mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 16:38:22 +01:00
Adds new ambience sounds. (#9672)
This commit is contained in:
@@ -387,6 +387,7 @@
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#include "code\defines\procs\hud.dm"
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#include "code\defines\procs\radio.dm"
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#include "code\defines\procs\sd_Alert.dm"
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#include "code\game\ambience.dm"
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#include "code\game\atoms.dm"
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#include "code\game\atoms_init.dm"
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#include "code\game\atoms_movable.dm"
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@@ -295,9 +295,9 @@ var/datum/controller/subsystem/vote/SSvote
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if("crew_transfer")
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C << sound('sound/effects/vote.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("gamemode")
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C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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C << sound('sound/ambience/vote_alarm.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("custom")
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C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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C << sound('sound/ambience/vote_alarm.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if(mode == "gamemode" && round_progressing)
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round_progressing = 0
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to_world("<font color='red'><b>Round start has been delayed.</b></font>")
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@@ -0,0 +1,178 @@
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// Ambience presets.
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// All you need to do to make an area play one of these is set their ambience var to one of these lists.
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// You can even combine them by adding them together, since they're just lists, however you'd have to do that in initialization.
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// For weird alien places like Srom.
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#define AMBIENCE_OTHERWORLDLY list(\
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'sound/ambience/otherworldly/otherworldly1.ogg',\
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'sound/ambience/otherworldly/otherworldly2.ogg',\
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'sound/ambience/otherworldly/otherworldly3.ogg'\
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)
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// Restricted, military, or mercenary aligned locations like the armory, the merc ship/base, BSD, etc.
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#define AMBIENCE_HIGHSEC list(\
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'sound/ambience/highsec/highsec1.ogg',\
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'sound/ambience/highsec/highsec2.ogg',\
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'sound/ambience/highsec/highsec3.ogg',\
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'sound/ambience/highsec/highsec4.ogg'\
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)
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// Ruined structures found on the surface or in the caves.
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#define AMBIENCE_RUINS list(\
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'sound/ambience/ruins/ruins1.ogg',\
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'sound/ambience/ruins/ruins2.ogg',\
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'sound/ambience/ruins/ruins3.ogg',\
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'sound/ambience/ruins/ruins4.ogg',\
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'sound/ambience/ruins/ruins5.ogg',\
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'sound/ambience/ruins/ruins6.ogg'\
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)
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// Similar to the above, but for more technology/signaling based ruins.
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#define AMBIENCE_TECH_RUINS list(\
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'sound/ambience/tech_ruins/tech_ruins1.ogg',\
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'sound/ambience/tech_ruins/tech_ruins2.ogg',\
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'sound/ambience/tech_ruins/tech_ruins3.ogg'\
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)
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// The actual chapel room, and maybe some other places of worship.
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#define AMBIENCE_CHAPEL list(\
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'sound/ambience/chapel/chapel1.ogg',\
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'sound/ambience/chapel/chapel2.ogg',\
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'sound/ambience/chapel/chapel3.ogg',\
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'sound/ambience/chapel/chapel4.ogg'\
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)
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// For peaceful, serene areas, distinct from the Chapel.
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#define AMBIENCE_HOLY list(\
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'sound/ambience/holy/holy1.ogg',\
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'sound/ambience/holy/holy2.ogg'\
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)
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// Generic sounds for less special rooms.
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#define AMBIENCE_GENERIC list(\
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'sound/ambience/generic/generic1.ogg',\
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'sound/ambience/generic/generic2.ogg',\
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'sound/ambience/generic/generic3.ogg',\
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'sound/ambience/generic/generic4.ogg',\
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'sound/ambience/generic/generic5.ogg',\
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'sound/ambience/generic/generic6.ogg',\
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'sound/ambience/generic/generic7.ogg',\
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'sound/ambience/generic/generic8.ogg'\
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)
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// Sounds of PA announcements, presumably involving shuttles?
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#define AMBIENCE_ARRIVALS list(\
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'sound/ambience/arrivals/arrivals1.ogg',\
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'sound/ambience/arrivals/arrivals2.ogg',\
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'sound/ambience/arrivals/arrivals3.ogg',\
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'sound/ambience/arrivals/arrivals4.ogg',\
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'sound/ambience/arrivals/arrivals5.ogg',\
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'sound/ambience/arrivals/arrivals6.ogg',\
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'sound/ambience/arrivals/arrivals7.ogg'\
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)
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// Sounds suitable for being inside dark, tight corridors in the underbelly of the station.
