States when a player is winded when examined. (#9652)

If someone is winded and a player examines them, it will tell them that the player is winded. Hopefully this will lead to less folks touching winded people without realising. Meaning less "Stop that they're winded" in LOOC.
This commit is contained in:
HouseOfSynth
2020-08-13 20:19:54 +01:00
committed by GitHub
parent 3257195a2f
commit 6407a22341
2 changed files with 46 additions and 1 deletions

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@@ -75,6 +75,10 @@
else
msg += "[T.He] [T.is] wearing \icon[w_uniform] <a href='?src=\ref[src];lookitem_desc_only=\ref[w_uniform]'>\a [w_uniform]</a>[tie_msg].\n"
//when the player is winded by an admin
if(paralysis > 6000)
msg += "<span><font color='#002eb8'><b>OOC Information:</b></font> <font color='red'>This player has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</font></span>\n"
//head
if(head)
if(head.blood_color)
@@ -413,4 +417,4 @@
)
var/output_text = color_map[supplied_color] || "fluid"
return output_text
return output_text