Bloody Feet Fix (#11510)

This commit is contained in:
Geeves
2021-03-21 16:31:00 +01:00
committed by GitHub
parent 638810d0f9
commit 55dab53eef
2 changed files with 12 additions and 3 deletions
@@ -806,9 +806,8 @@ There are several things that need to be remembered:
if (QDELING(src))
return
var/image/result_layer = null
if(check_draw_shoes())
var/image/result_layer = null
//Determine the icon to use
var/t_icon = INV_SHOES_DEF_ICON
if(shoes.contained_sprite)
@@ -861,7 +860,11 @@ There are several things that need to be remembered:
var/image/bloodsies = image(species.blood_mask, "shoeblood_[E.limb_name]")
bloodsies.color = footprint_color
bloodsies.appearance_flags = RESET_ALPHA
overlays_raw[SHOES_LAYER] = bloodsies
if(!result_layer)
result_layer = bloodsies
else
result_layer.overlays.Add(bloodsies)
overlays_raw[SHOES_LAYER] = result_layer
else
overlays_raw[SHOES_LAYER] = null
overlays_raw[SHOES_LAYER_ALT] = null
@@ -0,0 +1,6 @@
author: Geeves
delete-after: True
changes:
- bugfix: "Fixes bloody bare feet not having blood on both possible feet."