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Fix AI core related access (#1381)
Fix #1374, since it changes those two things to captain related access. Also, fix the cmo's plaque being from the future.
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+3
-3
@@ -3166,7 +3166,7 @@
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"biT" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/tiled,/area/hallway/primary/central_one)
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"biU" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/dark{name = "cooled dark floor"; temperature = 278},/area/turret_protected/ai)
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"biV" = (/obj/machinery/door/window{dir = 4; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"biW" = (/obj/item/device/radio/intercom{broadcasting = 0; frequency = 1343; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = 4},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; listening = 1; name = "Common Channel"; pixel_y = 25},/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 32},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = -32; pixel_y = 32},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the AI core maintenance door."; id = "AICore"; name = "AI Maintenance Hatch"; pixel_x = 17; pixel_y = 25; req_access = list(109)},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"biW" = (/obj/item/device/radio/intercom{broadcasting = 0; frequency = 1343; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = 4},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; listening = 1; name = "Common Channel"; pixel_y = 25},/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 32},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = -32; pixel_y = 32},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the AI core maintenance door."; id = "AICore"; name = "AI Maintenance Hatch"; pixel_x = 17; pixel_y = 25; req_access = list(20)},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"biX" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 19},/obj/item/device/radio/intercom{broadcasting = 0; frequency = 1343; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{broadcasting = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = -3},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"biY" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Stbd"; location = "HOP"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/central_two)
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"biZ" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - East"; dir = 4},/obj/effect/floor_decal/corner/blue{tag = "icon-corner_white (WEST)"; icon_state = "corner_white"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/central_two)
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@@ -3293,7 +3293,7 @@
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"blq" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - West"; dir = 8},/obj/effect/floor_decal/corner/blue,/turf/simulated/floor/tiled,/area/hallway/primary/central_one)
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"blr" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/maintenance/substation/command)
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"bls" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"blt" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access = list(109)},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/stun{check_synth = 1; name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"blt" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access = list(20)},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/stun{check_synth = 1; name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"blu" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/quartermaster/office)
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"blv" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid{name = "cooled mainframe floor"; temperature = 278},/area/turret_protected/ai)
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"blw" = (/obj/machinery/chemical_dispenser/full,/turf/simulated/floor/tiled/white,/area/medical/chemistry)
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@@ -4454,7 +4454,7 @@
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"bHH" = (/obj/machinery/door/firedoor,/obj/effect/floor_decal/corner/paleblue{tag = "icon-corner_white (SOUTHWEST)"; icon_state = "corner_white"; dir = 10},/turf/simulated/floor/tiled/white,/area/medical/medbay)
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"bHI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay3)
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"bHJ" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 32},/turf/space,/area/space)
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"bHK" = (/obj/structure/sign/goldenplaque{desc = "Done No Harm."; name = "Best Doctor 2552"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Equipment Storage Hallway"; dir = 1},/obj/effect/floor_decal/corner/paleblue{tag = "icon-corner_white (SOUTHWEST)"; icon_state = "corner_white"; dir = 10},/turf/simulated/floor/tiled/white,/area/medical/medbay3)
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"bHK" = (/obj/structure/sign/goldenplaque{desc = "Done No Harm."; name = "Best Doctor 2457"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Equipment Storage Hallway"; dir = 1},/obj/effect/floor_decal/corner/paleblue{tag = "icon-corner_white (SOUTHWEST)"; icon_state = "corner_white"; dir = 10},/turf/simulated/floor/tiled/white,/area/medical/medbay3)
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"bHL" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/corner/paleblue{tag = "icon-corner_white (SOUTHWEST)"; icon_state = "corner_white"; dir = 10},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
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"bHM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/corner/paleblue{tag = "icon-corner_white (SOUTHWEST)"; icon_state = "corner_white"; dir = 10},/turf/simulated/floor/tiled/white,/area/medical/medbay3)
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"bHN" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
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