SCC Things (#11330)

This commit is contained in:
Geeves
2021-03-18 17:10:36 +01:00
committed by GitHub
parent b05a01d0ab
commit 5960c2f2be
56 changed files with 673 additions and 445 deletions
+3 -1
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@@ -331,6 +331,7 @@
#include "code\datums\outfits\event\outfit_killers.dm"
#include "code\datums\outfits\event\outfit_megacorps.dm"
#include "code\datums\outfits\event\outfit_nanotrasen.dm"
#include "code\datums\outfits\event\outfit_scc.dm"
#include "code\datums\outfits\event\outfit_tfcl.dm"
#include "code\datums\radio\frequency.dm"
#include "code\datums\radio\signal.dm"
@@ -1643,7 +1644,6 @@
#include "code\modules\ghostroles\spawner\atom\syndicate_cyborg.dm"
#include "code\modules\ghostroles\spawner\atom\wizard_familiar.dm"
#include "code\modules\ghostroles\spawner\atom\wizardapprentice.dm"
#include "code\modules\ghostroles\spawner\human\admin.dm"
#include "code\modules\ghostroles\spawner\human\emergencypod.dm"
#include "code\modules\ghostroles\spawner\human\human.dm"
#include "code\modules\ghostroles\spawner\human\kataphract.dm"
@@ -1651,6 +1651,8 @@
#include "code\modules\ghostroles\spawner\human\pra.dm"
#include "code\modules\ghostroles\spawner\human\visitor.dm"
#include "code\modules\ghostroles\spawner\human\zenghu.dm"
#include "code\modules\ghostroles\spawner\human\admin\admin.dm"
#include "code\modules\ghostroles\spawner\human\admin\ccia.dm"
#include "code\modules\ghostroles\spawner\human\responseteams\deathsquad.dm"
#include "code\modules\ghostroles\spawner\human\responseteams\iac.dm"
#include "code\modules\ghostroles\spawner\human\responseteams\kataphracts.dm"
+57
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@@ -0,0 +1,57 @@
/datum/outfit/admin/scc
name = "SCC Agent"
uniform = /obj/item/clothing/under/rank/scc
back = /obj/item/storage/backpack/satchel
shoes = /obj/item/clothing/shoes/laceup
l_ear = /obj/item/device/radio/headset/ert/ccia
glasses = /obj/item/clothing/glasses/sunglasses
wrist = /obj/item/modular_computer/handheld/wristbound/preset/advanced/command
l_pocket = /obj/item/reagent_containers/spray/pepper
r_pocket = /obj/item/device/taperecorder/cciaa
id = /obj/item/card/id
backpack_contents = list(
/obj/item/storage/box/engineer = 1
)
id_icon = "centcom"
var/id_access = "SCC Agent"
/datum/outfit/admin/scc/get_id_access()
return get_all_station_access() | get_centcom_access(id_access)
/datum/outfit/admin/scc/executive
name = "SCC Executive"
uniform = /obj/item/clothing/under/rank/scc/executive
id_access = "SCC Executive"
/datum/outfit/admin/scc/bodyguard
name = "SCC Bodyguard"
head = /obj/item/clothing/head/helmet/merc/scc
uniform = /obj/item/clothing/under/tactical
suit = /obj/item/clothing/suit/armor/carrier/heavy/scc
shoes = /obj/item/clothing/shoes/jackboots
wrist = /obj/item/modular_computer/handheld/wristbound/preset/advanced/security
l_pocket = /obj/item/shield/energy
r_pocket = /obj/item/device/radio
accessory = /obj/item/clothing/accessory/holster/armpit
accessory_contents = list(/obj/item/gun/energy/repeater)
backpack_contents = list(
/obj/item/storage/box/engineer = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/melee/baton/loaded = 1,
/obj/item/grenade/chem_grenade/gas = 1,
/obj/item/device/flash = 1,
/obj/item/handcuffs/ziptie = 2
)
id_access = "SCC Bodyguard"
+5
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@@ -28,6 +28,7 @@
var/back = null // Mutually exclusive with and will override backpack choices below. Use for RIGs, tanks, etc.
var/belt = null
var/gloves = null
var/wrist = null
var/shoes = null
var/head = null
var/mask = null
@@ -209,6 +210,8 @@
equip_item(H, path, slot_gloves)
if(gloves && !got_gloves)
equip_item(H, gloves, slot_gloves)
if(wrist)
equip_item(H, wrist, slot_wrists)
var/got_shoes = FALSE
if(length(species_shoes))
var/path = species_shoes[H.species.name]
@@ -360,6 +363,8 @@
H.shoes.add_fingerprint(H, 1)
if(H.gloves)
H.gloves.add_fingerprint(H, 1)
if(H.wrists)
H.wrists.add_fingerprint(H, 1)
if(H.l_ear)
H.l_ear.add_fingerprint(H, 1)
if(H.r_ear)
+4
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@@ -70,6 +70,10 @@
name = "Shorts, Expedition"
icon_state = "shorts_expedition"
/datum/category_item/underwear/bottom/shorts_scc
name = "Shorts, SCC"
icon_state = "shorts_scc"
/datum/category_item/underwear/bottom/shorts_fleet
name = "Shorts, Fleet"
icon_state = "shorts_fleet"
+8
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@@ -194,6 +194,14 @@
name = "Shirt, Meat"
icon_state = "shirt_meat"
/datum/category_item/underwear/undershirt/shirt_scc
name = "Shirt, SCC"
icon_state = "shirt_scc"
/datum/category_item/underwear/undershirt/shirt_scc_fem
name = "Shirt, SCC feminine"
icon_state = "shirt_scc_fem"
/datum/category_item/underwear/undershirt/shirt_nt
name = "Shirt, NT"
icon_state = "shirt_nano"
+2
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@@ -42,6 +42,8 @@
/proc/get_centcom_access(job)
switch(job)
if("SCC Agent", "SCC Executive", "SCC Bodyguard")
return list(access_cent_general, access_cent_captain, access_cent_living)
if("CCIA Agent")
return list(access_cent_general, access_cent_captain, access_cent_living)
if("Emergency Response Team")
@@ -7,8 +7,11 @@
icon_state = "impact_laser"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/impact/laser/scc
icon_state = "impact_scc"
light_color = COLOR_INDIGO
/obj/effect/projectile/impact/laser/blue
name = "laser impact"
icon_state = "impact_blue"
light_color = LIGHT_COLOR_BLUE
@@ -6,6 +6,10 @@
icon_state = "muzzle_laser"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/laser/scc
icon_state = "muzzle_scc"
light_color = COLOR_INDIGO
/obj/effect/projectile/muzzle/laser/blue
icon_state = "muzzle_blue"
light_color = LIGHT_COLOR_BLUE
@@ -19,6 +19,10 @@
icon_state = "beam"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/tracer/laser/scc
icon_state = "beam_scc"
light_color = COLOR_INDIGO
/obj/effect/projectile/tracer/laser/blue
icon_state = "beam_blue"
@@ -232,3 +232,13 @@
/obj/item/storage/toolbox/lunchbox/schlorrgo/filled
filled = TRUE
/obj/item/storage/toolbox/lunchbox/scc
name = "Stellar Corporate Conglomerate lunchbox"
desc = "A little lunchbox. This one is branded with the Stellar Corporate Conglomerate logo."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "lunchbox_scc"
item_state = "lunchbox_scc"
/obj/item/storage/toolbox/lunchbox/scc/filled
filled = TRUE
+8 -1
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@@ -121,4 +121,11 @@
name = "new gibson banner"
desc = "A banner depicting the flag of New Gibson."
