Removes useless uniforms (#8941)

This commit is contained in:
Wowzewow (Wezzy)
2020-06-03 10:51:06 +02:00
committed by GitHub
parent d3da6fb3aa
commit 4b791e0804
39 changed files with 84 additions and 523 deletions
-2
View File
@@ -345,8 +345,6 @@
#include "code\datums\outfits\event\outfit_killers.dm"
#include "code\datums\outfits\event\outfit_lance.dm"
#include "code\datums\outfits\event\outfit_nanotrasen.dm"
#include "code\datums\outfits\event\outfit_pirate.dm"
#include "code\datums\outfits\event\outfit_soviet.dm"
#include "code\datums\outfits\event\outfit_tfcl.dm"
#include "code\datums\radio\frequency.dm"
#include "code\datums\radio\signal.dm"
@@ -1,19 +0,0 @@
/datum/outfit/admin/pirate
name = "Pirate"
uniform = /obj/item/clothing/under/pirate
shoes = /obj/item/clothing/shoes/brown
head = /obj/item/clothing/head/bandana
glasses = /obj/item/clothing/glasses/eyepatch
r_hand = /obj/item/melee/energy/sword/pirate
/datum/outfit/admin/pirate/space
name = "Space Pirate"
uniform = /obj/item/clothing/under/pirate
suit = /obj/item/clothing/suit/space/pirate
shoes = /obj/item/clothing/shoes/brown
head = /obj/item/clothing/head/helmet/space/pirate
glasses = /obj/item/clothing/glasses/eyepatch
r_hand = /obj/item/melee/energy/sword/pirate
@@ -1,26 +0,0 @@
/datum/outfit/admin/soviet_soldier
name = "Soviet Soldier"
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/ushanka/grey
/datum/outfit/admin/soviet_soldier/admiral
name = "Soviet Admiral"
uniform = /obj/item/clothing/under/soviet
suit = /obj/item/clothing/suit/hgpirate
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
head = /obj/item/clothing/head/hgpiratecap
belt = /obj/item/gun/projectile/revolver/mateba
l_ear = /obj/item/device/radio/headset/heads/captain
glasses = /obj/item/clothing/glasses/eyepatch/hud/thermal
id = /obj/item/card/id
/datum/outfit/admin/soviet_soldier/admiral/get_id_assignment()
return "Admiral"
/datum/outfit/admin/soviet_soldier/admiral/get_id_rank()
return "Admiral"
+1 -2
View File
@@ -77,7 +77,6 @@
var/datum/gear/G = gear_datums["gloves selection"]
H.equip_or_collect(G.spawn_random(), slot_gloves)
/datum/outfit/admin/random/visitor
name = "Random Visitor"
@@ -88,4 +87,4 @@
return "Visitor"
/datum/outfit/admin/random/visitor/get_id_rank()
return "Visitor"
return "Visitor"
-4
View File
@@ -170,11 +170,7 @@
allow_backbag_choice = FALSE
uniform = list(
/obj/item/clothing/under/soviet,
/obj/item/clothing/under/pirate,
/obj/item/clothing/under/redcoat,
/obj/item/clothing/under/serviceoveralls,
/obj/item/clothing/under/captain_fly,
/obj/item/clothing/under/det,
/obj/item/clothing/under/brown,
/obj/item/clothing/under/syndicate/tracksuit
-3
View File
@@ -135,12 +135,9 @@
/obj/item/clothing/under/pj = TRADER_BLACKLIST,
/obj/item/clothing/under/rank = TRADER_BLACKLIST,
/obj/item/clothing/under/shorts = TRADER_BLACKLIST,
/obj/item/clothing/under/stripper = TRADER_BLACKLIST_ALL,
/obj/item/clothing/under/swimsuit = TRADER_BLACKLIST,
/obj/item/clothing/under/syndicate = TRADER_BLACKLIST_ALL,
/obj/item/clothing/under/tactical = TRADER_BLACKLIST,
/obj/item/clothing/under/vox = TRADER_BLACKLIST_ALL,
/obj/item/clothing/under/wedding = TRADER_BLACKLIST,
/obj/item/clothing/under/punpun = TRADER_BLACKLIST,
/obj/item/clothing/under/fluff = TRADER_BLACKLIST_ALL,
/obj/item/clothing/under/dress/fluff = TRADER_BLACKLIST_ALL,
-2
View File
@@ -153,8 +153,6 @@
/obj/item/clothing/suit/armor/tajara = TRADER_THIS_TYPE,
/obj/item/clothing/under/gladiator = TRADER_THIS_TYPE,
/obj/item/clothing/under/kilt = TRADER_THIS_TYPE,
/obj/item/clothing/under/redcoat = TRADER_THIS_TYPE,
/obj/item/clothing/under/soviet = TRADER_THIS_TYPE,
/obj/item/material/harpoon = TRADER_THIS_TYPE,
/obj/item/material/sword = TRADER_ALL,
/obj/item/material/scythe = TRADER_THIS_TYPE,
-3
View File
@@ -269,9 +269,6 @@ var/datum/antagonist/raider/raiders
/datum/antagonist/raider/proc/equip_vox(var/mob/living/carbon/human/player)
var/uniform_type = pick(list(/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual))
player.equip_to_slot_or_del(new uniform_type(player), slot_w_uniform)
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(player), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
player.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow/vox(player), slot_gloves) // AS ABOVE.