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#define AMBIENCE_MAINTENANCE list(\
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'sound/ambience/maintenance/maintenance1.ogg',\
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'sound/ambience/maintenance/maintenance2.ogg',\
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'sound/ambience/maintenance/maintenance3.ogg',\
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'sound/ambience/maintenance/maintenance4.ogg',\
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'sound/ambience/maintenance/maintenance5.ogg',\
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'sound/ambience/maintenance/maintenance6.ogg',\
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'sound/ambience/maintenance/maintenance7.ogg',\
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'sound/ambience/maintenance/maintenance8.ogg',\
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'sound/ambience/maintenance/maintenance9.ogg',\
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'sound/ambience/maintenance/maintenance10.ogg',\
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'sound/ambience/maintenance/maintenance11.ogg',\
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'sound/ambience/maintenance/maintenance12.ogg'\
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)
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// Life support machinery at work, keeping everyone breathing.
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#define AMBIENCE_ENGINEERING list(\
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'sound/ambience/engineering/engineering1.ogg',\
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'sound/ambience/engineering/engineering2.ogg',\
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'sound/ambience/engineering/engineering3.ogg'\
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)
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#define AMBIENCE_SINGULARITY list(\
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'sound/ambience/singularity/singularity1.ogg',\
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'sound/ambience/singularity/singularity2.ogg',\
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'sound/ambience/singularity/singularity3.ogg',\
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'sound/ambience/singularity/singularity4.ogg'\
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)
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//CHOMP Edit Sounds for atmos
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#define AMBIENCE_ATMOS list(\
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'sound/ambience/atmospherics/atmospherics1.ogg',\
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'sound/ambience/atmospherics/atmospherics2.ogg'\
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)
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// Creepy AI/borg stuff.
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#define AMBIENCE_AI list(\
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'sound/ambience/ai/ai1.ogg',\
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'sound/ambience/ai/ai2.ogg',\
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'sound/ambience/ai/ai3.ogg'\
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)
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// Peaceful sounds when floating in the void.
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#define AMBIENCE_SPACE list(\
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'sound/ambience/space/space_serithi.ogg',\
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'sound/ambience/space/space1.ogg'\
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)
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// Vaguely spooky sounds when around dead things.
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#define AMBIENCE_GHOSTLY list(\
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'sound/ambience/ghostly/ghostly1.ogg',\
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'sound/ambience/ghostly/ghostly2.ogg'\
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)
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// Concerning sounds, for when one discovers something horrible happened in a PoI.
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#define AMBIENCE_FOREBODING list(\
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'sound/ambience/foreboding/foreboding1.ogg',\
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'sound/ambience/foreboding/foreboding2.ogg'\
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)
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// If we ever add geothermal PoIs or other places that are really hot, this will do.
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#define AMBIENCE_LAVA list(\
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'sound/ambience/lava/lava1.ogg'\
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)
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// Cult-y ambience, for some PoIs, and maybe when the cultists darken the world with the ritual.
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#define AMBIENCE_UNHOLY list(\
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'sound/ambience/unholy/unholy1.ogg'\
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)
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#define AMBIENCE_ELEVATOR list(\
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'sound/ambience/elevator.ogg'\
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)
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//CHOMPedit: Exploration outpost ambience.
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#define AMBIENCE_EXPOUTPOST list(\
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'sound/ambience/expoutpost/expoutpost1.ogg',\
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'sound/ambience/expoutpost/expoutpost2.ogg',\
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'sound/ambience/expoutpost/expoutpost3.ogg',\
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'sound/ambience/expoutpost/expoutpost4.ogg'\
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)
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//CHOMP Edit Sounds for Substation rooms. Just electrical sounds, really.
