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Failed round type selection doesn't announce the failed roundtype anymore (#14608)
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@@ -503,7 +503,7 @@ var/datum/controller/subsystem/ticker/SSticker
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fail_reasons += "Too many players, less than [mode.max_players] antagonist(s) needed"
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if(can_start != GAME_FAILURE_NONE)
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to_world("<B>Unable to start [mode.name].</B> [english_list(fail_reasons,"No reason specified",". ",". ")]")
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to_world("<B>Unable to start the game mode, due to lack of available antagonists.</B> [english_list(fail_reasons,"No reason specified",". ",". ")]")
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current_state = GAME_STATE_PREGAME
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mode.fail_setup()
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mode = null
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