mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 12:29:23 +01:00
Renames Ninja to Operative (#18677)
* Renames Ninja to Operative * CL * Update gamemode.dm --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
This commit is contained in:
@@ -43,7 +43,7 @@
|
||||
#define MODE_DEATHSQUAD "deathsquad"
|
||||
#define MODE_ERT "ert"
|
||||
#define MODE_MERCENARY "mercenary"
|
||||
#define MODE_NINJA "ninja"
|
||||
#define MODE_NINJA "operative"
|
||||
#define MODE_RAIDER_TECHNO "raider techno"
|
||||
#define MODE_RAIDER "raider"
|
||||
#define MODE_BURGLAR "burglar"
|
||||
|
||||
@@ -2,11 +2,11 @@ var/datum/antagonist/ninja/ninjas
|
||||
|
||||
/datum/antagonist/ninja
|
||||
id = MODE_NINJA
|
||||
role_text = "Ninja"
|
||||
role_text_plural = "Ninja"
|
||||
role_text = "Operative"
|
||||
role_text_plural = "Operatives"
|
||||
bantype = "ninja"
|
||||
landmark_id = "ninjastart"
|
||||
welcome_text = "<span class='info'>You are an elite stealth agent. You can equip your suit with the latest technology using your uplink.</span>"
|
||||
welcome_text = SPAN_INFO("You are an elite agent of some interest group. You have a variety of abilities at your disposal, thanks to your advanced hardsuit.")
|
||||
restricted_species = list(SPECIES_DIONA, SPECIES_DIONA_COEUS)
|
||||
flags = ANTAG_OVERRIDE_JOB | ANTAG_CLEAR_EQUIPMENT | ANTAG_CHOOSE_NAME | ANTAG_RANDSPAWN | ANTAG_VOTABLE | ANTAG_SET_APPEARANCE | ANTAG_NO_FLAVORTEXT
|
||||
antaghud_indicator = "hudninja"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/game_mode/incursion
|
||||
name = "Incursion (merc+ninjas)"
|
||||
name = "Incursion (merc+operatives)"
|
||||
config_tag = "incursion"
|
||||
required_players = 20
|
||||
required_enemies = 6
|
||||
@@ -7,6 +7,6 @@
|
||||
require_all_templates = TRUE
|
||||
|
||||
/datum/game_mode/incursion/pre_setup()
|
||||
round_description = "A group of mercenaries and a set of ninjas have their eyes set on the [SSatlas.current_map.station_name]."
|
||||
round_description = "A group of mercenaries and a set of operatives have their eyes set on the [SSatlas.current_map.station_name]."
|
||||
extended_round_description = "[SSatlas.current_map.company_short] has been playing with fire, maybe a little visit will teach them a lesson."
|
||||
. = ..()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/game_mode/intrigue
|
||||
name = "Intrigue (Traitor+Ninja)"
|
||||
extended_round_description = "Traitors and a ninja spawn during this round."
|
||||
name = "Intrigue (Traitor+Operatives)"
|
||||
extended_round_description = "Traitors and operatives spawn during this round."
|
||||
config_tag = "intrigue"
|
||||
required_players = 20
|
||||
required_enemies = 3
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/game_mode/towerdefense
|
||||
name = "Tower Defense (merc+heist+ninjas)"
|
||||
name = "Tower Defense (merc+heist+operatives)"
|
||||
config_tag = "towerdefense"
|
||||
required_players = 30
|
||||
required_enemies = 10
|
||||
@@ -7,6 +7,6 @@
|
||||
require_all_templates = TRUE
|
||||
|
||||
/datum/game_mode/incursion/pre_setup()
|
||||
round_description = "A group of mercenaries, a gaggle of raiders, and a set of ninjas have their eyes set on the [SSatlas.current_map.station_name]."
|
||||
round_description = "A group of mercenaries, a gaggle of raiders, and a set of operatives have their eyes set on the [SSatlas.current_map.station_name]."
|
||||
extended_round_description = "[SSatlas.current_map.company_short] has been playing with fire, maybe a big visit will teach them a lesson."
|
||||
. = ..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/game_mode/ninja
|
||||
name = "ninjas"
|
||||
name = "operatives"
|
||||
config_tag = "ninja"
|
||||
required_players = 15
|
||||
max_players = 30
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: GeneralCamo
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Renamed Ninja to Operative."
|
||||
Reference in New Issue
Block a user