Adds new ambience sounds. (#9672)

This commit is contained in:
Wowzewow (Wezzy)
2020-08-22 11:32:44 +02:00
committed by GitHub
parent 838a7d811c
commit 4f3f929337
134 changed files with 334 additions and 93 deletions
+1
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@@ -387,6 +387,7 @@
#include "code\defines\procs\hud.dm"
#include "code\defines\procs\radio.dm"
#include "code\defines\procs\sd_Alert.dm"
#include "code\game\ambience.dm"
#include "code\game\atoms.dm"
#include "code\game\atoms_init.dm"
#include "code\game\atoms_movable.dm"
+2 -2
View File
@@ -295,9 +295,9 @@ var/datum/controller/subsystem/vote/SSvote
if("crew_transfer")
C << sound('sound/effects/vote.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("gamemode")
C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
C << sound('sound/ambience/vote_alarm.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("custom")
C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
C << sound('sound/ambience/vote_alarm.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if(mode == "gamemode" && round_progressing)
round_progressing = 0
to_world("<font color='red'><b>Round start has been delayed.</b></font>")
+178
View File
@@ -0,0 +1,178 @@
// Ambience presets.
// All you need to do to make an area play one of these is set their ambience var to one of these lists.
// You can even combine them by adding them together, since they're just lists, however you'd have to do that in initialization.
// For weird alien places like Srom.
#define AMBIENCE_OTHERWORLDLY list(\
'sound/ambience/otherworldly/otherworldly1.ogg',\
'sound/ambience/otherworldly/otherworldly2.ogg',\
'sound/ambience/otherworldly/otherworldly3.ogg'\
)
// Restricted, military, or mercenary aligned locations like the armory, the merc ship/base, BSD, etc.
#define AMBIENCE_HIGHSEC list(\
'sound/ambience/highsec/highsec1.ogg',\
'sound/ambience/highsec/highsec2.ogg',\
'sound/ambience/highsec/highsec3.ogg',\
'sound/ambience/highsec/highsec4.ogg'\
)
// Ruined structures found on the surface or in the caves.
#define AMBIENCE_RUINS list(\
'sound/ambience/ruins/ruins1.ogg',\
'sound/ambience/ruins/ruins2.ogg',\
'sound/ambience/ruins/ruins3.ogg',\
'sound/ambience/ruins/ruins4.ogg',\
'sound/ambience/ruins/ruins5.ogg',\
'sound/ambience/ruins/ruins6.ogg'\
)
// Similar to the above, but for more technology/signaling based ruins.
#define AMBIENCE_TECH_RUINS list(\
'sound/ambience/tech_ruins/tech_ruins1.ogg',\
'sound/ambience/tech_ruins/tech_ruins2.ogg',\
'sound/ambience/tech_ruins/tech_ruins3.ogg'\
)
// The actual chapel room, and maybe some other places of worship.
#define AMBIENCE_CHAPEL list(\
'sound/ambience/chapel/chapel1.ogg',\
'sound/ambience/chapel/chapel2.ogg',\
'sound/ambience/chapel/chapel3.ogg',\
'sound/ambience/chapel/chapel4.ogg'\
)
// For peaceful, serene areas, distinct from the Chapel.
#define AMBIENCE_HOLY list(\
'sound/ambience/holy/holy1.ogg',\
'sound/ambience/holy/holy2.ogg'\
)
// Generic sounds for less special rooms.
#define AMBIENCE_GENERIC list(\
'sound/ambience/generic/generic1.ogg',\
'sound/ambience/generic/generic2.ogg',\
'sound/ambience/generic/generic3.ogg',\
'sound/ambience/generic/generic4.ogg',\
'sound/ambience/generic/generic5.ogg',\
'sound/ambience/generic/generic6.ogg',\
'sound/ambience/generic/generic7.ogg',\
'sound/ambience/generic/generic8.ogg'\
)
// Sounds of PA announcements, presumably involving shuttles?
