Fixes medical resident spawn and other things (#3383)

Fixes medical residents spawning at the odin at round start
Fixes medical residents being unable to get medical huds via loadout
Fixes #3370
Fixes mechas not using the paint kit skins when destroyed
This commit is contained in:
Alberyk
2017-08-31 11:13:45 -05:00
committed by Lohikar
parent 2f00346cc4
commit 5a8ccc6c54
4 changed files with 6 additions and 5 deletions
+1
View File
@@ -152,6 +152,7 @@
if(wreckage)
var/obj/effect/decal/mecha_wreckage/WR = new wreckage(loc)
WR.icon_state = "[icon_state]-broken"
for(var/obj/item/mecha_parts/mecha_equipment/E in equipment)
if(E.salvageable && prob(30))
WR.crowbar_salvage += E
@@ -28,7 +28,7 @@
/datum/gear/eyes/sciencegoggles
display_name = "science Goggles"
path = /obj/item/clothing/glasses/science
/datum/gear/eyes/mesonprescription
display_name = "meson goggles, prescription"
path = /obj/item/clothing/glasses/meson/prescription
@@ -42,7 +42,7 @@
/datum/gear/eyes/medical
display_name = "medical HUD"
path = /obj/item/clothing/glasses/hud/health
allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Chemist", "Paramedic", "Geneticist", "Nursing Intern")
allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Chemist", "Paramedic", "Geneticist", "Medical Resident")
/datum/gear/eyes/shades
display_name = "sunglasses, fat"
@@ -613,7 +613,7 @@ var/global/list/robot_modules = list(
"Kent" = "toiletbot",
"Bro" = "brobot",
"Rich" = "maximillion",
"Basic" = "robotserv",
"Basic" = "robotServ",
"Drone - Service" = "drone-service",
"Drone - Hydro" = "drone-hydro",
"Classic" = "service2",
+2 -2
View File
@@ -41323,13 +41323,13 @@
dir = 10
},
/obj/effect/landmark/start{
name = "Nursing Intern"
name = "Medical Resident"
},
/turf/simulated/floor/tiled/white,
/area/medical/medbay2)
"btj" = (
/obj/effect/landmark/start{
name = "Nursing Intern"
name = "Medical Resident"
},
/turf/simulated/floor/tiled/white,
/area/medical/medbay2)