mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 15:01:04 +01:00
A couple additions from Firecode:
*Tons more items now have descriptions. *Jackboots now 20% less stupid. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1758 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+42
-14
@@ -88,7 +88,7 @@
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/obj/bedsheetbin
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name = "linen bin"
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desc = "A bin for containing bedsheets."
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desc = "A bin for containing bedsheets. It looks rather cosy."
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icon = 'items.dmi'
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icon_state = "bedbin"
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var/amount = 23.0
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@@ -126,7 +126,7 @@
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var/mob/living/carbon/monkey/target = null
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/obj/grille
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desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through."
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desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through. Strangely enough these grilles also lets meteors pass through them, whether they be small or huge station breaking death stones."
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name = "grille"
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icon = 'structures.dmi'
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icon_state = "grille"
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@@ -139,7 +139,7 @@
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layer = 2.9
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/obj/securearea
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desc = "A warning sign which reads 'SECURE AREA'"
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desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
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name = "SECURE AREA"
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icon = 'decals.dmi'
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icon_state = "securearea"
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@@ -248,7 +248,7 @@
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del(src)*/
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/obj/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
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desc = "The Maltese Falcon, Space Bar and Grill"
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desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
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name = "The Maltese Falcon"
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icon = 'decals.dmi'
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icon_state = "maltesefalcon1"
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@@ -257,7 +257,7 @@
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density = 0
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/obj/sign/maltesefalcon2
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desc = "The Maltese Falcon, Space Bar and Grill"
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desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
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name = "The Maltese Falcon"
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icon = 'decals.dmi'
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icon_state = "maltesefalcon2"
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@@ -314,7 +314,7 @@
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/obj/item/device/detective_scanner
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name = "Scanner"
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desc = "Used to scan objects for DNA and fingerprints"
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desc = "Used to scan objects for DNA and fingerprints."
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icon_state = "forensic0"
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var/amount = 20.0
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var/printing = 0.0
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@@ -325,6 +325,7 @@
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/obj/item/device/flash
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name = "flash"
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desc = "Used for blinding and being an asshole."
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icon_state = "flash"
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var/l_time = 1.0
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var/shots = 5.0
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@@ -353,7 +354,7 @@
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/obj/item/device/flashlight/pen
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name = "penlight"
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desc = "A pen-sized light."
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desc = "A pen-sized light. It shines as well as a flashlight."
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icon_state = "plight0"
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flags = FPRINT | TABLEPASS | CONDUCT
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item_state = ""
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@@ -390,7 +391,7 @@
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/obj/item/device/igniter
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name = "igniter"
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desc = "A small electronic device able to ignite combustable substances."
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desc = "A small electronic device able to ignite combustable substances. Does not function well as a lighter."
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icon_state = "igniter"
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var/status = 1.0
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flags = FPRINT | TABLEPASS| CONDUCT
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@@ -438,6 +439,7 @@
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/obj/item/device/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon_state = "multitool"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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@@ -453,6 +455,7 @@
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/obj/item/device/prox_sensor
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name = "Proximity Sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "motion0"
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var/state = 0.0
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var/timing = 0.0
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@@ -466,6 +469,7 @@
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/obj/item/device/shield
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name = "shield"
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desc = "This is an item which is specially crafted to shield you. It is much like a visible version of the outdated cloaking device."
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icon_state = "shield0"
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var/active = 0.0
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flags = FPRINT | TABLEPASS| CONDUCT
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@@ -477,6 +481,7 @@
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/obj/item/device/timer
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer0"
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item_state = "electronic"
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var/timing = 0.0
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@@ -510,6 +515,7 @@
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/obj/laser
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name = "laser"
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desc = "IT BURNS!!!"
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icon = 'projectiles.dmi'
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var/damage = 0.0
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var/range = 10.0
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@@ -600,6 +606,7 @@
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/obj/m_tray
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name = "morgue tray"
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desc = "Apply corpse before closing."
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icon = 'stationobjs.dmi'
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icon_state = "morguet"
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density = 1
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@@ -609,6 +616,7 @@
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/obj/c_tray
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name = "crematorium tray"
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desc = "Apply body before burning."
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icon = 'stationobjs.dmi'
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icon_state = "cremat"
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density = 1
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@@ -625,7 +633,7 @@
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anchored =1
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var/netnum = 0
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name = "power cable"
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desc = "A flexible superconducting cable for heavy-duty power transfer."
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desc = "A flexible superconducting cable for heavy-duty power transfer. Comes in clown colors now."
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icon = 'power_cond_red.dmi'
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icon_state = "0-1"
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var/d1 = 0
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@@ -653,6 +661,7 @@
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/obj/morgue
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name = "morgue"
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desc = "Used to keep bodies in untill someone fetches them."
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icon = 'stationobjs.dmi'
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icon_state = "morgue1"
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density = 1
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@@ -661,7 +670,7 @@
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/obj/crematorium
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name = "crematorium"
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desc = "A human incinerator."
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desc = "A human incinerator. Works well on barbeque nights."
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icon = 'stationobjs.dmi'
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icon_state = "crema1"
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density = 1
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@@ -723,6 +732,7 @@
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/obj/portal
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'stationobjs.dmi'
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icon_state = "portal"
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density = 1
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@@ -734,10 +744,12 @@
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/obj/projection
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name = "Projection"
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desc = "This looks like a projection of something."
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anchored = 1.0
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/obj/rack
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name = "rack"
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desc = "Different from the Middle Ages version."
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icon = 'objects.dmi'
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icon_state = "rack"
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density = 1
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@@ -784,6 +796,7 @@
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/obj/stool
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name = "stool"
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desc = "Apply butt."
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icon = 'objects.dmi'
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icon_state = "stool"
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flags = FPRINT
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@@ -791,12 +804,14 @@
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/obj/stool/bed
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name = "bed"
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desc = "This is used to lie in, sleep in or strap on."
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icon_state = "bed"
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anchored = 1.0
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var/list/buckled_mobs = list( )
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/obj/stool/chair
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name = "chair"
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desc = "You sit in this. Either by will or force."
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icon_state = "chair"
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var/status = 0.0
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anchored = 1.0
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@@ -804,6 +819,7 @@
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/obj/stool/chair/e_chair
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name = "electrified chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "e_chair0"
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var/atom/movable/overlay/overl = null
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var/on = 0.0
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@@ -812,6 +828,7 @@
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/obj/table
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name = "table"
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'structures.dmi'
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icon_state = "table"
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density = 1
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@@ -948,11 +965,13 @@
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/obj/table/reinforced
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name = "reinforced table"
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desc = "A version of the four legged table. It is stronger."
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icon_state = "reinf_table"
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var/status = 2
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/obj/table/woodentable
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name = "wooden table"
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desc = "Do not apply fire to this. Rumour says it burns easily."
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icon_state = "wood_table"
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/obj/mopbucket
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@@ -981,7 +1000,7 @@
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name = "Display Case"
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icon = 'stationobjs.dmi'
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icon_state = "glassbox1"
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desc = "A display case for prized possessions."
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desc = "A display case for prized possessions. It taunts you to kick it."
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density = 1
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anchored = 1
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unacidable = 1//Dissolving the case would also delete the gun.
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@@ -1001,6 +1020,7 @@
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//BEGIN BRAINS=====================================================
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/obj/item/brain
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name = "brain"
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desc = "A piece of juicy meat found in a persons head."
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icon = 'surgery.dmi'
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icon_state = "brain2"
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flags = TABLEPASS
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@@ -1058,6 +1078,7 @@
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// TODO: robust mixology system! (and merge with beakers, maybe)
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/obj/item/weapon/glass
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name = "empty glass"
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desc = "Emptysville."
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icon = 'kitchen.dmi'
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icon_state = "glass_empty"
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item_state = "beaker"
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@@ -1115,6 +1136,7 @@
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/obj/falsewall
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name = "wall"
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desc = "A huge chunk of metal used to seperate rooms."
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icon = 'walls.dmi'
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icon_state = ""
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density = 1
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@@ -1123,6 +1145,7 @@
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/obj/falserwall
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name = "r wall"
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desc = "A huge chunk of reinforced metal used to seperate rooms."
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icon = 'walls.dmi'
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icon_state = "r_wall"
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density = 1
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@@ -1136,6 +1159,7 @@
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/obj/item/stack/rods
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name = "metal rods"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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flags = FPRINT | TABLEPASS| CONDUCT
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@@ -1159,6 +1183,7 @@
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/obj/item/stack/sheet/wood
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name = "Wood Planks"
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desc = "One can only guess that this is a bunch of wood."
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singular_name = "wood plank"
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icon_state = "sheet-wood"
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force = 5.0
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@@ -1169,6 +1194,7 @@
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/obj/item/stack/sheet/sandstone
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name = "Sandstone Bricks"
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desc = "This appears to be a combination of both sand and stone."
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singular_name = "sandstone brick"
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icon_state = "sheet-sandstone"
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force = 5.0
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@@ -1179,6 +1205,7 @@
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/obj/item/stack/sheet/glass
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name = "glass"
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desc = "HOLY HELL! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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force = 5.0
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@@ -1190,6 +1217,7 @@
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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force = 6.0
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@@ -1202,8 +1230,8 @@
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/obj/item/stack/sheet/metal
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name = "metal"
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desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
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singular_name = "metal sheet"
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desc = "A heavy sheet of metal."
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icon_state = "sheet-metal"
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force = 5.0
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m_amt = 3750
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@@ -1258,7 +1286,7 @@
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/obj/item/stack/light_w
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name = "Wired glass tile"
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singular_name = "Wired glass tile"
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desc = ""
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desc = "A glass tile, which is wired, somehow."