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#define AMBIENCE_SUBSTATION list(\
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'sound/ambience/substation/substation1.ogg',\
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'sound/ambience/substation/substation2.ogg',\
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'sound/ambience/substation/substation3.ogg',\
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'sound/ambience/substation/substation4.ogg',\
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'sound/ambience/substation/substation5.ogg',\
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'sound/ambience/substation/substation6.ogg',\
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'sound/ambience/substation/substation7.ogg',\
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'sound/ambience/substation/substation8.ogg'\
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)
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//CHOMP Edit Sounds for hangars
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#define AMBIENCE_HANGAR list(\
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'sound/ambience/hangar/hangar1.ogg',\
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'sound/ambience/hangar/hangar2.ogg',\
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'sound/ambience/hangar/hangar3.ogg',\
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'sound/ambience/hangar/hangar4.ogg',\
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'sound/ambience/hangar/hangar5.ogg',\
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'sound/ambience/hangar/hangar6.ogg'\
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)
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+1
-14
@@ -39,20 +39,7 @@
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// var/list/lights // list of all lights on this area
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var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area
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var/air_doors_activated = 0
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var/list/ambience = list(
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'sound/ambience/ambigen1.ogg',
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'sound/ambience/ambigen3.ogg',
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'sound/ambience/ambigen4.ogg',
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'sound/ambience/ambigen5.ogg',
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'sound/ambience/ambigen6.ogg',
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'sound/ambience/ambigen7.ogg',
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'sound/ambience/ambigen8.ogg',
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'sound/ambience/ambigen9.ogg',
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'sound/ambience/ambigen10.ogg',
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'sound/ambience/ambigen11.ogg',
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'sound/ambience/ambigen12.ogg',
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'sound/ambience/ambigen14.ogg'
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)
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var/list/ambience = list()
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var/list/forced_ambience = null
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var/loop_ambience = TRUE
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var/sound_env = STANDARD_STATION
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+11
-11
@@ -8,7 +8,7 @@
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#define AUDITORIUM 6
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#define CONCERT_HALL 7
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#define CAVE 8
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#define ARENA 9
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#define ARENA 9 // used for thunderdome and arena.
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#define HANGAR 10
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#define CARPETED_HALLWAY 11
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#define HALLWAY 12
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@@ -26,16 +26,16 @@
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#define DIZZY 24
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#define STANDARD_STATION STONEROOM
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#define LARGE_ENCLOSED HANGAR
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#define SMALL_ENCLOSED BATHROOM
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#define TUNNEL_ENCLOSED CAVE
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#define LARGE_SOFTFLOOR CARPETED_HALLWAY
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#define MEDIUM_SOFTFLOOR LIVINGROOM
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#define SMALL_SOFTFLOOR ROOM
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#define ASTEROID CAVE
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#define SPACE UNDERWATER
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#define PSYCHOTIC PARKING_LOT
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#define STANDARD_STATION STONEROOM // default
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#define LARGE_ENCLOSED HANGAR // used for hangars, chapel
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#define SMALL_ENCLOSED BATHROOM // used for bathrooms, mostly.
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#define TUNNEL_ENCLOSED CAVE // maint tunnels and crawlspaces
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#define LARGE_SOFTFLOOR CARPETED_HALLWAY // used for library and theater
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#define MEDIUM_SOFTFLOOR LIVINGROOM // used for larger offices, usually with wooden floors
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#define SMALL_SOFTFLOOR ROOM // used for offices, dormitories and other small miscallaneous rooms
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#define ASTEROID CAVE // well, the asteroid
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#define SPACE UNDERWATER // space
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#define PSYCHOTIC PARKING_LOT // not actually used in areas, used in drug hallucinations.
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#define EQUIP_SOUND_VOLUME 30
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#define PICKUP_SOUND_VOLUME 15
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@@ -1,4 +1,5 @@
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/area/centcom/shared_dream
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name = "\improper The Shared Dream"
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icon_state = "dream"
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dynamic_lighting = 1
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ambience = AMBIENCE_OTHERWORLDLY
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dynamic_lighting = 1
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@@ -5,6 +5,7 @@
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requires_power = 0
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station_area = 1
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sound_env = SMALL_ENCLOSED
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ambience = AMBIENCE_ELEVATOR
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var/lift_floor_label = null
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var/lift_floor_name = null
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@@ -0,0 +1,42 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Wowzewow (Wezzy)
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- soundadd: "Adds new ambience sounds."
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- soundadd: "New sound for votes starting."
