mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 07:59:01 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -120,7 +120,7 @@
|
||||
screen_loc = "NORTH,WEST+2"
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var/varholder = "name"
|
||||
var/valueholder = "derp"
|
||||
var/objholder = "/obj/structure/closet"
|
||||
var/objholder = /obj/structure/closet
|
||||
|
||||
Click(location, control, params)
|
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var/list/pa = params2list(params)
|
||||
@@ -145,13 +145,13 @@
|
||||
if(1)
|
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return 1
|
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if(2)
|
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objholder = input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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var/list/removed_paths = list("/obj/effect/bhole")
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if(objholder in removed_paths)
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objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
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if(!ispath(objholder))
|
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objholder = /obj/structure/closet
|
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alert("That path is not allowed.")
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objholder = "/obj/structure/closet"
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else if (dd_hasprefix(objholder, "/mob") && !check_rights(R_DEBUG,0))
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objholder = "/obj/structure/closet"
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(3)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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@@ -234,8 +234,12 @@
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WIN.dir = NORTHWEST
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if(2)
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if(pa.Find("left"))
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var/obj/A = new holder.buildmode.objholder (get_turf(object))
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A.dir = holder.builddir.dir
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if(ispath(holder.buildmode.objholder,/turf))
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var/turf/T = get_turf(object)
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T.ChangeTurf(holder.buildmode.objholder)
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else
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var/obj/A = new holder.buildmode.objholder (get_turf(object))
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A.dir = holder.builddir.dir
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else if(pa.Find("right"))
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if(isobj(object)) del(object)
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@@ -37,27 +37,6 @@
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// Not all of them require checking, see below
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A.attack_ghost(src)
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// This is the ghost's follow verb with an argument
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/mob/dead/observer/proc/ManualFollow(var/atom/target)
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following = target
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if(target)
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src << "\blue Now following [target]"
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spawn(0)
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var/turf/pos = get_turf(src)
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while(loc == pos && target && following == target)
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var/turf/T = get_turf(target)
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if(!T)
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break
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if(following != target)
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break
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if(!client)
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break
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loc = T
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pos = loc
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sleep(15)
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following = null
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// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
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/atom/proc/attack_ghost(mob/dead/observer/user as mob)
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if(user.client && user.client.inquisitive_ghost)
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@@ -1,5 +1,3 @@
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#define METEOR_TEMPERATURE
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/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
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//set to at least 100 unless you want evarr ruining every round
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@@ -95,18 +93,9 @@
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icon_state = "smallf"
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/meteor/Move()
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var/turf/T = src.loc
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if (istype(T, /turf))
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T.hotspot_expose(METEOR_TEMPERATURE, 1000)
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..()
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return
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||||
/obj/effect/meteor/Bump(atom/A)
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spawn(0)
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for(var/mob/M in range(10, src))
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if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
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shake_camera(M, 3, 1)
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if (A)
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A.meteorhit(src)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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@@ -117,9 +106,7 @@
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if(!istype(A,/obj/machinery/power/emitter) && \
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!istype(A,/obj/machinery/field_generator) && \
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prob(15))
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||||
explosion(src.loc, 4, 5, 6, 7, 0)
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playsound(src.loc, "explosion", 50, 1)
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del(src)
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return
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@@ -146,16 +133,18 @@
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if(--src.hits <= 0)
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del(src) //Dont blow up singularity containment if we get stuck there.
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for(var/mob/M in range(10, src))
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if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
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shake_camera(M, 3, 1)
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if (A)
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for(var/mob/M in player_list)
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var/turf/T = get_turf(M)
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if(!T || T.z != src.z)
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continue
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shake_camera(M, 3, get_dist(M.loc, src.loc) > 20 ? 1 : 3)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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explosion(src.loc, 0, 1, 2, 3, 0)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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if (--src.hits <= 0)
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if(prob(15) && !istype(A, /obj/structure/grille))
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explosion(src.loc, 1, 2, 3, 4, 0)
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playsound(src.loc, "explosion", 50, 1)
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del(src)
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return
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@@ -243,14 +243,14 @@ Release Pressure: <A href='?src=\ref[src];pressure_adj=-1000'>-</A> <A href='?sr
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if(href_list["toggle"])
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if (valve_open)
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if (holding)
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release_log += "Valve was <b>closed</b> by [usr], stopping the transfer into the [holding]<br>"
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release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the [holding]<br>"
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else
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release_log += "Valve was <b>closed</b> by [usr], stopping the transfer into the <font color='red'><b>air</b></font><br>"
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release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the <font color='red'><b>air</b></font><br>"
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else
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if (holding)
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release_log += "Valve was <b>opened</b> by [usr], starting the transfer into the [holding]<br>"
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release_log += "Valve was <b>opened</b> by [usr] ([usr.ckey]), starting the transfer into the [holding]<br>"
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||||
else
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||||
release_log += "Valve was <b>opened</b> by [usr], starting the transfer into the <font color='red'><b>air</b></font><br>"
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release_log += "Valve was <b>opened</b> by [usr] ([usr.ckey]), starting the transfer into the <font color='red'><b>air</b></font><br>"
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valve_open = !valve_open
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if (href_list["remove_tank"])
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@@ -219,7 +219,7 @@ Auto Patrol: []"},
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walk_to(src,0)
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if(target) // make sure target exists
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if(get_dist(src, src.target) <= 1) // if right next to perp
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if(get_dist(src, src.target) <= 1 && isturf(src.target.loc)) // if right next to perp
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if(istype(src.target,/mob/living/carbon))
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playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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src.icon_state = "secbot-c"
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@@ -262,7 +262,7 @@ That prevents a few funky behaviors.
