|
||||
item_state = "p_suit"
|
||||
worn_state = "dress_saloon"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_evening
|
||||
name = "evening gown"
|
||||
desc = "A silky gown, leaves much to the imagination"
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "red_evening_gown"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
name = "captain's dress uniform"
|
||||
desc = "Feminine fashion for the style concious captain."
|
||||
@@ -352,59 +275,6 @@
|
||||
worn_state = "dress_hop"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hr
|
||||
name = "human resources director uniform"
|
||||
desc = "Superior class for the nosy H.R. Director."
|
||||
icon_state = "huresource"
|
||||
item_state = "y_suit"
|
||||
worn_state = "huresource"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//wedding stuff
|
||||
/obj/item/clothing/under/wedding/
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_orange
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "y_suit"
|
||||
worn_state = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_purple
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
item_state = "p_suit"
|
||||
worn_state = "bride_purple"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_blue
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
item_state = "b_suit"
|
||||
worn_state = "bride_blue"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_red
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
item_state = "r_suit"
|
||||
worn_state = "bride_red"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_white
|
||||
name = "silky wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "bride_white"
|
||||
flags_inv = HIDESHOES
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
@@ -442,11 +312,6 @@
|
||||
desc = "A red dress that sweeps to the side."
|
||||
icon_state = "red_swept_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/westernbustle
|
||||
name = "western bustle"
|
||||
desc = "A western bustle dress from somewhere in the ancient history of Earth."
|
||||
icon_state = "westernbustle"
|
||||
|
||||
/obj/item/clothing/under/dress/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "An earthen black tango dress."
|
||||
@@ -482,13 +347,6 @@
|
||||
item_state = "r_suit"
|
||||
worn_state = "hos_formal_fem"
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
worn_state = "assistant_formal"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
@@ -568,35 +426,6 @@
|
||||
icon_state = "cheongsampurple"
|
||||
item_state = "cheongsampurple"
|
||||
|
||||
/obj/item/clothing/under/blazer
|
||||
name = "blue blazer"
|
||||
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
|
||||
icon_state = "blue_blazer"
|
||||
item_state = "blue_blazer"
|
||||
worn_state = "blue_blazer"
|
||||
|
||||
//stripper
|
||||
/obj/item/clothing/under/stripper
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_pink
|
||||
name = "pink swimsuit"
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/mankini
|
||||
name = "mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
siemens_coefficient = 1
|
||||
|
||||
//swimsuit
|
||||
/obj/item/clothing/under/swimsuit
|
||||
siemens_coefficient = 1
|
||||
@@ -650,13 +479,6 @@
|
||||
icon_state = "fancy_kimono"
|
||||
item_state = "fancy_kimono"
|
||||
|
||||
/obj/item/clothing/under/gov
|
||||
name = "green formal uniform"
|
||||
desc = "A neat proper uniform of someone on offical business. Plain, professional attire. The collar is <i>immaculately</i> starched."
|
||||
icon_state = "greensuit"
|
||||
item_state = "greensuit"
|
||||
worn_state = "greensuit"
|
||||
|
||||
/obj/item/clothing/under/medical_gown
|
||||
name = "medical gown"
|
||||
desc = "A loose pieces of clothing, commonly worn by medical patients."
|
||||
@@ -709,15 +531,6 @@
|
||||
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
worn_state = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/lance
|
||||
name = "ceres lance fatigues"
|
||||
desc = "A set of drab fatigues meant to be worn by the Ceres' Lance Regiment, with their emblem found on the shoulder."
|
||||
@@ -768,15 +581,6 @@
|
||||
item_state = "cropdress_s"
|
||||
worn_state = "cropdress"
|
||||
|
||||
|
||||
/obj/item/clothing/under/formalblouse
|
||||
name = "formal blouse"
|
||||
desc = "A formal, office-style blouse, with a black skirt in addition."
