Resprites departmental voidsuits and ninja suit (#9850)

This commit is contained in:
kyres1
2020-09-04 01:52:07 -03:00
committed by GitHub
parent 2f702be1ea
commit 5624b707a9
44 changed files with 53 additions and 4 deletions
+2 -1
View File
@@ -21,7 +21,7 @@
//Departments that the cycler can paint suits to look like.
var/list/departments = list("Engineering", "Mining", "Medical", "Security", "Atmos")
//Species that the suits can be configured to fit.
var/list/species = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_UNATHI, BODYTYPE_TAJARA, BODYTYPE_VAURCA, BODYTYPE_IPC)
var/list/species = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_UNATHI, BODYTYPE_TAJARA, BODYTYPE_IPC)
var/target_department
var/target_species
@@ -82,6 +82,7 @@
model_text = "Engineering"
req_access = list(access_construction)
departments = list("Engineering", "Atmos")
species = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_UNATHI, BODYTYPE_TAJARA, BODYTYPE_VAURCA, BODYTYPE_IPC)
/obj/machinery/suit_cycler/mining
name = "mining suit cycler"
@@ -9,6 +9,7 @@
slot_r_hand_str = "eng_helm"
)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
light_overlay = "helmet_light_dual_low"
brightness_on = 6
/obj/item/clothing/suit/space/void/engineering
@@ -34,7 +35,7 @@
slot_r_hand_str = "mining_helm"
)
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
light_overlay = "helmet_light_dual"
light_overlay = "merc_voidsuit_lights"
brightness_on = 6
/obj/item/clothing/suit/space/void/mining
@@ -59,6 +60,8 @@
slot_r_hand_str = "medical_helm"
)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
light_overlay = "helmet_light_dual_low"
brightness_on = 6
/obj/item/clothing/suit/space/void/medical
icon_state = "rig-medical"
@@ -82,7 +85,8 @@
slot_r_hand_str = "sec_helm"
)
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
light_overlay = "helmet_light_dual"
light_overlay = "helmet_light_dual_low"
brightness_on = 6
/obj/item/clothing/suit/space/void/security
icon_state = "rig-sec"
@@ -107,7 +111,8 @@
)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000 // It is a suit designed for fire, enclosed
light_overlay = "helmet_light_dual"
light_overlay = "helmet_light_dual_low"
brightness_on = 6
/obj/item/clothing/suit/space/void/atmos
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."