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@@ -7,6 +7,7 @@
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/area/ai_monitored/storage/secure
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name = "Secure Storage"
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icon_state = "storage"
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ambience = AMBIENCE_HIGHSEC
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/area/ai_monitored/storage/emergency
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name = "Emergency Storage"
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@@ -19,63 +20,71 @@
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/area/turret_protected/ai_upload
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name = "AI Upload Chamber"
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icon_state = "ai_upload"
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ambience = list('sound/ambience/ambimalf.ogg')
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ambience = AMBIENCE_AI
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/area/turret_protected/ai_upload_foyer
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name = "AI Upload Access"
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icon_state = "ai_foyer"
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ambience = list('sound/ambience/ambimalf.ogg')
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sound_env = SMALL_ENCLOSED
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ambience = AMBIENCE_AI
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/area/turret_protected/ai_server_room
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name = "Messaging Server Room"
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icon_state = "ai_server"
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sound_env = SMALL_ENCLOSED
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ambience = AMBIENCE_AI
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/area/turret_protected/ai
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name = "AI Chamber"
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icon_state = "ai_chamber"
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ambience = list('sound/ambience/ambimalf.ogg')
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ambience = AMBIENCE_AI
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/area/turret_protected/ai_cyborg_station
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name = "Cyborg Station"
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icon_state = "ai_cyborg"
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sound_env = SMALL_ENCLOSED
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ambience = AMBIENCE_AI
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/area/turret_protected/aisat
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name = "AI Satellite"
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icon_state = "ai"
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ambience = AMBIENCE_AI
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/area/turret_protected/aisat_interior
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name = "AI Satellite"
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icon_state = "ai"
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ambience = AMBIENCE_AI
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/area/turret_protected/AIsatextFP
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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ambience = AMBIENCE_AI
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/area/turret_protected/AIsatextFS
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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ambience = AMBIENCE_AI
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/area/turret_protected/AIsatextAS
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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ambience = AMBIENCE_AI
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/area/turret_protected/AIsatextAP
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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ambience = AMBIENCE_AI
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/area/turret_protected/NewAIMain
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name = "AI Main New"
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icon_state = "storage"
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ambience = AMBIENCE_AI
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/area/turret_protected/corp_vault
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name = "NanoTrasen Corporate Vault"
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icon_state = "ai_upload"
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ambience = list('sound/ambience/ambimalf.ogg')
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ambience = AMBIENCE_AI
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@@ -18,6 +18,9 @@ Generally you don't want to put your areas in here; if the area is only used in
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/*-----------------------------------------------------------------------------*/
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/area