player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat/vox(player), slot_wear_mask)
+2 -2
View File
@@ -159,7 +159,7 @@
name = "Cargo Technician"
jobtype = /datum/job/cargo_tech
uniform = /obj/item/clothing/under/rank/cargotech
uniform = /obj/item/clothing/under/rank/cargo
pda = /obj/item/device/pda/cargo
id = /obj/item/card/id/silver
shoes = /obj/item/clothing/shoes/brown
@@ -325,4 +325,4 @@
l_pocket = /obj/item/modular_computer/tablet/preset/custom_loadout/advanced
r_pocket = /obj/item/card/tech_support
l_hand = /obj/item/modular_computer/laptop/preset
gloves = /obj/item/modular_computer/wristbound/preset/advanced/generic
gloves = /obj/item/modular_computer/wristbound/preset/advanced/generic
-2
View File
@@ -271,8 +271,6 @@
name = "Emergency Medical Technician"
jobtype = /datum/job/paramedic
uniform = /obj/item/clothing/under/rank/medical/paramedic
/datum/job/intern_med
title = "Medical Resident"
flag = INTERN_MED
+1 -3
View File
@@ -51,8 +51,6 @@
/obj/item/clothing/under/det/black,
/obj/item/clothing/under/suit_jacket/charcoal,
/obj/item/clothing/under/suit_jacket/tan,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/blazer
)
shoes = list(
/obj/item/clothing/shoes/laceup/brown,
@@ -85,4 +83,4 @@
return "Merchant's Assistant"
/datum/outfit/merchant_assistant/get_id_access()
return list(access_merchant)
return list(access_merchant)
@@ -105,4 +105,4 @@
if(citizenship)
rep_objectives = citizenship.get_objectives(mission_level, H)
return rep_objectives
return rep_objectives
+1 -3
View File
@@ -162,7 +162,7 @@
/obj/effect/landmark/costume/scratch/New()
new /obj/item/clothing/gloves/white(src.loc)
new /obj/item/clothing/shoes/white(src.loc)
new /obj/item/clothing/under/scratch(src.loc)
new /obj/item/clothing/under/suit_jacket/white(src.loc)
if (prob(30))
new /obj/item/clothing/head/cueball(src.loc)
delete_me = 1
@@ -201,7 +201,6 @@
delete_me = 1
/obj/effect/landmark/costume/pirate/New()
new /obj/item/clothing/under/pirate(src.loc)
new /obj/item/clothing/suit/pirate(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
new CHOICE(src.loc)
@@ -209,7 +208,6 @@
delete_me = 1
/obj/effect/landmark/costume/commie/New()
new /obj/item/clothing/under/soviet(src.loc)
new /obj/item/clothing/head/ushanka/grey(src.loc)
delete_me = 1
@@ -309,7 +309,6 @@
/obj/random/backpack,
/obj/item/inflatable_duck,
/obj/item/beach_ball,
/obj/item/clothing/under/redcoat,
/obj/item/clothing/under/syndicate/tracksuit,
/obj/item/clothing/under/rank/clown,
/obj/item/clothing/under/mime,
-8
View File
@@ -686,7 +686,6 @@
icon_state = "black"
spawnlist = list(
/obj/item/clothing/under/color/black,
/obj/item/clothing/under/color/blackf,
/obj/item/clothing/under/color/blue,
/obj/item/clothing/under/color/green,
/obj/item/clothing/under/color/grey,
@@ -772,17 +771,10 @@
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen = 0.7,
/obj/item/clothing/suit/storage/vest = 0.2,
/obj/item/clothing/suit/syndicatefake = 0.6,
/obj/item/clothing/under/assistantformal = 0.75,
/obj/item/clothing/under/captain_fly = 0.5,
/obj/item/clothing/under/mime = 0.1,
/obj/item/clothing/under/overalls = 1,
/obj/item/clothing/under/rainbow = 0.9,
/obj/item/clothing/under/rank/clown = 0.1,
/obj/item/clothing/under/rank/dispatch = 0.8,
/obj/item/clothing/under/rank/mailman = 0.6,
/obj/item/clothing/under/rank/vice = 0.8,
/obj/item/clothing/under/redcoat = 0.5,
/obj/item/clothing/under/serviceoveralls = 0.75,
/obj/item/clothing/under/syndicate/tacticool = 0.4,
/obj/item/clothing/under/syndicate/tracksuit = 0.2,
/obj/item/device/firing_pin = 0.3,
@@ -59,12 +59,6 @@
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/soviet(src)
/obj/structure/closet/gimmick/tacticool
name = "tacticool gear closet"
@@ -151,4 +145,4 @@
icon_state = "skrell"
icon_closed = "skrell"
icon_opened = "skrellopen"
layer = OBJ_LAYER - 0.01