#define AMBIENCE_ARRIVALS list(\
'sound/ambience/arrivals/arrivals1.ogg',\
'sound/ambience/arrivals/arrivals2.ogg',\
'sound/ambience/arrivals/arrivals3.ogg',\
'sound/ambience/arrivals/arrivals4.ogg',\
'sound/ambience/arrivals/arrivals5.ogg',\
'sound/ambience/arrivals/arrivals6.ogg',\
'sound/ambience/arrivals/arrivals7.ogg'\
)
// Sounds suitable for being inside dark, tight corridors in the underbelly of the station.
#define AMBIENCE_MAINTENANCE list(\
'sound/ambience/maintenance/maintenance1.ogg',\
'sound/ambience/maintenance/maintenance2.ogg',\
'sound/ambience/maintenance/maintenance3.ogg',\
'sound/ambience/maintenance/maintenance4.ogg',\
'sound/ambience/maintenance/maintenance5.ogg',\
'sound/ambience/maintenance/maintenance6.ogg',\
'sound/ambience/maintenance/maintenance7.ogg',\
'sound/ambience/maintenance/maintenance8.ogg',\
'sound/ambience/maintenance/maintenance9.ogg',\
'sound/ambience/maintenance/maintenance10.ogg',\
'sound/ambience/maintenance/maintenance11.ogg',\
'sound/ambience/maintenance/maintenance12.ogg'\
)
// Life support machinery at work, keeping everyone breathing.
#define AMBIENCE_ENGINEERING list(\
'sound/ambience/engineering/engineering1.ogg',\
'sound/ambience/engineering/engineering2.ogg',\
'sound/ambience/engineering/engineering3.ogg'\
)
#define AMBIENCE_SINGULARITY list(\
'sound/ambience/singularity/singularity1.ogg',\
'sound/ambience/singularity/singularity2.ogg',\
'sound/ambience/singularity/singularity3.ogg',\
'sound/ambience/singularity/singularity4.ogg'\
)
//CHOMP Edit Sounds for atmos
#define AMBIENCE_ATMOS list(\
'sound/ambience/atmospherics/atmospherics1.ogg',\
'sound/ambience/atmospherics/atmospherics2.ogg'\
)
// Creepy AI/borg stuff.
#define AMBIENCE_AI list(\
'sound/ambience/ai/ai1.ogg',\
'sound/ambience/ai/ai2.ogg',\
'sound/ambience/ai/ai3.ogg'\
)
// Peaceful sounds when floating in the void.
#define AMBIENCE_SPACE list(\
'sound/ambience/space/space_serithi.ogg',\
'sound/ambience/space/space1.ogg'\
)
// Vaguely spooky sounds when around dead things.
#define AMBIENCE_GHOSTLY list(\
'sound/ambience/ghostly/ghostly1.ogg',\
'sound/ambience/ghostly/ghostly2.ogg'\
)
// Concerning sounds, for when one discovers something horrible happened in a PoI.
#define AMBIENCE_FOREBODING list(\
'sound/ambience/foreboding/foreboding1.ogg',\
'sound/ambience/foreboding/foreboding2.ogg'\
)
// If we ever add geothermal PoIs or other places that are really hot, this will do.
#define AMBIENCE_LAVA list(\
'sound/ambience/lava/lava1.ogg'\
)
// Cult-y ambience, for some PoIs, and maybe when the cultists darken the world with the ritual.
#define AMBIENCE_UNHOLY list(\
'sound/ambience/unholy/unholy1.ogg'\
)
#define AMBIENCE_ELEVATOR list(\
'sound/ambience/elevator.ogg'\
)
//CHOMPedit: Exploration outpost ambience.
#define AMBIENCE_EXPOUTPOST list(\
'sound/ambience/expoutpost/expoutpost1.ogg',\
'sound/ambience/expoutpost/expoutpost2.ogg',\
'sound/ambience/expoutpost/expoutpost3.ogg',\
'sound/ambience/expoutpost/expoutpost4.ogg'\
)
//CHOMP Edit Sounds for Substation rooms. Just electrical sounds, really.
