@@ -812,7 +812,6 @@
|
||||
#include "code\game\objects\items\stacks\wrap.dm"
|
||||
#include "code\game\objects\items\stacks\sheets\glass.dm"
|
||||
#include "code\game\objects\items\stacks\sheets\leather.dm"
|
||||
#include "code\game\objects\items\stacks\sheets\light.dm"
|
||||
#include "code\game\objects\items\stacks\tiles\light.dm"
|
||||
#include "code\game\objects\items\stacks\tiles\tile_types.dm"
|
||||
#include "code\game\objects\items\weapons\AI_modules.dm"
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
toggle_filter()
|
||||
|
||||
/obj/machinery/sleeper/update_icon()
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
if(occupant)
|
||||
icon_state = "[initial(icon_state)]-closed"
|
||||
return
|
||||
@@ -246,7 +247,6 @@
|
||||
M.forceMove(src)
|
||||
update_use_power(2)
|
||||
occupant = M
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/sleeper/proc/go_out()
|
||||
@@ -262,7 +262,6 @@
|
||||
continue
|
||||
A.forceMove(loc)
|
||||
update_use_power(1)
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
toggle_filter()
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/bodyscanner/update_icon()
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
if(occupant)
|
||||
icon_state = "[initial(icon_state)]-closed"
|
||||
return
|
||||
@@ -83,7 +84,6 @@
|
||||
usr.forceMove(src)
|
||||
src.occupant = usr
|
||||
update_use_power(2)
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
for(var/obj/O in src)
|
||||
//O = null
|
||||
@@ -106,7 +106,6 @@
|
||||
src.occupant.forceMove(src.loc)
|
||||
src.occupant = null
|
||||
update_use_power(1)
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -137,7 +136,6 @@
|
||||
M.forceMove(src)
|
||||
src.occupant = M
|
||||
update_use_power(2)
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
for(var/obj/O in src)
|
||||
O.forceMove(loc)
|
||||
@@ -181,7 +179,6 @@
|
||||
M.forceMove(src)
|
||||
src.occupant = M
|
||||
update_use_power(2)
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/medbayscanner1.ogg', 50)
|
||||
for(var/obj/Obj in src)
|
||||
|
||||
@@ -160,6 +160,8 @@
|
||||
anchored = 1
|
||||
dir = WEST
|
||||
|
||||
var/base_icon_state = "body_scanner"
|
||||
var/occupied_icon_state = "body_scanner-closed"
|
||||
var/on_store_message = "has entered long-term storage."
|
||||
var/on_store_name = "Cryogenic Oversight"
|
||||
var/on_enter_occupant_message = "You feel cool air surround you. You go numb as your senses turn inward."
|
||||
@@ -190,17 +192,13 @@
|
||||
/obj/item/weapon/storage/internal
|
||||
)
|
||||
|
||||
/obj/machinery/cryopod/update_icon()
|
||||
if (occupant)
|
||||
icon_state = "[initial(icon_state)]-closed"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/machinery/cryopod/robot
|
||||
name = "robotic storage unit"
|
||||
desc = "A storage unit for robots."
|
||||
icon = 'icons/obj/robot_storage.dmi'
|
||||
icon_state = "pod_0"
|
||||
icon_state = "pod"
|
||||
base_icon_state = "pod"
|
||||
occupied_icon_state = "pod-closed"
|
||||
on_store_message = "has entered robotic storage."
|
||||
on_store_name = "Robotic Storage Oversight"
|
||||
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
|
||||
@@ -216,7 +214,7 @@
|
||||
/obj/machinery/cryopod/Initialize()
|
||||
. = ..()
|
||||
|
||||
update_icon()
|
||||
icon_state = base_icon_state
|
||||
find_control_computer()
|
||||
|
||||
/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
|
||||
@@ -319,7 +317,8 @@
|
||||
else
|
||||
W.forceMove(src.loc)
|
||||
|
||||
update_icon()
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
icon_state = base_icon_state
|
||||
|
||||
global_announcer.autosay("[occupant.real_name], [occupant.mind.role_alt_title], [on_store_message]", "[on_store_name]")
|
||||
visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>")
|
||||
@@ -368,7 +367,7 @@
|
||||
M.client.eye = src
|
||||
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
icon_state = occupied_icon_state
|
||||
|
||||
to_chat(M, "<span class='notice'>[on_enter_occupant_message]</span>")
|
||||
to_chat(M, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
|
||||
@@ -430,7 +429,7 @@
|
||||
return
|
||||
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
icon_state = occupied_icon_state
|
||||
|
||||
to_chat(L, "<span class='notice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
|
||||
to_chat(L, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
|
||||
@@ -455,7 +454,7 @@
|
||||
return
|
||||
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
icon_state = base_icon_state
|
||||
|
||||
//Eject any items that aren't meant to be in the pod.