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icon_state = "glass_wire"
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w_class = 3.0
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force = 3.0
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@@ -1294,7 +1322,7 @@
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/obj/item/stack/tile/light
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name = "Light floor tile"
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singular_name = "Light floor tile"
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desc = ""
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desc = "A floor tile, made out off glass. It produces light."
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icon_state = "tile_e"
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w_class = 3.0
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force = 3.0
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@@ -114,6 +114,7 @@
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/obj/item/assembly/shock_kit
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name = "Shock Kit"
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desc = "This appears to be made from both an Electric Pack and a Helmet."
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icon_state = "shock_kit"
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var/obj/item/clothing/head/helmet/part1 = null
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var/obj/item/device/radio/electropack/part2 = null
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@@ -329,7 +329,7 @@
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icon_closed = "extinguisher10"
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opened = 1
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var/localopened = 1
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desc = "Sure was nice of CentCom to install these everywhere."
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||||
desc = "Sure was nice of CentCom to install these everywhere. Foam in them would have been nicer."
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anchored = 1
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||||
|
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open()
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@@ -470,79 +470,94 @@
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/obj/closet/wardrobe/black
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name = "Black Wardrobe"
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desc = "This contains clothes which appears to be black."
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icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
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/obj/closet/wardrobe/chaplain_black
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name = "Chaplain Wardrobe"
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desc = "Closet of chaplain clothes. Looks meh."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
||||
/obj/closet/wardrobe/green
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||||
name = "Green Wardrobe"
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||||
desc = "Green is the new green."
|
||||
icon_state = "green"
|
||||
icon_closed = "green"
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||||
|
||||
/obj/closet/wardrobe/mixed
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name = "Mixed Wardrobe"
|
||||
desc = "This appears to contain two different sets of clothing."
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
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||||
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||||
/obj/closet/wardrobe/orange
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||||
name = "Prisoners Wardrobe"
|
||||
desc = "Prisoners now wear orange. The Security Officers kept thinking the Mime was an escapee."
|
||||
icon_state = "orange"
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||||
icon_closed = "orange"
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||||
|
||||
/obj/closet/wardrobe/pink
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||||
name = "Pink Wardrobe"
|
||||
desc = "Closet of of soft clothing."
|
||||
icon_state = "pink"
|
||||
icon_closed = "pink"
|
||||
|
||||
/obj/closet/wardrobe/red
|
||||
name = "Red Wardrobe"
|
||||
desc = "This closer appears to contain clothing which are red."
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
|
||||
/obj/closet/wardrobe/forensics_red
|
||||
name = "Forensics Wardrobe"
|
||||
desc = "Used by your local Forensics."
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
|
||||
|
||||
/obj/closet/wardrobe/white
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||||
name = "White Wardrobe"
|
||||
desc = "Basic plain white clothing. Boring..."
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/closet/wardrobe/toxins_white
|
||||
name = "Toxins Wardrobe"
|
||||
desc = "Clothes for toxins."
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/closet/wardrobe/genetics_white
|
||||
name = "Genetics Wardrobe"
|
||||
desc = "Clothes for genetics. They will need this when they are human."
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
|
||||
/obj/closet/wardrobe/yellow
|
||||
name = "Yellow Wardrobe"
|
||||
desc = "Basic yellow clothing."
|
||||
icon_state = "wardrobe-y"
|
||||
icon_closed = "wardrobe-y"
|
||||
|
||||
/obj/closet/wardrobe/engineering_yellow
|
||||
name = "Engineering Wardrobe"
|
||||
desc = "The yellow Engineers loves."
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
/obj/closet/wardrobe/atmospherics_yellow
|
||||
name = "Atmospherics Wardrobe"
|
||||
desc = "Clothing for the most dangerous job."
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
|
||||
/obj/closet/wardrobe/grey
|
||||
name = "Grey Wardrobe"
|
||||
desc = "This contains the clothing of the Grey Shirts."
|
||||
icon_state = "grey"
|
||||
icon_closed = "grey"
|
||||
|
||||
@@ -594,6 +609,7 @@
|
||||
|
||||
/obj/secure_closet/medical1
|
||||
name = "Medicine Closet"
|
||||
desc = "Filled with medical junk."
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
@@ -604,6 +620,7 @@
|
||||
|
||||
/obj/secure_closet/chemical
|
||||
name = "Chemical Closet"
|
||||
desc = "Store dangerous chemicals in here. This closet is full of cobwebs."
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
@@ -614,6 +631,7 @@
|
||||
|
||||
/obj/secure_closet/medical2
|
||||
name = "Anesthetic"
|
||||
desc = "Used to knock people out, but who uses this trash?"
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
desc = "Blocks out sound and is very cosy."
|
||||
icon_state = "earmuffs"
|
||||
protective_temperature = 500
|
||||
item_state = "earmuffs"
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/santahat
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
|
||||
/obj/item/clothing/suit/space/santa
|
||||
@@ -38,6 +39,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/red
|
||||
name = "red shoes"
|
||||
desc = "Stylish red shoes."
|
||||
icon_state = "red"
|
||||
|
||||
/obj/item/clothing/mask/owl_mask
|
||||
@@ -65,10 +67,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/cyborg
|
||||
name = "cyborg boots"
|
||||
desc = "Shoes for a cyborg costume"
|
||||
icon_state = "boots"
|
||||
|
||||
/obj/item/clothing/suit/cyborg_suit
|
||||
name = "cyborg suit"
|
||||
desc = "Suit for a cyborg costume."
|
||||
icon_state = "death"
|
||||
item_state = "death"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
|
||||
@@ -8,29 +8,34 @@
|
||||
|
||||
/obj/item/clothing/glasses/blindfold
|
||||
name = "blindfold"
|
||||
desc = "Makes you like...blind."
|
||||
icon_state = "blindfold"
|
||||
item_state = "blindfold"
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2;engineering=2"
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "Night Vision Goggles"
|
||||
desc = "You can totally see in the dark now!."
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
/obj/item/clothing/glasses/material
|
||||
name = "Optical Material Scanner"
|
||||
desc = "Veru confusing glasses."
|
||||
icon_state = "material"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
|
||||
/obj/item/clothing/glasses/regular
|
||||
name = "Prescription Glasses"
|
||||
desc = "Made by Nerd. Co."
|
||||
icon_state = "glasses"
|
||||
item_state = "glasses"
|
||||
|
||||
@@ -50,12 +55,14 @@
|
||||
|
||||
/obj/item/clothing/glasses/thermal
|
||||
name = "Optical Thermal Scanner"
|
||||
desc = "Thermals in the shape of glasses."
|
||||
icon_state = "thermal"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3"
|
||||
|
||||
/obj/item/clothing/glasses/thermal/monocle
|
||||
name = "Thermoncle"
|
||||
desc = "A monocle thermal."
|
||||
icon_state = "thermoncle"
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/latex
|
||||
name = "Latex Gloves"
|
||||
desc = "Gloves of the Latex nature."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.30
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
/obj/item/clothing/head/bomb_hood
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
|
||||
armor = list(melee = 20, bullet = 10, laser = 10, taser = 5, bomb = 100, bio = 0, rad = 0)
|
||||
@@ -123,6 +124,7 @@
|
||||
|
||||
/obj/item/clothing/head/plaguedoctorhat
|
||||
name = "Plague doctor's hat"
|
||||
desc = "Once used by Plague doctors. Now useless."
|
||||
icon_state = "plaguedoctor"
|
||||
flags = FPRINT | TABLEPASS | HEADSPACE
|
||||
permeability_coefficient = 0.01
|
||||
@@ -138,6 +140,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet
|
||||
name = "helmet"
|
||||
desc = "Standard Security gear."
|
||||
icon_state = "helmet"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
@@ -176,6 +179,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/syndicate
|
||||
name = "red space helmet"
|
||||
desc = "Top secret Spess Helmet."
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "Has a tag: Totally not property of an enemy corporation, honest."
|
||||
@@ -269,6 +273,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/swat
|
||||
name = "swat helmet"
|
||||
desc = "Used by highly trained Swat Members."
|
||||
icon_state = "swat"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
|
||||
item_state = "swat"
|
||||
@@ -276,6 +281,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/thunderdome
|
||||
name = "Thunderdome helmet"
|
||||
desc = "Let the battle commence!"
|
||||
icon_state = "thunderdome"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
|
||||
item_state = "thunderdome"
|
||||
@@ -283,6 +289,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/hardhat
|
||||
name = "hard hat"
|
||||
desc = "A hat which appears to be very hard."
|
||||
icon_state = "hardhat0"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE
|
||||
item_state = "hardhat0"
|
||||
@@ -306,6 +313,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "HoS Hat"
|
||||
desc = "The hat of the HoS. Very secure, for he always gets assassinated."
|
||||
icon_state = "hoscap"
|
||||
desc = "A hat that shows the security grunts who's in charge!"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
||||
@@ -352,11 +360,13 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/cap
|
||||
name = "Captain's cap"
|
||||
desc = "For irresponsible Captains."
|
||||
icon_state = "capcap"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/chaplain_hood
|
||||
name = "Chaplain's hood"
|
||||
desc = "A hoodie for the chaplain!!!"
|
||||
icon_state = "chaplain_hood"
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
color = "black"
|
||||
desc = null
|
||||
desc = "Changes colors."
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
|
||||
/obj/item/clothing/mask/muzzle
|
||||
name = "muzzle"
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
@@ -40,6 +41,7 @@
|
||||
|
||||
/obj/item/clothing/mask/surgical
|
||||
name = "Sterile Mask"
|
||||
desc = "These masks are unable to mate."