layer = OBJ_LAYER - 0.01
@@ -29,7 +29,6 @@
new /obj/item/clothing/under/sl_suit(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/dress/dress_saloon(src)
new /obj/item/clothing/accessory/wcoat(src)
new /obj/item/clothing/accessory/wcoat(src)
new /obj/item/clothing/shoes/black(src)
@@ -102,12 +101,10 @@
icon_closed = "blue"
/obj/structure/closet/lawcloset/fill()
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/bluesuit(src)
new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(src)
new /obj/item/clothing/under/lawyer/purpsuit(src)
new /obj/item/clothing/under/lawyer/purple(src)
new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
@@ -10,8 +10,8 @@
/obj/structure/closet/secure_closet/cargotech/fill()
..()
new /obj/item/clothing/under/rank/cargotech(src)
new /obj/item/clothing/under/rank/cargotech/alt(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo/alt(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/device/radio/headset/headset_cargo/alt(src)
@@ -78,7 +78,6 @@
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/head/surgery/purple(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/orderly(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
new /obj/item/clothing/shoes/medical(src)
@@ -98,11 +98,8 @@
..()
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/under/dress/dress_hop(src)
new /obj/item/clothing/under/dress/dress_hr(src)
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/oldman(src)
new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
@@ -129,7 +126,6 @@
new /obj/item/storage/backpack/satchel_sec(src)
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/under/rank/head_of_security/corp(src)
new /obj/item/clothing/suit/storage/toggle/armor/hos/jensen(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/suit/storage/vest/hos(src)
new /obj/item/clothing/head/helmet/hos/cap(src)
@@ -86,7 +86,6 @@
new /obj/item/clothing/suit/nun(src)
new /obj/item/clothing/head/nun_hood(src)
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/under/wedding/bride_white(src)
new /obj/item/storage/fancy/candle_box(src)
new /obj/item/storage/fancy/candle_box(src)
new /obj/item/deck/tarot(src)
@@ -421,7 +420,6 @@
/obj/structure/closet/wardrobe/suit/fill()
..()
new /obj/item/clothing/under/assistantformal(src)
new /obj/item/clothing/under/suit_jacket/charcoal(src)
new /obj/item/clothing/under/suit_jacket/navy(src)
new /obj/item/clothing/under/suit_jacket/burgundy(src)
@@ -432,4 +430,4 @@
new /obj/item/clothing/under/suit_jacket/female(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/clothing/under/suit_jacket/red(src)
new /obj/item/clothing/under/scratch(src)
new /obj/item/clothing/under/(src)
-2
View File
@@ -418,8 +418,6 @@
outfit_catagories["Ceres Lance"] = typesof(/datum/outfit/admin/lance)
outfit_catagories["TCFL"] = typesof(/datum/outfit/admin/tcfl)
outfit_catagories["Killers"] = typesof(/datum/outfit/admin/killer)
outfit_catagories["Pirates"] = typesof(/datum/outfit/admin/pirate)
outfit_catagories["Soviets"] = typesof(/datum/outfit/admin/soviet_soldier)
outfit_catagories["Miscellaneous"] = typesof(/datum/outfit/admin/random)
outfit_catagories["Miscellaneous"] += /datum/outfit/admin/random_employee
@@ -1,17 +1,9 @@
// Uniform slot
/datum/gear/uniform
display_name = "blazer, blue"
path = /obj/item/clothing/under/blazer
slot = slot_w_uniform
sort_category = "Uniforms and Casual Dress"
/datum/gear/uniform/kilt
display_name = "kilt"
path = /obj/item/clothing/under/kilt
/datum/gear/uniform/formalblouse
display_name = "formal blouse"
path = /obj/item/clothing/under/formalblouse
slot = slot_w_uniform
sort_category = "Uniforms and Casual Dress"
/datum/gear/uniform/croptop
display_name = "crop top"
@@ -76,7 +68,7 @@
/datum/gear/uniform/suit
display_name = "suit selection"
description = "A selection of formal suits."
