Resprites departmental voidsuits and ninja suit (#9850)
@@ -21,7 +21,7 @@
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//Departments that the cycler can paint suits to look like.
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var/list/departments = list("Engineering", "Mining", "Medical", "Security", "Atmos")
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//Species that the suits can be configured to fit.
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var/list/species = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_UNATHI, BODYTYPE_TAJARA, BODYTYPE_VAURCA, BODYTYPE_IPC)
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var/list/species = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_UNATHI, BODYTYPE_TAJARA, BODYTYPE_IPC)
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var/target_department
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var/target_species
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@@ -82,6 +82,7 @@
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model_text = "Engineering"
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req_access = list(access_construction)
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departments = list("Engineering", "Atmos")
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species = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_UNATHI, BODYTYPE_TAJARA, BODYTYPE_VAURCA, BODYTYPE_IPC)
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/obj/machinery/suit_cycler/mining
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name = "mining suit cycler"
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@@ -9,6 +9,7 @@
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slot_r_hand_str = "eng_helm"
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)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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light_overlay = "helmet_light_dual_low"
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brightness_on = 6
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/obj/item/clothing/suit/space/void/engineering
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@@ -34,7 +35,7 @@
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slot_r_hand_str = "mining_helm"
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)
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armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
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light_overlay = "helmet_light_dual"
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light_overlay = "merc_voidsuit_lights"
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brightness_on = 6
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/obj/item/clothing/suit/space/void/mining
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@@ -59,6 +60,8 @@
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slot_r_hand_str = "medical_helm"
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)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
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light_overlay = "helmet_light_dual_low"
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brightness_on = 6
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/obj/item/clothing/suit/space/void/medical
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icon_state = "rig-medical"
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@@ -82,7 +85,8 @@
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slot_r_hand_str = "sec_helm"
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)
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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light_overlay = "helmet_light_dual"
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light_overlay = "helmet_light_dual_low"
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brightness_on = 6
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/obj/item/clothing/suit/space/void/security
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icon_state = "rig-sec"
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@@ -107,7 +111,8 @@
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)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000 // It is a suit designed for fire, enclosed
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light_overlay = "helmet_light_dual"
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light_overlay = "helmet_light_dual_low"
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brightness_on = 6
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/obj/item/clothing/suit/space/void/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: kyres1
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Resprited all stationside departmental voidsuits."
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- tweak: "Resprited the ninja RIG."
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- bugfix: "Fixed syndicate suit in-hand sprites."
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