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Vaurca Warrior fixes (#19315)
 You can still select the normal Vaurca prosthetic hands as a Warrior if you want, because I am a benevolent Goddess.
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@@ -424,6 +424,7 @@
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#define PROSTHETIC_TESLA "Tesla Powered Prosthetics"
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#define PROSTHETIC_TESLA_BODY "Industrial Tesla Powered Prosthetics"
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#define PROSTHETIC_VAURCA "Vaurca Robotic Limb"
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#define PROSTHETIC_VAURCA_WARRIOR "Vaurca Warrior Robotic Limb"
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#define PROSTHETIC_UNBRANDED "Unbranded"
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#define PROSTHETIC_UNBRANDED_EMISSIVE "Unbranded Emissive"
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#define PROSTHETIC_HOPLAN "Hoplan Head"
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@@ -5000,10 +5000,22 @@ Follow by example and make good judgement based on length which list to include
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icon_state = "mecha_eye_r"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/warrior
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name = "Mecha Eye (Faceplate, Right, Warrior)"
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icon_state = "mecha_eye_warrior_r"
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eye_l
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name = "Mecha Eye (Faceplate, Left)"
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icon_state = "mecha_eye_l"
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eye_l/warrior
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name = "Mecha Eye (Faceplate, Left, Warrior)"
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icon_state = "mecha_eye_warrior_l"
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay
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name = "Mecha Eye (Overlay, Right)"
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@@ -5017,6 +5029,7 @@ Follow by example and make good judgement based on length which list to include
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay/upper
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name = "Upper Mecha Eye (Overlay, Right)"
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icon_state = "mecha_uppereyeoverlay_r"
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eyeoverlay_l/upper
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name = "Upper Mecha Eye (Overlay, Left)"
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icon_state = "mecha_uppereyeoverlay_l"
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@@ -5024,6 +5037,7 @@ Follow by example and make good judgement based on length which list to include
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay/lower
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name = "Lower Mecha Eye (Overlay, Right)"
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icon_state = "mecha_lowereyeoverlay_r"
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eyeoverlay_l/lower
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name = "Lower Mecha Eye (Overlay, Left)"
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icon_state = "mecha_lowereyeoverlay_l"
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@@ -5033,10 +5047,24 @@ Follow by example and make good judgement based on length which list to include
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icon_state = "mecha_eye_r_l"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_l/warrior
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name = "Mecha Eye (Faceplate, Right, Large, Warrior)"
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icon_state = "mecha_eye_warrior_r_l"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_l/mecha_eye_r_l
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name = "Mecha Eye (Faceplate, Left, Large)"
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icon_state = "mecha_eye_l_l"
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_l/mecha_eye_r_l/warrior
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name = "Mecha Eye (Faceplate, Left, Large, Warrior)"
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icon_state = "mecha_eye_warrior_l_l"
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay_l
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name = "Mecha Eye (Overlay, Right, Large)"
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@@ -5047,9 +5075,11 @@ Follow by example and make good judgement based on length which list to include
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name = "Mecha Eye (Overlay, Left, Large)"
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icon_state = "mecha_eyeoverlay_l_l"
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_b/mandible
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/datum/sprite_accessory/marking/vaurca_augs/mandible
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name = "Mecha Mandibles"
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icon_state = "mecha_mandibles"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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/datum/sprite_accessory/marking/vaurca_augs/hand_panel_r
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name = "Hand Panel (Right)"
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@@ -45,6 +45,8 @@
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/datum/unarmed_attack/bite/warrior
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)
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valid_prosthetics = list(PROSTHETIC_VAURCA, PROSTHETIC_VAURCA_WARRIOR)
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/datum/species/bug/type_c
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@@ -191,11 +191,17 @@ GLOBAL_DATUM(basic_robolimb, /datum/robolimb)
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/datum/robolimb/vaurca
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company = PROSTHETIC_VAURCA
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desc = "This limb design is from old Sedantis, still manufactured by the Hives when providing maintenace to most of the basic Vaurcesian bioforms."
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desc = "This limb design is from old Sedantis, still manufactured by the Hives when providing maintenance to most of the basic Vaurcesian bioforms."
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icon = 'icons/mob/human_races/vaurca/r_vaurcalimbs.dmi'
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species_can_use = list(SPECIES_VAURCA_WORKER, SPECIES_VAURCA_WARRIOR)
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allows_internal = FALSE
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/datum/robolimb/vaurca/warrior
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company = PROSTHETIC_VAURCA_WARRIOR
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icon = 'icons/mob/human_races/vaurca/r_vaurcawarriorlimbs.dmi'
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species_can_use = list(SPECIES_VAURCA_WARRIOR)
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allowed_external_organs = list(BP_L_HAND, BP_R_HAND)
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/datum/robolimb/hoplan
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company = PROSTHETIC_HOPLAN
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desc = "A refined helmet with an industrial lean. Extra plating seems to be applied to the top surface while the rest of the head features \
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@@ -0,0 +1,61 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# sounddel
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# - (removes a sound)
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# rscadd
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# - (adds a feature)
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# rscdel
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# - (removes a feature)
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# imageadd
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# - (adds an image or sprite)
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# imagedel
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# - (removes an image or sprite)
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# spellcheck
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# - (fixes spelling or grammar)
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# experiment
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# - (experimental change)
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# balance
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# - (balance changes)
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# code_imp
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# - (misc internal code change)
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# refactor
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# - (refactors code)
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# config
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# - (makes a change to the config files)
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# admin
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# - (makes changes to administrator tools)
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# server
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# - (miscellaneous changes to server)
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#################################
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# Your name.
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author: SimpleMaroon
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
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changes:
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- imageadd: "Added Vaurca Warrior variants of the Vaurca Robotic Limb hands."
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- imageadd: "Added Vaurca Warrior variants of the Mecha Eye faceplates that work better with the new Warrior sprites."
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- bugfix: "Made the Mecha Mandibles body marking function properly again."
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- bugfix: "Fixed the Vaurca eyes overlay, which was missing the lower eyes."
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