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ambience = AMBIENCE_GENERIC
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/////////
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//SPACE//
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||||
/////////
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||||
@@ -31,7 +34,7 @@ Generally you don't want to put your areas in here; if the area is only used in
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power_light = 0
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power_equip = 0
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power_environ = 0
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||||
ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
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ambience = AMBIENCE_SPACE
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no_light_control = 1
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base_turf = /turf/space
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||||
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||||
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||||
@@ -14,9 +14,10 @@
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||||
icon_state = "unexplored"
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||||
flags = HIDE_FROM_HOLOMAP
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||||
|
||||
//S
|
||||
|
||||
// Smalls
|
||||
/area/outpost
|
||||
ambience = AMBIENCE_EXPOUTPOST
|
||||
|
||||
/area/outpost/mining_north
|
||||
name = "North Mining"
|
||||
icon_state = "outpost_mine_north"
|
||||
@@ -56,8 +57,6 @@
|
||||
/area/outpost/mining_main/refinery
|
||||
name = "Mining Refinery"
|
||||
|
||||
|
||||
|
||||
// Engineering
|
||||
/area/outpost/engineering
|
||||
icon_state = "outpost_engine"
|
||||
@@ -82,8 +81,6 @@
|
||||
/area/outpost/engineering/meeting
|
||||
name = "Engineering - Break Room"
|
||||
|
||||
|
||||
|
||||
// Research
|
||||
/area/outpost/research
|
||||
icon_state = "outpost_research"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
/area/derelict
|
||||
name = "Derelict Station"
|
||||
icon_state = "storage"
|
||||
ambience = AMBIENCE_RUINS
|
||||
no_light_control = 1
|
||||
base_turf = /turf/space
|
||||
requires_power = FALSE
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
/area/shuttle/arrival
|
||||
name = "Arrival Shuttle"
|
||||
base_turf = /turf/unsimulated/floor/plating
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/shuttle/arrival/Entered(atom/movable/Obj, atom/oldLoc)
|
||||
. = ..()
|
||||
@@ -57,6 +58,7 @@
|
||||
/area/shuttle/specops
|
||||
name = "Special Ops Shuttle"
|
||||
base_turf = /turf/unsimulated/floor/plating
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
|
||||
/area/shuttle/burglar
|
||||
name = "Unidentified Transport"
|
||||
@@ -89,4 +91,4 @@
|
||||
name = "Merchant Ship"
|
||||
flags = RAD_SHIELDED | SPAWN_ROOF
|
||||
base_turf = /turf/space
|
||||
sound_env = LARGE_ENCLOSED
|
||||
sound_env = LARGE_ENCLOSED
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
|
||||
/area/centcom/spawning
|
||||
name = "Centcom Preparatory Wing"
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/centcom/evac
|
||||
name = "Centcom Emergency Shuttle"
|
||||
@@ -43,10 +44,14 @@
|
||||
|
||||
/area/centcom/creed
|
||||
name = "Creed's Office"
|
||||
sound_env = SMALL_SOFTFLOOR
|
||||
|
||||
/area/centcom/holding
|
||||
name = "Holding Facility"
|
||||
|
||||
/area/centcom/checkpoint
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/centcom/checkpoint/fore
|
||||
name = "Fore Checkpoint"
|
||||
|
||||
@@ -60,9 +65,12 @@
|
||||
/area/centcom/legion/hangar5
|
||||
name = "BLV The Tower - Hangar 5"
|
||||
icon_state = "blvhangar5"
|
||||
ambience = AMBIENCE_HANGAR
|
||||
sound_env = HANGAR
|
||||
|
||||
/area/centcom/distress_prep
|
||||
name = "Distress Team Preparation"
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
|
||||
/area/merchant_station
|
||||
name = "Merchant Station"
|
||||
@@ -71,10 +79,12 @@
|
||||
dynamic_lighting = 1
|
||||
no_light_control = 1
|
||||
centcomm_area = 1
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
|
||||
/area/merchant_station/warehouse
|
||||
name = "Merchant Warehouse"
|
||||
icon_state = "merchant_ware"
|
||||
sound_env = LARGE_ENCLOSED
|
||||
|
||||
// Antagonist Bases
|
||||
|
||||
@@ -147,10 +157,12 @@
|
||||
/area/kataphract_chapter/bridge
|
||||
name = "Kataphract Chapter - Bridge"
|
||||
icon_state = "bridge"
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
|
||||
/area/kataphract_chapter/sparring_chamber
|
||||
name = "Kataphract Chapter - Sparring Chamber"
|
||||
icon_state = "security"
|
||||
sound_env = ARENA
|
||||
|
||||
/area/kataphract_chapter/commissary
|
||||
name = "Kataphract Chapter - Commissary"
|
||||
@@ -161,16 +173,19 @@
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/kataphract_chapter/dorms
|
||||
name = "Kataphract Chapter - Dorms"
|
||||
name = "Kataphract Chapter - Dormitory"
|
||||
icon_state = "Sleep"
|
||||
sound_env = SMALL_SOFTFLOOR
|
||||
|
||||
/area/kataphract_chapter/toilets
|
||||
name = "Kataphract Chapter - Toilets"
|
||||
icon_state = "toilet"
|
||||
sound_env = SMALL_ENCLOSED
|
||||
|
||||
/area/kataphract_chapter/office
|
||||
name = "Kataphract Chapter - Knight's Office"
|
||||
icon_state = "law"
|
||||
sound_env = SMALL_SOFTFLOOR
|
||||
|
||||
/area/kataphract_chapter/cafeteria
|
||||
name = "Kataphract Chapter - Cafeteria"
|
||||
@@ -179,14 +194,17 @@
|
||||
/area/kataphract_chapter/engineering
|
||||
name = "Kataphract Chapter - Engineering"
|
||||
icon_state = "engineering_workshop"
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
|
||||
/area/kataphract_chapter/port_solars
|
||||
name = "Kataphract Chapter - Port Solars"
|
||||
icon_state = "panelsA"
|
||||
ambience = AMBIENCE_SPACE
|
||||
|
||||
/area/kataphract_chapter/starboard_solars
|
||||
name = "Kataphract Chapter - Starboard Solars"
|
||||
icon_state = "panelsA"
|
||||
ambience = AMBIENCE_SPACE
|
||||
|
||||
/area/kataphract_chapter/trading_area
|
||||
name = "Kataphract Chapter - Trading Area"
|
||||
@@ -195,10 +213,13 @@
|
||||
/area/kataphract_chapter/warehouse
|
||||
name = "Kataphract Chapter - Warehouse"
|
||||
icon_state = "quartstorage"
|
||||
sound_env = LARGE_ENCLOSED
|
||||
|
||||
/area/kataphract_chapter/hangar
|
||||
name = "Kataphract Chapter - Hangar"
|
||||
icon_state = "green"
|
||||
ambience = AMBIENCE_HANGAR
|
||||
sound_env = HANGAR
|
||||
|
||||
/area/kataphract_chapter/hull
|
||||
name = "Kataphract Chapter - Hull"
|
||||
@@ -258,4 +279,4 @@
|
||||
luminosity = 1
|
||||
dynamic_lighting = 0
|
||||
requires_power = 0
|
||||
no_light_control = 1
|
||||
no_light_control = 1
|
||||
|
||||
@@ -143,13 +143,13 @@
|
||||
station_area = 1
|
||||
|
||||
/area/chapel
|
||||
station_area = 1
|
||||
station_area = 1
|
||||
|
||||
/area/chapel/main
|
||||
name = "Chapel"
|
||||
icon_state = "chapel"
|
||||
ambience = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/music/traitor.ogg')
|
||||
sound_env = LARGE_ENCLOSED
|
||||
ambience = AMBIENCE_CHAPEL
|
||||
|
||||
/area/chapel/office
|
||||
name = "Chapel Office"
|
||||
@@ -159,6 +159,7 @@
|
||||
name = "Representative Office"
|
||||
icon_state = "law"
|
||||
station_area = 1
|
||||
sound_env = MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/quartermaster
|
||||
name = "Quartermasters"
|
||||
@@ -169,6 +170,7 @@
|
||||
/area/quartermaster/office
|
||||
name = "Cargo Office"
|
||||
icon_state = "quartoffice"
|
||||
sound_env = MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/quartermaster/lobby
|
||||
name = "Cargo Lobby"
|
||||
@@ -194,15 +196,17 @@
|
||||
/area/quartermaster/qm
|
||||
name = "Cargo - Quartermaster's Office"
|
||||
icon_state = "quart"
|
||||
sound_env = SMALL_SOFTFLOOR
|
||||
|
||||
/area/quartermaster/miningdock
|
||||
name = "Cargo Mining Dock"
|
||||
icon_state = "mining"
|
||||
|
||||
/area/janitor/
|
||||
/area/janitor
|
||||
name = "Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
station_area = 1
|
||||
ambience = AMBIENCE_MAINTENANCE
|
||||
|
||||
/area/janitor/stairs
|
||||
name = "Stairwell Custodial Closet"
|
||||
|
||||
@@ -4,12 +4,7 @@
|
||||
/area/engineering
|
||||
name = "Engineering"
|
||||
icon_state = "engineering"
|
||||
ambience = list(
|
||||
'sound/ambience/ambisin1.ogg',
|
||||
'sound/ambience/ambisin2.ogg',
|
||||
'sound/ambience/ambisin3.ogg',
|
||||
'sound/ambience/ambisin4.ogg'
|
||||
)
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
station_area = 1
|
||||
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
|
||||
|
||||
@@ -18,7 +13,7 @@
|
||||
icon_state = "atmos"
|
||||
sound_env = LARGE_ENCLOSED
|
||||
no_light_control = 1
|
||||
ambience = list('sound/ambience/ambiatm1.ogg')
|
||||
ambience = list(AMBIENCE_ENGINEERING, AMBIENCE_ATMOS)
|
||||
|
||||
/area/engineering/atmos/monitoring
|
||||
name = "Engineering - Atmospherics Monitoring Room"
|
||||
@@ -39,12 +34,14 @@
|
||||
name = "Engineering - Main Lvl. SMES Room"
|
||||
icon_state = "engine_smes"
|
||||
sound_env = SMALL_ENCLOSED
|
||||
ambience = AMBIENCE_SINGULARITY
|
||||
|
||||
/area/engineering/engine_room
|
||||
name = "Engineering - Engine Room"
|
||||
icon_state = "engine"
|
||||
sound_env = LARGE_ENCLOSED
|
||||
no_light_control = 1
|
||||
ambience = AMBIENCE_SINGULARITY
|
||||
|
||||
/area/engineering/engine_airlock
|
||||
name = "Engineering - Engine Room Airlock"
|
||||
|
||||
@@ -4,13 +4,7 @@
|
||||
flags = RAD_SHIELDED | HIDE_FROM_HOLOMAP
|
||||
sound_env = TUNNEL_ENCLOSED
|
||||
turf_initializer = new /datum/turf_initializer/maintenance()
|
||||
ambience = list(
|
||||
'sound/ambience/ambimaint1.ogg',
|
||||
'sound/ambience/ambimaint2.ogg',
|
||||
'sound/ambience/ambimaint3.ogg',
|
||||
'sound/ambience/ambimaint4.ogg',
|
||||
'sound/ambience/ambimaint5.ogg'
|
||||
)
|
||||
ambience = AMBIENCE_MAINTENANCE
|
||||
station_area = 1
|
||||
|
||||
/area/maintenance/civ
|
||||
@@ -250,6 +244,7 @@
|
||||
name = "Substation"
|
||||
icon_state = "substation"
|
||||
sound_env = SMALL_ENCLOSED
|
||||
ambience = AMBIENCE_SUBSTATION
|
||||
|
||||
/area/maintenance/substation/engineering // Engineering
|
||||
name = "Engineering Substation"
|
||||
@@ -295,6 +290,7 @@
|
||||
/area/solar
|
||||
requires_power = 1
|
||||
always_unpowered = 1
|
||||
ambience = AMBIENCE_SPACE
|
||||
base_turf = /turf/space
|
||||
station_area = 1
|
||||
|
||||
|
||||
@@ -5,22 +5,14 @@
|
||||
station_area = 1
|
||||
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
|
||||
|
||||
//Medbay is a large area, these additional areas help level out APC load.