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A.loc = T.loc
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A.cancel_camera()
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A << "You have been uploaded to a stationary terminal. Remote device connection restored."
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U << "\blue <b>Transfer succesful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
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||||
del(T)
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if("AIFIXER")//AI Fixer terminal.
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||||
var/obj/machinery/computer/aifixer/T = target
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||||
@@ -286,7 +286,7 @@ That prevents a few funky behaviors.
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||||
T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty")
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A.cancel_camera()
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A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
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U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
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U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
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else
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if(!C.contents.len && T.occupant && !T.active)
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C.name = "inteliCard - [T.occupant.name]"
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@@ -298,7 +298,7 @@ That prevents a few funky behaviors.
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C.icon_state = "aicard-full"
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-full")
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T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
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U << "\blue <b>Transfer succesful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
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||||
T.occupant.loc = C
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T.occupant.cancel_camera()
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T.occupant = null
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@@ -323,7 +323,7 @@ That prevents a few funky behaviors.
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty")
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A.cancel_camera()
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A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
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U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
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U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
|
||||
else
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if(!C.AI && T.occupant && !T.active)
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if (T.occupant.stat)
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@@ -409,10 +409,10 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
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||||
dat+="<FONT COLOR='green'>Wanted issue for [src.channel_name] successfully edited.</FONT><BR><BR>"
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dat+="<BR><A href='?src=\ref[src];setScreen=[0]'>Return</A><BR>"
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if(20)
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dat+="<FONT COLOR='green'>Printing successfull. Please receive your newspaper from the bottom of the machine.</FONT><BR><BR>"
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dat+="<FONT COLOR='green'>Printing successful. Please receive your newspaper from the bottom of the machine.</FONT><BR><BR>"
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||||
dat+="<A href='?src=\ref[src];setScreen=[0]'>Return</A>"
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||||
if(21)
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||||
dat+="<FONT COLOR='maroon'>Unable to print newspaper. Insufficient paper. Please notify maintenance personnell to refill machine storage.</FONT><BR><BR>"
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||||
dat+="<FONT COLOR='maroon'>Unable to print newspaper. Insufficient paper. Please notify maintenance personnel to refill machine storage.</FONT><BR><BR>"
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||||
dat+="<A href='?src=\ref[src];setScreen=[0]'>Return</A>"
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else
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||||
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
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||||
|
||||
@@ -518,7 +518,7 @@
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||||
temp += "<a href='?src=\ref[src];clear_temp=1'>Return</a>"
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||||
src.updateUsrDialog()
|
||||
if(i || tech_output)
|
||||
src.visible_message("\icon[src] <b>[src]</b> beeps, \"Succesfully synchronized with R&D server. New data processed.\"")
|
||||
src.visible_message("\icon[src] <b>[src]</b> beeps, \"Successfully synchronized with R&D server. New data processed.\"")
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(var/obj/item/part as obj,var/resource as text, var/roundto=1)
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
target = safepick(view(3,target))
|
||||
if(!target)
|
||||
return
|
||||
if(get_dist(src, target)>1)
|
||||
if(!target.Adjacent(src))
|
||||
if(selected && selected.is_ranged())
|
||||
selected.action(target)
|
||||
else if(selected && selected.is_melee())
|
||||
|
||||
@@ -7,6 +7,19 @@
|
||||
else return dy + (0.5*dx)
|
||||
|
||||
|
||||
proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY processes turfs and thus less intensive)
|
||||
if(Center==null) return
|
||||
|
||||
//var/x1=((Center.x-Dist)<1 ? 1 : Center.x-Dist)
|
||||
//var/y1=((Center.y-Dist)<1 ? 1 : Center.y-Dist)
|
||||
//var/x2=((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist)
|
||||
//var/y2=((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist)
|
||||
|
||||
var/turf/x1y1 = locate(((Center.x-Dist)<1 ? 1 : Center.x-Dist),((Center.y-Dist)<1 ? 1 : Center.y-Dist),Center.z)
|
||||
var/turf/x2y2 = locate(((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist),((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist),Center.z)
|
||||
return block(x1y1,x2y2)
|
||||
|
||||
|
||||
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
|
||||
src = null //so we don't abort once src is deleted
|
||||
spawn(0)
|
||||
@@ -48,7 +61,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
var/y0 = epicenter.y
|
||||
var/z0 = epicenter.z
|
||||
|
||||
for(var/turf/T in range(epicenter, max(devastation_range, heavy_impact_range, light_impact_range)))
|
||||
for(var/turf/T in trange(max(devastation_range, heavy_impact_range, light_impact_range), epicenter))
|
||||
var/dist = cheap_pythag(T.x - x0,T.y - y0)
|
||||
|
||||
if(dist < devastation_range) dist = 1
|
||||
@@ -85,4 +98,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
|
||||
proc/secondaryexplosion(turf/epicenter, range)
|
||||
for(var/turf/tile in range(range, epicenter))
|
||||
tile.ex_act(2)
|
||||
tile.ex_act(2)
|
||||
@@ -6,31 +6,12 @@
|
||||
/obj
|
||||
var/explosion_resistance
|
||||
|
||||
/datum/explosion_turf
|
||||
var/turf/turf //The turf which will get ex_act called on it
|
||||
var/max_power //The largest amount of power the turf sustained
|
||||
|
||||
New()
|
||||
..()
|
||||
max_power = 0
|
||||
|
||||
proc/save_power_if_larger(power)
|
||||
if(power > max_power)
|
||||
max_power = power
|
||||
return 1
|
||||
return 0
|
||||
var/list/explosion_turfs = list()
|
||||
|
||||
var/list/datum/explosion_turf/explosion_turfs = list()
|
||||
var/explosion_in_progress = 0
|
||||
|
||||
proc/get_explosion_turf(var/turf/T)
|
||||
for( var/datum/explosion_turf/ET in explosion_turfs )
|
||||
if( T == ET.turf )
|
||||
return ET
|
||||
var/datum/explosion_turf/ET = new()
|
||||
ET.turf = T
|
||||
explosion_turfs += ET
|
||||
return ET
|
||||
|
||||
proc/explosion_rec(turf/epicenter, power)
|
||||
|
||||
@@ -52,9 +33,8 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
|
||||
explosion_in_progress = 1
|
||||
explosion_turfs = list()
|
||||
var/datum/explosion_turf/ETE = get_explosion_turf()
|
||||
ETE.turf = epicenter
|
||||
ETE.max_power = power
|
||||
|
||||
explosion_turfs[epicenter] = power
|
||||
|
||||
//This steap handles the gathering of turfs which will be ex_act() -ed in the next step. It also ensures each turf gets the maximum possible amount of power dealt to it.
