Removes and Replaces Generic Security Coats (#14972)

This commit is contained in:
Wowzewow (Wezzy)
2022-10-27 21:51:12 -03:00
committed by GitHub
parent 432a5470f6
commit 51fdfb293c
10 changed files with 116 additions and 95 deletions
@@ -111,9 +111,9 @@
new /obj/item/clothing/accessory/leg_guard(src)
new /obj/item/clothing/accessory/arm_guard(src)
new /obj/item/clothing/head/helmet/hos(src)
new /obj/item/clothing/suit/storage/security/hos(src)
new /obj/item/clothing/accessory/badge/hos(src)
new /obj/item/clothing/gloves/black_leather(src)
new /obj/item/clothing/suit/storage/security/officer/hos(src)
new /obj/item/clothing/mask/gas/alt(src)
new /obj/item/clothing/mask/gas/half(src)
//Tools
@@ -151,7 +151,6 @@
new /obj/item/clothing/accessory/leg_guard(src)
new /obj/item/clothing/accessory/arm_guard(src)
new /obj/item/clothing/head/helmet/hos(src)
new /obj/item/clothing/suit/storage/security/hos(src)
//Tools
new /obj/item/clothing/glasses/sunglasses/sechud/aviator(src)
new /obj/item/device/radio/headset/heads/hos(src)
@@ -182,7 +181,6 @@
new /obj/item/clothing/accessory/arm_guard(src)
new /obj/item/clothing/accessory/leg_guard(src)
new /obj/item/clothing/head/helmet/security(src)
new /obj/item/clothing/suit/storage/security/warden(src)
new /obj/item/clothing/accessory/badge/warden(src)
new /obj/item/clothing/gloves/black_leather(src)
new /obj/item/clothing/mask/gas/alt(src)
@@ -246,7 +244,6 @@
new /obj/item/clothing/accessory/arm_guard(src)
new /obj/item/clothing/accessory/leg_guard(src)
new /obj/item/clothing/head/helmet/security(src)
new /obj/item/clothing/suit/storage/security/officer(src)
new /obj/item/clothing/accessory/badge/officer(src)
new /obj/item/clothing/mask/gas/alt(src)
new /obj/item/clothing/mask/gas/half(src)
@@ -92,6 +92,20 @@
idris_labcoats["idris windbreaker"] = /obj/item/clothing/suit/storage/toggle/idris
gear_tweaks += new /datum/gear_tweak/path(idris_labcoats)
/datum/gear/faction/idris_sec_coat
display_name = "idris security coat selection"
description = "A selection of Idris security coats."
path = /obj/item/clothing/suit/storage/security/officer/idris
slot = slot_wear_suit
faction = "Idris Incorporated"
/datum/gear/faction/idris_sec_coat/New()
..()
var/list/idris_sec_coat = list()
idris_sec_coat["idris security coat"] = /obj/item/clothing/suit/storage/security/officer/idris
idris_sec_coat["idris security coat, alt"] = /obj/item/clothing/suit/storage/security/officer/idris/alt
gear_tweaks += new /datum/gear_tweak/path(idris_sec_coat)
/datum/gear/faction/idrissec_patch
display_name = "idris security sleeve patch"
path = /obj/item/clothing/accessory/sleevepatch/idrissec
@@ -133,7 +147,8 @@
gear_tweaks += new /datum/gear_tweak/path(zavod_sec_uniforms)
/datum/gear/faction/zavodskoi_labcoat
display_name = "zavodskoi labcoat"
display_name = "zavodskoi coat selection"
description = "A selection of Zavodskoi coats."
path = /obj/item/clothing/suit/storage/toggle/labcoat/zavodskoi
slot = slot_wear_suit
faction = "Zavodskoi Interstellar"
@@ -148,6 +163,20 @@
zavodskoi_labcoats["zavodskoi labcoat, long"] = /obj/item/clothing/suit/storage/toggle/longcoat/zavodskoi
gear_tweaks += new /datum/gear_tweak/path(zavodskoi_labcoats)
/datum/gear/faction/zavod_sec_coat
display_name = "zavodskoi security coat selection"
description = "A selection of Zavodskoi security coats."