icon_state = "newgibson_down"
icon_up = "newgibson_up"
icon_up = "newgibson_up"
/obj/structure/banner/scc
name = "Stellar Corporate Conglomerate banner"
desc = "A deep blue banner adorned with the logo of the Stellar Corporate Conglomerate."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc_banner_down"
icon_up = "scc_banner_up"
+26
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@@ -778,6 +778,28 @@
name = "Large Republic of Biesel flag"
flag_size = 1
/obj/structure/sign/flag/scc
name = "Stellar Corporate Conglomerate flag"
desc = "The colours and logo of the Stellar Corporate Conglomerate."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc"
/obj/structure/sign/flag/scc/left
icon_state = "scc_l"
/obj/structure/sign/flag/scc/right
icon_state = "scc_r"
/obj/item/flag/scc
name = "Stellar Corporate Conglomerate flag"
desc = "The flag representing the Stellar Corporate Conglomerate."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
flag_path = "scc"
/obj/item/flag/scc/l
name = "Large Stellar Corporate Conglomerate flag"
flag_size = 1
/obj/item/flag/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
if (!adjacent)
return
@@ -824,10 +846,14 @@
P2.pixel_y = 32
P2.name = name
P2.desc = desc
P2.desc_info = desc_info
P2.desc_fluff = desc_fluff
else
P.icon_state = "[flag_path]"
P.name = name
P.desc = desc
P.desc_info = desc_info
P.desc_fluff = desc_fluff
qdel(src)
+33 -2
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@@ -26,7 +26,7 @@
qdel(src)
/obj/effect/floor_decal/Initialize(mapload, var/newdir, var/newcolour, bypass = FALSE)
/obj/effect/floor_decal/Initialize(mapload, var/newdir, var/newcolour, bypass = FALSE, var/set_icon_state)
if (bypass && !mapload)
return ..(mapload)
@@ -39,6 +39,9 @@
if (supplied_dir)
set_dir(supplied_dir)
if(set_icon_state)
icon_state = set_icon_state
..()
return INITIALIZE_HINT_LATELOAD
@@ -618,4 +621,32 @@
icon_state = "white_c2"
/obj/effect/floor_decal/sign/srg
icon_state = "white_srg"
icon_state = "white_srg"
// the big SCC logo
/obj/effect/floor_decal/scc_full
icon = 'icons/turf/flooring/scc_decal_preview.dmi'
icon_state = "scc_decal_preview"
var/list/decals = list(
"0,0", "1,0", "2,0", "3,0", "4,0",
"0,1", "1,1", "2,1", "3,1", "4,1",
"0,2", "1,2", "2,2", "3,2","4,2",
"0,3", "2,3", "4,3"
)
/obj/effect/floor_decal/scc_full/Initialize()
..()
for(var/coordinate in decals)
var/list/split_coordinate = splittext(coordinate, ",")
var/turf/decal_turf = loc
for(var/i = 1 to text2num(split_coordinate[1]))
decal_turf = get_step(decal_turf, EAST)
for(var/i = 1 to text2num(split_coordinate[2]))
decal_turf = get_step(decal_turf, NORTH)
new /obj/effect/floor_decal/scc(decal_turf, null, null, FALSE, coordinate)
return INITIALIZE_HINT_QDEL
/obj/effect/floor_decal/scc
icon = 'icons/turf/flooring/scc_decals.dmi'
icon_state = "0,0"
+1
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@@ -315,6 +315,7 @@
outfit_catagories["Kataphracts"] = typesof(/datum/outfit/admin/ert/kataphract)
outfit_catagories["IAC"] = typesof(/datum/outfit/admin/ert/iac)
if("Admin")
outfit_catagories["Stellar Corporate Conglomerate"] = typesof(/datum/outfit/admin/scc)
outfit_catagories["NanoTrasen"] = typesof(/datum/outfit/admin/nt)
outfit_catagories["Antagonist"] = typesof(/datum/outfit/admin/syndicate)
outfit_catagories["Event"] = typesof(/datum/outfit/admin/event)
@@ -32,6 +32,7 @@
/datum/gear/accessory/armband/New()
..()
var/armbands = list()
armbands["Stellar Corporate Conglomerate armband"] = /obj/item/clothing/accessory/armband/scc
armbands["red armband"] = /obj/item/clothing/accessory/armband
armbands["security armband"] = /obj/item/clothing/accessory/armband/sec
armbands["cargo armband"] = /obj/item/clothing/accessory/armband/cargo
@@ -266,6 +267,11 @@
path = /obj/item/clothing/accessory/sleevepatch
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/accessory/scc_patch
display_name = "Stellar Corporate Conglomerate sleeve patch"
path = /obj/item/clothing/accessory/sleevepatch/scc
flags = 0
/datum/gear/accessory/whalebone
display_name = "europan bone charm"
path = /obj/item/clothing/accessory/whalebone
@@ -100,6 +100,7 @@
..()
var/banners = list()
banners["banner, Stellar Corporate Conglomerate"] = /obj/item/flag/scc
banners["banner, SolGov"] = /obj/item/flag/sol
banners["banner, Dominia"] = /obj/item/flag/dominia
banners["banner, Elyra"] = /obj/item/flag/elyra
@@ -145,6 +146,7 @@
/datum/gear/flag/New()
..()
var/flags = list()
flags["flag, Stellar Corporate Conglomerate"] = /obj/item/flag/scc/l
flags["flag, SolGov"] = /obj/item/flag/sol/l
flags["flag, Dominia"] = /obj/item/flag/dominia/l
flags["flag, Elyra"] = /obj/item/flag/elyra/l
@@ -23,8 +23,9 @@
..()
var/jackets = list()
jackets["bomber jacket"] = /obj/item/clothing/suit/storage/toggle/bomber
jackets["corporate black jacket"] = /obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen
jackets["corporate brown jacket"] = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
jackets["Stellar Corporate Conglomerate jacket"] = /obj/item/clothing/suit/storage/toggle/brown_jacket/scc
jackets["NanoTrasen black jacket"] = /obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen
jackets["NanoTrasen brown jacket"] = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
jackets["black jacket"] = /obj/item/clothing/suit/storage/toggle/leather_jacket
jackets["brown jacket"] = /obj/item/clothing/suit/storage/toggle/brown_jacket
jackets["biker jacket"] = /obj/item/clothing/suit/storage/toggle/leather_jacket/biker
@@ -176,6 +176,7 @@
pants["athletic shorts, green"] = /obj/item/clothing/under/shorts/green
pants["athletic shorts, black"] = /obj/item/clothing/under/shorts/black
pants["athletic shorts, grey"] = /obj/item/clothing/under/shorts/grey
pants["Stellar Corporate Conglomerate shorts"] = /obj/item/clothing/under/shorts/scc
pants["jean shorts"] = /obj/item/clothing/under/shorts/jeans
pants["jean short shorts"] = /obj/item/clothing/under/shorts/jeans/female
pants["classic jeans shorts"] = /obj/item/clothing/under/shorts/jeans/classic
+8 -4
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@@ -883,7 +883,9 @@
H = src.loc
var/icon/under_icon
if(icon_override)
if(contained_sprite)
under_icon = icon
else if(icon_override)
under_icon = icon_override
else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype()])
under_icon = sprite_sheets[H.species.get_bodytype()]
@@ -893,7 +895,7 @@
under_icon = INV_W_UNIFORM_DEF_ICON
// The _s is because the icon update procs append it.