|
||||
var/list/items = src.contents
|
||||
@@ -506,7 +505,7 @@
|
||||
set_occupant(usr)
|
||||
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
icon_state = occupied_icon_state
|
||||
|
||||
to_chat(usr, "<span class='notice'>[on_enter_occupant_message]</span>")
|
||||
to_chat(usr, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
|
||||
@@ -530,7 +529,7 @@
|
||||
set_occupant(null)
|
||||
|
||||
flick("[initial(icon_state)]-anim", src)
|
||||
update_icon()
|
||||
icon_state = base_icon_state
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ var/list/floor_light_cache = list()
|
||||
if(W.isscrewdriver())
|
||||
anchored = !anchored
|
||||
visible_message("<span class='notice'>\The [user] has [anchored ? "attached" : "detached"] \the [src].</span>")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
else if(W.iswelder() && (damaged || (stat & BROKEN)))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0, user))
|
||||
@@ -38,11 +39,25 @@ var/list/floor_light_cache = list()
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
visible_message("<span class='notice'>\The [user] has repaired \the [src].</span>")
|
||||
update_icon()
|
||||
stat &= ~BROKEN
|
||||
damaged = null
|
||||
update_brightness()
|
||||
else if(W.force && user.a_intent == "hurt")
|
||||
attack_hand(user)
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>\The [src] must be unfastened from the [loc] first!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You lever off the [name].</span>")
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
if(stat & BROKEN)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
new /obj/item/stack/tile/light(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/floor_light/attack_hand(var/mob/user)
|
||||
@@ -51,6 +66,7 @@ var/list/floor_light_cache = list()
|
||||
if(!isnull(damaged) && !(stat & BROKEN))
|
||||
visible_message("<span class='danger'>\The [user] smashes \the [src]!</span>")
|
||||
playsound(src, "shatter", 70, 1)
|
||||
update_icon()
|
||||
stat |= BROKEN
|
||||
else
|
||||
visible_message("<span class='danger'>\The [user] attacks \the [src]!</span>")
|
||||
@@ -125,6 +141,10 @@ var/list/floor_light_cache = list()
|
||||
I.layer = layer+0.001
|
||||
floor_light_cache[cache_key] = I
|
||||
add_overlay(floor_light_cache[cache_key])
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broken"
|
||||
else
|
||||
icon_state = "base"
|
||||
|
||||
/obj/machinery/floor_light/proc/broken()
|
||||
return (stat & (BROKEN|NOPOWER))
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
* Contains:
|
||||
* Glass sheets
|
||||
* Reinforced glass sheets
|
||||
* Wired glass sheets
|
||||
* Phoron Glass Sheets
|
||||
* Reinforced Phoron Glass Sheets (AKA Holy fuck strong windows)
|
||||
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
||||
@@ -24,36 +25,6 @@
|
||||
/obj/item/stack/material/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(!is_reinforced)
|
||||
if(W.iscoil())
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if (get_amount() < 1 || CC.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>")
|
||||
return
|
||||
|
||||
CC.use(5)
|
||||
use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
new /obj/item/stack/light_w(user.loc)
|
||||
else if(istype(W, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/V = W
|
||||
if (V.get_amount() < 1 || get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
V.use(1)
|
||||
G.use(1)
|
||||
if (!G && replace)
|
||||
user.put_in_hands(RG)
|
||||
|
||||
/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
@@ -137,6 +108,40 @@
|
||||
is_reinforced = 1
|
||||
construction_options = list("One Direction", "Full Window", "Windoor")
|
||||
|
||||
/*
|
||||
* Wired glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/wired
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/stacks/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
created_window = null
|
||||
default_type = "wired glass"
|
||||
construction_options = list()
|
||||
|
||||
/obj/item/stack/material/glass/wired/attackby(var/obj/O, mob/user as mob)
|
||||
if(istype(O, /obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = O
|
||||
if (M.use(1))
|
||||
var/obj/item/L = new /obj/item/stack/tile/light
|
||||
user.drop_from_inventory(L,get_turf(src))
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/weapon/wirecutters))
|
||||
user.drop_from_inventory(O,get_turf(src))
|
||||
to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>")
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
new /obj/item/stack/cable_coil(user.loc, 5)
|
||||
new /obj/item/stack/material/glass(user.loc)
|
||||
use(1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Phoron Glass sheets
|
||||
*/
|
||||
@@ -148,23 +153,6 @@
|
||||
default_type = "phoron glass"
|
||||
icon_has_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if (!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Reinforced phoron glass sheets
|
||||
*/
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/stacks/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(var/obj/O, mob/user as mob)
|
||||
if(istype(O, /obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = O
|
||||
if (M.use(1))
|
||||
var/obj/item/L = new /obj/item/stack/tile/light
|
||||
user.drop_from_inventory(L,get_turf(src))
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/weapon/wirecutters))
|
||||
user.drop_from_inventory(O,get_turf(src))
|
||||
to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>")
|
||||
new /obj/item/stack/cable_coil(user.loc)
|
||||
new /obj/item/stack/material/glass(user.loc)
|
||||
use(1)
|
||||
else
|
||||
return ..()
|
||||
@@ -20,8 +20,18 @@
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O, /obj/item/weapon/crowbar))
|
||||
amount--
|
||||
new /obj/item/stack/light_w(user.loc)
|
||||
to_chat(user, "<span class='notice'>You pry off the steel sheet from the [name].</span>")
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
new /obj/item/stack/material/glass/wired(user.loc)
|
||||
new /obj/item/stack/material/steel(user.loc)
|
||||
if(amount <= 0)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/tile/light/attack_self(mob/user)
|
||||
amount--
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
|
||||
new /obj/machinery/floor_light(user.loc)
|
||||
if(amount <= 0)
|
||||
qdel(src)
|
||||
@@ -3,6 +3,8 @@
|
||||
desc = "It's a small container with dice inside."