path = /obj/item/clothing/under/lawyer/bluesuit
path = /obj/item/clothing/under/sl_suit
/datum/gear/uniform/suit/New()
..()
@@ -89,16 +81,13 @@
suits["checkered suit"] = /obj/item/clothing/under/suit_jacket/checkered
suits["executive suit"] = /obj/item/clothing/under/suit_jacket/really_black
suits["female executive suit"] = /obj/item/clothing/under/suit_jacket/female
suits["gentleman suit"] = /obj/item/clothing/under/gentlesuit
suits["navy suit"] = /obj/item/clothing/under/suit_jacket/navy
suits["old man suit"] = /obj/item/clothing/under/lawyer/oldman
suits["purple suit"] = /obj/item/clothing/under/lawyer/purpsuit
suits["purple suit"] = /obj/item/clothing/under/lawyer/purple
suits["red suit"] = /obj/item/clothing/under/suit_jacket/red
suits["red lawyer suit"] = /obj/item/clothing/under/lawyer/red
suits["shiny black suit"] = /obj/item/clothing/under/lawyer/black
suits["tan suit"] = /obj/item/clothing/under/suit_jacket/tan
suits["white suit"] = /obj/item/clothing/under/scratch
suits["white-blue suit"] = /obj/item/clothing/under/lawyer/bluesuit
suits["white suit"] = /obj/item/clothing/under/suit_jacket/white
gear_tweaks += new/datum/gear_tweak/path(suits)
/datum/gear/uniform/scrubs
@@ -134,7 +123,6 @@
dress["dress, stripped"] = /obj/item/clothing/under/dress/stripeddress
dress["dress, sailor"] = /obj/item/clothing/under/dress/sailordress
dress["dress, red swept"] = /obj/item/clothing/under/dress/red_swept_dress
dress["dress, western bustle"] = /obj/item/clothing/under/dress/westernbustle
dress["dress, black tango"] = /obj/item/clothing/under/dress/blacktango
dress["dress, black tango alternative"] = /obj/item/clothing/under/dress/blacktango/alt
dress["cheongsam, white"] = /obj/item/clothing/under/cheongsam
@@ -151,21 +139,11 @@
path = /obj/item/clothing/under/dress/dress_cap
allowed_roles = list("Captain")
/datum/gear/uniform/customdress
display_name = "evening gown"
path = /obj/item/clothing/under/dress/dress_evening
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/uniform/uniform_hop
display_name = "uniform, HoP dress"
path = /obj/item/clothing/under/dress/dress_hop
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/uniform_hr
display_name = "uniform, HR director (HoP)"
path = /obj/item/clothing/under/dress/dress_hr
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/pants
display_name = "pants selection"
description = "A selection of pants."
@@ -249,10 +227,6 @@
path = /obj/item/clothing/under/kimono
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/uniform/miscellaneous/greensuit
display_name = "green formal uniform"
path = /obj/item/clothing/under/gov
/datum/gear/uniform/officer
display_name = "uniforms, (Security Officer)"
description = "A selection of officer uniforms."
@@ -314,7 +288,7 @@
/datum/gear/uniform/cargo_alt
display_name = "cargo technician, shorts"
description = "For those that value leg-room."
path = /obj/item/clothing/under/rank/cargotech/alt
path = /obj/item/clothing/under/rank/cargo/alt
allowed_roles = list("Cargo Technician")
/datum/gear/uniform/pyjama
-17
View File
@@ -73,23 +73,6 @@
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list("Vox")
/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
desc = "This doesn't look very comfortable."
icon_state = "vox-casual-1"
item_state = "vox-casual-1"
body_parts_covered = LEGS
/obj/item/clothing/under/vox/vox_robes
name = "alien robes"
desc = "Weird and flowing!"
icon_state = "vox-casual-2"
item_state = "vox-casual-2"
/obj/item/clothing/gloves/yellow/vox
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
name = "insulated gauntlets"
-18
View File
@@ -100,24 +100,6 @@
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
pocket_slots = 4//More slots because coat
/obj/item/clothing/suit/storage/toggle/armor/hos/jensen
name = "armored trenchcoat"
desc = "A trenchcoat augmented with a special alloy for some protection and style."
icon_state = "jensencoat"
item_state = "jensencoat"
icon_open = "jensencoat_open"
icon_closed = "jensencoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)
/obj/item/clothing/suit/storage/toggle/armor/hos/jensen/Initialize()
. = ..()
pockets = new/obj/item/storage/internal(src)
pockets.storage_slots = 4
pockets.max_w_class = 2
pockets.max_storage_space = 8
/obj/item/clothing/suit/armor/riot
name = "riot vest"
desc = "A vest of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
+7 -7
View File
@@ -4,13 +4,6 @@
item_state = "bl_suit"
worn_state = "black"
/obj/item/clothing/under/color/blackf
name = "feminine black jumpsuit"
desc = "It's very smart and in a ladies-size!"