if(("[worn_state]_d_s") in icon_states(under_icon))
if(("[worn_state]_d[contained_sprite ? "_un" : "_s"]") in icon_states(under_icon))
if(rolled_down != 1)
rolled_down = 0
else
@@ -906,7 +908,9 @@
H = src.loc
var/icon/under_icon
if(icon_override)
if(contained_sprite)
under_icon = icon
else if(icon_override)
under_icon = icon_override
else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype(H)])
under_icon = sprite_sheets[H.species.get_bodytype(H)]
@@ -916,7 +920,7 @@
under_icon = INV_W_UNIFORM_DEF_ICON
// The _s is because the icon update procs append it.
if(("[worn_state]_r_s") in icon_states(under_icon))
if(("[worn_state]_r[contained_sprite ? "_un" : "_s"]") in icon_states(under_icon))
if(rolled_sleeves != 1)
rolled_sleeves = 0
else
+1 -54
View File
@@ -111,62 +111,9 @@
icon_state = "dominia_uniform_red"
item_state = "dominia_uniform_red"
contained_sprite = TRUE
rolled_sleeves = FALSE
rolled_down = FALSE
var/has_down_and_sleeves = TRUE
/obj/item/clothing/under/dominia/rollsuit()
set name = "Roll Down Jumpsuit"
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return
if(has_down_and_sleeves == FALSE)
to_chat(usr, SPAN_NOTICE("You cannot roll down the [src]!"))
return
if((rolled_sleeves == TRUE) && !(rolled_down))
rolled_sleeves = FALSE
if(rolled_down)
body_parts_covered = initial(body_parts_covered)
item_state = "[initial(item_state)]" // REMINDER!: Contained Sprites automatically take out the _un after the spritename, somehow.
to_chat(usr, SPAN_NOTICE("You roll up your [src]."))
rolled_down = FALSE
else
body_parts_covered &= LOWER_TORSO|LEGS|FEET
item_state = "[initial(item_state)]_d"
to_chat(usr, SPAN_NOTICE("You roll down your [src]."))
rolled_down = TRUE
update_clothing_icon()
/obj/item/clothing/under/dominia/rollsleeves()
set name = "Roll Up Sleeves"
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return
if(has_down_and_sleeves == FALSE)
to_chat(usr, SPAN_NOTICE("You cannot roll up your [src]'s sleeves!"))
return
if(rolled_down == TRUE)
to_chat(usr, SPAN_NOTICE("You must roll up your [src] first!"))
return
if(rolled_sleeves)
body_parts_covered = initial(body_parts_covered)
item_state = "[initial(item_state)]" // REMINDER!: Contained Sprites automatically take out the _un after the spritename, somehow.
to_chat(usr, SPAN_NOTICE("You roll down your [src]'s sleeves."))
rolled_sleeves = FALSE
else
body_parts_covered &= ~(ARMS|HANDS)
item_state = "[initial(item_state)]_r"
to_chat(usr, SPAN_NOTICE("You roll up your [src]'s sleeves."))
rolled_sleeves = TRUE
update_clothing_icon()
/obj/item/clothing/under/dominia/black
icon = 'icons/clothing/under/uniforms/dominia_uniform_black.dmi'
+6
View File
@@ -171,6 +171,12 @@
)
siemens_coefficient = 0.35
/obj/item/clothing/head/helmet/merc/scc
name = "heavy SCC helmet"
desc = "A blue helmet made from advanced ceramic. If corporate drones had brains, this would be protecting it."
icon_state = "helm_blue"
item_state = "helm_blue"
/obj/item/clothing/head/helmet/swat
name = "\improper SWAT helmet"
desc = "They're often used by highly trained Swat Members."
@@ -291,6 +291,15 @@
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
icon_state = "brown_jacket_nt"
/obj/item/clothing/suit/storage/toggle/brown_jacket/scc
name = "Stellar Corporate Conglomerate jacket"
desc = "A comfortable blue jacket. Tailored upon its back is a large Stellar Corporate Conglomerate logo."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to excercice an undisputed economic dominance over the Orion Spur."
icon = 'icons/clothing/suits/scc_jacket.dmi'
icon_state = "scc_jacket"
item_state = "scc_jacket"
contained_sprite = TRUE
/obj/item/clothing/suit/storage/toggle/flannel
name = "green flannel shirt"
desc = "A flannel shirt, for all your space hipster needs."
@@ -60,6 +60,14 @@
/obj/item/clothing/accessory/arm_guard/heavy
)
/obj/item/clothing/suit/armor/carrier/heavy/scc
starting_accessories = list(
/obj/item/clothing/accessory/armor_plate/heavy/scc,
/obj/item/clothing/accessory/leg_guard/heavy/scc,
/obj/item/clothing/accessory/arm_guard/heavy/scc,
/obj/item/clothing/accessory/sleevepatch/scc
)
/obj/item/clothing/suit/armor/carrier/heavy/sec
starting_accessories = list(
/obj/item/clothing/accessory/armor_plate/heavy/sec,
@@ -168,6 +176,13 @@
)
slowdown = 0.5
/obj/item/clothing/accessory/armor_plate/heavy/scc
name = "heavy SCC armor plate"
desc = "A heavy and nondescript armor plate. You really get the idea they wanted these mooks to be unfeeling."
icon_state = "plate_blue"
item_state = "plate_blue"
slowdown = 0 // the SCC is hacking
/obj/item/clothing/accessory/armor_plate/heavy/sec
name = "heavy corporate armor plate"
desc = "A heavy and stylish armor plate with blue highlights. That prevents teamkills, right?"
@@ -578,6 +578,13 @@
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/clothing/accessory/sleevepatch/scc
name = "Stellar Corporate Conglomerate patch"
desc = "An embroidered patch, adorned with the logo of the Stellar Corporate Conglomerate, which can be attached to the shoulder sleeve of clothing."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc_patch"
overlay_state = "scc_patch"
/obj/item/clothing/accessory/sleevepatch/zavodskoi
name = "\improper Zavodskoi Interstellar sleeve patch"
desc = "An embroidered patch which can be attached to the shoulder sleeve of clothing. This one bears the Zavodskoi Interstellar logo."