#define AMBIENCE_SUBSTATION list(\
'sound/ambience/substation/substation1.ogg',\
'sound/ambience/substation/substation2.ogg',\
'sound/ambience/substation/substation3.ogg',\
'sound/ambience/substation/substation4.ogg',\
'sound/ambience/substation/substation5.ogg',\
'sound/ambience/substation/substation6.ogg',\
'sound/ambience/substation/substation7.ogg',\
'sound/ambience/substation/substation8.ogg'\
)
//CHOMP Edit Sounds for hangars
#define AMBIENCE_HANGAR list(\
'sound/ambience/hangar/hangar1.ogg',\
'sound/ambience/hangar/hangar2.ogg',\
'sound/ambience/hangar/hangar3.ogg',\
'sound/ambience/hangar/hangar4.ogg',\
'sound/ambience/hangar/hangar5.ogg',\
'sound/ambience/hangar/hangar6.ogg'\
)
+1 -14
View File
@@ -39,20 +39,7 @@
// var/list/lights // list of all lights on this area
var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area
var/air_doors_activated = 0
var/list/ambience = list(
'sound/ambience/ambigen1.ogg',
'sound/ambience/ambigen3.ogg',
'sound/ambience/ambigen4.ogg',
'sound/ambience/ambigen5.ogg',
'sound/ambience/ambigen6.ogg',
'sound/ambience/ambigen7.ogg',
'sound/ambience/ambigen8.ogg',
'sound/ambience/ambigen9.ogg',
'sound/ambience/ambigen10.ogg',
'sound/ambience/ambigen11.ogg',
'sound/ambience/ambigen12.ogg',
'sound/ambience/ambigen14.ogg'
)
var/list/ambience = list()
var/list/forced_ambience = null
var/loop_ambience = TRUE
var/sound_env = STANDARD_STATION
+11 -11
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@@ -8,7 +8,7 @@
#define AUDITORIUM 6
#define CONCERT_HALL 7
#define CAVE 8
#define ARENA 9
#define ARENA 9 // used for thunderdome and arena.
#define HANGAR 10
#define CARPETED_HALLWAY 11
#define HALLWAY 12
@@ -26,16 +26,16 @@
#define DIZZY 24
#define STANDARD_STATION STONEROOM
#define LARGE_ENCLOSED HANGAR
#define SMALL_ENCLOSED BATHROOM
#define TUNNEL_ENCLOSED CAVE
#define LARGE_SOFTFLOOR CARPETED_HALLWAY
#define MEDIUM_SOFTFLOOR LIVINGROOM
#define SMALL_SOFTFLOOR ROOM
#define ASTEROID CAVE
#define SPACE UNDERWATER
#define PSYCHOTIC PARKING_LOT
#define STANDARD_STATION STONEROOM // default
#define LARGE_ENCLOSED HANGAR // used for hangars, chapel
#define SMALL_ENCLOSED BATHROOM // used for bathrooms, mostly.
#define TUNNEL_ENCLOSED CAVE // maint tunnels and crawlspaces
#define LARGE_SOFTFLOOR CARPETED_HALLWAY // used for library and theater
#define MEDIUM_SOFTFLOOR LIVINGROOM // used for larger offices, usually with wooden floors
#define SMALL_SOFTFLOOR ROOM // used for offices, dormitories and other small miscallaneous rooms
#define ASTEROID CAVE // well, the asteroid
#define SPACE UNDERWATER // space
#define PSYCHOTIC PARKING_LOT // not actually used in areas, used in drug hallucinations.