|
||||
for(var/direction in cardinal)
|
||||
@@ -62,22 +42,21 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
T.explosion_spread(power - epicenter.explosion_resistance, direction)
|
||||
|
||||
//This step applies the ex_act effects for the explosion, as planned in the previous step.
|
||||
for( var/datum/explosion_turf/ET in explosion_turfs )
|
||||
if(ET.max_power <= 0) continue
|
||||
if(!ET.turf) continue
|
||||
for(var/turf/T in explosion_turfs)
|
||||
if(explosion_turfs[T] <= 0) continue
|
||||
if(!T) continue
|
||||
|
||||
//Wow severity looks confusing to calculate... Fret not, I didn't leave you with any additional instructions or help. (just kidding, see the line under the calculation)
|
||||
var/severity = 4 - round(max(min( 3, ((ET.max_power - ET.turf.explosion_resistance) / (max(3,(power/3)))) ) ,1), 1)
|
||||
//sanity effective power on tile divided by either 3 or one third the total explosion power
|
||||
var/severity = 4 - round(max(min( 3, ((explosion_turfs[T] - T.explosion_resistance) / (max(3,(power/3)))) ) ,1), 1) //sanity effective power on tile divided by either 3 or one third the total explosion power
|
||||
// One third because there are three power levels and I
|
||||
// want each one to take up a third of the crater
|
||||
var/x = ET.turf.x
|
||||
var/y = ET.turf.y
|
||||
var/z = ET.turf.z
|
||||
ET.turf.ex_act(severity)
|
||||
if(!ET.turf)
|
||||
ET.turf = locate(x,y,z)
|
||||
for( var/atom/A in ET.turf )
|
||||
var/x = T.x
|
||||
var/y = T.y
|
||||
var/z = T.z
|
||||
T.ex_act(severity)
|
||||
if(!T)
|
||||
T = locate(x,y,z)
|
||||
for(var/atom/A in T)
|
||||
A.ex_act(severity)
|
||||
|
||||
explosion_in_progress = 0
|
||||
@@ -123,10 +102,9 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
new/obj/effect/debugging/marker(src)
|
||||
*/
|
||||
|
||||
var/datum/explosion_turf/ET = get_explosion_turf(src)
|
||||
if(ET.max_power >= power)
|
||||
if(explosion_turfs[src] >= power)
|
||||
return //The turf already sustained and spread a power greated than what we are dealing with. No point spreading again.
|
||||
ET.max_power = power
|
||||
explosion_turfs[src] = power
|
||||
|
||||
var/spread_power = power - src.explosion_resistance //This is the amount of power that will be spread to the tile in the direction of the blast
|
||||
var/side_spread_power = power - 2 * src.explosion_resistance //This is the amount of power that will be spread to the side tiles
|
||||
|
||||
@@ -11,73 +11,75 @@
|
||||
origin_tech = "syndicate=4;magnets=4"
|
||||
var/can_use = 1
|
||||
var/obj/effect/dummy/chameleon/active_dummy = null
|
||||
var/saved_item = "/obj/item/weapon/cigbutt"
|
||||
var/saved_item = /obj/item/weapon/cigbutt
|
||||
var/saved_icon = 'icons/obj/clothing/masks.dmi'
|
||||
var/saved_icon_state = "cigbutt"
|
||||
var/saved_overlays
|
||||
|
||||
dropped()
|
||||
disrupt()
|
||||
/obj/item/device/chameleon/dropped()
|
||||
disrupt()
|
||||
|
||||
attack_self()
|
||||
toggle()
|
||||
/obj/item/device/chameleon/equipped()
|
||||
disrupt()
|
||||
|
||||
afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/obj/item))
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, 1, 1)
|
||||
/obj/item/device/chameleon/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/device/chameleon/afterattack(atom/target, mob/user , proximity)
|
||||
if(!proximity) return
|
||||
if(!active_dummy)
|
||||
if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear))
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
|
||||
user << "\blue Scanned [target]."