|
||||
icon_state = "formalblouse"
|
||||
item_state = "formalblouse_s"
|
||||
worn_state = "formalblouse"
|
||||
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "Light shirt which shows the midsection of the wearer."
|
||||
|
||||
@@ -501,7 +501,6 @@ var/list/worths = list(
|
||||
/obj/item/clothing/suit/armor/centcomm = 2000,
|
||||
/obj/item/clothing/suit/armor/heavy = 1000,
|
||||
/obj/item/clothing/suit/armor/hos = 1000,
|
||||
/obj/item/clothing/suit/storage/toggle/armor/hos/jensen = 1000,
|
||||
/obj/item/clothing/suit/armor/tactical = 1500,
|
||||
/obj/item/clothing/suit/armor = 500,
|
||||
/obj/item/clothing/suit/bio_suit = 150,
|
||||
|
||||
@@ -107,7 +107,6 @@
|
||||
if(88)
|
||||
new /obj/item/gun/projectile/shotgun/pump/rifle(src)
|
||||
new /obj/item/ammo_magazine/boltaction(src)
|
||||
new /obj/item/clothing/under/soviet(src)
|
||||
new /obj/item/clothing/head/ushanka/grey(src)
|
||||
if(89)
|
||||
new /obj/item/stack/material/animalhide/xeno(src)
|
||||
@@ -152,7 +151,6 @@
|
||||
new /obj/item/ammo_magazine/mc10mm(src)
|
||||
new /obj/item/ammo_magazine/mc10mm(src)
|
||||
new /obj/item/ammo_magazine/mc10mm/rubber(src)
|
||||
new /obj/item/clothing/under/rank/dispatch(src)
|
||||
new /obj/item/clothing/accessory/badge/old(src)
|
||||
new /obj/item/clothing/head/helmet/formalcaptain(src)
|
||||
|
||||
|
||||
@@ -179,7 +179,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy/mannequin)
|
||||
mind.name = real_name
|
||||
status_flags |= NO_ANTAG
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/assistantformal(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(src), slot_l_ear)
|
||||
@@ -249,7 +248,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy/mannequin)
|
||||
mind.name = real_name
|
||||
status_flags |= NO_ANTAG
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/assistantformal(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(src), slot_l_ear)
|
||||
|
||||
@@ -134,7 +134,6 @@
|
||||
|
||||
/obj/effect/landmark/mobcorpse/pirate
|
||||
name = "Pirate"
|
||||
corpseuniform = /obj/item/clothing/under/pirate
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots
|
||||
corpseglasses = /obj/item/clothing/glasses/eyepatch
|
||||
corpsehelmet = /obj/item/clothing/head/bandana
|
||||
@@ -150,7 +149,6 @@
|
||||
|
||||
/obj/effect/landmark/mobcorpse/russian
|
||||
name = "Russian"
|
||||
corpseuniform = /obj/item/clothing/under/soviet
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots
|
||||
corpsehelmet = /obj/item/clothing/head/bearpelt
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Wowzewow (Wezzy)
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscdel: "Removes unused/superfluous uniforms."
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 366 KiB After Width: | Height: | Size: 268 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 59 KiB |
@@ -11738,7 +11738,6 @@
|
||||
/area/centcom/spawning)
|
||||
"aIV" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_casual,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/stealth,
|
||||
@@ -11838,7 +11837,6 @@
|
||||
/area/centcom/holding)
|
||||
"aJj" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_casual,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/carapace,
|
||||
@@ -12096,7 +12094,6 @@
|
||||
/area/centcom/spawning)
|
||||
"aJJ" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_casual,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/medic,
|
||||
@@ -12408,7 +12405,6 @@
|
||||
/area/centcom/spawning)
|
||||
"aKq" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_robes,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/pressure,
|
||||
@@ -12753,7 +12749,6 @@
|
||||
/area/shuttle/arrival/centcom)
|
||||
"aLl" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_robes,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/carapace,
|
||||
@@ -15458,7 +15453,6 @@
|
||||
icon_opened = "cabinet_open";
|
||||
icon_state = "cabinet_closed"
|
||||
},
|
||||
/obj/item/clothing/under/psysuit,
|
||||
/obj/item/clothing/suit/wizrobe/psypurple,
|
||||
/obj/item/clothing/head/wizard/amp,
|
||||
/obj/effect/decal/cleanable/cobweb2{
|
||||
@@ -15512,7 +15506,6 @@
|
||||
desc = "A set of fancy shoes that are as functional as they are comfortable.";
|
||||
name = "Gentlemans Shoes"
|
||||
},
|
||||
/obj/item/clothing/under/gentlesuit,
|
||||
/obj/item/clothing/head/wizard/cap,
|
||||
/obj/item/clothing/suit/storage/toggle/wizrobe/gentlecoat,
|
||||
/obj/item/staff/gentcane,
|
||||
@@ -28493,11 +28486,9 @@
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/closet/cabinet,
|
||||
/obj/item/clothing/under/pirate,
|
||||
/obj/item/clothing/under/pants/tacticool,
|
||||
/obj/item/clothing/under/color/black,
|
||||
/obj/item/clothing/under/color/pink,
|
||||
/obj/item/clothing/under/captain_fly,
|
||||
/obj/item/clothing/under/unathi,
|
||||
/obj/item/clothing/suit/unathi/mantle,
|
||||
/obj/item/clothing/accessory/poncho,
|
||||
|
||||
@@ -106,7 +106,6 @@
|
||||
/area/holodeck/source_picnicarea)
|
||||
"abx" = (
|
||||
/obj/structure/table/rack/holorack,
|
||||
/obj/item/clothing/under/dress/dress_saloon,
|
||||
/obj/item/clothing/head/pin/flower,
|
||||
/turf/simulated/floor/holofloor/tiled/dark,
|
||||
/area/holodeck/source_theatre)
|
||||
@@ -7769,7 +7768,6 @@
|
||||
/area/shuttle/escape/centcom)
|
||||
"aBS" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_casual,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/stealth,
|
||||
@@ -7927,7 +7925,6 @@
|
||||
/area/shuttle/escape/centcom)
|
||||
"aCq" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_casual,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/carapace,
|
||||
@@ -7962,7 +7959,6 @@
|
||||
/area/centcom/creed)
|
||||
"aCz" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_casual,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/medic,
|
||||
@@ -8011,7 +8007,6 @@
|
||||
})
|
||||
"aCH" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_robes,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/pressure,
|
||||
@@ -8095,7 +8090,6 @@
|
||||
/area/centcom/specops)
|
||||
"aCV" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/under/vox/vox_robes,
|
||||
/obj/item/clothing/shoes/magboots/vox,
|
||||
/obj/item/clothing/gloves/yellow/vox,
|
||||
/obj/item/clothing/suit/space/vox/carapace,
|
||||
@@ -10193,7 +10187,6 @@
|
||||
icon_opened = "cabinet_open";
|
||||
icon_state = "cabinet_closed"
|
||||
},
|
||||
/obj/item/clothing/under/psysuit,
|
||||
/obj/item/clothing/suit/wizrobe/psypurple,
|
||||
/obj/item/clothing/head/wizard/amp,
|
||||
/turf/unsimulated/floor{
|
||||
@@ -10211,7 +10204,6 @@
|
||||
desc = "A set of fancy shoes that are as functional as they are comfortable.";
|
||||
name = "Gentlemans Shoes"
|
||||
},
|
||||
/obj/item/clothing/under/gentlesuit,
|
||||
/obj/item/clothing/head/wizard/cap,
|
||||
/obj/item/staff/gentcane,
|
||||
/obj/item/clothing/suit/storage/toggle/wizrobe/gentlecoat,
|
||||
|
||||
Reference in New Issue
Block a user