#define EQUIP_SOUND_VOLUME 30
#define PICKUP_SOUND_VOLUME 15
+2 -1
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@@ -1,4 +1,5 @@
/area/centcom/shared_dream
name = "\improper The Shared Dream"
icon_state = "dream"
dynamic_lighting = 1
ambience = AMBIENCE_OTHERWORLDLY
dynamic_lighting = 1
@@ -5,6 +5,7 @@
requires_power = 0
station_area = 1
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_ELEVATOR
var/lift_floor_label = null
var/lift_floor_name = null
+42
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@@ -0,0 +1,42 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Wowzewow (Wezzy)
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- soundadd: "Adds new ambience sounds."
- soundadd: "New sound for votes starting."
+14 -5
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@@ -7,6 +7,7 @@
/area/ai_monitored/storage/secure
name = "Secure Storage"
icon_state = "storage"
ambience = AMBIENCE_HIGHSEC
/area/ai_monitored/storage/emergency
name = "Emergency Storage"
@@ -19,63 +20,71 @@
/area/turret_protected/ai_upload
name = "AI Upload Chamber"
icon_state = "ai_upload"
ambience = list('sound/ambience/ambimalf.ogg')
ambience = AMBIENCE_AI
/area/turret_protected/ai_upload_foyer
name = "AI Upload Access"
icon_state = "ai_foyer"
ambience = list('sound/ambience/ambimalf.ogg')
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_AI
/area/turret_protected/ai_server_room
name = "Messaging Server Room"
icon_state = "ai_server"
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_AI
/area/turret_protected/ai
name = "AI Chamber"
icon_state = "ai_chamber"
ambience = list('sound/ambience/ambimalf.ogg')
ambience = AMBIENCE_AI
/area/turret_protected/ai_cyborg_station
name = "Cyborg Station"
icon_state = "ai_cyborg"
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_AI
/area/turret_protected/aisat
name = "AI Satellite"
icon_state = "ai"
ambience = AMBIENCE_AI
/area/turret_protected/aisat_interior
name = "AI Satellite"
icon_state = "ai"
ambience = AMBIENCE_AI
/area/turret_protected/AIsatextFP
name = "AI Sat Ext"
icon_state = "storage"
luminosity = 1
ambience = AMBIENCE_AI
/area/turret_protected/AIsatextFS
name = "AI Sat Ext"
icon_state = "storage"
luminosity = 1
ambience = AMBIENCE_AI
/area/turret_protected/AIsatextAS
name = "AI Sat Ext"
icon_state = "storage"
luminosity = 1
ambience = AMBIENCE_AI
/area/turret_protected/AIsatextAP
name = "AI Sat Ext"
icon_state = "storage"
luminosity = 1
ambience = AMBIENCE_AI
/area/turret_protected/NewAIMain
name = "AI Main New"
icon_state = "storage"
ambience = AMBIENCE_AI
/area/turret_protected/corp_vault
name = "NanoTrasen Corporate Vault"
icon_state = "ai_upload"
ambience = list('sound/ambience/ambimalf.ogg')
ambience = AMBIENCE_AI
+4 -1
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@@ -18,6 +18,9 @@ Generally you don't want to put your areas in here; if the area is only used in
/*-----------------------------------------------------------------------------*/
/area
ambience = AMBIENCE_GENERIC
/////////
//SPACE//
/////////
@@ -31,7 +34,7 @@ Generally you don't want to put your areas in here; if the area is only used in
power_light = 0
power_equip = 0
power_environ = 0
ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
ambience = AMBIENCE_SPACE
