Removes and Replaces Generic Security Coats (#14972)
@@ -111,9 +111,9 @@
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new /obj/item/clothing/accessory/leg_guard(src)
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new /obj/item/clothing/accessory/arm_guard(src)
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new /obj/item/clothing/head/helmet/hos(src)
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new /obj/item/clothing/suit/storage/security/hos(src)
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new /obj/item/clothing/accessory/badge/hos(src)
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new /obj/item/clothing/gloves/black_leather(src)
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new /obj/item/clothing/suit/storage/security/officer/hos(src)
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new /obj/item/clothing/mask/gas/alt(src)
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new /obj/item/clothing/mask/gas/half(src)
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//Tools
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@@ -151,7 +151,6 @@
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new /obj/item/clothing/accessory/leg_guard(src)
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new /obj/item/clothing/accessory/arm_guard(src)
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new /obj/item/clothing/head/helmet/hos(src)
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new /obj/item/clothing/suit/storage/security/hos(src)
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//Tools
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new /obj/item/clothing/glasses/sunglasses/sechud/aviator(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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@@ -182,7 +181,6 @@
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new /obj/item/clothing/accessory/arm_guard(src)
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new /obj/item/clothing/accessory/leg_guard(src)
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new /obj/item/clothing/head/helmet/security(src)
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new /obj/item/clothing/suit/storage/security/warden(src)
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new /obj/item/clothing/accessory/badge/warden(src)
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new /obj/item/clothing/gloves/black_leather(src)
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new /obj/item/clothing/mask/gas/alt(src)
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@@ -246,7 +244,6 @@
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new /obj/item/clothing/accessory/arm_guard(src)
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new /obj/item/clothing/accessory/leg_guard(src)
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new /obj/item/clothing/head/helmet/security(src)
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new /obj/item/clothing/suit/storage/security/officer(src)
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new /obj/item/clothing/accessory/badge/officer(src)
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new /obj/item/clothing/mask/gas/alt(src)
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new /obj/item/clothing/mask/gas/half(src)
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@@ -92,6 +92,20 @@
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idris_labcoats["idris windbreaker"] = /obj/item/clothing/suit/storage/toggle/idris
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gear_tweaks += new /datum/gear_tweak/path(idris_labcoats)
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/datum/gear/faction/idris_sec_coat
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display_name = "idris security coat selection"
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description = "A selection of Idris security coats."
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path = /obj/item/clothing/suit/storage/security/officer/idris
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slot = slot_wear_suit
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faction = "Idris Incorporated"
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/datum/gear/faction/idris_sec_coat/New()
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..()
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var/list/idris_sec_coat = list()
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idris_sec_coat["idris security coat"] = /obj/item/clothing/suit/storage/security/officer/idris
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idris_sec_coat["idris security coat, alt"] = /obj/item/clothing/suit/storage/security/officer/idris/alt
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gear_tweaks += new /datum/gear_tweak/path(idris_sec_coat)
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/datum/gear/faction/idrissec_patch
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display_name = "idris security sleeve patch"
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path = /obj/item/clothing/accessory/sleevepatch/idrissec
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@@ -133,7 +147,8 @@
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gear_tweaks += new /datum/gear_tweak/path(zavod_sec_uniforms)
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/datum/gear/faction/zavodskoi_labcoat
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display_name = "zavodskoi labcoat"
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display_name = "zavodskoi coat selection"
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description = "A selection of Zavodskoi coats."
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path = /obj/item/clothing/suit/storage/toggle/labcoat/zavodskoi
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slot = slot_wear_suit
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faction = "Zavodskoi Interstellar"
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@@ -148,6 +163,20 @@
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zavodskoi_labcoats["zavodskoi labcoat, long"] = /obj/item/clothing/suit/storage/toggle/longcoat/zavodskoi
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gear_tweaks += new /datum/gear_tweak/path(zavodskoi_labcoats)
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/datum/gear/faction/zavod_sec_coat
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display_name = "zavodskoi security coat selection"
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description = "A selection of Zavodskoi security coats."
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path = /obj/item/clothing/suit/storage/security/officer/zav
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slot = slot_wear_suit
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faction = "Zavodskoi Interstellar"
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/datum/gear/faction/zavod_sec_coat/New()
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..()
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var/list/zavod_sec_coat = list()
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zavod_sec_coat["zavodskoi security coat"] = /obj/item/clothing/suit/storage/security/officer/zav
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zavod_sec_coat["zavodskoi security coat, alt"] = /obj/item/clothing/suit/storage/security/officer/zav/alt
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zavod_sec_coat += new /datum/gear_tweak/path(zavod_sec_coat)
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/datum/gear/faction/zavod_sunglasses
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display_name = "zavodskoi security HUD selection"
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description = "A selection of Zavodskoi security HUDs."