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 1
|
||||
@@ -70,6 +72,7 @@
|
||||
|
||||
/obj/item/clothing/mask/gas/emergency
|
||||
name = "emergency gas mask"
|
||||
desc = "Gas mask mooks for emergencies."
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
|
||||
@@ -107,6 +110,7 @@
|
||||
|
||||
/obj/item/clothing/mask/cigarette
|
||||
name = "Cigarette"
|
||||
desc = "Tasty"
|
||||
icon_state = "cigoff"
|
||||
var/lit = 0
|
||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||
|
||||
@@ -145,6 +145,7 @@
|
||||
|
||||
/obj/item/clothing/suit/apron
|
||||
name = "apron"
|
||||
desc = "A basic blue apron."
|
||||
icon_state = "apron"
|
||||
item_state = "apron"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
@@ -153,6 +154,7 @@
|
||||
|
||||
/obj/item/clothing/suit/chef
|
||||
name = "Chef's apron"
|
||||
desc = "An Apron used by a high class chef. The chef unfortunately retired."
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
gas_transfer_coefficient = 0.90
|
||||
@@ -291,11 +293,13 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "Thunderdome suit (red)"
|
||||
desc = "Reddish armor."
|
||||
icon_state = "tdred"
|
||||
item_state = "tdred"
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/green
|
||||
name = "Thunderdome suit (green)"
|
||||
desc = "Pukish armor."
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
|
||||
@@ -555,6 +559,7 @@
|
||||
|
||||
/obj/item/clothing/suit/captunic
|
||||
name = "captain's parade tunic"
|
||||
desc = "Used by irresponsible captains."
|
||||
icon_state = "captunic"
|
||||
item_state = "bio_suit"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "arcade machine"
|
||||
desc = "Does not support Pin ball."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "arcade"
|
||||
var/enemy_name = "Space Villian"
|
||||
@@ -41,25 +42,30 @@
|
||||
|
||||
/obj/machinery/computer/aiupload
|
||||
name = "AI Upload"
|
||||
desc = "It is said that you can upload silly laws to AI's with this."
|
||||
icon_state = "command"
|
||||
var/mob/living/silicon/ai/current = null
|
||||
var/opened = 0
|
||||
|
||||
/obj/machinery/computer/borgupload
|
||||
name = "Cyborg Upload"
|
||||
desc = "Used for uploading responsible laws to Cyborg. Right..."
|
||||
icon_state = "command"
|
||||
var/mob/living/silicon/robot/current = null
|
||||
|
||||
/obj/machinery/computer/atmosphere
|
||||
name = "atmos"
|
||||
desc = "A computer for Atmospherics."
|
||||
|
||||
/obj/machinery/computer/station_alert
|
||||
name = "Station Alert Computer"
|
||||
desc = "Alert. Alert. ALERT!!!"
|
||||
icon_state = "alert:0"
|
||||
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
|
||||
|
||||
/obj/machinery/computer/atmos_alert
|
||||
name = "Atmospheric Alert Computer"
|
||||
desc = "Used to detect where they messed up this time."
|
||||
icon_state = "alert:0"
|
||||
var/list/priority_alarms = list()
|
||||
var/list/minor_alarms = list()
|
||||
@@ -68,6 +74,7 @@
|
||||
|
||||
/obj/machinery/computer/atmosphere/siphonswitch
|
||||
name = "Area Air Control"
|
||||
desc = "Nanotrasen provided this, barely."
|
||||
icon_state = "atmos"
|
||||
var/otherarea
|
||||
var/area/area
|
||||
@@ -77,6 +84,7 @@
|
||||
|
||||
/obj/machinery/computer/card
|
||||
name = "Identification Computer"
|
||||
desc = "You can use this to change ID's. YOU ARE GOD!"
|
||||
icon_state = "id"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/obj/item/weapon/card/id/modify = null
|
||||
@@ -88,10 +96,12 @@
|
||||
//ID changing computer for CentCom.
|
||||
/obj/machinery/computer/card/centcom
|
||||
name = "CentCom Identification Computer"
|
||||
desc = "You are the Gods's God."
|
||||
req_access = list(access_cent_captain)
|
||||
|
||||
/obj/machinery/computer/communications
|
||||
name = "Communications Console"
|
||||
desc = "This can be used for various important functions. Still under developement."
|
||||
icon_state = "comm"
|
||||
req_access = list(access_heads)
|
||||
var/prints_intercept = 1
|
||||
@@ -132,6 +142,7 @@
|
||||
|
||||
/obj/machinery/computer/dna
|
||||
name = "DNA operations computer"
|
||||
desc = "A Computer used to advanced DNA stuff."
|
||||
icon_state = "dna"
|
||||
var/obj/item/weapon/card/data/scan = null
|
||||
var/obj/item/weapon/card/data/modify = null
|
||||
@@ -141,6 +152,7 @@
|
||||
|
||||
/obj/machinery/computer/hologram_comp
|
||||
name = "Hologram Computer"
|
||||
desc = "Rumoured to control holograms."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "holo_console0"
|
||||
var/obj/machinery/hologram_proj/projector = null
|
||||
@@ -152,6 +164,7 @@
|
||||
|
||||
/obj/machinery/computer/med_data
|
||||
name = "Medical Records"
|
||||
desc = "This can be used to check medical records."
|
||||
icon_state = "dna"
|
||||
req_access = list(access_medical)
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
@@ -166,10 +179,12 @@
|
||||
|
||||
/obj/machinery/computer/med_data/laptop
|
||||
name = "Medical Laptop"
|
||||
desc = "Cheap Nanotrasen Laptop."
|
||||
icon_state = "medlaptop"
|
||||
|
||||
/obj/machinery/computer/pod
|
||||
name = "Pod Launch Control"
|
||||
desc = "A controll for launching pods. Some people prefer firing Mechas."
|
||||
icon_state = "computer_generic"
|
||||
var/id = 1.0
|
||||
var/obj/machinery/mass_driver/connected = null
|
||||
@@ -190,6 +205,7 @@
|
||||
|
||||
/obj/machinery/computer/secure_data
|
||||
name = "Security Records"
|
||||
desc = "Beepsky. ARREST!!!"
|
||||
icon_state = "security"
|
||||
req_access = list(access_security)
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
@@ -209,6 +225,7 @@
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "Security Cameras"
|
||||
desc = "Better than Television."
|
||||
icon_state = "cameras"
|
||||
var/obj/machinery/camera/current = null
|
||||
var/last_pic = 1.0
|
||||
@@ -217,6 +234,7 @@
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "Telescreen"
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
network = "thunder"
|
||||
@@ -224,27 +242,32 @@
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "Security Cameras"
|
||||
desc = "Nanotrasen gave the detective this for Noir feeling."
|
||||
icon_state = "security_det"
|
||||
|
||||
/obj/machinery/computer/security/mining
|
||||
name = "Outpost Status Display"
|
||||
desc = "To view limited cameras on a tiny station."
|
||||
icon_state = "miningcameras"
|
||||
network = "mining"
|
||||
|
||||
/obj/machinery/computer/shuttle
|
||||
name = "Shuttle"
|
||||
desc = "For shuttle controll."
|
||||
icon_state = "shuttle"
|
||||
var/auth_need = 3.0
|
||||
var/list/authorized = list( )
|
||||
|
||||
/obj/machinery/computer/teleporter
|
||||
name = "Teleporter"
|
||||
desc = "Use this to set your destination...hopefully..."
|
||||
icon_state = "teleport"
|
||||
var/obj/item/locked = null
|
||||
var/id = null
|
||||
|
||||
/obj/machinery/computer/teleporter/security
|
||||
name = "Teleporter"
|
||||
desc = "Use this to set your destination...hopefully..."
|
||||
icon_state = "teleport"
|
||||
locked = null
|
||||
id = null
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/decal/ash
|
||||
name = "Ashes"
|
||||
desc = "Ashes to ashes, dust to dust."
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
icon = 'objects.dmi'
|
||||
icon_state = "ash"
|
||||
anchored = 1
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
/obj/decal/point
|
||||
name = "point"
|
||||
desc = "It is an arrow hanging in mid-air. There may be a wizard about."
|
||||
icon = 'screen1.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = 16.0
|
||||
@@ -40,7 +41,7 @@
|
||||
|
||||
/obj/decal/cleanable/blood
|
||||
name = "Blood"
|
||||
desc = "It's red."
|
||||
desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -65,7 +66,7 @@
|
||||
|
||||
/obj/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "Grisly..."
|
||||
desc = "Grisly...and not the good kind neither."
|
||||
density = 0
|
||||
anchored = 0
|
||||
layer = 2
|
||||
@@ -92,7 +93,7 @@
|
||||
|
||||
/obj/decal/cleanable/xenoblood
|
||||
name = "xeno blood"
|
||||
desc = "It's green."
|
||||
desc = "It's green. Must be more of the chefs cooking."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -139,7 +140,7 @@
|
||||
|
||||
/obj/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "Useless heap of junk."
|
||||
desc = "Useless heap of junk...or is it..."
|
||||
density = 0
|
||||
anchored = 0
|
||||
layer = 2
|
||||
@@ -158,7 +159,7 @@
|
||||
|
||||
/obj/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black."
|
||||
desc = "It's black. Beepsky made another mess."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -197,7 +198,7 @@
|
||||
|
||||
/obj/decal/cleanable/greenglow
|
||||
name = "green glow"
|
||||
desc = "Eerie."
|
||||
desc = "Eerie. This makes you feel creepy."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -215,7 +216,7 @@
|
||||
|
||||
/obj/decal/cleanable/molten_item
|
||||
name = "gooey grey mass"
|
||||
desc = "huh."
|
||||
desc = "Huh. Creepy..."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/machinery/door
|
||||
name = "Door"
|
||||
desc = "It opens and closes."
|
||||
icon = 'doorint.dmi'
|
||||
icon_state = "door1"
|
||||
opacity = 1
|
||||
@@ -16,6 +17,7 @@
|
||||
|
||||
/obj/machinery/door/firedoor
|
||||
name = "Firelock"
|
||||
desc = "Apply crowbar"
|
||||
icon = 'Doorfire.dmi'
|
||||
icon_state = "door0"
|
||||
var/blocked = null
|
||||
@@ -25,11 +27,13 @@
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
name = "Firelock"
|
||||
desc = "Apply crowbar."
|
||||
icon = 'door_fire2.dmi'
|
||||
icon_state = "door0"
|
||||
|
||||
/obj/machinery/door/poddoor
|
||||
name = "Podlock"
|
||||
desc = "Why it no open!!!"
|
||||
icon = 'rapid_pdoor.dmi'
|
||||
icon_state = "pdoor1"
|
||||
var/id = 1.0
|
||||
@@ -136,6 +140,7 @@
|
||||
|
||||
/obj/machinery/door/window
|
||||
name = "interior door"
|
||||
desc = "A door made from a window, yet it can not break nor be depowered."
|
||||
icon = 'windoor.dmi'
|
||||
icon_state = "left"
|
||||
var/base_state = "left"
|
||||
@@ -145,6 +150,7 @@
|
||||
|
||||
/obj/machinery/door/window/brigdoor
|
||||
name = "Brig Door"
|
||||
desc = "A stronger door made from window, even though it can not break."
|
||||
icon = 'windoor.dmi'
|
||||
icon_state = "leftsecure"
|
||||
base_state = "leftsecure"
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
|
||||
/obj/item/seeds/chiliseed
|
||||
name = "Chili plant seeds"
|
||||
desc = "HOT! HOT! HOT!"
|
||||
icon_state = "seed-chili"
|
||||
mypath = "/obj/item/seeds/chiliseed"
|
||||
species = "chili"
|
||||
@@ -52,6 +53,7 @@
|
||||
|
||||
/obj/item/seeds/replicapod
|
||||
name = "Replica pod seeds"
|
||||
desc = "They say these are used to harvest humans."
|
||||
icon_state = "seed-replicapod"
|
||||
mypath = "/obj/item/seeds/replicapod"
|
||||
species = "replicapod"
|
||||
@@ -75,6 +77,7 @@
|
||||
|
||||
/obj/item/seeds/berryseed
|
||||
name = "Berry seeds"
|
||||
desc = "Seeds that grows into berries."
|
||||
icon_state = "seed-berry"
|
||||
mypath = "/obj/item/seeds/berryseed"
|
||||
species = "berry"
|
||||
@@ -91,6 +94,7 @@
|
||||
|
||||
/obj/item/seeds/bananaseed
|
||||
name = "Banana seeds"
|
||||
desc = "When grown, keep away from clown."
|
||||
icon_state = "seed-banana"
|
||||
mypath = "/obj/item/seeds/bananaseed"
|
||||
species = "banana"
|
||||
@@ -106,6 +110,7 @@
|
||||
|
||||
/obj/item/seeds/eggplantseed
|
||||
name = "Eggplant seeds"
|
||||
desc = "These seeds grows into plants in the form of eggs."
|
||||
icon_state = "seed-eggplant"
|
||||
mypath = "/obj/item/seeds/eggplantseed"
|
||||
species = "eggplant"
|
||||
@@ -121,6 +126,7 @@
|
||||
|
||||
/obj/item/seeds/eggyseed
|
||||
name = "Egg Plant seeds"
|
||||
desc = "These seeds grows into plants in the form of eggs."
|
||||
icon_state = "seed-eggy"
|
||||
mypath = "/obj/item/seeds/eggy"
|
||||
species = "eggy"
|
||||
@@ -136,6 +142,7 @@
|
||||
|
||||
/obj/item/seeds/tomatoseed
|
||||
name = "Tomato seeds"
|
||||
desc = "Used to grow tomotoes."
|
||||
icon_state = "seed-tomato"
|
||||
mypath = "/obj/item/seeds/tomatoseed"
|
||||
species = "tomato"
|
||||
@@ -152,6 +159,7 @@
|
||||
|
||||
/obj/item/seeds/cornseed
|
||||
name = "Corn seeds"
|
||||
desc = "I don't mean to sound corny..."
|
||||
icon_state = "seed-corn"
|
||||
mypath = "/obj/item/seeds/cornseed"
|
||||
species = "corn"
|
||||
@@ -185,6 +193,7 @@
|
||||
*/
|
||||
/obj/item/seeds/potatoseed
|
||||
name = "Potato Seeds"
|
||||
desc = "This will one day grow into potatoes."
|
||||
icon_state = "seed-potato"
|
||||
mypath = "/obj/item/seeds/potatoseed"
|
||||
species = "potato"
|
||||
@@ -202,6 +211,7 @@
|
||||
|
||||
/obj/item/seeds/icepepperseed
|
||||
name = "Ice pepper seeds"
|
||||
desc = "This will soon become chilly..."
|
||||
icon_state = "seed-icepepper"
|
||||
mypath = "/obj/item/seeds/icepepperseed"
|
||||
species = "chiliice"
|
||||
@@ -218,6 +228,7 @@
|
||||
|
||||
/obj/item/seeds/soyaseed
|
||||
name = "Soybean seeds"
|
||||
desc = "This grows into Soy."
|
||||
icon_state = "seed-soybean"
|
||||
mypath = "/obj/item/seeds/soyaseed"
|
||||
species = "soybean"
|
||||
@@ -234,6 +245,7 @@
|
||||
|
||||
/obj/item/seeds/wheatseed
|
||||
name = "Wheat seeds"
|
||||
desc = "This may or may not grow into weed."
|
||||
icon_state = "seed-wheat"
|
||||
mypath = "/obj/item/seeds/wheatseed"
|
||||
species = "wheat"
|
||||
@@ -251,6 +263,7 @@
|
||||
|
||||
/obj/item/seeds/carrotseed
|
||||
name = "Carrot seeds"
|
||||
desc = "It will grow into a carrot."
|
||||
icon_state = "seed-carrot"
|
||||
mypath = "/obj/item/seeds/carrotseed"
|
||||
species = "carrot"
|
||||
@@ -268,6 +281,7 @@
|
||||
|
||||
/obj/item/seeds/amanitamycelium
|
||||
name = "Fly Amanita mycelium"
|
||||
desc = "Grows into something horrible."
|
||||
icon_state = "mycelium-amanita"
|
||||
mypath = "/obj/item/seeds/amanitamycelium"
|
||||
species = "amanita"
|
||||
@@ -302,6 +316,7 @@
|
||||
|
||||
/obj/item/seeds/libertymycelium
|
||||
name = "Liberty Cap mycelium"
|
||||
desc = "It is said to grow druggy."
|
||||
icon_state = "mycelium-liberty"
|
||||
mypath = "/obj/item/seeds/libertymycelium"
|
||||
species = "liberty"
|
||||
@@ -319,6 +334,7 @@
|
||||
|
||||
/obj/item/seeds/chantermycelium
|
||||
name = "Chanterelle mycelium"
|
||||
desc = "Grows, grows, grows."
|
||||
icon_state = "mycelium-chanter"
|
||||
mypath = "/obj/item/seeds/chantermycelium"
|
||||
species = "chanter"
|
||||
@@ -336,6 +352,7 @@
|
||||
|
||||
/obj/item/seeds/towermycelium
|
||||
name = "Tower Cap mycelium"
|
||||
desc = "Why does this sound so familiar..."
|
||||
icon_state = "mycelium-tower"
|
||||
mypath = "/obj/item/seeds/towermycelium"
|
||||
species = "towercap"
|
||||
@@ -353,6 +370,7 @@
|
||||
|
||||
/obj/item/seeds/glowshroom
|
||||
name = "Glowshroom mycelium"
|
||||
desc = "This will glow into mushrooms."
|
||||
icon_state = "mycelium-glowshroom"
|
||||
mypath = "/obj/item/seeds/glowshroom"
|
||||
species = "glowshroom"
|
||||
@@ -370,6 +388,7 @@
|
||||
|
||||
/obj/item/seeds/plumpmycelium
|
||||
name = "Plump Helmet mycelium"
|
||||
desc = "These seeds will grow into helmets."
|
||||
icon_state = "mycelium-plump"
|
||||
mypath = "/obj/item/seeds/plumpmycelium"
|
||||
species = "plump"
|
||||
@@ -387,6 +406,7 @@
|
||||
|
||||
/obj/item/seeds/nettleseed
|
||||
name = "Nettle seeds"
|
||||
desc = "Grows into nettle."
|
||||
icon_state = "seed-nettle"
|
||||
mypath = "/obj/item/seeds/nettleseed"
|
||||
species = "nettle"
|
||||
@@ -404,6 +424,7 @@
|
||||
|
||||
/obj/item/seeds/deathnettleseed
|
||||
name = "Deathnettle seeds"
|
||||
desc = "Grows into Nettle."
|
||||
icon_state = "seed-deathnettle"
|
||||
mypath = "/obj/item/seeds/deathnettleseed"
|
||||
species = "deathnettle"
|
||||
@@ -421,6 +442,7 @@
|
||||
|
||||
/obj/item/seeds/weeds
|
||||
name = "Weeds"
|
||||
desc = "These seems weedy."
