Failed round type selection doesn't announce the failed roundtype anymore (#14608)

This commit is contained in:
KingOfThePing
2022-08-21 12:06:29 +02:00
committed by GitHub
parent 5119ebd1a1
commit 685103d410
2 changed files with 43 additions and 1 deletions
+1 -1
View File
@@ -503,7 +503,7 @@ var/datum/controller/subsystem/ticker/SSticker
fail_reasons += "Too many players, less than [mode.max_players] antagonist(s) needed"
if(can_start != GAME_FAILURE_NONE)
to_world("<B>Unable to start [mode.name].</B> [english_list(fail_reasons,"No reason specified",". ",". ")]")
to_world("<B>Unable to start the game mode, due to lack of available antagonists.</B> [english_list(fail_reasons,"No reason specified",". ",". ")]")
current_state = GAME_STATE_PREGAME
mode.fail_setup()
mode = null
@@ -0,0 +1,42 @@
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changes:
- tweak: "When failing the game mode selection due to lacking antags, the server doesn't announce the tried game mode anymore."