@@ -78,4 +78,10 @@
desc = "An armband tailored to look like the flag of the Republic of Biesel."
desc_fluff = "While initially adopted during the early days of the TCFL to account for a sudden increase in volunteers and a lack of uniforms, during the height of the Republic of Biesel's conflicts with the Sol Alliance,\
it has been worn as a symbol of independence and patriotism."
icon_state = "tauceti"
icon_state = "tauceti"
/obj/item/clothing/accessory/armband/scc
name = "Stellar Corporate Conglomerate armband"
desc = "An armband, tailored with all the colors of the Sellar Corporate Conglomerate."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc"
@@ -87,6 +87,11 @@
bomb = ARMOR_BOMB_PADDED
)
/obj/item/clothing/accessory/leg_guard/heavy/scc
name = "heavy SCC leg guards"
icon_state = "legguards_blue"
item_state = "legguards_blue"
/obj/item/clothing/accessory/leg_guard/heavy/sec
name = "heavy corporate leg guards"
icon_state = "legguards_sec_heavy"
@@ -184,6 +189,11 @@
bomb = ARMOR_BOMB_PADDED
)
/obj/item/clothing/accessory/arm_guard/heavy/scc
name = "heavy SCC arm guards"
icon_state = "armguards_blue"
item_state = "armguards_blue"
/obj/item/clothing/accessory/arm_guard/heavy/sec
name = "heavy corporate arm guards"
icon_state = "armguards_sec_heavy"
@@ -84,6 +84,26 @@
icon_state = "fib_uniform"
worn_state = "fib_uniform"
/obj/item/clothing/under/rank/scc
name = "Stellar Corporate Conglomerate agent uniform"
desc = "A formal blue uniform worn by agents of the Stellar Corporate Conglomerate."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon = 'icons/clothing/under/uniforms/scc.dmi'
icon_state = "scc_agent"
item_state = "scc_agent"
worn_state = "scc_agent"
contained_sprite = TRUE
rolled_down = FALSE
rolled_sleeves = FALSE
/obj/item/clothing/under/rank/scc/executive
name = "Stellar Corporate Conglomerate executive uniform"
desc = "A stylish purple uniform worn by executive agents of the Stellar Corporate Conglomerate."
icon_state = "scc_executive"
item_state = "scc_executive"
worn_state = "scc_executive"
/obj/item/clothing/under/ert
name = "ERT tactical uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
+7
View File
@@ -29,6 +29,13 @@
icon_state = "greyshorts"
item_state = "greyshorts"
/obj/item/clothing/under/shorts/scc
name = "Stellar Corporate Conglomerate shorts"
desc = "Shorts displaying the wearer's pride in their assigned corporate entity."
desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "sccshorts"
item_state = "sccshorts"
/obj/item/clothing/under/shorts/jeans
name = "jeans shorts"
desc = "Some jeans! Just in short form!"
@@ -4,11 +4,8 @@
icon = 'icons/obj/unathi_items.dmi'
icon_state = "tunic"
item_state = "tunic"
var/has_down_and_sleeves = TRUE // does this under uniform have down and sleeve sprites?
contained_sprite = TRUE
/obj/item/clothing/under/unathi/Initialize()
..()
rolled_down = FALSE
rolled_sleeves = FALSE
@@ -17,7 +14,6 @@
desc = "A striking, modern dress typically worn by Moghean women of high birth."
icon_state = "jizixi"
item_state = "jizixi"
has_down_and_sleeves = FALSE
/obj/item/clothing/under/unathi/sashes
name = "gy'zao sashes"
@@ -25,89 +21,30 @@
desc = "An androgynous set of sashes worn by Unathi when they want to bask under the sun. Not appropriate to wear outside of that."
icon_state = "gyzao"
item_state = "gyzao"
has_down_and_sleeves = FALSE
/obj/item/clothing/under/unathi/mogazali
name = "mogazali attire"
desc = "A traditional Moghean uniform worn by men of high status whether merchants, priests, or nobility."
icon_state = "mogazali"
item_state = "mogazali"
has_down_and_sleeves = FALSE
/obj/item/clothing/under/unathi/zazali
name = "zazali garb"
desc = "An old fashioned, extremely striking garb for the Unathi man with pointy shoulders. It's typically worn by those in the warrior caste... Or those with something to prove."
icon_state = "zazali"
item_state = "zazali"
has_down_and_sleeves = FALSE
/obj/item/clothing/under/unathi/huytai
name = "huytai outfit"
desc = "Typically worn by Unathi women who engage in a trade. Popular with fisherwomen and others."
icon_state = "huytai"
item_state = "huytai"
has_down_and_sleeves = FALSE
/obj/item/clothing/under/unathi/zozo
name = "zo'zo top"
desc = "A modern blend of Ouerean and Moghean style for the Unathi man on the go. Great for sunbathing."
icon_state = "zozo"
item_state = "zozo"
has_down_and_sleeves = FALSE
// Turns out normal rolling was pretty shoddy, so I made my own for 'Nathi - geeves
/obj/item/clothing/under/unathi/rollsuit()
set name = "Roll Down Jumpsuit"
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return
if(has_down_and_sleeves == FALSE)
to_chat(usr, SPAN_NOTICE("You cannot roll down the [src]!"))
return
if((rolled_sleeves == TRUE) && !(rolled_down))
rolled_sleeves = FALSE
if(rolled_down)
body_parts_covered = initial(body_parts_covered)
item_state = "[initial(item_state)]" // REMINDER!: Contained Sprites automatically take out the _un after the spritename, somehow.
to_chat(usr, SPAN_NOTICE("You roll up your [src]."))
rolled_down = FALSE
else
body_parts_covered &= LOWER_TORSO|LEGS|FEET
item_state = "[initial(item_state)]_d"
to_chat(usr, SPAN_NOTICE("You roll down your [src]."))
rolled_down = TRUE
update_clothing_icon()
/obj/item/clothing/under/unathi/rollsleeves()
set name = "Roll Up Sleeves"
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return
if(has_down_and_sleeves == FALSE)
to_chat(usr, SPAN_NOTICE("You cannot roll up your [src]'s sleeves!"))
return
if(rolled_down == TRUE)
to_chat(usr, SPAN_NOTICE("You must roll up your [src] first!"))
return
if(rolled_sleeves)
body_parts_covered = initial(body_parts_covered)
item_state = "[initial(item_state)]" // REMINDER!: Contained Sprites automatically take out the _un after the spritename, somehow.
to_chat(usr, SPAN_NOTICE("You roll down your [src]'s sleeves."))
rolled_sleeves = FALSE
else
body_parts_covered &= ~(ARMS|HANDS)
item_state = "[initial(item_state)]_r"
to_chat(usr, SPAN_NOTICE("You roll up your [src]'s sleeves."))
rolled_sleeves = TRUE
update_clothing_icon()
/obj/item/clothing/suit/unathi/mantle/wrapping
name = "unathi wrappings"
@@ -6,93 +6,6 @@
user.client.verbs += /client/proc/despawn
return ..()
/datum/ghostspawner/human/admin/ert_commander
short_name = "ertcommander"
name = "ERT Commander"
desc = "Command the response team from Central Command"
landmark_name = "ERTCommander"
req_perms = R_CCIAA
//Vars related to human mobs
outfit = /datum/outfit/admin/nt/ert_commander
possible_species = list(SPECIES_HUMAN)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Emergency Response Team Commander"
special_role = "ERT Commander"
respawn_flag = null
mob_name = null
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/legion_commander
short_name = "legionlegate"
name = "TCFL Legate"
desc = "Command the TCFL onboard BLV The Tower, a legion patrolship from where Task Force XIII - Fortune operates from."