|
||||
|
||||
/area/medical/medbay
|
||||
name = "Medbay Hallway - Port"
|
||||
lightswitch = TRUE
|
||||
icon_state = "medbay"
|
||||
ambience = list('sound/ambience/signal.ogg')
|
||||
|
||||
//Medbay is a large area, these additional areas help level out APC load.
|
||||
|
||||
/area/medical/emt
|
||||
name = "Medical - Emergency Technician Storage"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/medical/temp_morgue
|
||||
name = "Medical - Temporary Morgue"
|
||||
icon_state = "morgue"
|
||||
|
||||
/area/medical/medbay2
|
||||
name = "Medbay Hallway - Starboard"
|
||||
lightswitch = TRUE
|
||||
@@ -39,10 +31,18 @@
|
||||
icon_state = "medbay4"
|
||||
ambience = list('sound/ambience/signal.ogg')
|
||||
|
||||
/area/medical/emt
|
||||
name = "Medical - Emergency Technician Storage"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/medical/temp_morgue
|
||||
name = "Medical - Temporary Morgue"
|
||||
icon_state = "morgue"
|
||||
ambience = AMBIENCE_GHOSTLY
|
||||
|
||||
/area/medical/biostorage
|
||||
name = "Medical - Secondary Storage"
|
||||
icon_state = "medbay2"
|
||||
ambience = list('sound/ambience/signal.ogg')
|
||||
|
||||
/area/medical/reception
|
||||
name = "Medical - Reception"
|
||||
@@ -52,7 +52,6 @@
|
||||
/area/medical/psych
|
||||
name = "Medical - Psych Room"
|
||||
icon_state = "medbay3"
|
||||
ambience = list('sound/ambience/signal.ogg')
|
||||
|
||||
/area/medical/upperlevel
|
||||
name = "Medical - Upper-Level Hallway"
|
||||
@@ -62,7 +61,6 @@
|
||||
/area/crew_quarters/medbreak
|
||||
name = "Medical - Break Room"
|
||||
icon_state = "medbay3"
|
||||
ambience = list('sound/ambience/signal.ogg')
|
||||
|
||||
/area/medical/patients_rooms
|
||||
name = "Medical - Patient's Rooms"
|
||||
@@ -120,11 +118,12 @@
|
||||
/area/medical/robotics
|
||||
name = "Robotics"
|
||||
icon_state = "medresearch"
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
|
||||
/area/medical/morgue
|
||||
name = "Medical - Long-term Morgue"
|
||||
icon_state = "morgue"
|
||||
ambience = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/music/main.ogg')
|
||||
ambience = AMBIENCE_GHOSTLY
|
||||
|
||||
/area/medical/pharmacy
|
||||
name = "Medical - Pharmacy"
|
||||
@@ -191,4 +190,4 @@
|
||||
|
||||
/area/medical/main_storage
|
||||
name = "Medical - Main Storage"
|
||||
icon_state = "exam_room"
|
||||
icon_state = "exam_room"
|
||||
|
||||
@@ -51,10 +51,12 @@
|
||||
/area/security/warden
|
||||
name = "Security - Warden's Office"
|
||||
icon_state = "Warden"
|
||||
sound_env = SMALL_SOFTFLOOR
|
||||
|
||||
/area/security/armory
|
||||
name = "Security - Armory"
|
||||
icon_state = "Warden"
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
|
||||
/area/security/forensics_office
|
||||
name = "Security - Forensic Office"
|
||||
@@ -64,6 +66,7 @@
|
||||
/area/security/detectives_office
|
||||
name = "Security - Detective's Office"
|
||||
icon_state = "detective"
|
||||
sound_env = SMALL_SOFTFLOOR
|
||||
|
||||
/area/security/investigations
|
||||
name = "Security - Investigations Division"
|
||||
@@ -81,6 +84,7 @@
|
||||
/area/security/tactical
|
||||
name = "Security - Tactical Equipment"
|
||||
icon_state = "Tactical"
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
|
||||
/area/security/security_office
|
||||
name = "Security - Security Office"
|
||||
@@ -106,6 +110,7 @@
|
||||
/area/security/nuke_storage
|
||||
name = "Vault"
|
||||
icon_state = "nuke_storage"
|
||||
ambience = AMBIENCE_HIGHSEC
|
||||
holomap_color = null
|
||||
flags = HIDE_FROM_HOLOMAP
|
||||
|
||||
@@ -116,6 +121,7 @@
|
||||
/area/security/checkpoint2
|
||||
