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Severely nerfs binoculars in viewsize and time to use. (#21226)
Binoculars are an excessively centralizing item that has essentially zero downsides (!) while giving you near omniscience of three screens' worth of information. This is particularly broken when used in the hands of ship crew, who have access to up to 3 at roundstart (including warehouse spawns). They are now far less strong. A 1.5 seconds windup has been added to using them, and their viewsize is down to 7 from **14 (!!!!!!!)** for the standard binocs, and 8 for the high power binocs. Standard binocs example: <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/d60ac6d2-e782-4c02-b011-9d90193c8046" /> --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -15,7 +15,7 @@
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if(!.)
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return FALSE
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zoom(owner, 7, 7, FALSE, FALSE)
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zoom(owner, 6, 7, FALSE, FALSE)
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owner.visible_message(
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zoom ? "<b>[owner]</b>'s pupils narrow..." : "<b>[owner]</b>'s pupils return to normal.",
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range = 3
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@@ -187,7 +187,7 @@
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return
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owner.visible_message("<b>[user]'s</b> eyes clicks loudly as they focus ahead.", range = 3)
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zoom(owner, 7, 7, FALSE, FALSE)
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zoom(owner, 6, 7, FALSE, FALSE)
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/obj/item/organ/internal/augment/eye_flashlight
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name = "eye flashlight"
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