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Vaurca Warrior fixes (#19315)
 You can still select the normal Vaurca prosthetic hands as a Warrior if you want, because I am a benevolent Goddess.
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@@ -5000,10 +5000,22 @@ Follow by example and make good judgement based on length which list to include
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icon_state = "mecha_eye_r"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/warrior
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name = "Mecha Eye (Faceplate, Right, Warrior)"
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icon_state = "mecha_eye_warrior_r"
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eye_l
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name = "Mecha Eye (Faceplate, Left)"
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icon_state = "mecha_eye_l"
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eye_l/warrior
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name = "Mecha Eye (Faceplate, Left, Warrior)"
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icon_state = "mecha_eye_warrior_l"
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay
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name = "Mecha Eye (Overlay, Right)"
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@@ -5017,6 +5029,7 @@ Follow by example and make good judgement based on length which list to include
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay/upper
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name = "Upper Mecha Eye (Overlay, Right)"
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icon_state = "mecha_uppereyeoverlay_r"
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eyeoverlay_l/upper
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name = "Upper Mecha Eye (Overlay, Left)"
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icon_state = "mecha_uppereyeoverlay_l"
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@@ -5024,6 +5037,7 @@ Follow by example and make good judgement based on length which list to include
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay/lower
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name = "Lower Mecha Eye (Overlay, Right)"
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icon_state = "mecha_lowereyeoverlay_r"
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye/mecha_eyeoverlay_l/lower
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name = "Lower Mecha Eye (Overlay, Left)"
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icon_state = "mecha_lowereyeoverlay_l"
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@@ -5033,10 +5047,24 @@ Follow by example and make good judgement based on length which list to include
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icon_state = "mecha_eye_r_l"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_l/warrior
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name = "Mecha Eye (Faceplate, Right, Large, Warrior)"
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icon_state = "mecha_eye_warrior_r_l"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_l/mecha_eye_r_l
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name = "Mecha Eye (Faceplate, Left, Large)"
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icon_state = "mecha_eye_l_l"
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species_allowed = list(/datum/species/bug)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_l/mecha_eye_r_l/warrior
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name = "Mecha Eye (Faceplate, Left, Large, Warrior)"
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icon_state = "mecha_eye_warrior_l_l"
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species_allowed = list(/datum/species/bug/type_b)
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eyeoverlay_l
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name = "Mecha Eye (Overlay, Right, Large)"
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@@ -5047,9 +5075,11 @@ Follow by example and make good judgement based on length which list to include
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name = "Mecha Eye (Overlay, Left, Large)"
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icon_state = "mecha_eyeoverlay_l_l"
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/datum/sprite_accessory/marking/vaurca_augs/mecha_eye_b/mandible
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/datum/sprite_accessory/marking/vaurca_augs/mandible
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name = "Mecha Mandibles"
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icon_state = "mecha_mandibles"
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body_parts = list(BP_HEAD)
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do_colouration = FALSE
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/datum/sprite_accessory/marking/vaurca_augs/hand_panel_r
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name = "Hand Panel (Right)"
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