Fix missing emissives for high visibility jacket (#20267)

### Summary

This PR fixes the missing emissives for the high vis jacket.
Pants and all alt-variations seems to be correct in the first place, the
main jacket had an invalid icon state in the code when adding the
emissives.
This commit is contained in:
FabianK3
2024-12-18 10:54:30 +00:00
committed by GitHub
parent 434e7691f8
commit 6176594c48
2 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -411,7 +411,7 @@
/obj/item/clothing/suit/storage/toggle/highvis/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
var/image/I = ..()
if(slot == slot_wear_suit_str)
var/image/emissive_overlay = emissive_appearance(mob_icon, "[opened ? "jacket_highvis_open_su_emis" : "jacket_highvis_su_emis"]", alpha = src.alpha)
var/image/emissive_overlay = emissive_appearance(mob_icon, "[opened ? "jacket_highvis_open_su-emis" : "jacket_highvis_su-emis"]", alpha = src.alpha)
I.AddOverlays(emissive_overlay)
return I
@@ -0,0 +1,6 @@
author: FabianK3
delete-after: True
changes:
- bugfix: "Added missing emissives for the regular high visibility jacket."