no_light_control = 1
base_turf = /turf/space
+3 -6
View File
@@ -14,9 +14,10 @@
icon_state = "unexplored"
flags = HIDE_FROM_HOLOMAP
//S
// Smalls
/area/outpost
ambience = AMBIENCE_EXPOUTPOST
/area/outpost/mining_north
name = "North Mining"
icon_state = "outpost_mine_north"
@@ -56,8 +57,6 @@
/area/outpost/mining_main/refinery
name = "Mining Refinery"
// Engineering
/area/outpost/engineering
icon_state = "outpost_engine"
@@ -82,8 +81,6 @@
/area/outpost/engineering/meeting
name = "Engineering - Break Room"
// Research
/area/outpost/research
icon_state = "outpost_research"
+1
View File
@@ -3,6 +3,7 @@
/area/derelict
name = "Derelict Station"
icon_state = "storage"
ambience = AMBIENCE_RUINS
no_light_control = 1
base_turf = /turf/space
requires_power = FALSE
+3 -1
View File
@@ -13,6 +13,7 @@
/area/shuttle/arrival
name = "Arrival Shuttle"
base_turf = /turf/unsimulated/floor/plating
ambience = AMBIENCE_ARRIVALS
/area/shuttle/arrival/Entered(atom/movable/Obj, atom/oldLoc)
. = ..()
@@ -57,6 +58,7 @@
/area/shuttle/specops
name = "Special Ops Shuttle"
base_turf = /turf/unsimulated/floor/plating
ambience = AMBIENCE_HIGHSEC
/area/shuttle/burglar
name = "Unidentified Transport"
@@ -89,4 +91,4 @@
name = "Merchant Ship"
flags = RAD_SHIELDED | SPAWN_ROOF
base_turf = /turf/space
sound_env = LARGE_ENCLOSED
sound_env = LARGE_ENCLOSED
+23 -2
View File
@@ -19,6 +19,7 @@
/area/centcom/spawning
name = "Centcom Preparatory Wing"
ambience = AMBIENCE_ARRIVALS
/area/centcom/evac
name = "Centcom Emergency Shuttle"
@@ -43,10 +44,14 @@
/area/centcom/creed
name = "Creed's Office"
sound_env = SMALL_SOFTFLOOR
/area/centcom/holding
name = "Holding Facility"
/area/centcom/checkpoint
ambience = AMBIENCE_ARRIVALS
/area/centcom/checkpoint/fore
name = "Fore Checkpoint"
@@ -60,9 +65,12 @@
/area/centcom/legion/hangar5
name = "BLV The Tower - Hangar 5"
icon_state = "blvhangar5"
ambience = AMBIENCE_HANGAR
sound_env = HANGAR
/area/centcom/distress_prep
name = "Distress Team Preparation"
ambience = AMBIENCE_HIGHSEC
/area/merchant_station
name = "Merchant Station"
@@ -71,10 +79,12 @@
dynamic_lighting = 1
no_light_control = 1
centcomm_area = 1
ambience = AMBIENCE_HIGHSEC
/area/merchant_station/warehouse
name = "Merchant Warehouse"
icon_state = "merchant_ware"
sound_env = LARGE_ENCLOSED
// Antagonist Bases
@@ -147,10 +157,12 @@
/area/kataphract_chapter/bridge
name = "Kataphract Chapter - Bridge"
icon_state = "bridge"
ambience = AMBIENCE_HIGHSEC
/area/kataphract_chapter/sparring_chamber
name = "Kataphract Chapter - Sparring Chamber"
icon_state = "security"
sound_env = ARENA
/area/kataphract_chapter/commissary
name = "Kataphract Chapter - Commissary"
@@ -161,16 +173,19 @@
icon_state = "yellow"
/area/kataphract_chapter/dorms
name = "Kataphract Chapter - Dorms"
name = "Kataphract Chapter - Dormitory"
icon_state = "Sleep"
sound_env = SMALL_SOFTFLOOR
/area/kataphract_chapter/toilets
name = "Kataphract Chapter - Toilets"
icon_state = "toilet"
sound_env = SMALL_ENCLOSED
/area/kataphract_chapter/office
name = "Kataphract Chapter - Knight's Office"
icon_state = "law"
sound_env = SMALL_SOFTFLOOR
/area/kataphract_chapter/cafeteria
name = "Kataphract Chapter - Cafeteria"
@@ -179,14 +194,17 @@
/area/kataphract_chapter/engineering