|
||||
icon_state = "seed"
|
||||
mypath = "/obj/item/seeds/weeds"
|
||||
species = "weeds"
|
||||
@@ -455,6 +477,7 @@
|
||||
|
||||
/obj/item/seeds/sunflowerseed
|
||||
name = "Sunflower seeds"
|
||||
desc = "This will grow shining."
|
||||
icon_state = "seed-sunflower"
|
||||
mypath = "/obj/item/seeds/sunflowerseed"
|
||||
species = "sunflower"
|
||||
@@ -472,6 +495,7 @@
|
||||
|
||||
/obj/item/seeds/brownmold
|
||||
name = "Brown Mold"
|
||||
desc = "Moldy."
|
||||
icon_state = "seed"
|
||||
mypath = "/obj/item/seeds/brownmold"
|
||||
species = "mold"
|
||||
@@ -631,7 +655,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
|
||||
seed = "/obj/item/seeds/bananaseed"
|
||||
name = "Banana"
|
||||
desc = "A banana."
|
||||
desc = "A banana. Excellent clown weapon."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "banana"
|
||||
item_state = "banana"
|
||||
@@ -652,7 +676,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
|
||||
seed = "/obj/item/seeds/chiliseed"
|
||||
name = "Chili"
|
||||
desc = "Spicy!"
|
||||
desc = "Spicy! Wait...ITS BURNING ME!"
|
||||
icon_state = "chilipepper"
|
||||
New()
|
||||
..()
|
||||
@@ -1048,7 +1072,7 @@
|
||||
|
||||
/obj/item/weapon/minihoe // -- Numbers
|
||||
name = "Mini hoe"
|
||||
desc = "Use for removing weeds or scratching your back."
|
||||
desc = "Use for removing weeds or scratching your back. Might be convinced for other uses."
|
||||
icon = 'weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/item/weapon/dnainjector
|
||||
name = "DNA-Injector"
|
||||
desc = "This injects the person with DNA."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "dnainjector"
|
||||
var/dnatype = null
|
||||
@@ -17,6 +18,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/antihulk
|
||||
name = "DNA-Injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 2
|
||||
@@ -26,6 +28,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/hulkmut
|
||||
name = "DNA-Injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
//block = 2
|
||||
@@ -35,6 +38,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/xraymut
|
||||
name = "DNA-Injector (Xray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
//block = 8
|
||||
@@ -44,6 +48,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/antixray
|
||||
name = "DNA-Injector (Anti-Xray)"
|
||||
desc = "It will make you see harder."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 8
|
||||
@@ -54,42 +59,49 @@
|
||||
/////////////////////////////////////
|
||||
/obj/item/weapon/dnainjector/antiglasses
|
||||
name = "DNA-Injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 1
|
||||
|
||||
/obj/item/weapon/dnainjector/glassesmut
|
||||
name = "DNA-Injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
dnatype = "se"
|
||||
dna = "BD6"
|
||||
block = 1
|
||||
|
||||
/obj/item/weapon/dnainjector/epimut
|
||||
name = "DNA-Injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
block = 3
|
||||
|
||||
/obj/item/weapon/dnainjector/antiepi
|
||||
name = "DNA-Injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 3
|
||||
////////////////////////////////////
|
||||
/obj/item/weapon/dnainjector/anticough
|
||||
name = "DNA-Injector (Anti-Cough)"
|
||||
desc = "Will stop that aweful noise."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 5
|
||||
|
||||
/obj/item/weapon/dnainjector/coughmut
|
||||
name = "DNA-Injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
dnatype = "se"
|
||||
dna = "BD6"
|
||||
block = 5
|
||||
|
||||
/obj/item/weapon/dnainjector/clumsymut
|
||||
name = "DNA-Injector (Clumsy)"
|
||||
desc = "Makes clown minions."
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
//block = 6
|
||||
@@ -99,6 +111,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/anticlumsy
|
||||
name = "DNA-Injector (Anti-Clumy)"
|
||||
desc = "Apply this for Security Clown."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 6
|
||||
@@ -108,30 +121,35 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/antitour
|
||||
name = "DNA-Injector (Anti-Tour.)"
|
||||
desc = "Will cure tourrets."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 7
|
||||
|
||||
/obj/item/weapon/dnainjector/tourmut
|
||||
name = "DNA-Injector (Tour.)"
|
||||
desc = "Gives you a nasty case off tourrets."
|
||||
dnatype = "se"
|
||||
dna = "BD6"
|
||||
block = 7
|
||||
|
||||
/obj/item/weapon/dnainjector/stuttmut
|
||||
name = "DNA-Injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr"
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
block = 9
|
||||
|
||||
/obj/item/weapon/dnainjector/antistutt
|
||||
name = "DNA-Injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 9
|
||||
|
||||
/obj/item/weapon/dnainjector/antifire
|
||||
name = "DNA-Injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 10
|
||||
@@ -141,6 +159,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/firemut
|
||||
name = "DNA-Injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
//block = 10
|
||||
@@ -150,6 +169,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/blindmut
|
||||
name = "DNA-Injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
//block = 11
|
||||
@@ -159,6 +179,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/antiblind
|
||||
name = "DNA-Injector (Anti-Blind)"
|
||||
desc = "ITS A MIRACLE!!!"
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 11
|
||||
@@ -168,6 +189,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/antitele
|
||||
name = "DNA-Injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 12
|
||||
@@ -177,6 +199,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
//block = 12
|
||||
@@ -186,6 +209,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/deafmut
|
||||
name = "DNA-Injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
//block = 13
|
||||
@@ -195,6 +219,7 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/antideaf
|
||||
name = "DNA-Injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 13
|
||||
@@ -204,12 +229,14 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/h2m
|
||||
name = "DNA-Injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
block = 14
|
||||
|
||||
/obj/item/weapon/dnainjector/m2h
|
||||
name = "DNA-Injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 14
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
/obj/machinery/autolathe
|
||||
name = "Autolathe"
|
||||
desc = "Produces items with metal and glass."
|
||||
icon_state = "autolathe"
|
||||
density = 1
|
||||
var/m_amount = 0.0
|
||||
@@ -43,6 +44,7 @@
|
||||
|
||||
/obj/machinery/camera
|
||||
name = "Security Camera"
|
||||
desc = "This is used to monitor rooms. Can see through walls."
|
||||
icon = 'monitors.dmi'
|
||||
icon_state = "camera"
|
||||
var/network = "SS13"
|
||||
@@ -73,6 +75,7 @@
|
||||
|
||||
/obj/machinery/dna_scanner
|
||||
name = "DNA Scanner/Implanter"
|
||||
desc = "Scans DNA."
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon_state = "scanner_0"
|
||||
density = 1
|
||||
@@ -85,6 +88,7 @@
|
||||
|
||||
/obj/machinery/dna_scannernew
|
||||
name = "DNA Modifier"
|
||||
desc = "Scans DNA better."
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon_state = "scanner_0"
|
||||
density = 1
|
||||
@@ -97,6 +101,7 @@
|
||||
|
||||
/obj/machinery/firealarm
|
||||
name = "Fire Alarm"
|
||||
desc = "Pull this in case of emergency. Thus keep pulling this forever."
|
||||
icon = 'monitors.dmi'
|
||||
icon_state = "fire0"
|
||||
var/detecting = 1.0
|
||||
@@ -112,6 +117,7 @@
|
||||
|
||||
/obj/machinery/partyalarm
|
||||
name = "Party Button"
|
||||
desc = "Cuban Pete is in the house!"
|
||||
icon = 'monitors.dmi'
|
||||
icon_state = "fire0"
|
||||
var/detecting = 1.0
|
||||
@@ -127,6 +133,7 @@
|
||||
|
||||
/obj/machinery/hologram_proj
|
||||
name = "Hologram Projector"
|
||||
desc = "Makes a hologram appear...somehow..."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "hologram0"
|
||||
var/atom/projection = null
|
||||
@@ -138,6 +145,7 @@
|
||||
|
||||
/obj/machinery/hologram_ai
|
||||
name = "Hologram Projector Platform"
|
||||
desc = "Used for the fun of the diabolical AI."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "hologram0"
|
||||
var/atom/projection = null
|
||||
@@ -154,6 +162,7 @@
|
||||
|
||||
/obj/machinery/igniter
|
||||
name = "igniter"
|
||||
desc = "Fun for igniting plasma."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "igniter1"
|
||||
var/id = null
|
||||
@@ -165,6 +174,7 @@
|
||||
|
||||
/obj/machinery/injector
|
||||
name = "injector"
|
||||
desc = "Injects gas into a chamber."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "injector"
|
||||
density = 1
|
||||
@@ -177,6 +187,7 @@
|
||||
|
||||
/obj/machinery/mass_driver
|
||||
name = "mass driver"
|
||||
desc = "Shoots things into space."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "mass_driver"
|
||||
var/power = 1.0
|
||||
@@ -190,6 +201,7 @@
|
||||
|
||||
/obj/machinery/meter
|
||||
name = "meter"
|
||||
desc = "It measures something."
|
||||
icon = 'meter.dmi'
|
||||
icon_state = "meterX"
|
||||
var/obj/machinery/atmospherics/pipe/target = null
|
||||
@@ -201,7 +213,7 @@
|
||||
active_power_usage = 4
|
||||
|
||||
/obj/machinery/nuclearbomb
|
||||
desc = "Uh oh."
|
||||
desc = "Uh oh. RUN!!!!"
|
||||
name = "Nuclear Fission Explosive"
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "nuclearbomb0"
|
||||
@@ -220,6 +232,7 @@
|
||||
|
||||
/obj/machinery/optable
|
||||
name = "Operating Table"
|
||||
desc = "Used for advanced medical procedures. Apparently this includes the clown."
