Fix missing map program overlay for PDAs (#22353)
Fixes PDA sprites missing an overlay when the map program is loaded. Sprites drawn by myself based on the DOOM automap and a very poor attempt to model the E1M1 entry room. https://github.com/user-attachments/assets/3a2d8c2f-9ff7-4f46-a63a-c38cf52f3615 - Fixes #22250
@@ -3,8 +3,7 @@
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filedesc = "Map Program"
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extended_desc = "This program may be used to see the decks or levels of the vessel, station, or ship."
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program_icon_state = "map"
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program_key_icon_state = "lightblue_key"
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color = LIGHT_COLOR_BLUE
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program_key_icon_state = "black_key"
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size = 4
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requires_ntnet = TRUE
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available_on_ntnet = TRUE
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@@ -0,0 +1,58 @@
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################################
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# Example Changelog File
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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#
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# rscadd
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# rscdel
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# imageadd
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# spellcheck
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# experiment
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# balance
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# code_imp
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# refactor
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# config
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# admin
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# server
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#################################
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# Your name.
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author: SierraKomodo
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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changes:
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- bugfix: "Fixes missing PDA sprites when the Map Program is loaded. Spritework by SierraKomodo."
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Before Width: | Height: | Size: 264 KiB After Width: | Height: | Size: 266 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |