Converted Unathi breacher suits to rigs.
@@ -807,6 +807,7 @@
|
||||
#include "code\modules\clothing\spacesuits\rig\modules\ninja.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\modules\utility.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\modules\vision.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\alien.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\combat.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\ert.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\light.dm"
|
||||
|
||||
@@ -35,50 +35,6 @@
|
||||
item_state = "skrell_suit_black"
|
||||
item_color = "skrell_suit_black"
|
||||
|
||||
//Unathi space gear. Huge and restrictive.
|
||||
/obj/item/clothing/head/helmet/space/unathi
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
var/up = 0 //So Unathi helmets play nicely with the weldervision check.
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
|
||||
name = "NT breacher helmet"
|
||||
desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
|
||||
icon_state = "unathi_helm_cheap"
|
||||
item_state = "unathi_helm_cheap"
|
||||
item_color = "unathi_helm_cheap"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/rig_cheap
|
||||
name = "NT breacher chassis"
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
icon_state = "rig-unathi-cheap"
|
||||
item_state = "rig-unathi-cheap"
|
||||
slowdown = 3
|
||||
|
||||
/obj/item/clothing/head/helmet/space/unathi/breacher
|
||||
name = "breacher helm"
|
||||
desc = "Weathered, ancient and battle-scarred. The helmet is too."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/breacher
|
||||
name = "breacher chassis"
|
||||
desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
slowdown = 1
|
||||
|
||||
// Vox space gear (vaccuum suit, low pressure armour)
|
||||
// Can't be equipped by any other species due to bone structure and vox cybernetics.
|
||||
/obj/item/clothing/suit/space/vox
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
/*
|
||||
* Contains
|
||||
* /obj/item/rig_module/vision
|
||||
* /obj/item/rig_module/vision/meson
|
||||
* /obj/item/rig_module/vision/thermal
|
||||
*/
|
||||
|
||||
/datum/rig_vision
|
||||
var/mode
|
||||
var/obj/item/clothing/glasses/glasses
|
||||
|
||||
@@ -62,6 +62,7 @@
|
||||
var/sealing // Keeps track of seal status independantly of canremove.
|
||||
var/offline = 1 // Should we be applying suit maluses?
|
||||
var/offline_slowdown = 10 // If the suit is deployed and unpowered, it sets slowdown to this.
|
||||
var/vision_restriction
|
||||
var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
|
||||
|
||||
// Wiring! How exciting.
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/rig/attackby(var/mob/user)
|
||||
/obj/item/weapon/rig/attack_hand(var/mob/user)
|
||||
|
||||
if(electrified != 0)
|
||||
if(cell && cell.charge >= 100)
|
||||
|
||||
@@ -20,11 +20,12 @@
|
||||
var/obj/item/weapon/rig/rig = holder
|
||||
switch(index)
|
||||
if(RIG_SECURITY)
|
||||
if(!mended)
|
||||
if(mended)
|
||||
rig.req_access = initial(rig.req_access)
|
||||
rig.req_one_access = initial(rig.req_one_access)
|
||||
if(RIG_INTERFACE_SHOCK)
|
||||
rig.electrified = -1
|
||||
rig.electrified = mended ? 0 : -1
|
||||
rig.shock(usr,100)
|
||||
|
||||
/datum/wires/rig/UpdatePulsed(var/index)
|
||||
|
||||
@@ -32,17 +33,22 @@
|
||||
switch(index)
|
||||
if(RIG_SECURITY)
|
||||
rig.security_check_enabled = !rig.security_check_enabled
|
||||
rig.visible_message("\The [src] twitches as several suit locks [rig.security_check_enabled?"close":"open"].")
|
||||
if(RIG_AI_OVERRIDE)
|
||||
rig.ai_override_enabled = !rig.ai_override_enabled
|
||||
rig.visible_message("A small red light on [src] [rig.ai_override_enabled?"goes dead":"flickers on"].")
|
||||
if(RIG_SYSTEM_CONTROL)
|
||||
rig.malfunctioning += 10
|
||||
if(rig.malfunction_delay <= 0)
|
||||
rig.malfunction_delay = 20
|
||||
rig.shock(usr,100)
|
||||
if(RIG_INTERFACE_LOCK)
|
||||
rig.interface_locked = !rig.interface_locked
|
||||
rig.visible_message("\The [src] clicks audibly as the software interface [rig.interface_locked?"darkens":"brightens"].")