landmark_name = "TCFLLegate"
req_perms = R_CCIAA
//Vars related to human mobs
outfit = /datum/outfit/admin/tcfl
possible_species = list(SPECIES_HUMAN,SPECIES_TAJARA_MSAI,SPECIES_SKRELL, SPECIES_UNATHI,SPECIES_IPC)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Tau Ceti Foreign Legion Legate"
special_role = "TCFL Legate"
respawn_flag = null
mob_name = null
mob_name_prefix = "Lgt. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/cciaagent
short_name = "cciaagent"
name = "CCIA Agent"
desc = "Board the Aurora, annoy crew with your interviews and get squashed by your own shuttle."
landmark_name = "CCIAAgent"
req_perms = R_CCIAA
//Vars related to human mobs
outfit = /datum/outfit/admin/nt/cciaa
possible_species = list(SPECIES_HUMAN,SPECIES_SKRELL)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "CCIA Agent"
special_role = "CCIA Agent"
respawn_flag = null
mob_name = null
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/cciaescort
short_name = "cciaescort"
name = "CCIA Escort"
desc = "Escort a CCIA Agent to the station, watch them annoy the crew and prevent them from throwing themselves under their own shuttle."
enabled = FALSE
landmark_name = "CCIAEscort"
req_perms = null
req_perms_edit = R_CCIAA
max_count = 1
//Vars related to human mobs
outfit = /datum/outfit/admin/nt/protection_detail
possible_species = list(SPECIES_HUMAN,SPECIES_SKRELL)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Civil Protection Officer"
special_role = "Civil Protection Officer"
respawn_flag = null
mob_name = null
mob_name_prefix = "Ofc. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/checkpointsec
short_name = "checkpointsec"
name = "Odin Checkpoint Security"
@@ -117,15 +30,6 @@
mob_name_prefix = "Spec. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/checkpointsec/prepatory
short_name = "checkpointsec_prepatory"
name = "Aurora Prepatory Wing Security"
desc = "Act as an Odin security officer, guide lost newcomers onto the arrivals shuttle if the need arises."
enabled = TRUE
spawnpoints = list("OdinPrepatory")
req_perms = R_CCIAA
max_count = 3
/datum/ghostspawner/human/admin/odindoc
short_name = "odindoc"
name = "Odin Medical Doctor"
@@ -256,49 +160,6 @@
mob_name_prefix = "Sent. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/fib
short_name = "fib"
name = "FIB Agent"
desc = "Investigate issues related to crimes under the jurisdiction of the Federal Investigations Bureau."
landmark_name = "CCIAAgent"
req_perms = R_CCIAA
outfit = /datum/outfit/admin/nt/fib
possible_species = list(SPECIES_HUMAN)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "FIB Agent"
special_role = "FIB Agent"
respawn_flag = null
mob_name = null
mob_name_prefix = "S/Agt. "
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/fib/escort
short_name = "fibescort"
name = "FIB Escort"
desc = "Protect the agents of the Federal Investigations Bureau while on the field."
landmark_name = "CCIAEscort"
outfit = /datum/outfit/admin/nt/fib/guard
req_perms = null
req_perms_edit = R_CCIAA
max_count = 1
assigned_role = "FIB Escort"
special_role = "FIB Escort"
respawn_flag = null
enabled = FALSE
mob_name = null
mob_name_prefix = "Agt. "
mob_name_pick_message = "Pick a name."
/client/proc/despawn()
set name = "Despawn"
set desc = "Your work is done. Leave this realm."
@@ -0,0 +1,182 @@
/*
Agents and their Escorts
*/
/datum/ghostspawner/human/admin/corporate
short_name = null
name = "Corporate Entity"
desc = "A corporate entity so dull it doesn't even exist. Thrilling!"
tags = list("CCIA")
landmark_name = "CCIAAgent"
req_perms = R_CCIAA
possible_species = list(SPECIES_HUMAN, SPECIES_SKRELL)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
respawn_flag = null
mob_name = null
/datum/ghostspawner/human/admin/corporate/ccia_agent
short_name = "cciaagent"
name = "CCIA Agent"
desc = "Board the Aurora, annoy crew with your interviews and get squashed by your own shuttle."
outfit = /datum/outfit/admin/nt/cciaa
assigned_role = "CCIA Agent"
special_role = "CCIA Agent"
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/corporate/ccia_escort
short_name = "cciaescort"
name = "CCIA Escort"
desc = "Escort a CCIA Agent to the station, watch them annoy the crew and prevent them from throwing themselves under their own shuttle."
enabled = FALSE
landmark_name = "CCIAEscort"
req_perms = null
req_perms_edit = R_CCIAA
max_count = 1
//Vars related to human mobs
outfit = /datum/outfit/admin/nt/protection_detail
assigned_role = "Civil Protection Officer"
special_role = "Civil Protection Officer"
mob_name_prefix = "Ofc. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/corporate/scc_agent
short_name = "sccagent"
name = "SCC Agent"
desc = "Board the Aurora, annoy crew with your interviews and get squashed by your own shuttle. But this time you're blue."
outfit = /datum/outfit/admin/scc
//take this block of code out once CCIA moves over to SCC proper
enabled = FALSE
req_perms_edit = R_ADMIN
assigned_role = "SCC Agent"
special_role = "SCC Agent"
/datum/ghostspawner/human/admin/corporate/scc_bodyguard
short_name = "sccbodyguard"
name = "SCC Bodyguard"
desc = "Protect the SCC agent you're assigned to with your life. In fact, protect them if you die as well, if possible."
landmark_name = "CCIAEscort"
outfit = /datum/outfit/admin/scc/bodyguard
enabled = FALSE
req_perms = null
req_perms_edit = R_ADMIN // change this to R_CCIAA when CCIA moves to SCC
max_count = 1
assigned_role = "SCC Bodyguard"
special_role = "SCC Bodyguard"
mob_name_prefix = "Spc. "
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/corporate/fib
short_name = "fib"
name = "FIB Agent"
desc = "Investigate issues related to crimes under the jurisdiction of the Federal Investigations Bureau."
outfit = /datum/outfit/admin/nt/fib
possible_species = list(SPECIES_HUMAN)
assigned_role = "FIB Agent"
special_role = "FIB Agent"
mob_name_prefix = "S/Agt. "
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/corporate/fib/escort
short_name = "fibescort"
name = "FIB Escort"
desc = "Protect the agents of the Federal Investigations Bureau while on the field."
landmark_name = "CCIAEscort"
outfit = /datum/outfit/admin/nt/fib/guard
enabled = FALSE
req_perms = null
req_perms_edit = R_CCIAA
max_count = 1
assigned_role = "FIB Escort"
special_role = "FIB Escort"
mob_name_prefix = "Agt. "
mob_name_pick_message = "Pick a name."