name = "Security - Arrivals Checkpoint"
|
||||
icon_state = "security"
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/security/bridge_surface_checkpoint
|
||||
name = "Bridge Security Checkpoint"
|
||||
@@ -143,4 +149,3 @@
|
||||
|
||||
/area/security/vacantoffice2
|
||||
name = "Security - Meeting Room"
|
||||
icon_state = "security"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
// Telecommunications Satellite
|
||||
/area/tcommsat
|
||||
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
no_light_control = 1
|
||||
station_area = 1
|
||||
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
|
||||
@@ -19,22 +19,22 @@
|
||||
/area/turret_protected/tcomsat
|
||||
name = "Telecoms Exterior"
|
||||
icon_state = "tcomsatlob"
|
||||
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
|
||||
/area/turret_protected/tcomfoyer
|
||||
name = "Telecoms Foyer"
|
||||
icon_state = "tcomsatentrance"
|
||||
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
|
||||
/area/turret_protected/tcomwest
|
||||
name = "Telecommunications Satellite West Wing"
|
||||
icon_state = "tcomsatwest"
|
||||
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
|
||||
/area/turret_protected/tcomeast
|
||||
name = "Telecommunications Satellite East Wing"
|
||||
icon_state = "tcomsateast"
|
||||
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
ambience = AMBIENCE_ENGINEERING
|
||||
|
||||
/area/tcommsat/computer
|
||||
name = "Telecoms Control Room"
|
||||
|
||||
@@ -35,10 +35,8 @@
|
||||
),
|
||||
"space" = new /datum/holodeck_program(/area/holodeck/source_space,
|
||||
list(
|
||||
'sound/ambience/ambispace.ogg',
|
||||
'sound/music/main.ogg',
|
||||
'sound/music/space.ogg',
|
||||
'sound/music/traitor.ogg'
|
||||
'sound/ambience/space/space_serithi.ogg',
|
||||
'sound/ambience/space/space1.ogg'
|
||||
)
|
||||
),
|
||||
"picnicarea" = new /datum/holodeck_program(/area/holodeck/source_picnicarea,
|
||||
@@ -49,22 +47,21 @@
|
||||
),
|
||||
"theatre" = new /datum/holodeck_program(/area/holodeck/source_theatre),
|
||||
"meetinghall" = new /datum/holodeck_program(/area/holodeck/source_meetinghall),
|
||||
"courtroom" = new /datum/holodeck_program(/area/holodeck/source_courtroom,
|
||||
"courtroom" = new /datum/holodeck_program(/area/holodeck/source_courtroom,
|
||||
list('sound/music/traitor.ogg')
|
||||
),
|
||||
"burntest" = new /datum/holodeck_program(/area/holodeck/source_burntest, list()),
|
||||
"wildlifecarp" = new /datum/holodeck_program(/area/holodeck/source_wildlife, list()),
|
||||
"chapel" = new /datum/holodeck_program(/area/holodeck/source_chapel,
|
||||
list(
|
||||
'sound/ambience/ambicha1.ogg',
|
||||
'sound/ambience/ambicha2.ogg',
|
||||
'sound/ambience/ambicha3.ogg',
|
||||
'sound/ambience/ambicha4.ogg',
|
||||
'sound/music/traitor.ogg'
|
||||
'sound/ambience/chapel/chapel1.ogg',
|
||||
'sound/ambience/chapel/chapel2.ogg',
|
||||
'sound/ambience/chapel/chapel3.ogg',
|
||||
'sound/ambience/chapel/chapel4.ogg'
|
||||
)
|
||||
),
|
||||
"gym" = new /datum/holodeck_program(/area/holodeck/source_gym),
|
||||
"battlemonsters" = new /datum/holodeck_program(/area/holodeck/source_battlemonsters,
|
||||
"battlemonsters" = new /datum/holodeck_program(/area/holodeck/source_battlemonsters,
|
||||
list(
|
||||
'sound/music/battlemonsters_theme.ogg'
|
||||
),
|
||||
|
||||
@@ -9,4 +9,4 @@
|
||||
/area/AIsattele
|
||||
name = "AI Satellite Teleporter Room"
|
||||
icon_state = "teleporter"
|
||||
ambience = list('sound/ambience/ambimalf.ogg')
|
||||
ambience = AMBIENCE_AI
|
||||
|
||||
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Reference in New Issue
Block a user