name = "Kataphract Chapter - Engineering"
icon_state = "engineering_workshop"
ambience = AMBIENCE_ENGINEERING
/area/kataphract_chapter/port_solars
name = "Kataphract Chapter - Port Solars"
icon_state = "panelsA"
ambience = AMBIENCE_SPACE
/area/kataphract_chapter/starboard_solars
name = "Kataphract Chapter - Starboard Solars"
icon_state = "panelsA"
ambience = AMBIENCE_SPACE
/area/kataphract_chapter/trading_area
name = "Kataphract Chapter - Trading Area"
@@ -195,10 +213,13 @@
/area/kataphract_chapter/warehouse
name = "Kataphract Chapter - Warehouse"
icon_state = "quartstorage"
sound_env = LARGE_ENCLOSED
/area/kataphract_chapter/hangar
name = "Kataphract Chapter - Hangar"
icon_state = "green"
ambience = AMBIENCE_HANGAR
sound_env = HANGAR
/area/kataphract_chapter/hull
name = "Kataphract Chapter - Hull"
@@ -258,4 +279,4 @@
luminosity = 1
dynamic_lighting = 0
requires_power = 0
no_light_control = 1
no_light_control = 1
+7 -3
View File
@@ -143,13 +143,13 @@
station_area = 1
/area/chapel
station_area = 1
station_area = 1
/area/chapel/main
name = "Chapel"
icon_state = "chapel"
ambience = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/music/traitor.ogg')
sound_env = LARGE_ENCLOSED
ambience = AMBIENCE_CHAPEL
/area/chapel/office
name = "Chapel Office"
@@ -159,6 +159,7 @@
name = "Representative Office"
icon_state = "law"
station_area = 1
sound_env = MEDIUM_SOFTFLOOR
/area/quartermaster
name = "Quartermasters"
@@ -169,6 +170,7 @@
/area/quartermaster/office
name = "Cargo Office"
icon_state = "quartoffice"
sound_env = MEDIUM_SOFTFLOOR
/area/quartermaster/lobby
name = "Cargo Lobby"
@@ -194,15 +196,17 @@
/area/quartermaster/qm
name = "Cargo - Quartermaster's Office"
icon_state = "quart"
sound_env = SMALL_SOFTFLOOR
/area/quartermaster/miningdock
name = "Cargo Mining Dock"
icon_state = "mining"
/area/janitor/
/area/janitor
name = "Custodial Closet"
icon_state = "janitor"
station_area = 1
ambience = AMBIENCE_MAINTENANCE
/area/janitor/stairs
name = "Stairwell Custodial Closet"
+4 -7
View File
@@ -4,12 +4,7 @@
/area/engineering
name = "Engineering"
icon_state = "engineering"
ambience = list(
'sound/ambience/ambisin1.ogg',
'sound/ambience/ambisin2.ogg',
'sound/ambience/ambisin3.ogg',
'sound/ambience/ambisin4.ogg'
)
ambience = AMBIENCE_ENGINEERING
station_area = 1
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
@@ -18,7 +13,7 @@
icon_state = "atmos"
sound_env = LARGE_ENCLOSED
no_light_control = 1
ambience = list('sound/ambience/ambiatm1.ogg')
ambience = list(AMBIENCE_ENGINEERING, AMBIENCE_ATMOS)
/area/engineering/atmos/monitoring
name = "Engineering - Atmospherics Monitoring Room"
@@ -39,12 +34,14 @@
name = "Engineering - Main Lvl. SMES Room"
icon_state = "engine_smes"
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_SINGULARITY
/area/engineering/engine_room
name = "Engineering - Engine Room"
icon_state = "engine"
sound_env = LARGE_ENCLOSED
no_light_control = 1
ambience = AMBIENCE_SINGULARITY
/area/engineering/engine_airlock
name = "Engineering - Engine Room Airlock"
+3 -7
View File
@@ -4,13 +4,7 @@
flags = RAD_SHIELDED | HIDE_FROM_HOLOMAP
sound_env = TUNNEL_ENCLOSED
turf_initializer = new /datum/turf_initializer/maintenance()
ambience = list(
'sound/ambience/ambimaint1.ogg',
'sound/ambience/ambimaint2.ogg',