|
||||
saved_item = target.type
|
||||
saved_icon = target.icon
|
||||
saved_icon_state = target.icon_state
|
||||
saved_overlays = target.overlays
|
||||
|
||||
proc/toggle()
|
||||
if(!can_use || !saved_item) return
|
||||
if(active_dummy)
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
if(A:client)
|
||||
A:client:eye = A
|
||||
/obj/item/device/chameleon/proc/toggle()
|
||||
if(!can_use || !saved_item) return
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
del(active_dummy)
|
||||
active_dummy = null
|
||||
usr << "\blue You deactivate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
else
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src)
|
||||
del(O)
|
||||
usr << "\blue You activate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
|
||||
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
eject_all()
|
||||
if(delete_dummy)
|
||||
del(active_dummy)
|
||||
active_dummy = null
|
||||
usr << "\blue You deactivate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
else
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.name = O.name
|
||||
C.desc = O.desc
|
||||
C.icon = O.icon
|
||||
C.icon_state = O.icon_state
|
||||
C.dir = O.dir
|
||||
usr.loc = C
|
||||
C.master = src
|
||||
src.active_dummy = C
|
||||
del(O)
|
||||
usr << "\blue You activate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
|
||||
proc/disrupt()
|
||||
if(active_dummy)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
if(A:client)
|
||||
A:client:eye = A
|
||||
del(active_dummy)
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(100) can_use = 1
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(50) can_use = 1
|
||||
|
||||
/obj/item/device/chameleon/proc/eject_all()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
M.reset_view(null)
|
||||
|
||||
/obj/effect/dummy/chameleon
|
||||
name = ""
|
||||
@@ -86,38 +88,58 @@
|
||||
anchored = 1
|
||||
var/can_move = 1
|
||||
var/obj/item/device/chameleon/master = null
|
||||
attackby()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
attack_hand()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
ex_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
bullet_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
..()
|
||||
master.disrupt()
|
||||
relaymove(var/mob/user, direction)
|
||||
if(istype(loc, /turf/space)) return //No magical space movement!
|
||||
|
||||
if(can_move)
|
||||
can_move = 0
|
||||
switch(usr.bodytemperature)
|
||||
if(300 to INFINITY)
|
||||
spawn(10) can_move = 1
|
||||
if(295 to 300)
|
||||
spawn(13) can_move = 1
|
||||
if(280 to 295)
|
||||
spawn(16) can_move = 1
|
||||
if(260 to 280)
|
||||
spawn(20) can_move = 1
|
||||
else
|
||||
spawn(25) can_move = 1
|
||||
step(src,direction)
|
||||
return
|
||||
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/device/chameleon/C)
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = new_icon
|
||||
icon_state = new_iconstate
|
||||
overlays = new_overlays
|
||||
dir = O.dir
|
||||
M.loc = src
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
/obj/effect/dummy/chameleon/attackby()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_hand()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/ex_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/bullet_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
..()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
|
||||
if(istype(loc, /turf/space)) return //No magical space movement!
|
||||
|
||||
if(can_move)
|
||||
can_move = 0
|
||||
switch(user.bodytemperature)
|
||||
if(300 to INFINITY)
|
||||
spawn(10) can_move = 1
|
||||
if(295 to 300)
|
||||
spawn(13) can_move = 1
|
||||
if(280 to 295)
|
||||
spawn(16) can_move = 1
|
||||
if(260 to 280)
|
||||
spawn(20) can_move = 1
|
||||
else
|
||||
spawn(25) can_move = 1
|
||||
step(src, direction)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/chameleon/Del()
|
||||
master.disrupt(0)
|
||||
..()
|
||||
@@ -5,7 +5,7 @@
|
||||
***********************************************************************/
|
||||
//Might want to move this into several files later but for now it works here
|
||||
/obj/item/borg/stun
|
||||
name = "Electrified Arm"
|
||||
name = "electrified arm"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
O.show_message("\red <B>[user] has prodded [M] with an electrically-charged arm!</B>", 1, "\red You hear someone fall", 2)
|
||||
|
||||
/obj/item/borg/overdrive
|
||||
name = "Overdrive"
|
||||
name = "overdrive"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
@@ -40,27 +40,27 @@
|
||||
|
||||
|
||||
/obj/item/borg/sight/xray
|
||||
name = "X-ray Vision"
|
||||
name = "\proper x-ray Vision"
|
||||
sight_mode = BORGXRAY
|
||||
|
||||
|
||||
/obj/item/borg/sight/thermal
|
||||
name = "Thermal Vision"
|
||||
name = "\proper thermal vision"
|
||||
sight_mode = BORGTHERM
|
||||
|
||||
|
||||
/obj/item/borg/sight/meson
|
||||
name = "Meson Vision"
|
||||
name = "\proper meson vision"
|
||||
sight_mode = BORGMESON
|
||||
|
||||
|
||||
/obj/item/borg/sight/hud
|
||||
name = "Hud"
|
||||
name = "hud"
|
||||
var/obj/item/clothing/glasses/hud/hud = null
|
||||
|
||||
|
||||
/obj/item/borg/sight/hud/med
|
||||
name = "Medical Hud"
|
||||
name = "medical hud"
|
||||
|
||||
|
||||
New()
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
|
||||
/obj/item/borg/sight/hud/sec
|
||||
name = "Security Hud"
|
||||
name = "security hud"
|
||||
|
||||
|
||||
New()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Contains various borg upgrades.
|
||||
|
||||
/obj/item/borg/upgrade
|
||||
name = "A borg upgrade module."
|
||||
name = "borg upgrade module."
|
||||
desc = "Protected by FRM."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cyborg_upgrade"
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/syndicate/
|
||||
name = "Illegal Equipment Module"
|
||||
name = "illegal equipment module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a robot"
|
||||
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/rods
|
||||
name = "metal rods"
|
||||
name = "metal rod"
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
@@ -63,4 +63,4 @@
|
||||
usr << "\blue You assemble a grille"
|
||||
F.add_fingerprint(usr)
|
||||
use(2)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tiles"
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon_state = "glass_wire"
|
||||
|
||||
@@ -18,7 +18,7 @@ Mineral Sheets
|
||||
* Sandstone
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/sandstone
|
||||
name = "sandstone bricks"
|
||||
name = "sandstone brick"
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
|
||||
@@ -135,7 +135,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden planks"
|
||||
name = "wooden plank"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
* Stacks
|
||||
*/
|
||||
/obj/item/stack
|
||||
gender = PLURAL
|
||||
origin_tech = "materials=1"
|
||||
var/list/datum/stack_recipe/recipes
|
||||
var/singular_name
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/tile/light
|
||||
name = "light tiles"
|
||||
name = "light tile"
|
||||
singular_name = "light floor tile"
|
||||
desc = "A floor tile, made out off glass. It produces light."
|
||||
icon_state = "tile_e"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/tile/plasteel
|
||||
name = "floor tiles"
|
||||
name = "floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon"
|
||||
icon_state = "tile"
|
||||
@@ -42,4 +42,4 @@
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
// W.make_plating()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
* Grass
|
||||
*/
|
||||
/obj/item/stack/tile/grass
|
||||
name = "grass tiles"
|
||||
name = "grass tile"
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses"
|
||||
icon_state = "tile_grass"
|
||||
@@ -26,7 +26,7 @@
|
||||
* Wood
|
||||
*/
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tiles"
|
||||
name = "wood floor tile"
|
||||
singular_name = "wood floor tile"
|
||||
desc = "an easy to fit wood floor tile"
|
||||
icon_state = "tile-wood"
|
||||
@@ -52,4 +52,4 @@
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
max_amount = 60
|
||||
max_amount = 60
|
||||
|
||||
@@ -7,7 +7,7 @@ AI MODULES
|
||||
// AI module
|
||||
|
||||
/obj/item/weapon/aiModule
|
||||
name = "AI Module"
|
||||
name = "\improper AI module"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
@@ -87,7 +87,7 @@ AI MODULES
|
||||
/******************** Safeguard ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard
|
||||
name = "'Safeguard' AI Module"
|
||||
name = "\improper 'Safeguard' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
@@ -116,7 +116,7 @@ AI MODULES
|
||||
/******************** OneHuman ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman
|
||||
name = "'OneHuman' AI Module"
|
||||
name = "\improper 'OneHuman' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is human.'"
|
||||
origin_tech = "programming=3;materials=6" //made with diamonds!
|
||||
@@ -148,7 +148,7 @@ AI MODULES
|
||||
/******************** ProtectStation ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation
|
||||
name = "'ProtectStation' AI Module"
|
||||
name = "\improper 'ProtectStation' AI module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
|
||||
origin_tech = "programming=3;materials=4" //made of gold
|
||||
|
||||
@@ -196,7 +196,7 @@ AI MODULES
|
||||
/******************** Quarantine ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/quarantine
|
||||
name = "'Quarantine' AI Module"
|
||||
name = "\improper 'Quarantine' AI module"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
@@ -212,7 +212,7 @@ AI MODULES
|
||||
/******************** OxygenIsToxicToHumans ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen
|
||||
name = "'OxygenIsToxicToHumans' AI Module"
|
||||
name = "\improper 'OxygenIsToxicToHumans' AI module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
@@ -249,7 +249,7 @@ AI MODULES
|
||||
/****************** New Freeform ******************/
|
||||
|
||||
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
|
||||
name = "'Freeform' AI Module"
|
||||
name = "\improper 'Freeform' AI module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
var/lawpos = 15
|
||||
desc = "A 'freeform' AI module: '<freeform>'"
|
||||
@@ -284,7 +284,7 @@ AI MODULES
|
||||
/******************** Reset ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/reset
|
||||
name = "'Reset' AI Module"
|
||||
name = "\improper 'Reset' AI module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
@@ -301,7 +301,7 @@ AI MODULES
|
||||
/******************** Purge ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/purge // -- TLE
|
||||
name = "'Purge' AI Module"
|
||||
name = "\improper 'Purge' AI module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
@@ -317,7 +317,7 @@ AI MODULES
|
||||
/******************** Asimov ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/asimov // -- TLE
|
||||
name = "'Asimov' Core AI Module"
|
||||
name = "\improper 'Asimov' core AI module"
|
||||
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
@@ -351,7 +351,7 @@ AI MODULES
|
||||
/******************** Corporate ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/corp
|
||||
name = "'Corporate' Core AI Module"
|
||||
name = "\improper 'Corporate' core AI module"
|
||||
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
@@ -368,7 +368,7 @@ AI MODULES
|
||||
/****************** P.A.L.A.D.I.N. **************/
|
||||
|
||||
/obj/item/weapon/aiModule/paladin // -- NEO
|
||||
name = "'P.A.L.A.D.I.N.' Core AI Module"
|
||||
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
@@ -385,7 +385,7 @@ AI MODULES
|
||||
/****************** T.Y.R.A.N.T. *****************/
|
||||
|
||||
/obj/item/weapon/aiModule/tyrant // -- Darem
|
||||
name = "'T.Y.R.A.N.T.' Core AI Module"
|
||||