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "table2-idle"
|
||||
density = 1
|
||||
@@ -249,6 +262,7 @@
|
||||
|
||||
/obj/machinery/vehicle/pod
|
||||
name = "Escape Pod"
|
||||
desc = "A pod, for, moving in space"
|
||||
icon = 'escapepod.dmi'
|
||||
icon_state = "pod"
|
||||
can_rotate = 0
|
||||
@@ -256,6 +270,7 @@
|
||||
|
||||
/obj/machinery/vehicle/recon
|
||||
name = "Reconaissance Pod"
|
||||
desc = "A fast moving pod."
|
||||
icon = 'escapepod.dmi'
|
||||
icon_state = "recon"
|
||||
speed = 1.0
|
||||
@@ -265,6 +280,7 @@
|
||||
|
||||
/obj/machinery/restruct
|
||||
name = "DNA Physical Restructurization Accelerator"
|
||||
desc = "This looks complex."
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon_state = "restruct_0"
|
||||
density = 1
|
||||
@@ -277,6 +293,7 @@
|
||||
|
||||
/obj/machinery/scan_console
|
||||
name = "DNA Scanner Access Console"
|
||||
desc = "Scand DNA."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "scanner"
|
||||
density = 1
|
||||
@@ -298,6 +315,7 @@
|
||||
|
||||
/obj/machinery/scan_consolenew
|
||||
name = "DNA Modifier Access Console"
|
||||
desc = "Scand DNA."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "scanner"
|
||||
density = 1
|
||||
@@ -335,6 +353,7 @@
|
||||
|
||||
/obj/machinery/sec_lock
|
||||
name = "Security Pad"
|
||||
desc = "A lock, for doors. Used by security."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "sec_lock"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
@@ -349,6 +368,7 @@
|
||||
|
||||
/obj/machinery/door_control
|
||||
name = "Remote Door Control"
|
||||
desc = "This controls doors."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "doorctrl0"
|
||||
desc = "A remote control switch for a door."
|
||||
@@ -360,6 +380,7 @@
|
||||
|
||||
/obj/machinery/driver_button
|
||||
name = "Mass Driver Button"
|
||||
desc = "FIRE AWAY!"
|
||||
icon = 'objects.dmi'
|
||||
icon_state = "launcherbtt"
|
||||
desc = "A remote control switch for a Mass Driver."
|
||||
@@ -372,6 +393,7 @@
|
||||
|
||||
/obj/machinery/ignition_switch
|
||||
name = "Ignition Switch"
|
||||
desc = "Activates that igniter."
|
||||
icon = 'objects.dmi'
|
||||
icon_state = "launcherbtt"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
@@ -429,6 +451,7 @@
|
||||
|
||||
/obj/machinery/teleport/hub
|
||||
name = "hub"
|
||||
desc = "A hub of a teleporting machine."
|
||||
icon_state = "tele0"
|
||||
var/accurate = 0
|
||||
use_power = 1
|
||||
@@ -437,6 +460,7 @@
|
||||
|
||||
/obj/machinery/teleport/station
|
||||
name = "station"
|
||||
desc = "The station thingy of a teleport thingy."
|
||||
icon_state = "controller"
|
||||
var/active = 0
|
||||
var/engaged = 0
|
||||
@@ -502,6 +526,7 @@
|
||||
|
||||
/obj/machinery/power/monitor
|
||||
name = "Power Monitoring Computer"
|
||||
desc = "Used to monitor the power. Pretty useless."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "power"
|
||||
density = 1
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
|
||||
/obj/item/device/radio/beacon
|
||||
name = "Tracking Beacon"
|
||||
desc = "A beacon used by a teleporter."
|
||||
icon_state = "beacon"
|
||||
item_state = "signaler"
|
||||
var/code = "electronic"
|
||||
@@ -38,12 +39,14 @@
|
||||
|
||||
/obj/item/device/radio/courtroom_beacon
|
||||
name = "Tracking Beacon"
|
||||
desc = "A more useless beacon in the courtroom."
|
||||
icon_state = "beacon"
|
||||
item_state = "signaler"
|
||||
var/code = "electronic"
|
||||
|
||||
/obj/item/device/radio/electropack
|
||||
name = "Electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon_state = "electropack0"
|
||||
var/code = 2
|
||||
var/on = 0
|
||||
@@ -55,6 +58,7 @@
|
||||
|
||||
/obj/item/device/radio/signaler
|
||||
name = "Remote Signaling Device"
|
||||
desc = "Used to remotely activate devices."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
var/code = 30
|
||||
@@ -65,6 +69,7 @@
|
||||
|
||||
/obj/item/device/radio/intercom
|
||||
name = "Station Intercom (Radio)"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = 1
|
||||
var/number = 0
|
||||
@@ -73,6 +78,7 @@
|
||||
|
||||
/obj/item/device/radio/headset
|
||||
name = "Radio Headset"
|
||||
desc = "An intercom that fits over the head."
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
var
|
||||
@@ -87,96 +93,112 @@
|
||||
|
||||
/obj/item/device/radio/headset/headset_sec // -- TLE
|
||||
name = "Security Radio Headset"
|
||||
desc = "This is used by your elite security force."
|
||||
icon_state = "sec_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Security" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_eng // -- TLE
|
||||
name = "Engineering Radio Headset"
|
||||
desc = "When the engineers wishes to chat like girls."
|
||||
icon_state = "eng_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Engineering" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_rob // -- DH
|
||||
name = "Robotics Radio Headset"
|
||||
desc = "Made specifically for the roboticists who cannot decide between departments."
|
||||
icon_state = "rob_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Engineering" = 1, "Science" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_med // -- TLE
|
||||
name = "Medical Radio Headset"
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
icon_state = "med_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Medical" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_sci // -- Bar
|
||||
name = "Science Radio Headset"
|
||||
desc = "A sciency headset. Like usual."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Science" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_medsci // -- Micro
|
||||
name = "Medical Research Radio Headset"
|
||||
desc = "A headset that is a result of the mating between medical and science."
|
||||
icon_state = "med_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Medical" = 1, "Science" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_com // -- TLE
|
||||
name = "Command Radio Headset"
|
||||
desc = "A headset with a commanding channel"
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Command" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/heads/captain // -- Bar
|
||||
name = "Captain's Headset"
|
||||
desc = "The headset of the boss."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0)
|
||||
|
||||
/obj/item/device/radio/headset/heads/rd // -- Bar
|
||||
name = "Research Director's Headset"
|
||||
desc = "Headset of the researching God."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Science" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/heads/hos // -- Bar
|
||||
name = "Head of Security's Headset"
|
||||
desc = "The headset of the man who protects your worthless lifes."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Security" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/heads/ce // -- Bar
|
||||
name = "Chief Engineer's Headset"
|
||||
desc = "The headset of the guy who is in charge of morons."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Engineering" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/heads/cmo // -- Bar
|
||||
name = "Chief Medical Officer's Headset"
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Medical" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/heads/hop // -- rastaf0
|
||||
name = "Head of Personnel's Headset"
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0)
|
||||
|
||||
/obj/item/device/radio/headset/headset_mine // -- rastaf0
|
||||
name = "Mining Radio Headset"
|
||||
desc = "Headset used by miners. How useless."
|
||||
icon_state = "mine_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Mining" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/headset_cargo // -- rastaf0
|
||||
name = "Cargo Radio Headset"
|
||||
desc = "Headset used by the QM's slaves."
|
||||
icon_state = "cargo_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Cargo" = 1)
|
||||
|
||||
/obj/item/device/radio/headset/heads/qm // -- rastaf0
|
||||
name = "Quartermaster's Headset"
|
||||
desc = "The headset of the man who control your toiletpaper supply."
|
||||
icon_state = "cargo_headset"
|
||||
item_state = "headset"
|
||||
channels = list("Cargo" = 1, "Mining" = 1)
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
|
||||
/obj/item/weapon/storage/backpack
|
||||
name = "backpack"
|
||||
desc = "You wear this on your back and put items into it."
|
||||
icon_state = "backpack"
|
||||
w_class = 4.0
|
||||
flags = 259.0
|
||||
@@ -59,6 +60,7 @@
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "This is told to hold untold horrors of pulls."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
@@ -67,6 +69,7 @@
|
||||
|
||||
/obj/item/weapon/storage/dice
|
||||
name = "dice pack"
|
||||
desc = "Apparently this has dice in them."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
@@ -75,33 +78,40 @@
|
||||
|
||||
/obj/item/weapon/storage/box
|
||||
name = "box"
|
||||
desc = "A nice looking box."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/pillbottlebox
|
||||
name = "pill bottles"
|
||||
desc = "A box of pill bottles."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/blankbox
|
||||
name = "blank shells"
|
||||
desc = "A box containing...stuff..."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/backpack/clown
|
||||
name = "Giggles Von Honkerton"
|
||||
desc = "The backpack made by Honk. Co."
|
||||
icon_state = "clownpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/medic
|
||||
name = "medic's backpack"
|
||||
desc = "The backpack used to keep with the sterile environment."
|
||||
icon_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/security
|
||||
name = "security backpack"
|
||||
desc = "A very robust backpack."
|
||||
icon_state = "securitypack"
|
||||
|
||||
/obj/item/weapon/storage/briefcase
|
||||
name = "briefcase"
|
||||
desc = "Used by the lawyer to robust security in the court room."
|
||||
icon_state = "briefcase"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 8.0
|
||||
@@ -113,6 +123,7 @@
|
||||
|
||||
/obj/item/weapon/storage/disk_kit
|
||||
name = "data disks"
|
||||
desc = "For disks."