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@@ -214,6 +243,20 @@
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pmc_labcoats["EPMC labcoat"] = /obj/item/clothing/suit/storage/toggle/labcoat/epmc
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gear_tweaks += new /datum/gear_tweak/path(pmc_labcoats)
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/datum/gear/faction/pmc_sec_coat
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display_name = "PMCG security coat selection"
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description = "A selection of PMCG security coats."
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path = /obj/item/clothing/suit/storage/security/officer/pmc
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slot = slot_wear_suit
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faction = "Private Military Contracting Group"
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/datum/gear/faction/pmc_sec_coat/New()
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..()
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var/list/pmc_sec_coat = list()
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pmc_sec_coat["PMCG security coat"] = /obj/item/clothing/suit/storage/security/officer/pmc
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pmc_sec_coat["PMCG security coat, alt"] = /obj/item/clothing/suit/storage/security/officer/pmc/alt
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gear_tweaks += new /datum/gear_tweak/path(pmc_sec_coat)
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/datum/gear/faction/pmcg_headwear
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display_name = "PMCG and EPMC headwear selection"
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description = "A selection of PMCG and EPMC headwear."
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@@ -320,7 +363,7 @@
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//Zeng-Hu
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/datum/gear/faction/zenghu_beret
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display_name = "Zeng-Hu beret selection"
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display_name = "zeng-hu beret selection"
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description = "A selection of Zeng-Hu berets."
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path = /obj/item/clothing/head/beret/corporate/zeng
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slot = slot_head
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@@ -372,7 +415,8 @@
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//Hephaestus
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/datum/gear/faction/heph_labcoat
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display_name = "hephaestus labcoat"
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display_name = "hephaestus coat selection"
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description = "A selection of Hephaestus coats."
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path = /obj/item/clothing/suit/storage/toggle/labcoat/heph
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slot = slot_wear_suit
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faction = "Hephaestus Industries"
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@@ -239,58 +239,6 @@ datum/gear/suit/colorvest
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path = /obj/item/clothing/suit/storage/toggle/highloft
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flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
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/datum/gear/suit/secjacketofficer
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display_name = "security jacket selection (Security Officer)"
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path = /obj/item/clothing/suit/storage/security/officer
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allowed_roles = list("Security Officer", "Head of Security", "Warden")
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/datum/gear/suit/secjacketofficer/New()
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..()
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var/list/secjacket = list()
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secjacket["security jacket"] = /obj/item/clothing/suit/storage/security/officer
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secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/security/officer/blue
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secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/security/officer/dnavy
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gear_tweaks += new /datum/gear_tweak/path(secjacket)
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/datum/gear/suit/secjacketwarden
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display_name = "security jacket selection (Warden)"
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path = /obj/item/clothing/suit/storage/security/warden
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allowed_roles = list("Head of Security", "Warden")
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/datum/gear/suit/secjacketwarden/New()
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..()
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var/list/secjacket = list()
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secjacket["security jacket"] = /obj/item/clothing/suit/storage/security/warden
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secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/security/warden/blue
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secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/security/warden/dnavy
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gear_tweaks += new /datum/gear_tweak/path(secjacket)
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/datum/gear/suit/secjackethos
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display_name = "security jacket selection (Head of Security)"
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path = /obj/item/clothing/suit/storage/security/hos
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allowed_roles = list("Head of Security")
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/datum/gear/suit/secjackethos/New()
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..()
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var/list/secjacket = list()
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secjacket["security jacket"] = /obj/item/clothing/suit/storage/security/hos
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secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/security/hos/blue
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secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/security/hos/dnavy
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gear_tweaks += new /datum/gear_tweak/path(secjacket)
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/datum/gear/suit/secjacketforensictech
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display_name = "security jacket selection (Forensic Technician)"
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path = /obj/item/clothing/suit/storage/toggle/forensics
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allowed_roles = list("Investigator")
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/datum/gear/suit/secjacketforensictech/New()
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..()
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var/list/secjacket = list()
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secjacket["security jacket"] = /obj/item/clothing/suit/storage/toggle/forensics
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secjacket["security jacket, blue"] = /obj/item/clothing/suit/storage/toggle/forensics/blue
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secjacket["security jacket, dark navy"] = /obj/item/clothing/suit/storage/toggle/forensics/dnavy
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gear_tweaks += new /datum/gear_tweak/path(secjacket)
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/datum/gear/suit/dominia_cape
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display_name = "dominian cape"
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path = /obj/item/clothing/accessory/poncho/dominia_cape
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@@ -104,49 +104,42 @@ obj/item/clothing/suit/apron/overalls/blue
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//Security
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/obj/item/clothing/suit/storage/security/officer
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name = "security officer's jacket"
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desc = "This jacket is for those special occasions when a security officer actually feels safe."