name = "\improper 'T.Y.R.A.N.T.' core AI module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=2"
|
||||
|
||||
@@ -402,7 +402,7 @@ AI MODULES
|
||||
/******************** Freeform Core ******************/
|
||||
|
||||
/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
|
||||
name = "'Freeform' Core AI Module"
|
||||
name = "\improper 'Freeform' core AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
@@ -427,7 +427,7 @@ AI MODULES
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
|
||||
name = "Hacked AI Module"
|
||||
name = "hacked AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A hacked AI law module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=7"
|
||||
@@ -459,7 +459,7 @@ AI MODULES
|
||||
/******************** Robocop ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/robocop // -- TLE
|
||||
name = "'Robocop' Core AI Module"
|
||||
name = "\improper 'Robocop' core AI module"
|
||||
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
|
||||
origin_tech = "programming=4"
|
||||
|
||||
@@ -476,7 +476,7 @@ AI MODULES
|
||||
/******************** Antimov ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/antimov // -- TLE
|
||||
name = "'Antimov' Core AI Module"
|
||||
name = "\improper 'Antimov' core AI module"
|
||||
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4"
|
||||
|
||||
|
||||
@@ -35,14 +35,14 @@
|
||||
set src in usr
|
||||
|
||||
if (t)
|
||||
src.name = text("Data Disk- '[]'", t)
|
||||
src.name = text("data disk- '[]'", t)
|
||||
else
|
||||
src.name = "Data Disk"
|
||||
src.name = "data disk"
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/data/clown
|
||||
name = "coordinates to clown planet"
|
||||
name = "\proper the coordinates to clown planet"
|
||||
icon_state = "data"
|
||||
item_state = "card-id"
|
||||
layer = 3
|
||||
|
||||
@@ -195,7 +195,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
// CIGARS //
|
||||
////////////
|
||||
/obj/item/clothing/mask/cigarette/cigar
|
||||
name = "Premium Cigar"
|
||||
name = "premium cigar"
|
||||
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
|
||||
icon_state = "cigaroff"
|
||||
icon_on = "cigaron"
|
||||
@@ -207,14 +207,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
chem_volume = 20
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
name = "Cohiba Robusto Cigar"
|
||||
name = "\improper Cohiba Robusto cigar"
|
||||
desc = "There's little more you could want from a cigar."
|
||||
icon_state = "cigar2off"
|
||||
icon_on = "cigar2on"
|
||||
icon_off = "cigar2off"
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/havana
|
||||
name = "Premium Havanian Cigar"
|
||||
name = "premium Havanian cigar"
|
||||
desc = "A cigar fit for only the best for the best."
|
||||
icon_state = "cigar2off"
|
||||
icon_on = "cigar2on"
|
||||
@@ -337,7 +337,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/lit = 0
|
||||
|
||||
/obj/item/weapon/lighter/zippo
|
||||
name = "Zippo lighter"
|
||||
name = "\improper Zippo lighter"
|
||||
desc = "The zippo."
|
||||
icon_state = "zippo"
|
||||
item_state = "zippo"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/obj/item/weapon/lipstick
|
||||
gender = PLURAL
|
||||
name = "red lipstick"
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/machinery/implantchair
|
||||
name = "Loyalty Implanter"
|
||||
name = "loyalty implanter"
|
||||
desc = "Used to implant occupants with loyalty implants."
|
||||
icon = 'icons/obj/machines/implantchair.dmi'
|
||||
icon_state = "implantchair"
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
* Bucher's cleaver
|
||||
*/
|
||||
/obj/item/weapon/butch
|
||||
name = "butcher's Cleaver"
|
||||
name = "butcher's cleaver"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
|
||||
@@ -68,7 +68,8 @@ var/global/list/cached_icons = list()
|
||||
paint_type = "remover"
|
||||
/*
|
||||
/obj/item/weapon/paint
|
||||
name = "Paint Can"
|
||||
gender= PLURAL
|
||||
name = "paint"
|
||||
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
@@ -77,43 +78,44 @@ var/global/list/cached_icons = list()
|
||||
w_class = 3.0
|
||||
|
||||
/obj/item/weapon/paint/red
|
||||
name = "Red paint"
|
||||
name = "red paint"
|
||||
color = "FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/weapon/paint/green
|
||||
name = "Green paint"
|
||||
name = "green paint"
|
||||
color = "00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/weapon/paint/blue
|
||||
name = "Blue paint"
|
||||
name = "blue paint"
|
||||
color = "0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/weapon/paint/yellow
|
||||
name = "Yellow paint"
|
||||
name = "yellow paint"
|
||||
color = "FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/weapon/paint/violet
|
||||
name = "Violet paint"
|
||||
name = "violet paint"
|
||||
color = "FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/weapon/paint/black
|
||||
name = "Black paint"
|
||||
name = "black paint"
|
||||
color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/weapon/paint/white
|
||||
name = "White paint"
|
||||
name = "white paint"
|
||||
color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
/obj/item/weapon/paint/anycolor
|
||||
name = "Any color"
|
||||
gender= PLURAL
|
||||
name = "any color"
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
@@ -156,7 +158,8 @@ var/global/list/cached_icons = list()
|
||||
return
|
||||
|
||||
/obj/item/weapon/paint/paint_remover
|
||||
name = "Paint remover"
|
||||
gender = PLURAL
|
||||
name = "paint remover"
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
afterattack(turf/target, mob/user as mob)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
charge = 0
|
||||
|
||||
/obj/item/weapon/cell/secborg
|
||||
name = "\improper Security borg rechargable D battery"
|
||||
name = "security borg rechargable D battery"
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
|
||||
g_amt = 40
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/backpack/holding
|
||||
name = "Bag of Holding"
|
||||
name = "bag of holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
origin_tech = "bluespace=4"
|
||||
icon_state = "holdingpack"
|
||||
@@ -84,7 +84,7 @@
|
||||
icon_state = "cultpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/clown
|
||||
name = "Giggles Von Honkerton"
|
||||
name = "Giggles von Honkerton"
|
||||
desc = "It's a backpack made by Honk! Co."