'sound/ambience/ambimaint3.ogg',
'sound/ambience/ambimaint4.ogg',
'sound/ambience/ambimaint5.ogg'
)
ambience = AMBIENCE_MAINTENANCE
station_area = 1
/area/maintenance/civ
@@ -250,6 +244,7 @@
name = "Substation"
icon_state = "substation"
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_SUBSTATION
/area/maintenance/substation/engineering // Engineering
name = "Engineering Substation"
@@ -295,6 +290,7 @@
/area/solar
requires_power = 1
always_unpowered = 1
ambience = AMBIENCE_SPACE
base_turf = /turf/space
station_area = 1
+14 -15
View File
@@ -5,22 +5,14 @@
station_area = 1
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay
name = "Medbay Hallway - Port"
lightswitch = TRUE
icon_state = "medbay"
ambience = list('sound/ambience/signal.ogg')
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/emt
name = "Medical - Emergency Technician Storage"
icon_state = "medbay"
/area/medical/temp_morgue
name = "Medical - Temporary Morgue"
icon_state = "morgue"
/area/medical/medbay2
name = "Medbay Hallway - Starboard"
lightswitch = TRUE
@@ -39,10 +31,18 @@
icon_state = "medbay4"
ambience = list('sound/ambience/signal.ogg')
/area/medical/emt
name = "Medical - Emergency Technician Storage"
icon_state = "medbay"
/area/medical/temp_morgue
name = "Medical - Temporary Morgue"
icon_state = "morgue"
ambience = AMBIENCE_GHOSTLY
/area/medical/biostorage
name = "Medical - Secondary Storage"
icon_state = "medbay2"
ambience = list('sound/ambience/signal.ogg')
/area/medical/reception
name = "Medical - Reception"
@@ -52,7 +52,6 @@
/area/medical/psych
name = "Medical - Psych Room"
icon_state = "medbay3"
ambience = list('sound/ambience/signal.ogg')
/area/medical/upperlevel
name = "Medical - Upper-Level Hallway"
@@ -62,7 +61,6 @@
/area/crew_quarters/medbreak
name = "Medical - Break Room"
icon_state = "medbay3"
ambience = list('sound/ambience/signal.ogg')
/area/medical/patients_rooms
name = "Medical - Patient's Rooms"
@@ -120,11 +118,12 @@
/area/medical/robotics
name = "Robotics"
icon_state = "medresearch"
ambience = AMBIENCE_ENGINEERING
/area/medical/morgue
name = "Medical - Long-term Morgue"
icon_state = "morgue"
ambience = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/music/main.ogg')
ambience = AMBIENCE_GHOSTLY
/area/medical/pharmacy
name = "Medical - Pharmacy"
@@ -191,4 +190,4 @@
/area/medical/main_storage
name = "Medical - Main Storage"
icon_state = "exam_room"
icon_state = "exam_room"
+6 -1
View File
@@ -51,10 +51,12 @@
/area/security/warden
name = "Security - Warden's Office"
icon_state = "Warden"
sound_env = SMALL_SOFTFLOOR
/area/security/armory
name = "Security - Armory"
icon_state = "Warden"
ambience = AMBIENCE_HIGHSEC
/area/security/forensics_office
name = "Security - Forensic Office"
@@ -64,6 +66,7 @@
/area/security/detectives_office
name = "Security - Detective's Office"
icon_state = "detective"
sound_env = SMALL_SOFTFLOOR
/area/security/investigations
name = "Security - Investigations Division"
@@ -81,6 +84,7 @@
/area/security/tactical
name = "Security - Tactical Equipment"
icon_state = "Tactical"
ambience = AMBIENCE_HIGHSEC
/area/security/security_office
name = "Security - Security Office"
@@ -106,6 +110,7 @@
/area/security/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