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icon_state = "officerjacket"
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item_state = "officerjacket"
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name = "corporate security jacket"
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desc = "This jacket is for those special occasions when corporate security actually feels safe."
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icon = 'icons/obj/contained_items/department_uniforms/security.dmi'
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contained_sprite = TRUE
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/storage/security/officer/blue
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icon_state = "officerbluejacket"
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item_state = "officerbluejacket"
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/obj/item/clothing/suit/storage/security/officer/zav
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icon_state = "zav_jacket"
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item_state = "zav_jacket"
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/obj/item/clothing/suit/storage/security/officer/dnavy
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icon_state = "officerdnavyjacket"
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item_state = "officerdnavyjacket"
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/obj/item/clothing/suit/storage/security/officer/zav/alt
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icon_state = "zav_jacket_alt"
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item_state = "zav_jacket_alt"
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/obj/item/clothing/suit/storage/security/warden
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name = "warden's jacket"
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desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
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icon_state = "wardenjacket"
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item_state = "wardenjacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/storage/security/officer/idris
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icon_state = "idris_jacket"
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item_state = "idris_jacket"
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/obj/item/clothing/suit/storage/security/warden/blue
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icon_state = "wardenbluejacket"
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item_state = "wardenbluejacket"
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/obj/item/clothing/suit/storage/security/officer/idris/alt
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icon_state = "idris_jacket_alt"
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item_state = "idris_jacket_alt"
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/obj/item/clothing/suit/storage/security/warden/dnavy
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icon_state = "wardendnavyjacket"
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item_state = "wardendnavyjacket"
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/obj/item/clothing/suit/storage/security/officer/pmc
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icon_state = "pmc_jacket"
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item_state = "pmc_jacket"
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/obj/item/clothing/suit/storage/security/hos
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/obj/item/clothing/suit/storage/security/officer/pmc/alt
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||||
icon_state = "pmc_jacket_alt"
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||||
item_state = "pmc_jacket_alt"
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/obj/item/clothing/suit/storage/security/officer/hos
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name = "head of security's jacket"
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desc = "This piece of clothing was specifically designed for asserting superior authority."
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icon_state = "hosjacket"
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item_state = "hosjacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/storage/security/hos/blue
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icon_state = "hosbluejacket"
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item_state = "hosbluejacket"
|
||||
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/obj/item/clothing/suit/storage/security/hos/dnavy
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icon_state = "hosdnavyjacket"
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item_state = "hosdnavyjacket"
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icon_state = "hos_jacket"
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item_state = "hos_jacket"
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||||
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//Detective
|
||||
|
||||
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@@ -488,12 +488,10 @@ var/list/worths = list(
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/obj/item/clothing/suit/armor/reactive = 5000,
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/obj/item/clothing/suit/armor/centcomm = 2000,
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/obj/item/clothing/suit/armor/heavy = 1000,
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/obj/item/clothing/suit/storage/security/hos = 100,
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/obj/item/clothing/suit/armor/tactical = 1500,
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/obj/item/clothing/suit/armor = 500,
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/obj/item/clothing/suit/bio_suit = 150,
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/obj/item/clothing/suit/captunic/capjacket = 100,
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/obj/item/clothing/suit/storage/security/hos/dnavy = 80,
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/obj/item/clothing/suit/storage/hazardvest = 60,
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/obj/item/clothing/suit/storage/toggle/labcoat = 55,
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/obj/item/clothing/suit/armor/riot/laser_tag = 125,
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||||
|
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@@ -0,0 +1,41 @@
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################################
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||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Wowzewow (Wezzy)
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Removes and replaces generic security coats with corporate ones. The new ones can be found in the Factions loadout tab under the coat selection."
|
||||
|
Before Width: | Height: | Size: 268 KiB After Width: | Height: | Size: 258 KiB |
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Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 91 KiB |
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Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.8 KiB |
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 59 KiB |