|
||||
icon_state = "clownpack"
|
||||
item_state = "clownpack"
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
|
||||
/obj/item/weapon/storage/box/masks
|
||||
name = "sterile masks"
|
||||
name = "box of sterile masks"
|
||||
desc = "This box contains masks of sterility."
|
||||
icon_state = "sterile"
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/syringes
|
||||
name = "syringes"
|
||||
name = "box of syringes"
|
||||
desc = "A box full of syringes."
|
||||
desc = "A biohazard alert warning is printed on the box"
|
||||
icon_state = "syringe"
|
||||
@@ -91,7 +91,7 @@
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
|
||||
/obj/item/weapon/storage/box/beakers
|
||||
name = "beaker box"
|
||||
name = "box of beakers"
|
||||
icon_state = "beaker"
|
||||
|
||||
New()
|
||||
@@ -105,7 +105,7 @@
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
|
||||
/obj/item/weapon/storage/box/injectors
|
||||
name = "\improper DNA injectors"
|
||||
name = "box of DNA injectors"
|
||||
desc = "This box contains injectors it seems."
|
||||
|
||||
New()
|
||||
@@ -150,7 +150,7 @@
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
|
||||
/obj/item/weapon/storage/box/emps
|
||||
name = "emp grenades"
|
||||
name = "box of emp grenades"
|
||||
desc = "A box with 5 emp grenades."
|
||||
icon_state = "flashbang"
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/trackimp
|
||||
name = "tracking implant kit"
|
||||
name = "boxed tracking implant kit"
|
||||
desc = "Box full of scum-bag tracking utensils."
|
||||
icon_state = "implant"
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
new /obj/item/weapon/locator(src)
|
||||
|
||||
/obj/item/weapon/storage/box/chemimp
|
||||
name = "chemical implant kit"
|
||||
name = "boxed chemical implant kit"
|
||||
desc = "Box of stuff used to implant chemicals."
|
||||
icon_state = "implant"
|
||||
|
||||
@@ -194,8 +194,9 @@
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/rxglasses
|
||||
name = "prescription glasses"
|
||||
name = "box of prescription glasses"
|
||||
desc = "This box contains nerd glasses."
|
||||
icon_state = "glasses"
|
||||
|
||||
@@ -319,7 +320,7 @@
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
|
||||
|
||||
/obj/item/weapon/storage/box/ids
|
||||
name = "spare IDs"
|
||||
name = "box of spare IDs"
|
||||
desc = "Has so many empty IDs."
|
||||
icon_state = "id"
|
||||
|
||||
@@ -333,8 +334,9 @@
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/seccarts
|
||||
name = "Spare R.O.B.U.S.T. Cartridges"
|
||||
name = "box of spare R.O.B.U.S.T. Cartridges"
|
||||
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
||||
icon_state = "pda"
|
||||
|
||||
@@ -350,7 +352,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/handcuffs
|
||||
name = "spare handcuffs"
|
||||
name = "box of spare handcuffs"
|
||||
desc = "A box full of handcuffs."
|
||||
icon_state = "handcuff"
|
||||
|
||||
@@ -364,8 +366,9 @@
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/mousetraps
|
||||
name = "box of Pest-B-Gon Mousetraps"
|
||||
name = "box of Pest-B-Gon mousetraps"
|
||||
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
||||
icon_state = "mousetraps"
|
||||
|
||||
@@ -439,7 +442,7 @@
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights
|
||||
name = "replacement bulbs"
|
||||
name = "box of replacement bulbs"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "light"
|
||||
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
||||
@@ -456,7 +459,7 @@
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights/tubes
|
||||
name = "replacement tubes"
|
||||
name = "box of replacement tubes"
|
||||
icon_state = "lighttube"
|
||||
|
||||
/obj/item/weapon/storage/box/lights/tubes/New()
|
||||
@@ -465,7 +468,7 @@
|
||||
new /obj/item/weapon/light/tube(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights/mixed
|
||||
name = "replacement lights"
|
||||
name = "box of replacement lights"
|
||||
icon_state = "lightmixed"
|
||||
|
||||
/obj/item/weapon/storage/box/lights/mixed/New()
|
||||
@@ -473,4 +476,4 @@
|
||||
for(var/i = 0; i < 14; i++)
|
||||
new /obj/item/weapon/light/tube(src)
|
||||
for(var/i = 0; i < 7; i++)
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
@@ -81,7 +81,7 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/candle_box
|
||||
name = "Candle pack"
|
||||
name = "candle pack"
|
||||
desc = "A pack of red candles."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candlebox5"
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane
|
||||
name = "Pill bottle (kelotane)"
|
||||
name = "bottle of kelotane pills"
|
||||
desc = "Contains pills used to treat burns."