/*
ERT and Similar Commanders
*/
/datum/ghostspawner/human/admin/ert_commander
short_name = "ertcommander"
name = "ERT Commander"
desc = "Command the response team from Central Command"
tags = list("CCIA")
landmark_name = "ERTCommander"
req_perms = R_CCIAA
//Vars related to human mobs
outfit = /datum/outfit/admin/nt/ert_commander
possible_species = list(SPECIES_HUMAN)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Emergency Response Team Commander"
special_role = "ERT Commander"
respawn_flag = null
mob_name = null
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/legion_commander
short_name = "legionlegate"
name = "TCFL Legate"
desc = "Command the TCFL onboard BLV The Tower, a legion patrolship from where Task Force XIII - Fortune operates from."
tags = list("CCIA")
landmark_name = "TCFLLegate"
req_perms = R_CCIAA
//Vars related to human mobs
outfit = /datum/outfit/admin/tcfl
possible_species = list(SPECIES_HUMAN,SPECIES_TAJARA_MSAI,SPECIES_SKRELL, SPECIES_UNATHI,SPECIES_IPC)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Tau Ceti Foreign Legion Legate"
special_role = "TCFL Legate"
respawn_flag = null
mob_name = null
mob_name_prefix = "Lgt. "
mob_name_pick_message = "Pick a callsign or last-name."
/*
Misc. Odin Roles
*/
/datum/ghostspawner/human/admin/checkpointsec/prepatory
short_name = "checkpointsec_prepatory"
name = "Aurora Prepatory Wing Security"
desc = "Act as an Odin security officer, guide lost newcomers onto the arrivals shuttle if the need arises."
enabled = TRUE
tags = list("CCIA")
spawnpoints = list("OdinPrepatory")
req_perms = R_CCIAA
max_count = 3
@@ -176,3 +176,28 @@
list(mode_name="incapacitate", projectile_type=/obj/item/projectile/beam/stun, modifystate="hegemony_pistol", fire_sound='sound/weapons/Taser.ogg'),
list(mode_name="smite", projectile_type=/obj/item/projectile/beam/pistol/hegemony, modifystate="hegemony_pistol", fire_sound='sound/weapons/laser1.ogg')
)
/obj/item/gun/energy/repeater
name = "energy repeater"
desc = "A Stellar Corporate Conglomerate created energy repeater, extremely lightweight. It has three settings: Single, Three-Burst, and Full-Auto."
desc_fluff = "The SCC-ER1 was designed to be a reliable yet concealable firearm, capable of defending SCC assets and agents from various attackers."
icon = 'icons/obj/guns/erepeater.dmi'
icon_state = "energysmg100"
item_state = "energysmg100"
modifystate = "energysmg"
has_item_ratio = FALSE
fire_sound = 'sound/weapons/energy_repeater.ogg'
slot_flags = SLOT_BELT|SLOT_HOLSTER
max_shots = 20
fire_delay = 3
offhand_accuracy = 6 // same as firing it in your main hand
projectile_type = /obj/item/projectile/beam/pistol/scc
origin_tech = list(TECH_COMBAT = 5, TECH_MAGNET = 4)
firemodes = list(
list(mode_name="single", can_autofire = FALSE, burst = 1),
list(mode_name="three-burst", can_autofire = FALSE, burst = 3, burst_accuracy = list(1,0,0), dispersion = list(0, 10, 15)),
list(mode_name="full-auto", can_autofire = TRUE, burst = 1, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3), dispersion = list(5, 10, 15, 20))
)
@@ -29,6 +29,13 @@
/obj/item/projectile/beam/pistol
damage = 25
/obj/item/projectile/beam/pistol/scc
armor_penetration = 15
muzzle_type = /obj/effect/projectile/muzzle/laser/scc
tracer_type = /obj/effect/projectile/tracer/laser/scc
impact_type = /obj/effect/projectile/impact/laser/scc
/obj/item/projectile/beam/pistol/hegemony
icon = 'icons/obj/guns/hegemony_pistol.dmi'
icon_state = "hegemony_pistol"
+1
View File
@@ -13,6 +13,7 @@ datum/unit_test/template/start_test()
var/list/ignore_spawners = list(
/datum/ghostspawner/human,
/datum/ghostspawner/human/admin,
/datum/ghostspawner/human/admin/corporate,
/datum/ghostspawner/simplemob,
/datum/ghostspawner/human/ert
)
+10
View File
@@ -0,0 +1,10 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Gave the CCIA a new SCC agent to spawn as. They need an admin to enable the slot, however."
- rscadd: "Added an energy repeater, given to SCC bodyguards."
- rscadd: "Added SCC undershirts and shorts."
- rscadd: "Added SCC jackets, shorts, flags, banners, floor decals, sleeve patches, armbands."
- tweak: "CCIA ghostspawners have been put into a CCIA tab to declutter the admin tab."
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+3
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@@ -166,6 +166,9 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 6
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/carpet/rubber,
/area/engineering/cooling)
"pp" = (
+79 -8
View File
@@ -10439,6 +10439,9 @@
/area/bridge/aibunker)
"atb" = (
/obj/item/modular_computer/console/preset/engineering,
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled,
/area/bridge/aibunker)
"atc" = (
@@ -29091,6 +29094,17 @@
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/airless,
/area/mine/unexplored)
"hBn" = (
/obj/structure/cable/yellow{
d1 = 2;
d2 = 4;
icon_state = "2-4"
},
/obj/structure/sign/flag/scc{
pixel_x = -32
},
/turf/simulated/floor/plating,
/area/outpost/engineering/power)
"hDw" = (
/obj/structure/table/standard,
/obj/item/autopsy_scanner,
@@ -29636,6 +29650,15 @@
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/maintenance/scisublevel)
"iRI" = (
/obj/machinery/light{
dir = 1
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/unsimulated/floor/asteroid/ash/rocky,
/area/security/penal_colony)
"iRV" = (
/obj/item/device/radio/intercom{
dir = 0;
@@ -30654,6 +30677,16 @@
/obj/item/deck/tarot,
/turf/simulated/floor/wood,
/area/medical/patient_wing_library)
"lvt" = (
/obj/machinery/door/firedoor,
/obj/effect/floor_decal/corner_wide/mauve{
dir = 6
},
/obj/structure/sign/flag/scc{
pixel_x = 32
},
/turf/simulated/floor/tiled/white,
/area/outpost/research/hallway)
"lxg" = (
/obj/structure/bed/chair/office/light{
dir = 4
@@ -30720,6 +30753,15 @@
},
/turf/simulated/floor/tiled/white,
/area/maintenance/medsublevel_port)
"lOl" = (
/obj/effect/floor_decal/corner_wide/blue{
dir = 6
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled/airless,
/area/security/penal_colony)
"lOI" = (
/obj/structure/cable/cyan{
d1 = 4;
@@ -31926,6 +31968,18 @@