path = /obj/item/clothing/suit/storage/security/officer/zav
slot = slot_wear_suit
faction = "Zavodskoi Interstellar"
/datum/gear/faction/zavod_sec_coat/New()
..()
var/list/zavod_sec_coat = list()
zavod_sec_coat["zavodskoi security coat"] = /obj/item/clothing/suit/storage/security/officer/zav
zavod_sec_coat["zavodskoi security coat, alt"] = /obj/item/clothing/suit/storage/security/officer/zav/alt
zavod_sec_coat += new /datum/gear_tweak/path(zavod_sec_coat)
/datum/gear/faction/zavod_sunglasses
display_name = "zavodskoi security HUD selection"
description = "A selection of Zavodskoi security HUDs."
@@ -214,6 +243,20 @@
pmc_labcoats["EPMC labcoat"] = /obj/item/clothing/suit/storage/toggle/labcoat/epmc
gear_tweaks += new /datum/gear_tweak/path(pmc_labcoats)
/datum/gear/faction/pmc_sec_coat
display_name = "PMCG security coat selection"
description = "A selection of PMCG security coats."
path = /obj/item/clothing/suit/storage/security/officer/pmc
slot = slot_wear_suit
faction = "Private Military Contracting Group"
/datum/gear/faction/pmc_sec_coat/New()
..()
var/list/pmc_sec_coat = list()
pmc_sec_coat["PMCG security coat"] = /obj/item/clothing/suit/storage/security/officer/pmc
pmc_sec_coat["PMCG security coat, alt"] = /obj/item/clothing/suit/storage/security/officer/pmc/alt
gear_tweaks += new /datum/gear_tweak/path(pmc_sec_coat)
/datum/gear/faction/pmcg_headwear
display_name = "PMCG and EPMC headwear selection"
description = "A selection of PMCG and EPMC headwear."
@@ -320,7 +363,7 @@
//Zeng-Hu
/datum/gear/faction/zenghu_beret
display_name = "Zeng-Hu beret selection"
display_name = "zeng-hu beret selection"
description = "A selection of Zeng-Hu berets."
path = /obj/item/clothing/head/beret/corporate/zeng
slot = slot_head
@@ -372,7 +415,8 @@
//Hephaestus
/datum/gear/faction/heph_labcoat
display_name = "hephaestus labcoat"
display_name = "hephaestus coat selection"
description = "A selection of Hephaestus coats."
path = /obj/item/clothing/suit/storage/toggle/labcoat/heph
slot = slot_wear_suit
faction = "Hephaestus Industries"
@@ -239,58 +239,6 @@ datum/gear/suit/colorvest
path = /obj/item/clothing/suit/storage/toggle/highloft
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/suit/secjacketofficer
display_name = "security jacket selection (Security Officer)"
path = /obj/item/clothing/suit/storage/security/officer
allowed_roles = list("Security Officer", "Head of Security", "Warden")
/datum/gear/suit/secjacketofficer/New()
..()
var/list/secjacket = list()
secjacket["security jacket"] = /obj/item/clothing/suit/storage/security/officer
secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/security/officer/blue
secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/security/officer/dnavy
gear_tweaks += new /datum/gear_tweak/path(secjacket)
/datum/gear/suit/secjacketwarden
display_name = "security jacket selection (Warden)"
path = /obj/item/clothing/suit/storage/security/warden
allowed_roles = list("Head of Security", "Warden")
/datum/gear/suit/secjacketwarden/New()
..()
var/list/secjacket = list()
secjacket["security jacket"] = /obj/item/clothing/suit/storage/security/warden
secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/security/warden/blue
secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/security/warden/dnavy
gear_tweaks += new /datum/gear_tweak/path(secjacket)
/datum/gear/suit/secjackethos
display_name = "security jacket selection (Head of Security)"
path = /obj/item/clothing/suit/storage/security/hos
allowed_roles = list("Head of Security")
/datum/gear/suit/secjackethos/New()
..()
var/list/secjacket = list()
secjacket["security jacket"] = /obj/item/clothing/suit/storage/security/hos
secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/security/hos/blue
secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/security/hos/dnavy
gear_tweaks += new /datum/gear_tweak/path(secjacket)
/datum/gear/suit/secjacketforensictech
display_name = "security jacket selection (Forensic Technician)"
path = /obj/item/clothing/suit/storage/toggle/forensics
allowed_roles = list("Investigator")
/datum/gear/suit/secjacketforensictech/New()
..()
var/list/secjacket = list()
secjacket["security jacket"] = /obj/item/clothing/suit/storage/toggle/forensics
secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/toggle/forensics/blue
secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/toggle/forensics/dnavy
gear_tweaks += new /datum/gear_tweak/path(secjacket)
/datum/gear/suit/dominia_cape
display_name = "dominian cape"
path = /obj/item/clothing/accessory/poncho/dominia_cape
+27 -34
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@@ -104,49 +104,42 @@ obj/item/clothing/suit/apron/overalls/blue
//Security
/obj/item/clothing/suit/storage/security/officer
name = "security officer's jacket"
desc = "This jacket is for those special occasions when a security officer actually feels safe."