|
||||
if(RIG_INTERFACE_SHOCK)
|
||||
if(rig.electrified != -1)
|
||||
rig.electrified = 30
|
||||
rig.shock(usr,100)
|
||||
|
||||
/datum/wires/rig/CanUse(var/mob/living/L)
|
||||
var/obj/item/weapon/rig/rig = holder
|
||||
|
||||
19
code/modules/clothing/spacesuits/rig/suits/alien.dm
Normal file
@@ -0,0 +1,19 @@
|
||||
/obj/item/weapon/rig/unathi
|
||||
name = "NT breacher chassis control module"
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
suit_type = "NT breacher"
|
||||
icon_state = "breacher_rig_cheap"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
|
||||
slowdown = 6
|
||||
offline_slowdown = 10
|
||||
vision_restriction = 1
|
||||
offline_vision_restriction = 2
|
||||
|
||||
/obj/item/weapon/rig/unathi/fancy
|
||||
name = "breacher chassis control module"
|
||||
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
suit_type = "breacher chassis"
|
||||
icon_state = "breacher_rig"
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80)
|
||||
vision_restriction = 0
|
||||
offline_vision_restriction = 2
|
||||
@@ -1188,8 +1188,9 @@
|
||||
//Check rig first because it's two-check and other checks will override it.
|
||||
if(istype(back,/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/O = back
|
||||
if(O.offline && O.offline_vision_restriction == 2 && O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES))
|
||||
blinded = 1
|
||||
if(O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES))
|
||||
if((O.offline && O.offline_vision_restriction == 2) || (!O.offline && O.vision_restriction == 2))
|
||||
blinded = 1
|
||||
|
||||
// Check everything else.
|
||||
if(!species.has_organ["eyes"]) // Presumably if a species has no eyes, they see via something else.
|
||||
@@ -1485,12 +1486,6 @@
|
||||
|
||||
var/masked = 0
|
||||
|
||||
if(istype(head, /obj/item/clothing/head/welding) || istype(head, /obj/item/clothing/head/helmet/space/unathi))
|
||||
var/obj/item/clothing/head/welding/O = head
|
||||
if(!O.up && tinted_weldhelh)
|
||||
client.screen |= global_hud.darkMask
|
||||
masked = 1
|
||||
|
||||
if(!masked && istype(glasses, /obj/item/clothing/glasses/welding))
|
||||
var/obj/item/clothing/glasses/welding/O = glasses
|
||||
if(!O.up && tinted_weldhelh)
|
||||
@@ -1500,8 +1495,9 @@
|
||||
if(!masked && istype(back, /obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/O = back
|
||||
// Ugh, why is this done on a case by case basis? Why is there no flag for causing weldervision?
|
||||
if(O.offline && O.offline_vision_restriction == 1 && O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES))
|
||||
client.screen |= global_hud.darkMask
|
||||
if(O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES))
|
||||
if((O.offline && O.offline_vision_restriction == 1) || (!O.offline && O.vision_restriction == 1))
|
||||
client.screen |= global_hud.darkMask
|
||||
|
||||
if(machine)
|
||||
if(!machine.check_eye(src))
|
||||
|
||||
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 116 KiB |
BIN
icons/mob/head.dmi.BASE.dmi
Normal file
|
After Width: | Height: | Size: 122 KiB |
BIN
icons/mob/head.dmi.LOCAL.dmi
Normal file
|
After Width: | Height: | Size: 130 KiB |
BIN
icons/mob/head.dmi.REMOTE.dmi
Normal file
|
After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 260 KiB After Width: | Height: | Size: 258 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
@@ -1804,7 +1804,7 @@
|
||||
"aIJ" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/bridge)
|
||||
"aIK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/bridge)
|
||||
"aIL" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
|
||||
"aIM" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/head/helmet/space/unathi/helmet_cheap,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/unathi/rig_cheap,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva)
|
||||
"aIM" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/rig/unathi,/obj/item/clothing/mask/breath,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva)
|
||||
"aIN" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Security"; location = "EVA2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "L12"},/area/hallway/primary/central_one)
|
||||
"aIO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "L16"},/area/hallway/primary/central_one)
|
||||
"aIP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/hallway/primary/central_one)
|
||||
|
||||