icon_state = "black"
item_state = "bl_suit"
worn_state = "blackf"
/obj/item/clothing/under/color/blue
name = "blue jumpsuit"
icon_state = "blue"
@@ -86,6 +79,13 @@
item_state = "psyche"
worn_state = "psyche"
/obj/item/clothing/under/rainbow
name = "rainbow"
desc = "rainbow"
icon_state = "rainbow"
item_state = "rainbow"
worn_state = "rainbow"
/obj/item/clothing/under/lightblue
name = "lightblue jumpsuit"
desc = "lightblue"
+7 -27
View File
@@ -21,16 +21,16 @@
item_state = "lb_suit"
worn_state = "qm"
/obj/item/clothing/under/rank/cargotech
/obj/item/clothing/under/rank/cargo
name = "cargo technician's jumpsuit"
desc = "The future of cargo tech apparel: long, stuffy slacks. We never said it was a bright future."
icon_state = "cargotech"
icon_state = "cargo"
item_state = "lb_suit"
worn_state = "cargo"
/obj/item/clothing/under/rank/cargotech/alt
/obj/item/clothing/under/rank/cargo/alt
desc = "Shooooorts! They're comfy and easy to wear!"
icon_state = "cargotech_alt"
icon_state = "cargo_alt"
worn_state = "cargo_alt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -102,12 +102,6 @@
item_state = "lawyer_black"
worn_state = "lawyer_black"
/obj/item/clothing/under/lawyer/female
name = "black lawyer suit"
icon_state = "black_suit_fem"
item_state = "lawyer_black"
worn_state = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
name = "red Lawyer suit"
icon_state = "lawyer_red"
@@ -120,25 +114,11 @@
item_state = "lawyer_blue"
worn_state = "lawyer_blue"
/obj/item/clothing/under/lawyer/bluesuit
name = "blue suit"
desc = "A classy suit and tie"
icon_state = "bluesuit"
item_state = "ba_suit"
worn_state = "bluesuit"
/obj/item/clothing/under/lawyer/purpsuit
/obj/item/clothing/under/lawyer/purple
name = "purple suit"
icon_state = "lawyer_purp"
icon_state = "lawyer_purple"
item_state = "ba_suit"
worn_state = "lawyer_purp"
/obj/item/clothing/under/lawyer/oldman
name = "old man's suit"
desc = "A classic suit for the older gentleman with built in back support."
icon_state = "oldman"
item_state = "johnny"
worn_state = "oldman"
worn_state = "lawyer_purple"
/obj/item/clothing/under/librarian
name = "sensible suit"
@@ -38,12 +38,3 @@
item_state = "bl_suit"
worn_state = "robotics"
siemens_coefficient = 0.75
/obj/item/clothing/under/rank/roboticistalt
name = "roboticist's jumpsuit"
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
icon_state = "robotics_alt"
item_state = "bl_suit"
worn_state = "robotics_alt"
siemens_coefficient = 0.75
+1 -78
View File
@@ -120,38 +120,6 @@
item_state = "iacuniform"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 15, rad = 5)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit"
icon_state = "nursesuit"
item_state = "nursesuit"
worn_state = "nursesuit"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/rank/nurse
desc = "A dress commonly worn by the nursing staff in the medical department."
name = "nurse's dress"
icon_state = "nurse"
item_state = "nursesuit"
worn_state = "nurse"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/rank/orderly
desc = "A white suit to be worn by medical attendants."
name = "orderly's uniform"
icon_state = "orderly"
item_state = "nursesuit"
worn_state = "orderly"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is trained medical personnel."
@@ -168,13 +136,6 @@
icon_state = "intern_medical"
worn_state = "intern_medical"
/obj/item/clothing/under/rank/medical/paramedic
name = "short sleeve medical jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
icon_state = "medical_short"
item_state = "medical_short"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
@@ -210,44 +171,6 @@
item_state = "w_suit"
worn_state = "psych"
/obj/item/clothing/under/rank/psych/turtleneck
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
name = "psychologist's turtleneck"
icon_state = "psychturtle"
item_state = "b_suit"
worn_state = "psychturtle"
/*
* Medsci, unused (i think) stuff
*/
/obj/item/clothing/under/rank/geneticist_new
desc = "It's made of a special fiber which provides minor protection against biohazards."
name = "geneticist's jumpsuit"
icon_state = "genetics_new"
item_state = "w_suit"
worn_state = "genetics_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/chemist_new
desc = "It's made of a special fiber which provides minor protection against biohazards."
name = "chemist's jumpsuit"
icon_state = "chemist_new"
item_state = "w_suit"
worn_state = "chemist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/scientist_new
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
name = "scientist's jumpsuit"
icon_state = "scientist_new"
item_state = "w_suit"
worn_state = "scientist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/biochemist
desc = "Made of a special fiber that gives increased protection against biohazards."