|
||||
icon_state = "id"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
@@ -122,11 +133,13 @@
|
||||
|
||||
/obj/item/weapon/storage/fcard_kit
|
||||
name = "Fingerprint Cards"
|
||||
desc = "This contains cards which are used to take fingerprints."
|
||||
icon_state = "id"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/firstaid
|
||||
name = "First-Aid"
|
||||
desc = "In case of a boo-boo."
|
||||
icon_state = "firstaid"
|
||||
throw_speed = 2
|
||||
throw_range = 8
|
||||
@@ -134,6 +147,7 @@
|
||||
|
||||
/obj/item/weapon/storage/firstaid/fire
|
||||
name = "Fire First Aid"
|
||||
desc = "A kit for when you 'accidently' set toxins on fire and burn yourself."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
@@ -142,16 +156,19 @@
|
||||
|
||||
/obj/item/weapon/storage/syringes
|
||||
name = "Syringes"
|
||||
desc = "A box full of syringes."
|
||||
desc = "A biohazard alert warning is printed on the box"
|
||||
icon_state = "syringe"
|
||||
|
||||
/obj/item/weapon/storage/firstaid/toxin
|
||||
name = "Toxin First Aid"
|
||||
desc = "Used to treat when you have a high amoutn of toxins in your body. Or atleast the box containing those things."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/weapon/storage/firstaid/o2
|
||||
name = "Oxygen Deprivation First Aid"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
@@ -169,46 +186,55 @@
|
||||
|
||||
/obj/item/weapon/storage/gl_kit
|
||||
name = "Prescription Glasses"
|
||||
desc = "This box contains nerd glasses."
|
||||
icon_state = "id"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/handcuff_kit
|
||||
name = "Spare Handcuffs"
|
||||
desc = "A box full of handcuffs."
|
||||
icon_state = "handcuff"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/id_kit
|
||||
name = "Spare IDs"
|
||||
desc = "Has so many empty ID's."
|
||||
icon_state = "id"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/lglo_kit
|
||||
name = "Latex Gloves"
|
||||
desc = "Contains white gloves."
|
||||
icon_state = "latex"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/injectbox
|
||||
name = "DNA-Injectors"
|
||||
desc = "This box contains injectors it seems."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/stma_kit
|
||||
name = "Sterile Masks"
|
||||
desc = "This box contains masks of sterility."
|
||||
icon_state = "latex"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/trackimp_kit
|
||||
name = "Tracking Implant Kit"
|
||||
desc = "Box full of scum-bag tracking utensils."
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/chemimp_kit
|
||||
name = "Chemical Implant Kit"
|
||||
desc = "Box of stuff used to implant chemicals."
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon = 'storage.dmi'
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
@@ -242,6 +268,7 @@
|
||||
|
||||
/obj/item/weapon/storage/bible
|
||||
name = "bible"
|
||||
desc = "Apply to head repeatedly."
|
||||
icon_state ="bible"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
@@ -252,6 +279,7 @@
|
||||
|
||||
/obj/item/weapon/storage/bible/booze
|
||||
name = "bible"
|
||||
desc = "Apply to head repeatedly."
|
||||
icon_state ="bible"
|
||||
|
||||
/obj/item/weapon/storage/mousetraps
|
||||
|
||||
@@ -264,6 +264,7 @@
|
||||
/obj/item/weapon/melee/energy/sword
|
||||
var/color
|
||||
name = "energy sword"
|
||||
desc = "May the force be within you."
|
||||
icon_state = "sword0"
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
@@ -280,6 +281,7 @@
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/pirate
|
||||
name = "energy cutlass"
|
||||
desc = "Arrrr matey."
|
||||
icon_state = "cutlass0"
|
||||
|
||||
/obj/item/weapon/melee/energy/blade
|
||||
@@ -325,6 +327,7 @@
|
||||
|
||||
/obj/item/weapon/bedsheet
|
||||
name = "bedsheet"
|
||||
desc = "Nice, linen, bedsheet. Perfect to put on."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "sheet"
|
||||
layer = 4.0
|
||||
@@ -368,6 +371,7 @@
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
heal_burn = 40
|
||||
@@ -375,6 +379,7 @@
|
||||
|
||||
/obj/item/weapon/c_tube
|
||||
name = "cardboard tube"
|
||||
desc = "A tube...of cardboard."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "c_tube"
|
||||
throwforce = 1
|
||||
@@ -384,6 +389,7 @@
|
||||
|
||||
/obj/item/weapon/camera
|
||||
name = "camera"
|
||||
desc = "Use this to take pictures."
|
||||
icon_state = "camera"
|
||||
var/last_pic = 1.0
|
||||
item_state = "wrench"
|
||||
@@ -392,6 +398,7 @@
|
||||
|
||||
/obj/item/weapon/card
|
||||
name = "card"
|
||||
desc = "Does card things."
|
||||
icon = 'card.dmi'
|
||||
w_class = 1.0
|
||||
|
||||
@@ -399,6 +406,7 @@
|
||||
|
||||
/obj/item/weapon/card/data
|
||||
name = "data disk"
|
||||
desc = "A disk of data."
|
||||
icon_state = "data"
|
||||
var/function = "storage"
|
||||
var/data = "null"
|
||||
@@ -422,6 +430,7 @@
|
||||
|
||||
/obj/item/weapon/card/id
|
||||
name = "identification card"
|
||||
desc = "An identification card. No shit."
|
||||
icon_state = "id"
|
||||
item_state = "card-id"
|
||||
var/access = list()
|
||||
@@ -431,16 +440,19 @@
|
||||
|
||||
/obj/item/weapon/card/id/gold
|
||||
name = "identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate
|
||||
name = "agent card"
|
||||
desc = "Shhhhh."
|
||||
access = list(access_maint_tunnels)
|
||||
origin_tech = "syndicate=3"
|
||||
|
||||
/obj/item/weapon/card/id/captains_spare
|
||||
name = "Captain's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
registered = "Captain"
|
||||
@@ -451,6 +463,7 @@
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "CentCom ID"
|
||||
desc = "An ID straight from Cent. Com."
|
||||
icon_state = "centcom"
|
||||
registered = "Central Command"
|
||||
assignment = "General"
|
||||
@@ -472,6 +485,7 @@
|
||||
|
||||
/obj/item/weapon/clipboard
|
||||
name = "clipboard"
|
||||
desc = "Apply paper to this to write better. Can also hold pens."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "clipboard00"
|
||||
var/obj/item/weapon/pen/pen = null
|
||||
@@ -483,6 +497,7 @@
|
||||
|
||||
/obj/item/weapon/cloaking_device
|
||||
name = "cloaking device"
|
||||
desc = "Use this to become invisible to the human eyesocket."
|
||||
icon = 'device.dmi'
|
||||
icon_state = "shield0"
|
||||
var/active = 0.0
|
||||
@@ -526,6 +541,7 @@
|
||||
|
||||
/obj/item/weapon/crowbar
|
||||
name = "crowbar"
|
||||
desc = "Used to hit floors"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "crowbar"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -557,6 +573,7 @@
|
||||
|
||||
/obj/item/weapon/disk/nuclear
|
||||
name = "Nuclear Authentication Disk"
|
||||
desc = "Better keep this safe."
|
||||
icon_state = "nucleardisk"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
@@ -569,6 +586,7 @@
|
||||
|
||||
/obj/item/weapon/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "Contains water....dangit..."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "fire_extinguisher0"
|
||||
var/last_use = 1.0
|
||||
@@ -585,6 +603,7 @@
|
||||
|
||||
/obj/item/weapon/f_card
|
||||
name = "Finger Print Card"
|
||||
desc = "Used to take fingerprints."
|
||||
icon = 'card.dmi'
|
||||
icon_state = "fingerprint0"
|
||||
var/amount = 10.0
|
||||
@@ -597,6 +616,7 @@
|
||||
|
||||
/obj/item/weapon/fcardholder
|
||||
name = "Finger Print Case"
|
||||
desc = "Apply finger print card."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "fcardholder0"
|
||||
item_state = "clipboard"
|
||||
@@ -667,6 +687,7 @@
|
||||
|
||||
/obj/item/weapon/gift
|
||||
name = "gift"
|
||||
desc = "A wrapped item."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "gift3"
|
||||
var/size = 3.0
|
||||
@@ -899,6 +920,7 @@
|
||||
|
||||
/obj/item/weapon/hand_tele
|
||||
name = "hand tele"
|
||||
desc = "A portable item using blue-space technology."
|
||||
icon = 'device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
@@ -911,6 +933,7 @@
|
||||
|
||||
/obj/item/weapon/handcuffs
|
||||
name = "handcuffs"
|
||||
desc = "Use this to keep prisoners in line."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "handcuff"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
|
||||
@@ -930,23 +953,27 @@
|
||||
|
||||
/obj/item/weapon/implant/freedom
|
||||
name = "freedom"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
var/uses = 1.0
|
||||
color = "r"
|
||||
var/activation_emote = "chuckle"
|
||||
|
||||
/obj/item/weapon/implant/tracking
|
||||
name = "tracking"
|
||||
desc = "Track with this."
|
||||
var/frequency = 1451
|
||||
var/id = 1.0
|
||||
|
||||
/obj/item/weapon/implant/explosive
|
||||
name = "explosive"
|
||||
desc = "And boom goes the weasel."
|
||||
|
||||
/obj/item/weapon/implant/chem
|
||||
name = "chem"
|
||||
|
||||
/obj/item/weapon/implantcase
|
||||
name = "Glass Case"
|
||||
desc = "A case containing an implant."