|
||||
|
||||
New()
|
||||
@@ -163,7 +163,7 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
name = "Pill bottle (Anti-toxin)"
|
||||
name = "bottle of anti-toxin pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
New()
|
||||
@@ -177,7 +177,7 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline
|
||||
name = "Pill bottle (inaprovaline)"
|
||||
name = "bottle of inaprovaline pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
New()
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "Lockbox (Loyalty Implants)"
|
||||
name = "lockbox of loyalty implants"
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox (clusterbang)"
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(access_security)
|
||||
|
||||
|
||||
@@ -69,12 +69,12 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit
|
||||
name = "Box"
|
||||
name = "box"
|
||||
desc = "A sleek, sturdy box"
|
||||
icon_state = "box_of_doom"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_freedom
|
||||
name = "Freedom Implant (with injector)"
|
||||
name = "boxed freedom implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_freedom/New()
|
||||
..()
|
||||
@@ -100,7 +100,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
|
||||
name = "Uplink Implant (with injector)"
|
||||
name = "boxed uplink implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_uplink/New()
|
||||
..()
|
||||
@@ -110,7 +110,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space
|
||||
name = "Space Suit and Helmet"
|
||||
name = "boxed space suit and helmet"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space/New()
|
||||
..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
desc = "It's a secure locker for personell. The first card swiped gains control."
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
name = "personal closet"
|
||||
req_access = list(access_all_personal_lockers)
|
||||
var/registered_name = null
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/displaycase
|
||||
name = "Display Case"
|
||||
name = "display case"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "glassbox1"
|
||||
desc = "A display case for prized possessions. It taunts you to kick it."
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
obj/structure/door_assembly
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
|
||||
name = "Airlock Assembly"
|
||||
name = "airlock assembly"
|
||||
icon_state = "door_as_0"
|
||||
anchored = 0
|
||||
density = 1
|
||||
|
||||
@@ -159,6 +159,8 @@
|
||||
return
|
||||
if (!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
@@ -373,6 +375,8 @@
|
||||
return
|
||||
if (!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
|
||||
@@ -967,7 +967,11 @@ var/global/floorIsLava = 0
|
||||
if(!chosen)
|
||||
return
|
||||
|
||||
new chosen(usr.loc)
|
||||
if(ispath(chosen,/turf))
|
||||
var/turf/T = get_turf(usr.loc)
|
||||
T.ChangeTurf(chosen)
|
||||
else
|
||||
new chosen(usr.loc)
|
||||
|
||||
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
|
||||
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "labcoat"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
verb/toggle()
|
||||
|
||||
@@ -369,27 +369,30 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Follow" // "Haunt"
|
||||
set desc = "Follow and haunt a mob."
|
||||
|
||||
if(istype(usr, /mob/dead/observer))
|
||||
var/list/mobs = getmobs()
|
||||
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
|
||||
var/mob/target = mobs[input]
|
||||
if(target && target != usr)
|
||||
following = target
|
||||
spawn(0)
|
||||
var/turf/pos = get_turf(src)
|
||||
while(src.loc == pos)
|
||||
var/list/mobs = getmobs()
|
||||
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
|
||||
var/mob/target = mobs[input]
|
||||
ManualFollow(target)
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
if(following != target)
|
||||
break
|
||||
if(!client)
|
||||
break
|
||||
src.loc = T
|
||||
pos = src.loc
|
||||
sleep(15)
|
||||
following = null
|
||||
// This is the ghost's follow verb with an argument
|
||||
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
|
||||
if(target && target != src)
|
||||
if(following && following == target)
|
||||
return
|
||||
following = target
|
||||
src << "\blue Now following [target]"
|
||||
spawn(0)
|
||||
var/turf/pos = get_turf(src)
|
||||
while(loc == pos && target && following == target && client)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
// To stop the ghost flickering.
|
||||
if(loc != T)
|
||||
loc = T
|
||||
pos = loc
|
||||
sleep(15)
|
||||
following = null
|
||||
|
||||
|
||||
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
||||
|
||||
@@ -72,10 +72,10 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
if (disabled)
|
||||
return
|
||||
if (!linked_console)
|
||||
user << "\red The protolathe must be linked to an R&D console first!"
|
||||
user << "\red The destructive analyzer must be linked to an R&D console first!"
|
||||
return
|
||||
if (busy)
|
||||
user << "\red The protolathe is busy right now."
|
||||
user << "\red The destructive analyzer is busy right now."
|
||||
return
|
||||
if (istype(O, /obj/item) && !loaded_item)
|
||||
if(isrobot(user)) //Don't put your module items in there!
|
||||
@@ -88,7 +88,7 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
user << "\red You cannot deconstruct this item!"
|
||||
return
|
||||
if(O.reliability < 90 && O.crit_fail == 0)
|
||||
usr << "\red Item is neither reliable enough or broken enough to learn from."
|
||||
usr << "\red Item is neither reliable enough nor broken enough to learn from."
|
||||
return
|
||||
busy = 1
|
||||
loaded_item = O
|
||||
|
||||
Reference in New Issue
Block a user