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States when a player is winded when examined. (#9652)
If someone is winded and a player examines them, it will tell them that the player is winded. Hopefully this will lead to less folks touching winded people without realising. Meaning less "Stop that they're winded" in LOOC.
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@@ -75,6 +75,10 @@
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else
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msg += "[T.He] [T.is] wearing \icon[w_uniform] <a href='?src=\ref[src];lookitem_desc_only=\ref[w_uniform]'>\a [w_uniform]</a>[tie_msg].\n"
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//when the player is winded by an admin
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if(paralysis > 6000)
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msg += "<span><font color='#002eb8'><b>OOC Information:</b></font> <font color='red'>This player has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</font></span>\n"
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//head
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if(head)
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if(head.blood_color)
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@@ -413,4 +417,4 @@
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)
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var/output_text = color_map[supplied_color] || "fluid"
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return output_text
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return output_text
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