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "dicebag"
|
||||
use_sound = "rustle"
|
||||
drop_sound = 'sound/items/drop/hat.ogg'
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/dice/fill()
|
||||
..()
|
||||
|
||||
@@ -211,6 +211,12 @@
|
||||
icon_has_variants = TRUE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/glass/wired
|
||||
name = "wired glass"
|
||||
icon = 'icons/obj/stacks/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
default_type = "wired glass"
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
icon_state = "sheet-rglass"
|
||||
@@ -240,4 +246,4 @@
|
||||
name = "titanium"
|
||||
icon_state = "sheet-titanium"
|
||||
default_type = "titanium"
|
||||
icon_has_variants = TRUE
|
||||
icon_has_variants = TRUE
|
||||
|
||||
@@ -124,7 +124,6 @@ var/list/name_to_material
|
||||
//What golem species is created with this material
|
||||
var/golem = null
|
||||
|
||||
// Placeholders for light tiles and rglass.
|
||||
/material/proc/build_rod_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
if(!rod_product)
|
||||
to_chat(user, "<span class='warning'>You cannot make anything out of \the [target_stack]</span>")
|
||||
@@ -134,6 +133,7 @@ var/list/name_to_material
|
||||
return
|
||||
used_stack.use(1)
|
||||
target_stack.use(1)
|
||||
to_chat(user, "<span class='notice'>You attach a rod to the [display_name].</span>")
|
||||
var/obj/item/stack/S = new rod_product(get_turf(user))
|
||||
S.add_fingerprint(user)
|
||||
S.add_to_stacks(user)
|
||||
@@ -148,7 +148,7 @@ var/list/name_to_material
|
||||
|
||||
used_stack.use(5)
|
||||
target_stack.use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
to_chat(user, "<span class='notice'>You attach wires to the [display_name].</span>")
|
||||
var/obj/item/product = new wire_product(get_turf(user))
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(product)
|
||||
@@ -457,6 +457,7 @@ var/list/name_to_material
|
||||
destruction_desc = "shatters"
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/basic
|
||||
wire_product = /obj/item/stack/material/glass/wired
|
||||
rod_product = /obj/item/stack/material/glass/reinforced
|
||||
golem = "Glass Golem"
|
||||
|
||||
@@ -532,6 +533,25 @@ var/list/name_to_material
|
||||
/material/glass/proc/is_reinforced()
|
||||
return (hardness > 35) //todo
|
||||
|
||||
/material/glass/wired
|
||||
name = "wired glass"
|
||||
display_name = "wired glass"
|
||||
stack_type = /obj/item/stack/material/glass/wired
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
opacity = 0.3
|
||||
integrity = 100
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 40
|
||||
weight = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
window_options = list()
|
||||
created_window = null
|
||||
wire_product = null
|
||||
rod_product = null
|
||||
|
||||
/material/glass/reinforced
|
||||
name = "rglass"
|
||||
display_name = "reinforced glass"
|
||||
@@ -960,4 +980,4 @@ var/list/name_to_material
|
||||
hardness = 80
|
||||
weight = 23
|
||||
protectiveness = 20 // 50%
|
||||
conductivity = 10
|
||||
conductivity = 10
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Wowzewow, ferner
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Fixes immediately closing sleepers and scanners, as well as infinite cable coil glitch."
|
||||
- rscadd: "You can make light tiles in hand now. Combining 5 cable coil and a glass sheet followed by a steel sheet will give you a light tile. (Click on it in-hand to deploy.)"
|
||||
- maptweak: "Makes the therapy pod face the right way."
|
||||
- tweak: "Makes the racks look more like the tables."
|
||||
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
@@ -5657,7 +5657,9 @@
|
||||
/area/medical/psych)
|
||||
"kc" = (
|
||||
/obj/effect/floor_decal/industrial/warning/full,
|
||||
/obj/machinery/chakrapod,
|
||||
/obj/machinery/chakrapod{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/plating,
|
||||
/area/medical/psych)
|
||||
"kd" = (
|
||||
|
||||