mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 22:12:38 +00:00
@@ -2,6 +2,7 @@
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* Contains:
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* Glass sheets
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* Reinforced glass sheets
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* Wired glass sheets
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* Phoron Glass Sheets
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* Reinforced Phoron Glass Sheets (AKA Holy fuck strong windows)
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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@@ -24,36 +25,6 @@
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/obj/item/stack/material/glass/attack_self(mob/user as mob)
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construct_window(user)
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/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
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..()
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if(!is_reinforced)
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if(W.iscoil())
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var/obj/item/stack/cable_coil/CC = W
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if (get_amount() < 1 || CC.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>")
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return
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CC.use(5)
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use(1)
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to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
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new /obj/item/stack/light_w(user.loc)
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else if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() < 1 || get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>")
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return
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var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
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RG.add_fingerprint(user)
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RG.add_to_stacks(user)
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var/obj/item/stack/material/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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V.use(1)
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G.use(1)
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if (!G && replace)
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user.put_in_hands(RG)
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/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
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if(!user || !src) return 0
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if(!istype(user.loc,/turf)) return 0
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@@ -137,6 +108,40 @@
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is_reinforced = 1
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construction_options = list("One Direction", "Full Window", "Windoor")
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/*
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* Wired glass sheets
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*/
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/obj/item/stack/material/glass/wired
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name = "wired glass tile"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon = 'icons/obj/stacks/tiles.dmi'
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icon_state = "glass_wire"
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created_window = null
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default_type = "wired glass"
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construction_options = list()
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/obj/item/stack/material/glass/wired/attackby(var/obj/O, mob/user as mob)
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if(istype(O, /obj/item/stack/material/steel))
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var/obj/item/stack/material/steel/M = O
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if (M.use(1))
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var/obj/item/L = new /obj/item/stack/tile/light
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user.drop_from_inventory(L,get_turf(src))
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to_chat(user, "<span class='notice'>You make a light tile.</span>")
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use(1)
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else
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to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
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else if(istype(O, /obj/item/weapon/wirecutters))
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user.drop_from_inventory(O,get_turf(src))
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to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>")
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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new /obj/item/stack/cable_coil(user.loc, 5)
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new /obj/item/stack/material/glass(user.loc)
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use(1)
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else
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return ..()
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/*
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* Phoron Glass sheets
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*/
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@@ -148,23 +153,6 @@
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default_type = "phoron glass"
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icon_has_variants = FALSE
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/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
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..()
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if( istype(W, /obj/item/stack/rods) )
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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RG.add_to_stacks(user)
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V.use(1)
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var/obj/item/stack/material/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if (!G && !RG && replace)
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user.put_in_hands(RG)
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else
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return ..()
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/*
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* Reinforced phoron glass sheets
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*/
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@@ -1,31 +0,0 @@
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/obj/item/stack/light_w
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name = "wired glass tile"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon = 'icons/obj/stacks/tiles.dmi'
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icon_state = "glass_wire"
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force = 3
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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max_amount = 60
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/obj/item/stack/light_w/attackby(var/obj/O, mob/user as mob)
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if(istype(O, /obj/item/stack/material/steel))
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var/obj/item/stack/material/steel/M = O
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if (M.use(1))
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var/obj/item/L = new /obj/item/stack/tile/light
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user.drop_from_inventory(L,get_turf(src))
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to_chat(user, "<span class='notice'>You make a light tile.</span>")
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use(1)
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else
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to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
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else if(istype(O, /obj/item/weapon/wirecutters))
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user.drop_from_inventory(O,get_turf(src))
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to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>")
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new /obj/item/stack/cable_coil(user.loc)
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new /obj/item/stack/material/glass(user.loc)
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use(1)
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else
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return ..()
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@@ -20,8 +20,18 @@
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/obj/item/stack/tile/light/attackby(var/obj/item/O, var/mob/user)
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if(istype(O, /obj/item/weapon/crowbar))
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amount--
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new /obj/item/stack/light_w(user.loc)
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to_chat(user, "<span class='notice'>You pry off the steel sheet from the [name].</span>")
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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new /obj/item/stack/material/glass/wired(user.loc)
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new /obj/item/stack/material/steel(user.loc)
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if(amount <= 0)
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qdel(src)
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else
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return ..()
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/obj/item/stack/tile/light/attack_self(mob/user)
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amount--
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
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new /obj/machinery/floor_light(user.loc)
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if(amount <= 0)
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qdel(src)
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