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Fix missing emissives for high visibility jacket (#20267)
### Summary This PR fixes the missing emissives for the high vis jacket. Pants and all alt-variations seems to be correct in the first place, the main jacket had an invalid icon state in the code when adding the emissives.
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@@ -411,7 +411,7 @@
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/obj/item/clothing/suit/storage/toggle/highvis/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
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var/image/I = ..()
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if(slot == slot_wear_suit_str)
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var/image/emissive_overlay = emissive_appearance(mob_icon, "[opened ? "jacket_highvis_open_su_emis" : "jacket_highvis_su_emis"]", alpha = src.alpha)
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var/image/emissive_overlay = emissive_appearance(mob_icon, "[opened ? "jacket_highvis_open_su-emis" : "jacket_highvis_su-emis"]", alpha = src.alpha)
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I.AddOverlays(emissive_overlay)
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return I
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@@ -0,0 +1,6 @@
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author: FabianK3
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delete-after: True
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changes:
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- bugfix: "Added missing emissives for the regular high visibility jacket."
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