icon_state = "officerjacket"
item_state = "officerjacket"
name = "corporate security jacket"
desc = "This jacket is for those special occasions when corporate security actually feels safe."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi'
contained_sprite = TRUE
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/security/officer/blue
icon_state = "officerbluejacket"
item_state = "officerbluejacket"
/obj/item/clothing/suit/storage/security/officer/zav
icon_state = "zav_jacket"
item_state = "zav_jacket"
/obj/item/clothing/suit/storage/security/officer/dnavy
icon_state = "officerdnavyjacket"
item_state = "officerdnavyjacket"
/obj/item/clothing/suit/storage/security/officer/zav/alt
icon_state = "zav_jacket_alt"
item_state = "zav_jacket_alt"
/obj/item/clothing/suit/storage/security/warden
name = "warden's jacket"
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
icon_state = "wardenjacket"
item_state = "wardenjacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/security/officer/idris
icon_state = "idris_jacket"
item_state = "idris_jacket"
/obj/item/clothing/suit/storage/security/warden/blue
icon_state = "wardenbluejacket"
item_state = "wardenbluejacket"
/obj/item/clothing/suit/storage/security/officer/idris/alt
icon_state = "idris_jacket_alt"
item_state = "idris_jacket_alt"
/obj/item/clothing/suit/storage/security/warden/dnavy
icon_state = "wardendnavyjacket"
item_state = "wardendnavyjacket"
/obj/item/clothing/suit/storage/security/officer/pmc
icon_state = "pmc_jacket"
item_state = "pmc_jacket"
/obj/item/clothing/suit/storage/security/hos
/obj/item/clothing/suit/storage/security/officer/pmc/alt
icon_state = "pmc_jacket_alt"
item_state = "pmc_jacket_alt"
/obj/item/clothing/suit/storage/security/officer/hos
name = "head of security's jacket"
desc = "This piece of clothing was specifically designed for asserting superior authority."
icon_state = "hosjacket"
item_state = "hosjacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/security/hos/blue
icon_state = "hosbluejacket"
item_state = "hosbluejacket"
/obj/item/clothing/suit/storage/security/hos/dnavy
icon_state = "hosdnavyjacket"
item_state = "hosdnavyjacket"
icon_state = "hos_jacket"
item_state = "hos_jacket"
//Detective
-2
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@@ -488,12 +488,10 @@ var/list/worths = list(
/obj/item/clothing/suit/armor/reactive = 5000,
/obj/item/clothing/suit/armor/centcomm = 2000,
/obj/item/clothing/suit/armor/heavy = 1000,
/obj/item/clothing/suit/storage/security/hos = 100,
/obj/item/clothing/suit/armor/tactical = 1500,
/obj/item/clothing/suit/armor = 500,
/obj/item/clothing/suit/bio_suit = 150,
/obj/item/clothing/suit/captunic/capjacket = 100,
/obj/item/clothing/suit/storage/security/hos/dnavy = 80,
/obj/item/clothing/suit/storage/hazardvest = 60,
/obj/item/clothing/suit/storage/toggle/labcoat = 55,
/obj/item/clothing/suit/armor/riot/laser_tag = 125,
+41
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@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Wowzewow (Wezzy)
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- imageadd: "Removes and replaces generic security coats with corporate ones. The new ones can be found in the Factions loadout tab under the coat selection."
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