/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
/turf/simulated/floor/tiled/white,
/area/maintenance/medsublevel_port)
"nGh" = (
/obj/structure/cable{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/structure/lattice/catwalk/indoor/grate,
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/airless,
/area/security/penal_colony)
"nHn" = (
/obj/machinery/atmospherics/pipe/simple/hidden/cyan,
/obj/structure/disposalpipe/segment,
@@ -32346,6 +32400,17 @@
},
/turf/simulated/floor/tiled,
/area/outpost/engineering/hallway)
"oBQ" = (
/obj/structure/cable/yellow{
d1 = 2;
d2 = 8;
icon_state = "2-8"
},
/obj/structure/sign/flag/scc{
pixel_x = 32
},
/turf/simulated/floor/plating,
/area/outpost/engineering/power)
"oFa" = (
/obj/machinery/airlock_sensor{
id_tag = "research_sensor";
@@ -35530,6 +35595,12 @@
},
/turf/simulated/floor/plating,
/area/outpost/engineering/power)
"vtH" = (
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled/airless,
/area/security/penal_colony/warden)
"vyW" = (
/obj/machinery/door/firedoor,
/obj/structure/cable{
@@ -49699,7 +49770,7 @@ uPd
aki
cvy
cKF
acf
hBn
hkV
mgM
wAi
@@ -50727,7 +50798,7 @@ uPd
aki
cvy
cKF
dUz
oBQ
tDA
wkd
uVg
@@ -58513,7 +58584,7 @@ aCP
oVg
fOV
aFK
cVG
lvt
rSj
aIJ
aJL
@@ -67685,7 +67756,7 @@ aaa
aaa
aaa
jKB
fLn
vtH
fLn
fLn
bSA
@@ -68464,7 +68535,7 @@ lCe
hiP
gkA
lCe
tUv
iRI
vGh
vGh
vGh
@@ -69492,7 +69563,7 @@ lCe
hiP
gkA
lCe
tUv
iRI
vGh
vGh
vGh
@@ -70003,7 +70074,7 @@ ybc
xZJ
jCg
kMM
hiP
nGh
gkA
lCe
vGh
@@ -70517,7 +70588,7 @@ ybc
xZJ
xZJ
kMM
pzB
lOl
wsT
lCe
vGh
+56 -33
View File
@@ -1032,6 +1032,9 @@
/obj/effect/floor_decal/corner_wide/paleblue{
dir = 6
},
/obj/structure/sign/flag/scc{
pixel_x = 32
},
/turf/simulated/floor/tiled/white,
/area/medical/surgerywing)
"acs" = (
@@ -1129,6 +1132,11 @@
/obj/effect/floor_decal/corner_wide/paleblue{
dir = 6
},
/obj/machinery/alarm{
dir = 8;
pixel_x = 28;
req_one_access = list(24,11,55)
},
/turf/simulated/floor/tiled/white,
/area/medical/surgerywing)
"acA" = (
@@ -12295,7 +12303,7 @@
/obj/effect/floor_decal/industrial/warning{
dir = 6
},
/obj/structure/banner,
/obj/structure/banner/scc,
/turf/simulated/floor/tiled,
/area/bridge)
"awP" = (
@@ -12332,7 +12340,7 @@
/obj/effect/floor_decal/industrial/warning{
dir = 10
},
/obj/structure/banner,
/obj/structure/banner/scc,
/turf/simulated/floor/tiled,
/area/bridge)
"awT" = (
@@ -19982,7 +19990,6 @@
d2 = 2;
icon_state = "0-2"
},
/obj/structure/sign/flag/nanotrasen/left,
/turf/simulated/floor/plating,
/area/bridge)
"aIL" = (
@@ -19999,7 +20006,6 @@
d2 = 2;
icon_state = "0-2"
},
/obj/structure/sign/flag/nanotrasen/right,
/turf/simulated/floor/plating,
/area/bridge)
"aIM" = (
@@ -20471,10 +20477,10 @@
/turf/simulated/floor/tiled,
/area/security/lobby)
"aJD" = (
/obj/structure/banner,
/obj/machinery/status_display{
pixel_y = 32
},
/obj/structure/banner/scc,
/turf/simulated/floor/tiled,
/area/security/lobby)
"aJE" = (
@@ -20981,6 +20987,9 @@
/obj/effect/floor_decal/corner_wide/paleblue{
dir = 10
},
/obj/structure/sign/flag/scc/left{
pixel_y = 30
},
/turf/simulated/floor/tiled,
/area/bridge)
"aKu" = (
@@ -24994,10 +25003,10 @@
/obj/effect/floor_decal/spline/fancy/wood{
dir = 4
},
/obj/structure/banner,
/obj/structure/window/reinforced{
dir = 4
},
/obj/structure/banner/scc,
/turf/simulated/floor/carpet,
/area/bridge/meeting_room)
"aRu" = (
@@ -25140,7 +25149,7 @@
d2 = 4;
icon_state = "1-4"
},
/obj/structure/banner,
/obj/structure/banner/scc,
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
"aRG" = (
@@ -28472,10 +28481,10 @@
},
/obj/structure/window/reinforced,
/obj/effect/floor_decal/spline/fancy/wood,
/obj/structure/banner,
/obj/structure/window/reinforced{
dir = 4
},
/obj/structure/banner/scc,
/turf/simulated/floor/carpet,
/area/bridge/meeting_room)
"aXu" = (
@@ -29685,6 +29694,9 @@
/obj/effect/floor_decal/corner_wide/paleblue{
dir = 6
},
/obj/structure/sign/flag/scc{
pixel_x = 32
},
/turf/simulated/floor/tiled/white,
/area/medical/surgerywing)
"aZj" = (
@@ -30910,11 +30922,11 @@
/obj/effect/floor_decal/corner/mauve{
dir = 5
},
/obj/structure/sign/flag/nanotrasen/left{
/obj/structure/sign/flag/scc/left{
pixel_x = -16;
pixel_y = 30
},
/obj/structure/sign/flag/nanotrasen/right{
/obj/structure/sign/flag/scc/right{
pixel_x = 16;
pixel_y = 30
},
@@ -37921,10 +37933,7 @@
/area/medical/medbay)
"boh" = (
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -39603,6 +39612,9 @@
/obj/effect/floor_decal/corner/paleblue{
dir = 5
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled,
/area/hallway/primary/central_one)
"brE" = (
@@ -39975,6 +39987,9 @@
name = "borerstart"
},
/obj/effect/floor_decal/corner/lime/diagonal,
/obj/structure/sign/flag/scc{
pixel_y = -32
},
/turf/simulated/floor/tiled/white,
/area/medical/main_storage)
"bsl" = (
@@ -41047,10 +41062,7 @@
/area/medical/medbay)
"buo" = (
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -41377,10 +41389,7 @@
/area/medical/reception)
"bvj" = (
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -44852,10 +44861,7 @@
/obj/structure/table/standard,
/obj/effect/floor_decal/corner/white/diagonal,
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -44960,10 +44966,7 @@
/area/hallway/primary/central_one)
"bCL" = (
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -47466,10 +47469,7 @@
"bIC" = (
/obj/structure/table/standard,
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -48809,10 +48809,7 @@
/area/maintenance/research_port)
"bLY" = (
/obj/item/device/radio/intercom{
broadcasting = 0;
dir = 1;
frequency = 1459;
listening = 1;
name = "Station Intercom (General)";
pixel_y = -24
},
@@ -53542,6 +53539,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled,
/area/hallway/primary/aft)
"bXS" = (
@@ -53620,6 +53620,9 @@
/obj/machinery/door/firedoor/multi_tile{
dir = 1
},
/obj/structure/sign/flag/scc{
pixel_y = -32
},
/turf/simulated/floor/tiled,
/area/hallway/primary/aft)
"bYf" = (
@@ -62318,6 +62321,12 @@
/obj/random/gloves,
/turf/simulated/floor/plating,
/area/maintenance/research_port)
"imd" = (
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled,
/area/hallway/primary/central_one)