name = "biochemist's jumpsuit"
@@ -255,4 +178,4 @@
item_state = "w_suit"
worn_state = "virology"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
+11 -207
View File
@@ -24,19 +24,12 @@
worn_state = "blue_pyjamas"
item_state = "w_suit"
/obj/item/clothing/under/captain_fly
name = "rogue's uniform"
desc = "For the man who doesn't care because he's still free."
icon_state = "captain_fly"
item_state = "r_suit"
worn_state = "captain_fly"
/obj/item/clothing/under/scratch
/obj/item/clothing/under/suit_jacket/white
name = "white suit"
desc = "A white suit, suitable for an excellent host"
icon_state = "scratch"
item_state = "scratch"
worn_state = "scratch"
icon_state = "white_suit"
item_state = "w_suit"
worn_state = "white_suit"
/obj/item/clothing/under/sl_suit
desc = "It's a very amish looking suit."
@@ -52,13 +45,6 @@
item_state = "waiter"
worn_state = "waiter"
/obj/item/clothing/under/rank/mailman
name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>"
icon_state = "mailman"
item_state = "b_suit"
worn_state = "mailman"
/obj/item/clothing/under/sexyclown
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
@@ -67,13 +53,6 @@
worn_state = "sexyclown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
icon_state = "vice"
item_state = "gy_suit"
worn_state = "vice"
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
/obj/item/clothing/under/rank/centcom
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\""
@@ -160,20 +139,6 @@
worn_state = "owl"
item_state = "owl"
/obj/item/clothing/under/johnny
name = "johnny~~ jumpsuit"
desc = "Johnny~~"
icon_state = "johnny"
worn_state = "johnny"
item_state = "johnny"
/obj/item/clothing/under/rainbow
name = "rainbow"
desc = "rainbow"
icon_state = "rainbow"
item_state = "rainbow"
worn_state = "rainbow"
/obj/item/clothing/under/psysuit
name = "dark undersuit"
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
@@ -182,13 +147,6 @@
worn_state = "psysuit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/under/gentlesuit
name = "gentlemans suit"
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
icon_state = "gentlesuit"
item_state = "gy_suit"
worn_state = "gentlesuit"
/obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -196,6 +154,13 @@
item_state = "dg_suit"
worn_state = "green_suit"
/obj/item/clothing/under/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
icon_state = "overalls"
item_state = "lb_suit"
worn_state = "overalls"
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
name = "head of personnel's suit"
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
@@ -231,35 +196,6 @@
item_state = "r_suit"
worn_state = "red_suit"
/obj/item/clothing/under/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
icon_state = "overalls"
item_state = "lb_suit"
worn_state = "overalls"
/obj/item/clothing/under/pirate
name = "pirate outfit"
desc = "Yarr."
icon_state = "pirate"
item_state = "sl_suit"
worn_state = "pirate"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/under/soviet
name = "soviet uniform"
desc = "For the Motherland!"
icon_state = "soviet"
item_state = "gy_suit"
worn_state = "soviet"
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
icon_state = "redcoat"
item_state = "r_suit"
worn_state = "redcoat"
/obj/item/clothing/under/kilt
name = "kilt"
desc = "Includes shoes and plaid"
@@ -323,19 +259,6 @@
item_state = "y_suit"
worn_state = "dress_yellow"
/obj/item/clothing/under/dress/dress_saloon
name = "saloon girl dress"
desc = "A old western inspired gown for the girl who likes to drink."
icon_state = "dress_saloon"
item_state = "p_suit"
worn_state = "dress_saloon"
/obj/item/clothing/under/dress/dress_evening
name = "evening gown"
desc = "A silky gown, leaves much to the imagination"
icon_state = "red_evening_gown"
item_state = "red_evening_gown"
/obj/item/clothing/under/dress/dress_cap
name = "captain's dress uniform"
desc = "Feminine fashion for the style concious captain."
@@ -352,59 +275,6 @@
worn_state = "dress_hop"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/under/dress/dress_hr
name = "human resources director uniform"
desc = "Superior class for the nosy H.R. Director."
icon_state = "huresource"
item_state = "y_suit"
worn_state = "huresource"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//wedding stuff
/obj/item/clothing/under/wedding/
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/under/wedding/bride_orange
name = "orange wedding dress"
desc = "A big and puffy orange dress."
icon_state = "bride_orange"
item_state = "y_suit"
worn_state = "bride_orange"
flags_inv = HIDESHOES
/obj/item/clothing/under/wedding/bride_purple
name = "purple wedding dress"
desc = "A big and puffy purple dress."
icon_state = "bride_purple"
item_state = "p_suit"
worn_state = "bride_purple"
flags_inv = HIDESHOES
/obj/item/clothing/under/wedding/bride_blue
name = "blue wedding dress"
desc = "A big and puffy blue dress."
icon_state = "bride_blue"
item_state = "b_suit"
worn_state = "bride_blue"
flags_inv = HIDESHOES
/obj/item/clothing/under/wedding/bride_red
name = "red wedding dress"
desc = "A big and puffy red dress."
icon_state = "bride_red"
item_state = "r_suit"
worn_state = "bride_red"
flags_inv = HIDESHOES
/obj/item/clothing/under/wedding/bride_white
name = "silky wedding dress"
desc = "A white wedding gown made from the finest silk."
icon_state = "bride_white"
item_state = "nursesuit"
worn_state = "bride_white"
flags_inv = HIDESHOES
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/sundress
name = "sundress"
desc = "Makes you want to frolic in a field of daisies."
