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Adds new ambience sounds. (#9672)
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@@ -295,9 +295,9 @@ var/datum/controller/subsystem/vote/SSvote
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if("crew_transfer")
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C << sound('sound/effects/vote.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("gamemode")
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C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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C << sound('sound/ambience/vote_alarm.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("custom")
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C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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C << sound('sound/ambience/vote_alarm.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if(mode == "gamemode" && round_progressing)
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round_progressing = 0
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to_world("<font color='red'><b>Round start has been delayed.</b></font>")
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