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"[ci skip] Automatic Build - 2022.12.18.19.24.33"
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@@ -36,10 +36,20 @@
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<div class="commit sansserif">
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<h2 class="date">18 December 2022</h2>
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<h3 class="author">Geeves updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Your body will now disentegrate into a skeleton on death if you have more than 100 genetic damage.</li>
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<li class="rscadd">Added skeleton sprites for monkeys.</li>
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<li class="backend">Refactored mutation code to use bitflags rather than a list, making it faster and less memory intensive.</li>
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</ul>
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<h3 class="author">SleepyGemmy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Restores the custodial utility holster sprites.</li>
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</ul>
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<h3 class="author">WickedCybs updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Motherships for shuttles will now use a more visible icon type on the overmap so they can differentiate themselves from their shuttles. Shuttles and motherships will share the same colour.</li>
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</ul>
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<h3 class="author">listerla updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Ported Xenoarchaeology artifact and machinery sprites from Tau Ceti Station.</li>
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@@ -27170,8 +27170,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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atteria:
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- tweak: Improved the coloring of yarn items.
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2022-12-18:
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Geeves:
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- rscadd: Your body will now disentegrate into a skeleton on death if you have more
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than 100 genetic damage.
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- rscadd: Added skeleton sprites for monkeys.
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- backend: Refactored mutation code to use bitflags rather than a list, making it
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faster and less memory intensive.
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SleepyGemmy:
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- bugfix: Restores the custodial utility holster sprites.
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WickedCybs:
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- bugfix: Motherships for shuttles will now use a more visible icon type on the
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overmap so they can differentiate themselves from their shuttles. Shuttles and
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motherships will share the same colour.
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listerla:
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- imageadd: Ported Xenoarchaeology artifact and machinery sprites from Tau Ceti
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Station.
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@@ -1,6 +0,0 @@
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author: WickedCybs
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delete-after: True
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changes:
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- bugfix: "Motherships for shuttles will now use a more visible icon type on the overmap so they can differentiate themselves from their shuttles. Shuttles and motherships will share the same colour."
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@@ -1,8 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Your body will now disentegrate into a skeleton on death if you have more than 100 genetic damage."
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- rscadd: "Added skeleton sprites for monkeys."
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- backend: "Refactored mutation code to use bitflags rather than a list, making it faster and less memory intensive."
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