Added telefreedom implants (#19124)

Added telefreedom implants, including a box with (almost) everything you
need to make them work for 4 people, and added it to the uplink.
Fixed implanters not taking the implant and dropping it to the ground
when hit by one (while keeping it referenced).
This commit is contained in:
Fluffy
2024-05-19 16:09:40 +00:00
committed by GitHub
parent e700d0bfc9
commit 4d28057431
5 changed files with 142 additions and 1 deletions
+8
View File
@@ -60,3 +60,11 @@
bluecrystal_cost = 5
desc = "A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!"
path = /obj/item/device/augment_implanter/hivenet_warfare
/datum/uplink_item/item/implants/telefreedom_kit
name = "Telefreedom Kit"
bluecrystal_cost = 15
item_limit = 1
desc = "A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you \
will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it."
path = /obj/item/storage/box/telefreedom_kit
@@ -27,6 +27,7 @@
if(!imp && istype(attacking_item, /obj/item/implant) && user.unEquip(attacking_item, src))
to_chat(usr, SPAN_NOTICE("You slide \the [attacking_item] into \the [src]."))
imp = attacking_item
attacking_item.forceMove(src)
update_icon()
else
..()
@@ -16,7 +16,7 @@
uses = rand(1, 5)
..()
/obj/item/implant/freedom/activate(cause)
/obj/item/implant/freedom/activate()
if(malfunction || !imp_in)
return
if(uses < 1)
@@ -75,3 +75,60 @@ No Implant Specifics"}
/obj/item/implanter/freedom
name = "implanter (F)"
imp = /obj/item/implant/freedom
/**
* # Teleport freedom implant
*
* This implant allows you to teleport to a linked teleporter in desperate times
*/
/obj/item/implant/telefreedom
name = "telefreedom implant"
desc = "Use this to teleport to a linked teleporter in desperate times. Melts after being used."
desc_info = "Click a telepad to link your telefreedom implant to it before implanting."
//////Edit these when you can give it an unique sprite//////
icon_state = "implant_freedom"
implant_icon = "freedom"
implant_color = "#15695b"
hidden = TRUE
default_action_type = /datum/action/item_action/hands_free/activate/implant/freedom
action_button_name = "Activate Telefreedom Implant"
/**
* The linked telepad to teleport to, a weakref to an `/obj/machinery/telepad` object
*/
var/datum/weakref/linked_telepad = null
/obj/item/implant/telefreedom/activate()
if(!imp_in)
return
if(!linked_telepad)
to_chat(imp_in, SPAN_NOTICE("You need to link a telepad first."))
return
if(malfunction)
to_chat(imp_in, SPAN_WARNING("The telefreedom implant is malfunctioning!"))
return
//Effects
spark(get_turf(imp_in), 5, GLOB.alldirs)
var/datum/effect/effect/system/smoke_spread/smoke_effect = new /datum/effect/effect/system/smoke_spread
smoke_effect.set_up(4, 1, get_turf(imp_in))
smoke_effect.smoke_duration = 5 SECONDS
smoke_effect.start()
var/turf/T = get_turf(linked_telepad.resolve())
if(!T)
stack_trace("telefreedom implant: telepad turf is null")
return
imp_in.forceMove(T)
meltdown()
/obj/item/implant/telefreedom/resolve_attackby(atom/A, mob/user, click_parameters)
. = ..()
if(istype(A, /obj/machinery/telepad))
linked_telepad = WEAKREF(A)
to_chat(user, SPAN_NOTICE("You link the telepad to your telefreedom implant."))
@@ -1329,3 +1329,19 @@
/obj/item/reagent_containers/food/snacks/grown/konyang_tea/jaekseol = 7
)
/obj/item/storage/box/telefreedom_kit
name = "telefreedom kit"
desc = "A box containing a telefreedom full kit."
starts_with = list(/obj/item/implant/telefreedom = 4,
/obj/item/implanter = 1,
//Telepad construction items
/obj/item/circuitboard/telesci_pad = 1,
/obj/item/bluespace_crystal/artificial = 2,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stock_parts/console_screen = 1,
)
/obj/item/storage/box/telefreedom_kit/fill()
. = ..()
new /obj/item/stack/cable_coil(src, 6)
new /obj/item/stack/material/steel(src, 2)
@@ -0,0 +1,59 @@
################################
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#################################
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author: FluffyGhost
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delete-after: True
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changes:
- rscadd: "Added telefreedom implants, including a box with (almost) everything you need to make them work for 4 people, and added it to the uplink. The implant allows you to teleport to the linked telepad (you link it by clicking on the telepad with the implent in hand before implanting) one time before melting."
- bugfix: "Fixed implanters not taking the implant and dropping it to the ground when hit by one (while keeping it referenced)."