ambience = AMBIENCE_HIGHSEC
holomap_color = null
flags = HIDE_FROM_HOLOMAP
@@ -116,6 +121,7 @@
/area/security/checkpoint2
name = "Security - Arrivals Checkpoint"
icon_state = "security"
ambience = AMBIENCE_ARRIVALS
/area/security/bridge_surface_checkpoint
name = "Bridge Security Checkpoint"
@@ -143,4 +149,3 @@
/area/security/vacantoffice2
name = "Security - Meeting Room"
icon_state = "security"
+5 -5
View File
@@ -2,7 +2,7 @@
// Telecommunications Satellite
/area/tcommsat
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambience = AMBIENCE_ENGINEERING
no_light_control = 1
station_area = 1
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
@@ -19,22 +19,22 @@
/area/turret_protected/tcomsat
name = "Telecoms Exterior"
icon_state = "tcomsatlob"
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambience = AMBIENCE_ENGINEERING
/area/turret_protected/tcomfoyer
name = "Telecoms Foyer"
icon_state = "tcomsatentrance"
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambience = AMBIENCE_ENGINEERING
/area/turret_protected/tcomwest
name = "Telecommunications Satellite West Wing"
icon_state = "tcomsatwest"
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambience = AMBIENCE_ENGINEERING
/area/turret_protected/tcomeast
name = "Telecommunications Satellite East Wing"
icon_state = "tcomsateast"
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambience = AMBIENCE_ENGINEERING
/area/tcommsat/computer
name = "Telecoms Control Room"
+8 -11
View File
@@ -35,10 +35,8 @@
),
"space" = new /datum/holodeck_program(/area/holodeck/source_space,
list(
'sound/ambience/ambispace.ogg',
'sound/music/main.ogg',
'sound/music/space.ogg',
'sound/music/traitor.ogg'
'sound/ambience/space/space_serithi.ogg',
'sound/ambience/space/space1.ogg'
)
),
"picnicarea" = new /datum/holodeck_program(/area/holodeck/source_picnicarea,
@@ -49,22 +47,21 @@
),
"theatre" = new /datum/holodeck_program(/area/holodeck/source_theatre),
"meetinghall" = new /datum/holodeck_program(/area/holodeck/source_meetinghall),
"courtroom" = new /datum/holodeck_program(/area/holodeck/source_courtroom,
"courtroom" = new /datum/holodeck_program(/area/holodeck/source_courtroom,
list('sound/music/traitor.ogg')
),
"burntest" = new /datum/holodeck_program(/area/holodeck/source_burntest, list()),
"wildlifecarp" = new /datum/holodeck_program(/area/holodeck/source_wildlife, list()),
"chapel" = new /datum/holodeck_program(/area/holodeck/source_chapel,
list(
'sound/ambience/ambicha1.ogg',
'sound/ambience/ambicha2.ogg',
'sound/ambience/ambicha3.ogg',
'sound/ambience/ambicha4.ogg',
'sound/music/traitor.ogg'
'sound/ambience/chapel/chapel1.ogg',
'sound/ambience/chapel/chapel2.ogg',
'sound/ambience/chapel/chapel3.ogg',
'sound/ambience/chapel/chapel4.ogg'
)
),
"gym" = new /datum/holodeck_program(/area/holodeck/source_gym),
"battlemonsters" = new /datum/holodeck_program(/area/holodeck/source_battlemonsters,
"battlemonsters" = new /datum/holodeck_program(/area/holodeck/source_battlemonsters,
list(
'sound/music/battlemonsters_theme.ogg'
),
+1 -1
View File
@@ -9,4 +9,4 @@
/area/AIsattele
name = "AI Satellite Teleporter Room"
icon_state = "teleporter"
ambience = list('sound/ambience/ambimalf.ogg')
ambience = AMBIENCE_AI
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