@@ -442,11 +312,6 @@
desc = "A red dress that sweeps to the side."
icon_state = "red_swept_dress"
/obj/item/clothing/under/dress/westernbustle
name = "western bustle"
desc = "A western bustle dress from somewhere in the ancient history of Earth."
icon_state = "westernbustle"
/obj/item/clothing/under/dress/blacktango
name = "black tango dress"
desc = "An earthen black tango dress."
@@ -482,13 +347,6 @@
item_state = "r_suit"
worn_state = "hos_formal_fem"
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
icon_state = "assistant_formal"
item_state = "gy_suit"
worn_state = "assistant_formal"
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
@@ -568,35 +426,6 @@
icon_state = "cheongsampurple"
item_state = "cheongsampurple"
/obj/item/clothing/under/blazer
name = "blue blazer"
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
icon_state = "blue_blazer"
item_state = "blue_blazer"
worn_state = "blue_blazer"
//stripper
/obj/item/clothing/under/stripper
body_parts_covered = 0
/obj/item/clothing/under/stripper/stripper_pink
name = "pink swimsuit"
desc = "A rather skimpy pink swimsuit."
icon_state = "stripper_p"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/stripper_green
name = "green swimsuit"
desc = "A rather skimpy green swimsuit."
icon_state = "stripper_g"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/mankini
name = "mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
siemens_coefficient = 1
//swimsuit
/obj/item/clothing/under/swimsuit
siemens_coefficient = 1
@@ -650,13 +479,6 @@
icon_state = "fancy_kimono"
item_state = "fancy_kimono"
/obj/item/clothing/under/gov
name = "green formal uniform"
desc = "A neat proper uniform of someone on offical business. Plain, professional attire. The collar is <i>immaculately</i> starched."
icon_state = "greensuit"
item_state = "greensuit"
worn_state = "greensuit"
/obj/item/clothing/under/medical_gown
name = "medical gown"
desc = "A loose pieces of clothing, commonly worn by medical patients."
@@ -709,15 +531,6 @@
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/dispatch
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
worn_state = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
siemens_coefficient = 0.7
/obj/item/clothing/under/lance
name = "ceres lance fatigues"
desc = "A set of drab fatigues meant to be worn by the Ceres' Lance Regiment, with their emblem found on the shoulder."
@@ -768,15 +581,6 @@
item_state = "cropdress_s"
worn_state = "cropdress"
/obj/item/clothing/under/formalblouse
name = "formal blouse"
desc = "A formal, office-style blouse, with a black skirt in addition."
icon_state = "formalblouse"
item_state = "formalblouse_s"
worn_state = "formalblouse"
/obj/item/clothing/under/croptop
name = "crop top"
desc = "Light shirt which shows the midsection of the wearer."
-1
View File
@@ -501,7 +501,6 @@ var/list/worths = list(
/obj/item/clothing/suit/armor/centcomm = 2000,
/obj/item/clothing/suit/armor/heavy = 1000,
/obj/item/clothing/suit/armor/hos = 1000,
/obj/item/clothing/suit/storage/toggle/armor/hos/jensen = 1000,
/obj/item/clothing/suit/armor/tactical = 1500,
/obj/item/clothing/suit/armor = 500,
/obj/item/clothing/suit/bio_suit = 150,
-2
View File
@@ -107,7 +107,6 @@
if(88)
new /obj/item/gun/projectile/shotgun/pump/rifle(src)
new /obj/item/ammo_magazine/boltaction(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/head/ushanka/grey(src)
if(89)
new /obj/item/stack/material/animalhide/xeno(src)
@@ -152,7 +151,6 @@
new /obj/item/ammo_magazine/mc10mm(src)
new /obj/item/ammo_magazine/mc10mm(src)
new /obj/item/ammo_magazine/mc10mm/rubber(src)
new /obj/item/clothing/under/rank/dispatch(src)
new /obj/item/clothing/accessory/badge/old(src)
new /obj/item/clothing/head/helmet/formalcaptain(src)
@@ -179,7 +179,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy/mannequin)
mind.name = real_name
status_flags |= NO_ANTAG
equip_to_slot_or_del(new /obj/item/clothing/under/assistantformal(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(src), slot_l_ear)
@@ -249,7 +248,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy/mannequin)
mind.name = real_name
status_flags |= NO_ANTAG
equip_to_slot_or_del(new /obj/item/clothing/under/assistantformal(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(src), slot_l_ear)
@@ -134,7 +134,6 @@
/obj/effect/landmark/mobcorpse/pirate
name = "Pirate"
corpseuniform = /obj/item/clothing/under/pirate
corpseshoes = /obj/item/clothing/shoes/jackboots
corpseglasses = /obj/item/clothing/glasses/eyepatch
corpsehelmet = /obj/item/clothing/head/bandana
@@ -150,7 +149,6 @@
/obj/effect/landmark/mobcorpse/russian
name = "Russian"
corpseuniform = /obj/item/clothing/under/soviet
corpseshoes = /obj/item/clothing/shoes/jackboots
corpsehelmet = /obj/item/clothing/head/bearpelt
+41
View File
@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Wowzewow (Wezzy)
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscdel: "Removes unused/superfluous uniforms."