|
||||
icon_state = "implantcase-0"
|
||||
var/obj/item/weapon/implant/imp = null
|
||||
item_state = "implantcase"
|
||||
@@ -956,16 +983,19 @@
|
||||
|
||||
/obj/item/weapon/implantcase/tracking
|
||||
name = "Glass Case- 'Tracking'"
|
||||
desc = "A case containing a tracking implant."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
|
||||
/obj/item/weapon/implantcase/explosive
|
||||
name = "Glass Case- 'Explosive'"
|
||||
desc = "A case containing an explosive implant."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-r"
|
||||
|
||||
/obj/item/weapon/implantcase/chem
|
||||
name = "Glass Case- 'Chem'"
|
||||
desc = "A case containing a chemical implant."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
|
||||
@@ -981,6 +1011,7 @@
|
||||
|
||||
/obj/item/weapon/implantpad
|
||||
name = "implantpad"
|
||||
desc = "Used to modify implants."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantpad-0"
|
||||
var/obj/item/weapon/implantcase/case = null
|
||||
@@ -994,6 +1025,7 @@
|
||||
|
||||
/obj/item/weapon/locator
|
||||
name = "locator"
|
||||
desc = "Used to track those with locater implants."
|
||||
icon = 'device.dmi'
|
||||
icon_state = "locator"
|
||||
var/temp = null
|
||||
@@ -1039,6 +1071,7 @@
|
||||
|
||||
/obj/item/weapon/paint
|
||||
name = "Paint Can"
|
||||
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
var/color = "neutral"
|
||||
@@ -1047,6 +1080,7 @@
|
||||
|
||||
/obj/item/weapon/paper
|
||||
name = "Paper"
|
||||
desc = "It is made from wood."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "paper"
|
||||
var/info = null
|
||||
@@ -1066,6 +1100,7 @@
|
||||
|
||||
/obj/item/weapon/directions
|
||||
name = "Crumpled Paper"
|
||||
desc = "This is a crumpled piece fo paper."
|
||||
icon = 'weapons.dmi'
|
||||
icon_state = "crumpled"
|
||||
throwforce = 0
|
||||
@@ -1178,6 +1213,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/paper_bin
|
||||
name = "Paper Bin"
|
||||
desc = "This contains many papers."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "paper_bin1"
|
||||
var/amount = 30.0
|
||||
@@ -1223,6 +1259,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/rack_parts
|
||||
name = "rack parts"
|
||||
desc = "Parts of a rack."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -1238,6 +1275,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwwy with this."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "screwdriver"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -1260,6 +1298,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/syndicate_uplink
|
||||
name = "station bounced radio"
|
||||
desc = "Remain silent about this..."
|
||||
icon = 'radio.dmi'
|
||||
icon_state = "radio"
|
||||
var/temp = null
|
||||
@@ -1278,6 +1317,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/SWF_uplink
|
||||
name = "station bounced radio"
|
||||
desc = "used to comunicate it appears."
|
||||
icon = 'radio.dmi'
|
||||
icon_state = "radio"
|
||||
var/temp = null
|
||||
@@ -1296,6 +1336,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/spellbook
|
||||
name = "Spell Book"
|
||||
desc = "The legendary book of spells of the wizard."
|
||||
icon = 'library.dmi'
|
||||
icon_state ="book"
|
||||
throw_speed = 1
|
||||
@@ -1312,6 +1353,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/staff
|
||||
name = "wizards staff"
|
||||
desc = "Apparently a staff used by the wizard."
|
||||
icon = 'wizard.dmi'
|
||||
icon_state = "staff"
|
||||
force = 3.0
|
||||
@@ -1323,6 +1365,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/table_parts
|
||||
name = "table parts"
|
||||
desc = "Parts of a table. Poor table."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "table_parts"
|
||||
m_amt = 3750
|
||||
@@ -1330,6 +1373,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/table_parts/reinforced
|
||||
name = "reinforced table parts"
|
||||
desc = "Hard table parts. Well...harder..."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "reinf_tableparts"
|
||||
m_amt = 7500
|
||||
@@ -1337,6 +1381,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/table_parts/wood
|
||||
name = "wooden table parts"
|
||||
desc = "Keep away from fire."
|
||||
icon_state = "wood_tableparts"
|
||||
|
||||
/obj/item/weapon/tank
|
||||
@@ -1357,11 +1402,13 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/tank/anesthetic
|
||||
name = "Gas Tank (Sleeping Agent)"
|
||||
desc = "Seriously, who uses this anymore?"
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
|
||||
/obj/item/weapon/tank/jetpack
|
||||
name = "Jetpack (Oxygen)"
|
||||
desc = "A pack of jets it appears."
|
||||
icon_state = "jetpack0"
|
||||
var/on = 0.0
|
||||
w_class = 4.0
|
||||
@@ -1372,29 +1419,35 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/tank/jetpack/void_jetpack
|
||||
name = "Void Jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
icon_state = "voidjetpack0"
|
||||
item_state = "jetpack"
|
||||
|
||||
/obj/item/weapon/tank/jetpack/black_jetpack
|
||||
name = "Black Jetpack (oxygen)"
|
||||
desc = "A black model of jetpacks."
|
||||
icon_state = "black_jetpack0"
|
||||
item_state = "black_jetpack"
|
||||
|
||||
/obj/item/weapon/tank/oxygen
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen"
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
/obj/item/weapon/tank/air
|
||||
name = "Gas Tank (Air Mix)"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
|
||||
/obj/item/weapon/tank/plasma
|
||||
name = "Gas Tank (BIOHAZARD)"
|
||||
desc = "Contains dangerous plasma. When inhaled."
|
||||
icon_state = "plasma"
|
||||
|
||||
/obj/item/weapon/tank/emergency_oxygen
|
||||
name = "emergency oxygentank"
|
||||
desc = "Used for emergencies."
|
||||
icon_state = "emergency"
|
||||
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
|
||||
w_class = 2.5
|
||||
@@ -1404,6 +1457,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/teleportation_scroll
|
||||
name = "Teleportation Scroll"
|
||||
desc = "A scroll for moving around."
|
||||
icon = 'wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
var/uses = 4.0
|
||||
@@ -1426,6 +1480,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "cutters"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -1442,12 +1497,14 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/wrapping_paper
|
||||
name = "wrapping paper"
|
||||
desc = "You can use this to wrap items in."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "wrap_paper"
|
||||
var/amount = 20.0
|
||||
|
||||
/obj/item/weapon/wrench
|
||||
name = "wrench"
|
||||
desc = "A wrench with common uses. Can be found in your hand."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "wrench"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -1582,6 +1639,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/a_gift
|
||||
name = "gift"
|
||||
desc = "A gift it appears."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "gift"
|
||||
item_state = "gift"
|
||||
@@ -1603,6 +1661,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
force = 8.0
|
||||
throwforce = 10.0
|
||||
@@ -1663,10 +1722,12 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
desc = "Pointy."
|
||||
icon_state = "fork"
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife
|
||||
name = "knife"
|
||||
desc = "Can cut through any food."
|
||||
icon_state = "knife"
|
||||
force = 10.0
|
||||
throwforce = 10.0
|
||||
@@ -1678,6 +1739,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/scalpel
|
||||
name = "scalpel"
|
||||
desc = "Cut, cut, and once more cut."
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "scalpel"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1692,6 +1754,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/retractor
|
||||
name = "retractor"
|
||||
desc = "Retracts stuff."
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1700,6 +1763,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/hemostat
|
||||
name = "hemostat"
|
||||
desc = "You think you have seen this before."
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "hemostat"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1708,6 +1772,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/cautery
|
||||
name = "cautery"
|
||||
desc = "This stops bleeding."
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1716,6 +1781,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/surgicaldrill
|
||||
name = "surgical drill"
|
||||
desc = "You can drill using this item. You dig?"
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "drill"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1724,6 +1790,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/circular_saw
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "saw"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1738,6 +1805,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/syntiflesh
|
||||
name = "Syntiflesh"
|
||||
desc = "Meat that appears...strange..."
|
||||
icon = 'food.dmi'
|
||||
icon_state = "meat"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
@@ -1858,18 +1926,21 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
|
||||
|
||||
/obj/item/weapon/dice // -- TLE
|
||||
name = "d6"
|
||||
desc = "A dice with six sides."
|
||||
var/sides = 6
|
||||
icon_state = "dice"
|
||||
item_state = "dice"
|
||||
|
||||
/obj/item/weapon/dice/d20 // -- TLE
|
||||
name = "d20"
|
||||
desc = "A dice with...hell that is many sides."
|
||||
sides = 20
|
||||
icon_state = "d20"
|
||||
item_state = "dice"
|
||||
|
||||
/obj/item/weapon/pai_cable
|
||||
desc = "A flexible coated cable with a universal jack on one end."
|
||||
desc = "Some spacey cable."
|
||||
name = "data cable"
|
||||
icon = 'power.dmi'
|
||||
icon_state = "wire1"
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
|
||||
/turf/simulated/wall/r_wall
|
||||
name = "r wall"
|
||||
desc = "A huge chunk of reinforced metal used to seperate rooms."
|
||||
icon_state = "r_wall"
|
||||
opacity = 1
|
||||
density = 1
|
||||
@@ -73,6 +74,7 @@
|
||||
|
||||
/turf/simulated/wall
|
||||
name = "wall"
|
||||
desc = "A huge chunk of metal used to seperate rooms."
|
||||
icon = 'walls.dmi'
|
||||
opacity = 1
|
||||
density = 1
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.5 KiB |
Reference in New Issue
Block a user