Severely nerfs binoculars in viewsize and time to use. (#21226)

Binoculars are an excessively centralizing item that has essentially
zero downsides (!) while giving you near omniscience of three screens'
worth of information. This is particularly broken when used in the hands
of ship crew, who have access to up to 3 at roundstart (including
warehouse spawns).

They are now far less strong. A 1.5 seconds windup has been added to
using them, and their viewsize is down to 7 from **14 (!!!!!!!)** for
the standard binocs, and 8 for the high power binocs.

Standard binocs example:
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/d60ac6d2-e782-4c02-b011-9d90193c8046"
/>

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2025-08-25 10:28:27 +00:00
committed by GitHub
co-authored by Matt Atlas
parent 5e3ed5fe45
commit 58dfd19e07
4 changed files with 67 additions and 5 deletions
@@ -13,14 +13,16 @@
throw_range = 15
throw_speed = 3
var/tileoffset = 14
var/tileoffset = 7
var/viewsize = 7
/obj/item/device/binoculars/attack_self(mob/user)
zoom(user,tileoffset,viewsize, show_zoom_message = FALSE)
if(do_after(user, 1.5 SECONDS))
user.visible_message(SPAN_NOTICE("[user] looks into the binoculars."), SPAN_NOTICE("You look through the binoculars."))
zoom(user, tileoffset, viewsize, show_zoom_message = FALSE)
/obj/item/device/binoculars/high_power
name = "high power binoculars"
desc = "A pair of high power binoculars."
icon_state = "binoculars_high"
tileoffset = 14*3
tileoffset = 8