"ipL" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
@@ -66201,6 +66210,20 @@
"qdR" = (
/turf/simulated/wall/r_wall,
/area/maintenance/workshop)
"qea" = (
/obj/structure/cable/green{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/obj/effect/floor_decal/corner_wide/paleblue{
dir = 10
},
/obj/structure/sign/flag/scc/right{
pixel_y = 30
},
/turf/simulated/floor/tiled,
/area/bridge)
"qgs" = (
/obj/structure/table/rack,
/obj/random/loot,
@@ -99288,7 +99311,7 @@ bve
bve
bve
baI
aZs
imd
bHm
bIg
bIZ
@@ -115698,7 +115721,7 @@ aDk
vCz
gGa
aIL
aKt
qea
aMj
aOc
aPG
+39 -136
View File
@@ -3134,7 +3134,11 @@
},
/area/mine/explored)
"cCJ" = (
/obj/effect/floor_decal/ss13/l1,
/obj/machinery/light,
/obj/effect/floor_decal/corner/blue{
dir = 10
},
/obj/effect/floor_decal/scc_full,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"cDq" = (
@@ -3202,6 +3206,9 @@
name = "east bump";
pixel_x = 24
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled,
/area/tcommsat/entrance)
"cFY" = (
@@ -4717,20 +4724,11 @@
/turf/unsimulated/floor/asteroid/ash,
/area/mine/explored)
"elY" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/structure/cable/green{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l4,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
/turf/simulated/floor/tiled/dark,
/area/crew_quarters/fitness)
"emj" = (
/obj/effect/floor_decal/spline/fancy/wood{
dir = 8
@@ -13216,9 +13214,11 @@
/turf/simulated/floor/plating,
/area/bridge/levela)
"lOa" = (
/obj/effect/floor_decal/ss13/l11,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/tiled/freezer,
/area/crew_quarters/toilet)
"lON" = (
/obj/machinery/light/small/emergency{
dir = 8
@@ -14504,6 +14504,9 @@
c_tag = "Bridge - Surface Research Airlock";
pixel_x = 22
},
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/plating,
/area/bridge/levela/research_dock)
"naj" = (
@@ -14717,10 +14720,6 @@
},
/turf/simulated/floor/tiled,
/area/bridge/levela)
"njM" = (
/obj/effect/floor_decal/ss13/l5,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"nki" = (
/obj/structure/sign/securearea{
desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'.";
@@ -15785,10 +15784,6 @@
},
/turf/simulated/floor/plating,
/area/maintenance/solarmaint)
"oet" = (
/obj/effect/floor_decal/ss13/l3,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"ofd" = (
/turf/simulated/wall/shuttle/unique/escape_pod{
icon_state = "0,1"
@@ -17771,17 +17766,6 @@
},
/turf/simulated/floor/tiled,
/area/security/checkpoint2)
"pLr" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/effect/floor_decal/ss13/l7,
/obj/structure/cable/green{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"pLs" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 5
@@ -19893,10 +19877,6 @@
},
/turf/simulated/floor/airless,
/area/solar/fore)
"rDA" = (
/obj/effect/floor_decal/ss13/l9,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"rDM" = (
/obj/machinery/embedded_controller/radio/airlock/docking_port{
frequency = 1380;
@@ -21144,21 +21124,6 @@
},
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/aft)
"sMB" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/structure/cable/green{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l14,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"sMU" = (
/obj/machinery/cryopod,
/obj/effect/floor_decal/corner/grey/diagonal,
@@ -22635,21 +22600,6 @@
},
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/dock)
"tUM" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/structure/cable/green{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l2,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"tUX" = (
/obj/structure/grille,
/obj/structure/window/reinforced,
@@ -22682,21 +22632,6 @@
},
/turf/simulated/floor/wood,
/area/crew_quarters/sleep/bedrooms)
"tXe" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/structure/cable/green{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l10,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"tYg" = (
/obj/machinery/atmospherics/unary/vent_pump/high_volume{
dir = 8;
@@ -23349,21 +23284,6 @@
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/hallway/secondary/entry/emergency)
"uAA" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/structure/cable/green{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l6,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"uAC" = (
/obj/machinery/shield_capacitor{
dir = 4
@@ -23797,7 +23717,6 @@
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l8,
/obj/structure/cable/green{
d1 = 1;
d2 = 8;
@@ -24864,10 +24783,6 @@
},
/turf/simulated/floor/wood,
/area/store)
"vSy" = (
/obj/effect/floor_decal/ss13/l13,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"vTm" = (
/turf/simulated/wall/shuttle/unique/research{
desc = "The largest commercially available sublight engine, with a shuttle built around it and painted in NanoTrasen research division colors. Looks sleek, and fast.";
@@ -26033,6 +25948,9 @@
dir = 9
},
/obj/effect/decal/cleanable/dirt,
/obj/structure/sign/flag/scc{
pixel_y = 32
},
/turf/simulated/floor/plating,
/area/bridge/levela/research_dock)
"wSl" = (
@@ -26545,21 +26463,6 @@
},
/turf/simulated/floor/plating,
/area/maintenance/telecoms_ladder)
"xqQ" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/structure/cable/green{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/effect/floor_decal/ss13/l12,
/turf/simulated/floor/tiled,
/area/hallway/secondary/entry/fore)
"xrt" = (
/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled,
@@ -53362,8 +53265,8 @@ cTx
oEQ
res
vHg
cCJ
tUM
oUS
kqa
aXy
wqg
anj
@@ -53619,9 +53522,9 @@ pMI
qmj
twe
lkM
oet
elY
nxU
oUS
kqa
cCJ
tJP
kKw
une
@@ -53876,8 +53779,8 @@ wMf
oRz
jYz
vHg
njM
uAA
oUS
kqa
aXy
anj
opK
@@ -54133,7 +54036,7 @@ fho
dEA
nBO
ooj
pLr
cZM
uUH
aXy
bzh
@@ -54390,8 +54293,8 @@ iBN
tUq
jYz
vHg
rDA
tXe
oUS
kqa
aCD
anj
xjq
@@ -54647,8 +54550,8 @@ pMI
qmj
twe
hkf
lOa
xqQ
oUS
kqa
nxU
gXx
uDh
@@ -54904,8 +54807,8 @@ wIs
wIs
eWl
vHg
vSy
sMB
oUS
kqa
aXy
hxR
anj
@@ -57779,7 +57682,7 @@ xpj
pTq
gqB
meV
kjO
lOa
kjO
kjO
vnh
@@ -60596,7 +60499,7 @@ rYN
rYN
rYN
wbM
ouv
elY
uoC
ouv
eKv
Binary file not shown.