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-9
View File
@@ -11738,7 +11738,6 @@
/area/centcom/spawning)
"aIV" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_casual,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/stealth,
@@ -11838,7 +11837,6 @@
/area/centcom/holding)
"aJj" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_casual,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/carapace,
@@ -12096,7 +12094,6 @@
/area/centcom/spawning)
"aJJ" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_casual,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/medic,
@@ -12408,7 +12405,6 @@
/area/centcom/spawning)
"aKq" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_robes,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/pressure,
@@ -12753,7 +12749,6 @@
/area/shuttle/arrival/centcom)
"aLl" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_robes,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/carapace,
@@ -15458,7 +15453,6 @@
icon_opened = "cabinet_open";
icon_state = "cabinet_closed"
},
/obj/item/clothing/under/psysuit,
/obj/item/clothing/suit/wizrobe/psypurple,
/obj/item/clothing/head/wizard/amp,
/obj/effect/decal/cleanable/cobweb2{
@@ -15512,7 +15506,6 @@
desc = "A set of fancy shoes that are as functional as they are comfortable.";
name = "Gentlemans Shoes"
},
/obj/item/clothing/under/gentlesuit,
/obj/item/clothing/head/wizard/cap,
/obj/item/clothing/suit/storage/toggle/wizrobe/gentlecoat,
/obj/item/staff/gentcane,
@@ -28493,11 +28486,9 @@
dir = 8
},
/obj/structure/closet/cabinet,
/obj/item/clothing/under/pirate,
/obj/item/clothing/under/pants/tacticool,
/obj/item/clothing/under/color/black,
/obj/item/clothing/under/color/pink,
/obj/item/clothing/under/captain_fly,
/obj/item/clothing/under/unathi,
/obj/item/clothing/suit/unathi/mantle,
/obj/item/clothing/accessory/poncho,
-8
View File
@@ -106,7 +106,6 @@
/area/holodeck/source_picnicarea)
"abx" = (
/obj/structure/table/rack/holorack,
/obj/item/clothing/under/dress/dress_saloon,
/obj/item/clothing/head/pin/flower,
/turf/simulated/floor/holofloor/tiled/dark,
/area/holodeck/source_theatre)
@@ -7769,7 +7768,6 @@
/area/shuttle/escape/centcom)
"aBS" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_casual,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/stealth,
@@ -7927,7 +7925,6 @@
/area/shuttle/escape/centcom)
"aCq" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_casual,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/carapace,
@@ -7962,7 +7959,6 @@
/area/centcom/creed)
"aCz" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_casual,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/medic,
@@ -8011,7 +8007,6 @@
})
"aCH" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_robes,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/pressure,
@@ -8095,7 +8090,6 @@
/area/centcom/specops)
"aCV" = (
/obj/structure/table/rack,
/obj/item/clothing/under/vox/vox_robes,
/obj/item/clothing/shoes/magboots/vox,
/obj/item/clothing/gloves/yellow/vox,
/obj/item/clothing/suit/space/vox/carapace,
@@ -10193,7 +10187,6 @@
icon_opened = "cabinet_open";
icon_state = "cabinet_closed"
},
/obj/item/clothing/under/psysuit,
/obj/item/clothing/suit/wizrobe/psypurple,
/obj/item/clothing/head/wizard/amp,
/turf/unsimulated/floor{
@@ -10211,7 +10204,6 @@
desc = "A set of fancy shoes that are as functional as they are comfortable.";
name = "Gentlemans Shoes"
},
/obj/item/clothing/under/gentlesuit,
/obj/item/clothing/head/wizard/cap,
/obj/item/staff/gentcane,
/obj/item/clothing/suit/storage/toggle/wizrobe/gentlecoat,